CnC_Remastered_Collection/REDALERT/BUFF.H

97 lines
3.9 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/BUFF.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : BUFF.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 07/29/96 *
* *
* Last Update : July 29, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CCBUFF_H
#define CCBUFF_H
/*
** The "bool" integral type was defined by the C++ committee in
** November of '94. Until the compiler supports this, use the following
** definition.
*/
#ifndef __BORLANDC__
#ifndef TRUE_FALSE_DEFINED
#define TRUE_FALSE_DEFINED
enum {false=0,true=1};
typedef int bool;
#endif
#endif
/*
** A general purpose buffer pointer handler object. It holds not only the pointer to the
** buffer, but its size as well. By using this class instead of separate pointer and size
** values, function interfaces and algorithms become simpler to manage and understand.
*/
class Buffer {
public:
Buffer(char * ptr, long size=0);
Buffer(void * ptr=0, long size=0);
Buffer(void const * ptr, long size=0);
Buffer(long size);
Buffer(Buffer const & buffer);
~Buffer(void);
Buffer & operator = (Buffer const & buffer);
operator void * (void) const {return(BufferPtr);}
operator char * (void) const {return((char *)BufferPtr);}
void Reset(void);
void * Get_Buffer(void) const {return(BufferPtr);}
long Get_Size(void) const {return(Size);}
bool Is_Valid(void) const {return(BufferPtr != 0);}
protected:
/*
** Pointer to the buffer memory.
*/
void * BufferPtr;
/*
** The size of the buffer memory.
*/
long Size;
/*
** Was the buffer allocated by this class? If so, then this class
** will be responsible for freeing the buffer.
*/
bool IsAllocated;
};
#endif