276 lines
14 KiB
C++
276 lines
14 KiB
C++
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/COLRLIST.CPP 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : COLRLIST.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : April 19, 1995 [BRR] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* ColorListClass::Add_Item -- Adds an item to the list *
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* ColorListClass::ColorListClass -- Class constructor *
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* ColorListClass::Draw_Entry -- Draws one text line *
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* ColorListClass::Remove_Item -- Removes an item from the list *
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* ColorListClass::Set_Selected_Style -- tells how to draw selected item *
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* ColorListClass::~ColorListClass -- Class destructor *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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/***************************************************************************
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* ColorListClass::ColorListClass -- class constructor *
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* *
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* INPUT: *
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* id button ID *
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* x,y upper-left corner, in pixels *
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* w,h width, height, in pixels *
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* list ptr to array of char strings to list *
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* flags flags for mouse, style of listbox *
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* up,down pointers to shapes for up/down buttons *
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* *
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* OUTPUT: *
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* none. *
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* *
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* WARNINGS: *
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* none. *
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* *
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* HISTORY: 01/05/1995 MML : Created. *
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*=========================================================================*/
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ColorListClass::ColorListClass (int id, int x, int y, int w, int h,
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TextPrintType flags, void const * up, void const * down) :
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ListClass (id, x, y, w, h, flags, up, down),
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Style(SELECT_HIGHLIGHT),
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SelectColor(NULL)
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{
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}
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/***************************************************************************
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* ColorListClass::~ColorListClass -- Class destructor *
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* *
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* INPUT: *
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* none. *
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* *
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* OUTPUT: *
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* none. *
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* *
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* WARNINGS: *
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* none. *
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* *
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* HISTORY: *
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* 04/19/1995 BRR : Created. *
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*=========================================================================*/
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ColorListClass::~ColorListClass(void)
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{
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Colors.Clear();
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SelectColor = 0;
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}
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/***************************************************************************
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* ColorListClass::Add_Item -- Adds an item to the list *
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* *
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* INPUT: *
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* text text to add to list *
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* color color for item *
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* *
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* OUTPUT: *
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* position of item in the list *
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* *
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* WARNINGS: *
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* none. *
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* *
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* HISTORY: *
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* 04/19/1995 BRR : Created. *
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*=========================================================================*/
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int ColorListClass::Add_Item(char const * text, RemapControlType * color)
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{
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Colors.Add(color);
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return(ListClass::Add_Item(text));
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}
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/***************************************************************************
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* ColorListClass::Add_Item -- Adds an item to the list *
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* *
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* INPUT: *
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* text text to add to list *
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* color color for item *
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* *
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* OUTPUT: *
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* position of item in the list *
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* *
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* WARNINGS: *
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* none. *
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* *
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* HISTORY: *
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* 04/19/1995 BRR : Created. *
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*=========================================================================*/
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int ColorListClass::Add_Item(int text, RemapControlType * color)
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{
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Colors.Add(color);
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return(ListClass::Add_Item(text));
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}
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/***************************************************************************
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* ColorListClass::Remove_Item -- Removes an item from the list *
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* *
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* INPUT: *
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* text ptr to item to remove *
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* *
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* OUTPUT: *
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* none. *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 04/19/1995 BRR : Created. *
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*=========================================================================*/
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void ColorListClass::Remove_Item(char const * text)
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{
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int index = List.ID(text);
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if (index != -1) {
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Colors.Delete(index);
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ListClass::Remove_Item(text);
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}
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}
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/***************************************************************************
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* ColorListClass::Set_Selected_Style -- tells how to draw selected item *
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* *
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* INPUT: *
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* style style to draw *
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* color color to draw the special style in; -1 = use item's color *
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* *
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* OUTPUT: *
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* none. *
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* *
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* WARNINGS: *
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* none. *
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* *
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* HISTORY: *
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* 04/19/1995 BRR : Created. *
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*=========================================================================*/
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void ColorListClass::Set_Selected_Style(SelectStyleType style, RemapControlType * color)
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{
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Style = style;
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SelectColor = color;
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}
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/***************************************************************************
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* ColorListClass::Draw_Entry -- Draws one text line *
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* *
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* INPUT: *
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* index index into List of item to draw *
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* x,y x,y coords to draw at *
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* width maximum width allowed for text *
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* selected true = this item is selected *
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* *
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* OUTPUT: *
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* none. *
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* *
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* WARNINGS: *
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* none. *
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* *
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* HISTORY: *
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* 04/19/1995 BRR : Created. *
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*=========================================================================*/
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void ColorListClass::Draw_Entry(int index, int x, int y, int width, int selected)
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{
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RemapControlType * color;
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/*
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** Draw a non-selected item in its color
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*/
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if (!selected) {
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Conquer_Clip_Text_Print(List[index], x, y, Colors[index], TBLACK, TextFlags, width, Tabs);
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return;
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}
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/*
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** For selected items, choose the right color & style:
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*/
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if (SelectColor == NULL) {
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color = Colors[index];
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} else {
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color = SelectColor;
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}
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switch (Style) {
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/*
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** NONE: Just print the string in its native color
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*/
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case SELECT_NORMAL:
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Conquer_Clip_Text_Print(List[index], x, y, Colors[index], TBLACK,
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TextFlags, width, Tabs);
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break;
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/*
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** HIGHLIGHT: Draw the string in the highlight color (SelectColor must
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** be set)
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*/
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case SELECT_HIGHLIGHT:
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if (TextFlags & TPF_6PT_GRAD) {
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Conquer_Clip_Text_Print(List[index], x, y, color, TBLACK, TextFlags | TPF_BRIGHT_COLOR, width, Tabs);
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} else {
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Conquer_Clip_Text_Print(List[index], x, y, color, TBLACK, TextFlags, width, Tabs);
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}
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break;
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/*
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** BOX: Draw a box around the item in the current select color
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*/
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case SELECT_BOX:
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LogicPage->Draw_Rect (x, y, x + width - 2, y + LineHeight - 2, color->Color);
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Conquer_Clip_Text_Print(List[index], x, y, Colors[index], TBLACK, TextFlags, width, Tabs);
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break;
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/*
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** BAR: draw a color bar under the text
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*/
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case SELECT_BAR:
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if (TextFlags & TPF_6PT_GRAD) {
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LogicPage->Fill_Rect(x, y, x + width - 1, y + LineHeight - 1, color->Color);
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Conquer_Clip_Text_Print(List[index], x, y, Colors[index], TBLACK, TextFlags | TPF_BRIGHT_COLOR, width, Tabs);
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} else {
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LogicPage->Fill_Rect(x, y, x + width - 2, y + LineHeight - 2, color->Color);
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Conquer_Clip_Text_Print(List[index], x, y, Colors[index], TBLACK, TextFlags, width, Tabs);
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}
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break;
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/*
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** INVERT: Draw text as the background color on foreground color
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*/
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case SELECT_INVERT:
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LogicPage->Fill_Rect (x, y, x + width - 1, y + LineHeight - 1, Colors[index]->Color);
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break;
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}
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}
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