45 lines
2.7 KiB
C++
45 lines
2.7 KiB
C++
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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#define MESSAGE_NONE 0 //
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#define MESSAGE_BUILD_WINDTRAP 1 // You must build a Windtrap
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#define MESSAGE_STRUCT_CONCRETE 2 // Concrete: Use concrete to
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#define MESSAGE_STRUCT_PALACE 3 // Palace: This is your
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#define MESSAGE_STRUCT_LIGHT 4 // Light Factory: The Light
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#define MESSAGE_STRUCT_HEAVY 5 // Heavy Factory: The Heavy
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#define MESSAGE_STRUCT_HITECH 6 // Hi-Tech Factory: The
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#define MESSAGE_STRUCT_IX 7 // House IX: The IX Research
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#define MESSAGE_STRUCT_WOR 8 // WOR: Wor is used to train
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#define MESSAGE_STRUCT_CONST 9 // Construction Facility: All
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#define MESSAGE_STRUCT_WINDTRAP 10 // Windtrap: The windtrap
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#define MESSAGE_STRUCT_BARRACKS 11 // Barracks: The Barracks is
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#define MESSAGE_STRUCT_STARPORT 12 // Startport: The Starport is
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#define MESSAGE_STRUCT_REFINERY 13 // Spice Refinery: The
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#define MESSAGE_STRUCT_REPAIR 14 // Repair Facility: The Repair
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#define MESSAGE_STRUCT_WALL 15 // Wall: The wall is used for
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#define MESSAGE_STRUCT_TURRET 16 // Gun Turret: The cannon
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#define MESSAGE_STRUCT_RTURRET 17 // Rocket Turret: The
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#define MESSAGE_STRUCT_SILO 18 // Spice Silo: The Spice silo
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#define MESSAGE_STRUCT_OUTPOST 19 // Outpost: The Outpost
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#define MESSAGE_NEED_CONCRETE 20 // There isn't enough open
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#define MESSAGE_SAND 21 // Sand: This is sand terrain.
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#define MESSAGE_DUNE 22 // Sand Dunes: These are an
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#define MESSAGE_ROCK 23 // Rock: This is rock terrain.
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#define MESSAGE_MOUNT 24 // Mountain: Mountains on
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#define MESSAGE_SPICE 25 // Spice Field: This is the
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#define MESSAGE_ADJACENT 26 // Structures must be placed
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#define MESSAGE_SEARCH4SPICE 27 // Search for spice fields to
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#define MESSAGE_SANDWORM 28 // Warning: Sandworms
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