114 lines
5.1 KiB
C++
114 lines
5.1 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/SURFACE.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : SURFACE.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 09/08/96 *
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* *
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* Last Update : September 8, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef SURFACE_H
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#define SURFACE_H
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#include "buff.h"
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#include "rect.h"
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/*
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** This class is used to represent an arbitrary rectangle in a graphic memory space. Typically,
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** this represents what could be called a graphic buffer or even a portion of a graphic buffer.
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** It can also represent a piece of artwork (such as a shape image) to be used to construct a
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** display image. This wide range of use is possible, because this class is a very minimal
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** representation of the graphic data. It holds only the information is absolutely needs and
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** has the minimum member functions possible.
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*/
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class Surface
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{
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public:
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Surface(void) : Width(0), Height(0), Pitch(0) {}
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Surface(int w, int h, Buffer const * buffer=NULL, int pitch=0);
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Surface(Surface const & surface, int x, int y, int w, int h);
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virtual ~Surface(void) {}
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/*
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** Basic manipulation routines for copying entire surfaces or
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** a sub-region.
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*/
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void Copy_To(Rect const & fromrect, Surface & tosurface, Rect const & torect) const;
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void Copy_To(Rect const & fromrect, Buffer & tobuffer) const;
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/*
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** Convenience routines that make presumptions on what is desired so that a
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** minimum of parameters can be specified. These routine ultimately map to the
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** basic copy routines.
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*/
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void Copy_To(Buffer & buffer, int x=0, int y=0, int w=-1, int h=-1) const;
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void Copy_From(Buffer const & buffer, int x=0, int y=0, int w=-1, int h=-1);
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/*
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** Basic query functions. Support routines that will manipulate the underlying
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** image data will require access to this information.
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*/
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void * Get_Buffer(void) const {return(SurfaceData.Get_Buffer());}
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int Get_Size(void) const {return(Bytes_Per_Line() * Height);}
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int Get_Width(void) const {return(Width);}
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int Get_Height(void) const {return(Height);}
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int Get_Pitch(void) const {return(Pitch);}
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protected:
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int Bytes_Per_Line(void) const {return(Width+Pitch);}
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/*
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** This is the pointer to the surface memory. Sometimes this could be allocated memory
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** managed by this class but more likely, it is memory that is merely referred to by
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** this class.
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*/
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Buffer SurfaceData;
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/*
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** This is the width (columns) of the surface (in pixels).
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*/
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int Width;
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/*
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** This ithe height (rows) of the surface (in pixels).
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*/
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int Height;
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/*
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** This is the modulus of the surface underlying memory 'display surface' width
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** divided by this surface's width. For a surface that is full width, this value
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** will be 0. This value will be non-zero if this surface is referring to a
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** sub-region within another surface.
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*/
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int Pitch;
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};
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#endif
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