CnC_Remastered_Collection/TIBERIANDAWN/LOGIC.H

57 lines
3.1 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\logic.h_v 2.17 16 Oct 1995 16:45:52 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : LOGIC.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : May 29, 1994 *
* *
* Last Update : May 29, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef LOGIC_H
#define LOGIC_H
#include "layer.h"
/***********************************************************************************************
** Game logic processing is controlled by this class. The graphic and AI logic is handled
** separately so that on slower machines, the graphic display is least affected.
*/
class LogicClass : public LayerClass
{
public:
void AI(void);
#ifdef CHEAT_KEYS
void Debug_Dump(MonoClass *mono) const;
#endif
/*
** Added. ST - 8/19/2019 5:46PM
*/
void Clear_Recently_Created_Bits(void);
};
#endif