101 lines
3.3 KiB
C#
101 lines
3.3 KiB
C#
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Interface;
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using MobiusEditor.Render;
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using MobiusEditor.Utility;
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using System;
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using System.Drawing;
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namespace MobiusEditor.Model
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{
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public class InfantryType : ITechnoType, IBrowsableType
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{
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public sbyte ID { get; private set; }
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public string Name { get; private set; }
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public string DisplayName { get; private set; }
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public string OwnerHouse { get; private set; }
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public Size RenderSize { get; set; }
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public Image Thumbnail { get; set; }
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public InfantryType(sbyte id, string name, string textId, string ownerHouse)
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{
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ID = id;
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Name = name;
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DisplayName = Globals.TheGameTextManager[textId];
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OwnerHouse = ownerHouse;
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}
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public InfantryType(sbyte id, string name, string textId)
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: this(id, name, textId, null)
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{
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}
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public override bool Equals(object obj)
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{
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if (obj is InfantryType)
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{
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return this == obj;
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}
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else if (obj is sbyte)
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{
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return ID == (sbyte)obj;
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}
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else if (obj is string)
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{
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return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
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}
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return base.Equals(obj);
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}
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public override int GetHashCode()
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{
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return ID.GetHashCode();
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}
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public override string ToString()
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{
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return Name;
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}
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public void Init(GameType gameType, TheaterType theater, HouseType house, DirectionType direction)
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{
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if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, Name, 4, out Tile tile))
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{
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RenderSize = new Size(tile.Image.Width / Globals.TileScale, tile.Image.Height / Globals.TileScale);
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}
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var mockInfantry = new Infantry(null)
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{
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Type = this,
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House = house,
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Strength = 256,
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Direction = direction
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};
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var infantryThumbnail = new Bitmap(Globals.TileWidth, Globals.TileHeight);
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using (var g = Graphics.FromImage(infantryThumbnail))
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{
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MapRenderer.Render(theater, Point.Empty, Globals.TileSize, mockInfantry, InfantryStoppingType.Center).Item2(g);
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}
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Thumbnail = infantryThumbnail;
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}
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}
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}
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