79 lines
3.6 KiB
C++
79 lines
3.6 KiB
C++
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/FLASHER.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : FLASHER.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : May 28, 1994 *
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* *
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* Last Update : May 28, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef FLASHER_H
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#define FLASHER_H
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class FlasherClass {
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public:
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/*
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** When this object is targeted, it will flash a number of times. This is the
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** flash control number. It counts down to zero and then stops. Odd values
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** cause the object to be rendered in a lighter color.
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*/
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unsigned FlashCount:7;
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/*
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** When an object is targeted, it flashes several times to give visual feedback
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** to the player. Every other game "frame", this flag is true until the flashing
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** is determined to be completed.
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*/
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unsigned IsBlushing:1;
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// 2019/09/20 JAS - Flashing info needs to exist per player
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unsigned int Get_Flashing_Flags() const;
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unsigned int FlashCountPerPlayer[HOUSE_COUNT];
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// 2019/09/20 JAS - Flashing info needs to exist per player
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FlasherClass(void) {
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FlashCount = 0;
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IsBlushing = false;
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for (int i = 0; i < HOUSE_COUNT; ++i)
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{
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FlashCountPerPlayer[i] = 0;
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}
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}
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FlasherClass(NoInitClass const & ) {};
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~FlasherClass(void) {};
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#ifdef CHEAT_KEYS
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void Debug_Dump(MonoClass *mono) const;
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#endif
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bool Process(void);
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};
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#endif
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