PretendYoureXyzzy/src/main/java/net/socialgamer/cah/data/GameOptions.java

170 lines
7.3 KiB
Java

/**
* Copyright (c) 2012-2018, Andy Janata
* All rights reserved.
* <p>
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
* <p>
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other materials provided
* with the distribution.
* <p>
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.socialgamer.cah.data;
import com.google.inject.Inject;
import com.google.inject.Provider;
import net.socialgamer.cah.CahModule.*;
import net.socialgamer.cah.Constants.GameOptionData;
import net.socialgamer.cah.JsonWrapper;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
/**
* Options for an individual game.
*
* @author Gavin Lambert (uecasm)
*/
public class GameOptions {
public final Set<Integer> cardSetIds = new HashSet<Integer>();
public final int maxPlayerLimit;
public final int defaultPlayerLimit;
public final int minPlayerLimit;
public final int maxSpectatorLimit;
public final int defaultSpectatorLimit;
public final int minSpectatorLimit;
public final int minScoreLimit;
public final int maxScoreLimit;
public final int defaultScoreLimit;
public final int minBlankCardLimit;
public final int defaultBlankCardLimit;
public final int maxBlankCardLimit;
// These are the default values new games get.
public int blanksInDeck;
public int playerLimit;
public int spectatorLimit;
public int scoreGoal;
public String password = "";
public String timerMultiplier = "1x";
@Inject
public GameOptions(@MaxPlayerLimit int maxPlayerLimit, @DefaultPlayerLimit int defaultPlayerLimit, @MinPlayerLimit int minPlayerLimit,
@MaxSpectatorLimit int maxSpectatorLimit, @DefaultSpectatorLimit int defaultSpectatorLimit, @MinSpectatorLimit int minSpectatorLimit,
@MinScoreLimit int minScoreLimit, @MaxScoreLimit int maxScoreLimit, @DefaultScoreLimit int defaultScoreLimit,
@MinBlankCardLimit int minBlankCardLimit, @DefaultBlankCardLimit int defaultBlankCardLimit, @MaxBlankCardLimit int maxBlankCardLimit) {
this.maxPlayerLimit = maxPlayerLimit;
this.defaultPlayerLimit = playerLimit = defaultPlayerLimit;
this.minPlayerLimit = minPlayerLimit;
this.maxSpectatorLimit = maxSpectatorLimit;
this.defaultSpectatorLimit = spectatorLimit = defaultSpectatorLimit;
this.minSpectatorLimit = minSpectatorLimit;
this.minScoreLimit = minScoreLimit;
this.maxScoreLimit = maxScoreLimit;
this.defaultScoreLimit = scoreGoal = defaultScoreLimit;
this.minBlankCardLimit = minBlankCardLimit;
this.defaultBlankCardLimit = blanksInDeck = defaultBlankCardLimit;
this.maxBlankCardLimit = maxBlankCardLimit;
}
public static GameOptions deserialize(Provider<GameOptions> provider, final String text) {
final GameOptions options = provider.get();
if (text == null || text.isEmpty()) {
return options;
}
final JsonWrapper json = new JsonWrapper(text);
final String[] cardSetsParsed = json.getString(GameOptionData.CARD_SETS, "").split(",");
for (final String cardSetId : cardSetsParsed) {
if (!cardSetId.isEmpty()) {
options.cardSetIds.add(Integer.parseInt(cardSetId));
}
}
options.blanksInDeck = Math.max(options.minBlankCardLimit, Math.min(options.maxBlankCardLimit,
json.getInteger(GameOptionData.BLANKS_LIMIT, options.blanksInDeck)));
options.playerLimit = Math.max(options.minPlayerLimit, Math.min(options.maxPlayerLimit,
json.getInteger(GameOptionData.PLAYER_LIMIT, options.playerLimit)));
options.spectatorLimit = Math.max(options.minSpectatorLimit, Math.min(options.maxSpectatorLimit,
json.getInteger(GameOptionData.SPECTATOR_LIMIT, options.spectatorLimit)));
options.scoreGoal = Math.max(options.minScoreLimit, Math.min(options.maxScoreLimit,
json.getInteger(GameOptionData.SCORE_LIMIT, options.scoreGoal)));
options.timerMultiplier = json.getString(GameOptionData.TIMER_MULTIPLIER, options.timerMultiplier);
options.password = json.getString(GameOptionData.PASSWORD, options.password);
return options;
}
/**
* Update the options in-place (so that the Game doesn't need more locks).
*
* @param newOptions
* The new options to use.
*/
public void update(final GameOptions newOptions) {
this.scoreGoal = newOptions.scoreGoal;
this.playerLimit = newOptions.playerLimit;
this.spectatorLimit = newOptions.spectatorLimit;
synchronized (this.cardSetIds) {
this.cardSetIds.clear();
this.cardSetIds.addAll(newOptions.cardSetIds);
}
this.blanksInDeck = newOptions.blanksInDeck;
this.password = newOptions.password;
this.timerMultiplier = newOptions.timerMultiplier;
}
/**
* Get the options in a form that can be sent to clients.
*
* @param includePassword
* Include the actual password with the information. This should only be
* sent to people in the game.
* @return This game's general information: ID, host, state, player list, etc.
*/
public Map<GameOptionData, Object> serialize(final boolean includePassword) {
final Map<GameOptionData, Object> info = new HashMap<GameOptionData, Object>();
info.put(GameOptionData.CARD_SETS, cardSetIds);
info.put(GameOptionData.BLANKS_LIMIT, blanksInDeck);
info.put(GameOptionData.PLAYER_LIMIT, playerLimit);
info.put(GameOptionData.SPECTATOR_LIMIT, spectatorLimit);
info.put(GameOptionData.SCORE_LIMIT, scoreGoal);
info.put(GameOptionData.TIMER_MULTIPLIER, timerMultiplier);
if (includePassword) {
info.put(GameOptionData.PASSWORD, password);
}
return info;
}
/**
* @return Selected card set IDs which are local to PYX, for querying the database.
*/
public Set<Integer> getPyxCardSetIds() {
final Set<Integer> pyxCardSetIds = new HashSet<Integer>();
for (final Integer cardSetId : cardSetIds) {
if (cardSetId > 0) {
pyxCardSetIds.add(cardSetId);
}
}
return pyxCardSetIds;
}
}