178 lines
9.9 KiB
C++
178 lines
9.9 KiB
C++
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/LZWSTRAW.CPP 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : LZWSTRAW.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 07/02/96 *
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* *
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* Last Update : July 4, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* LZWStraw::Get -- Fetch data through the LZW processor. *
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* LZWStraw::LZWStraw -- Constructor for LZW straw object. *
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* LZWStraw::~LZWStraw -- Destructor for the LZW straw. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "lzwstraw.h"
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#include "lzw.h"
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#include <string.h>
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#include <assert.h>
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/***********************************************************************************************
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* LZWStraw::LZWStraw -- Constructor for LZW straw object. *
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* *
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* This will initialize the LZW straw object. Whether the object is to compress or *
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* decompress and the block size to use is specified. The data is compressed in blocks *
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* that are sized to be quick to compress and yet still yield good compression ratios. *
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* *
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* INPUT: decrypt -- Should the data be decompressed? *
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* *
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* blocksize-- The size of the blocks to process. *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: It takes two buffers of the blocksize specified if compression is to be *
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* performed. *
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* *
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* HISTORY: *
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* 07/04/1996 JLB : Created. *
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*=============================================================================================*/
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LZWStraw::LZWStraw(CompControl control, int blocksize) :
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Control(control),
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Counter(0),
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Buffer(NULL),
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Buffer2(NULL),
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BlockSize(blocksize)
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{
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SafetyMargin = BlockSize;
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// SafetyMargin = BlockSize/128+1;
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Buffer = new char[BlockSize+SafetyMargin];
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if (control == COMPRESS) {
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Buffer2 = new char[BlockSize+SafetyMargin];
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}
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}
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/***********************************************************************************************
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* LZWStraw::~LZWStraw -- Destructor for the LZW straw. *
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* *
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* The destructor will free up the allocated buffers that it allocated in the constructor. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 07/04/1996 JLB : Created. *
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*=============================================================================================*/
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LZWStraw::~LZWStraw(void)
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{
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delete [] Buffer;
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Buffer = NULL;
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delete [] Buffer2;
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Buffer2 = NULL;
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}
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/***********************************************************************************************
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* LZWStraw::Get -- Fetch data through the LZW processor. *
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* *
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* This routine will fetch the data bytes specified. It does this by first accumulating *
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* a full block of data and then compressing or decompressing it as indicated. Subsequent *
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* requests for data will draw from this buffer of processed data until it is exhausted *
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* and another block must be fetched. *
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* *
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* INPUT: destbuf -- Pointer to the buffer to hold the data requested. *
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* *
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* length -- The number of data bytes requested. *
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* *
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* OUTPUT: Returns with the actual number of bytes stored into the buffer. If this number *
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* is less than that requested, then this indicates that the data source has been *
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* exhausted. *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 07/04/1996 JLB : Created. *
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*=============================================================================================*/
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int LZWStraw::Get(void * destbuf, int slen)
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{
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assert(Buffer != NULL);
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int total = 0;
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/*
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** Verify parameters for legality.
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*/
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if (destbuf == NULL || slen < 1) {
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return(0);
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}
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while (slen > 0) {
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/*
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** Copy as much data is requested and available into the desired
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** destination buffer.
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*/
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if (Counter) {
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int len = (slen < Counter) ? slen : Counter;
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if (Control == DECOMPRESS) {
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memmove(destbuf, &Buffer[BlockHeader.UncompCount-Counter], len);
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} else {
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memmove(destbuf, &Buffer2[(BlockHeader.CompCount+sizeof(BlockHeader))-Counter], len);
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}
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destbuf = ((char *)destbuf) + len;
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slen -= len;
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Counter -= len;
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total += len;
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}
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if (slen == 0) break;
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if (Control == DECOMPRESS) {
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int incount = Straw::Get(&BlockHeader, sizeof(BlockHeader));
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if (incount != sizeof(BlockHeader)) break;
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void * ptr = &Buffer[(BlockSize+SafetyMargin) - BlockHeader.CompCount];
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incount = Straw::Get(ptr, BlockHeader.CompCount);
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if (incount != BlockHeader.CompCount) break;
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LZW_Uncompress(ptr, Buffer);
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Counter = BlockHeader.UncompCount;
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} else {
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BlockHeader.UncompCount = (unsigned short)Straw::Get(Buffer, BlockSize);
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if (BlockHeader.UncompCount == 0) break;
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BlockHeader.CompCount = (unsigned short)LZW_Compress(::Buffer(Buffer, BlockHeader.UncompCount), &Buffer2[sizeof(BlockHeader)]);
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memmove(Buffer2, &BlockHeader, sizeof(BlockHeader));
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Counter = BlockHeader.CompCount+sizeof(BlockHeader);
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}
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}
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return(total);
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}
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