CnC_Remastered_Collection/REDALERT/MESSAGE.H

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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
#define MESSAGE_NONE 0 //
#define MESSAGE_BUILD_WINDTRAP 1 // You must build a Windtrap
#define MESSAGE_STRUCT_CONCRETE 2 // Concrete: Use concrete to
#define MESSAGE_STRUCT_PALACE 3 // Palace: This is your
#define MESSAGE_STRUCT_LIGHT 4 // Light Factory: The Light
#define MESSAGE_STRUCT_HEAVY 5 // Heavy Factory: The Heavy
#define MESSAGE_STRUCT_HITECH 6 // Hi-Tech Factory: The
#define MESSAGE_STRUCT_IX 7 // House IX: The IX Research
#define MESSAGE_STRUCT_WOR 8 // WOR: Wor is used to train
#define MESSAGE_STRUCT_CONST 9 // Construction Facility: All
#define MESSAGE_STRUCT_WINDTRAP 10 // Windtrap: The windtrap
#define MESSAGE_STRUCT_BARRACKS 11 // Barracks: The Barracks is
#define MESSAGE_STRUCT_STARPORT 12 // Startport: The Starport is
#define MESSAGE_STRUCT_REFINERY 13 // Spice Refinery: The
#define MESSAGE_STRUCT_REPAIR 14 // Repair Facility: The Repair
#define MESSAGE_STRUCT_WALL 15 // Wall: The wall is used for
#define MESSAGE_STRUCT_TURRET 16 // Gun Turret: The cannon
#define MESSAGE_STRUCT_RTURRET 17 // Rocket Turret: The
#define MESSAGE_STRUCT_SILO 18 // Spice Silo: The Spice silo
#define MESSAGE_STRUCT_OUTPOST 19 // Outpost: The Outpost
#define MESSAGE_NEED_CONCRETE 20 // There isn't enough open
#define MESSAGE_SAND 21 // Sand: This is sand terrain.
#define MESSAGE_DUNE 22 // Sand Dunes: These are an
#define MESSAGE_ROCK 23 // Rock: This is rock terrain.
#define MESSAGE_MOUNT 24 // Mountain: Mountains on
#define MESSAGE_SPICE 25 // Spice Field: This is the
#define MESSAGE_ADJACENT 26 // Structures must be placed
#define MESSAGE_SEARCH4SPICE 27 // Search for spice fields to
#define MESSAGE_SANDWORM 28 // Warning: Sandworms