PretendYoureXyzzy/src/main/java/net/socialgamer/cah/handlers/CreateGameHandler.java

82 lines
2.9 KiB
Java

/**
* Copyright (c) 2012, Andy Janata
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.socialgamer.cah.handlers;
import java.util.HashMap;
import java.util.Map;
import javax.servlet.http.HttpSession;
import net.socialgamer.cah.Constants.AjaxOperation;
import net.socialgamer.cah.Constants.AjaxResponse;
import net.socialgamer.cah.Constants.ErrorCode;
import net.socialgamer.cah.Constants.ReturnableData;
import net.socialgamer.cah.Constants.SessionAttribute;
import net.socialgamer.cah.RequestWrapper;
import net.socialgamer.cah.data.Game;
import net.socialgamer.cah.data.GameManager;
import net.socialgamer.cah.data.User;
import com.google.inject.Inject;
/**
* Handler to create a new game.
*
* @author Andy Janata (ajanata@socialgamer.net)
*/
public class CreateGameHandler extends Handler {
public static final String OP = AjaxOperation.CREATE_GAME.toString();
private final GameManager gameManager;
@Inject
public CreateGameHandler(final GameManager gameManager) {
this.gameManager = gameManager;
}
@Override
public Map<ReturnableData, Object> handle(final RequestWrapper request,
final HttpSession session) {
final Map<ReturnableData, Object> ret = new HashMap<ReturnableData, Object>();
final User user = (User) session.getAttribute(SessionAttribute.USER);
assert (user != null);
Game game;
try {
game = gameManager.createGameWithPlayer(user);
} catch (final IllegalStateException ise) {
return error(ErrorCode.CANNOT_JOIN_ANOTHER_GAME);
}
if (game == null) {
return error(ErrorCode.TOO_MANY_GAMES);
} else {
ret.put(AjaxResponse.GAME_ID, game.getId());
return ret;
}
}
}