CnC_Remastered_Collection/REDALERT/HSV.H

79 lines
3.5 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/HSV.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : HSV.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 12/02/95 *
* *
* Last Update : December 2, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef HSV_H
#define HSV_H
class RGBClass;
class HSVClass;
/*
** Each color entry is represented by this class. It holds the values for the color
** attributes. The values are recorded in a range from 0 to 255 with 255 being the
** maximum.
*/
class HSVClass
{
private:
static HSVClass const BlackColor;
public:
HSVClass(void) : Hue(0), Saturation(0), Value(0) {};
HSVClass(unsigned char hue, unsigned char saturation, unsigned char value) :
Hue(hue),
Saturation(saturation),
Value(value)
{};
operator RGBClass (void) const;
enum {
MAX_VALUE=255
};
void Adjust(int ratio, HSVClass const & hsv);
int Difference(HSVClass const & hsv) const;
int Hue_Component(void) const {return(Hue);};
int Saturation_Component(void) const {return(Saturation);};
int Value_Component(void) const {return(Value);};
void Set(int color) const;
private:
unsigned char Hue;
unsigned char Saturation;
unsigned char Value;
};
#endif