rewrote some stuff and finished 99% of title card!

except polyrhythm....
This commit is contained in:
Shaffy 2022-10-28 01:26:29 +02:00
parent d9d3f09823
commit 15f031aedf
111 changed files with 3262 additions and 212 deletions

10
.gitignore vendored
View File

@ -6,6 +6,16 @@
*.bak
# GBA Save State (?)
*.sgm
# mGBA Save State
*.ss1
*.ss2
*.ss3
*.ss4
*.ss5
*.ss6
*.ss7
*.ss8
*.ss9
# Gameshark GBA Save
*.sps
# FLIPS Configuration

View File

@ -1,9 +1,12 @@
Those tools have no documentation and were created by various people at multiple years interval, some of them really are trial-and-error.
"accents patch.txt" - Documentation on the accents patch.
However from what I remember:
- 4BPP to OAM: Add a padding to any file you give to it for it to work with the RhythmHeavenOAMEditor.
- nmap: Texture extractor(?)
- RhythmHeavenOAMEditor: It's in the name.
- crystaltile2: GFX editor.
The IPS adds probably some obscure binhacks for some emulator (vba?) to log the location of the sprite.
And the Lua script probably is the thing that works with it.

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

Binary file not shown.

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,324 @@
;CrystalTile File Format Config File - Do Not Edit
;================================================
; Graphic Files
;================================================
[.BMP]
FileType=Graphic File
Type=Tile
[.FON*]
FileType=Graphic File
Type=Tile
[.NFTR]
FileType=Graphic File
Type=Tile
[.NTFT]
FileType=Graphic File
Type=Tile
Offset=0
Width=256
Height=192
TileFormat=TF_GBA8BPP
[.CHR]
FileType=Graphic File
Type=Tile
Offset=0
Width=8
Height=8
TileFormat=TF_GBA4BPP
[.CHAR]
FileType=Graphic File
Type=Tile
Offset=0
Width=8
Height=8
TileFormat=TF_GBA4BPP
[.NCBR]
FileType=Nintendo Character Backgrounds Resource
Type=Tile
;GET CHAR HEADER
Offset=get(h0x0C,0x0D)
[.NCCG]
FileType=Nintendo Character Backgrounds Resource
Type=Tile
;GET CHAR HEADER
Offset=get(h0x0C,0x0D)
[.FNT]
FileType=Font File
Type=Tile
[.FONT]
FileType=Font File
Type=Tile
;================================================
; Palette Files
;================================================
[.PAL]
FileType=16Bits Palette File
Type=Pal
Offset=0
Bits=16
MaxCount=256
[.PLT]
FileType=16Bits Palette File
Type=Pal
Offset=0
Bits=16
MaxCount=256
[.PLTT]
FileType=16Bits Palette File
Type=Pal
Offset=0
Bits=16
MaxCount=256
[.NTFP]
FileType=16Bits Palette File
Type=Pal
Offset=0
Bits=16
MaxCount=256
[.BPL]
FileType=32Bits Palette File
Type=Pal
Offset=0
Bits=32
MaxCount=256
[PAL_?.BIN]
FileType=32Bits Palette File
Type=Pal
Offset=0
Bits=32
MaxCount=256
[_PAL*.BIN]
FileType=32Bits Palette File
Type=Pal
Offset=0
Bits=32
MaxCount=256
[.LZNCLR]
FileType=Compressed Nintendo CoLour Resource
Type=Pal
Offset=0x28
Bits=16
MaxCount=256
Compressed=LZ77
[.NCLR.L]
FileType=Compressed Nintendo CoLour Resource
Type=Pal
Offset=0x28
Bits=16
MaxCount=256
Compressed=LZ77
[.NCL.L]
FileType=Compressed Nintendo CoLour Resource
Type=Pal
Offset=0
Bits=16
MaxCount=256
Compressed=LZ77
;================================================
; Map Files
;================================================
[.NBFC]
FileType=Nintendo Character Graphics Resource
Type=Tile
Offset=0
Width=8
Height=8
[.NBFP]
FileType=Nintendo CoLour Resource
Type=Pal
Offset=0
Bits=16
MaxCount=256
[.NBFS]
FileType=Nintendo SCreen Resource
Type=Map
Offset=0x20
Width=256
Height=256
;================================================
; Compressed Files
;================================================
[.LZ*]
FileType=LZ77 File
Type=LZ
[.L]
FileType=LZ77 File
Type=LZ
[_LZ.*]
FileType=LZ77 File
Type=LZ
[.n*_]
FileType=LZ77 File
Type=LZ
[.z]
FileType=LZ77 File
Type=LZ
[.zzz]
FileType=LZ77 File
Type=LZ
[.olz]
FileType=LZ77 File
Type=LZ
;================================================
; Text Files
;================================================
[.TXT]
FileType=Text File
Type=TEXT
[.INC]
FileType=Include File
Type=TEXT
[.H]
FileType=C Header File
Type=TEXT
[.C]
FileType=C Source File
Type=TEXT
[.CPP]
FileType=C++ Source File
Type=TEXT
[.SADL]
FileType=Sound File Definitions
Type=TEXT
[.INI]
FileType=Text File
Type=TEXT
[MAKEFILE]
FileType=Make File
Type=TEXT
[.BMG]
FileType=BMG File
Type=BMG
[.BMG.l]
FileType=BMG File
Type=BMG
Compressed=TRUE
;================================================
; MultiMedia Files
;================================================
[.SFX]
FileType=Sound File
Type=SOUND
[.WAV]
FileType=Sound File
Type=SOUND
[.MOV]
FileType=Animation File
Type=ANIME
[.AVI]
FileType=Animation File
Type=ANIME
[.ANI]
FileType=Animation File
Type=ANIME
[.NANR]
FileType=Cell Animation File
Type=ANIME
[.NCER]
FileType=Cell Resource
;================================================
; 3D Model Files
;================================================
[.NSBCA]
FileType=3D Animation File
Type=ANIME
[.NSBMD]
FileType=3D Model File
[.NSBTX]
FileType=3D Texture File
Type=Tile
[.NSBTP]
FileType=3D Animation File
Type=ANIME
[.NSBTA]
FileType=3D Texture SRT Animation File
Type=ANIME
;================================================
; Package Files
;================================================
[UTILITY.BIN]
FileType=Package File
Type=CT
[.PAC]
FileType=Package File
Type=CT
[.NARC]
FileType=Package File
Type=CT
;[.ARC]
FileType=Package File
Type=CT
[.SDAT]
FileType=Sound File
Type=SOUND
[.SRL]
FileType=NITRO ROM Image
Type=NDS
[.XAP*]
FileTYpe=XapA File
Type=XAPA
;================================================
; 病毒库
; Virus+编号=病毒名称,病毒特征码,杀除数据
; Virus0=virus1,11223344,AABBCCDD
;================================================
[Virus]

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,10 +1,11 @@
# Notice
**I am not working on this project anymore**, I don't know if anyone continued it...<br>
**I will not work on this project anymore**, I don't know if anyone will continue/continued it...
I am just finalizing what I feel like I should of did years ago...<br>
The only thing I am willing to contribute to this are bug fixes, so please do not ask for support about this, I will not answer, and go instead ask more people and/or fork it on your own.<br>
The only thing I am willing to contribute to this after that are bug fixes, so please do not ask for support about this, I will not answer, and go instead ask more people and/or fork it on your own.<br>
*Also, please take note that the latest release (b13) and state of the source code might be broken at the moment.*
*Also, please take note that the release b13 and state of the old source code might be broken.*
# Rhythm Heaven Silver
This repository is dedicated to host the Rhythm Tengoku English unofficial fan translation, **Rhythm Heaven Silver**.
@ -47,6 +48,7 @@ I have not found Linux / Mac OS alternatives for the tools used, and I don't wan
* Fix all the little inaccuracy everywhere in the script.
* Also weirdly the patch uses the Rev 0 ROM. Why? Was the Rev 1 not out yet?
* SFX...
# Credits
There's too many people I'd like to thanks, too much I can't really list, but it should be noted that I am not the original creator of this patch, so please do not credit me for it, all credit should go to the original Rhythm Heaven Silver team.<br>

View File

@ -38,12 +38,12 @@ tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/The_Clappy_Trio/c61654_clapp
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Remix_1/c04fec_mix1_intro.bin src/Graphics/Rhythm_Games/Remix_1/c04fec_mix1_intro
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Sneaky_Spirits/be0ff8_spirit1_intro2.bin src/Graphics/Rhythm_Games/Sneaky_Spirits/be0ff8_spirit1_intro2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Samurai_Slice/bf6678_samurai_intro2.bin src/Graphics/Rhythm_Games/Samurai_Slice/bf6678_samurai_intro2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Cheese_Heist/c21f88_cheese_intro2.bin src/Graphics/Rhythm_Games/Cheese_Heist/c21f88_cheese_intro2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Cheese_Heist/c86e74_cheese_tile2.bin src/Graphics/Rhythm_Games/Cheese_Heist/c86e74_cheese_tile2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Rat_Race/c21f88_cheese_intro2.bin src/Graphics/Rhythm_Games/Rat_Race/c21f88_cheese_intro2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Rat_Race/c86e74_cheese_tile2.bin src/Graphics/Rhythm_Games/Rat_Race/c86e74_cheese_tile2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Sick_Beats/c31e6c_SickBeats_intro2.bin src/Graphics/Rhythm_Games/Sick_Beats/c31e6c_SickBeats_intro2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/TheBon_Odori/be75b8_odori1_intro2.bin src/Graphics/Rhythm_Games/TheBon_Odori/be75b8_odori1_intro2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Remix_2/c06f74_mix2_intro2.bin src/Graphics/Rhythm_Games/Remix_2/c06f74_mix2_intro2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Death_Waltz/c33640_wizard_intro2.bin src/Graphics/Rhythm_Games/Death_Waltz/c33640_wizard_intro2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Wizard_Waltz/c33640_wizard_intro2.bin src/Graphics/Rhythm_Games/Wizard_Waltz/c33640_wizard_intro2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Showtime/bec134_showtime_intro2.bin src/Graphics/Rhythm_Games/Showtime/bec134_showtime_intro2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Bunny_Hop/c1f214_bunny_intro2.bin src/Graphics/Rhythm_Games/Bunny_Hop/c1f214_bunny_intro2
tools\DSDecmp.exe -c lz10 src/Graphics/Rhythm_Games/Tram_Pauline/c30910_tram_intro2.bin src/Graphics/Rhythm_Games/Tram_Pauline/c30910_tram_intro2
@ -98,5 +98,6 @@ tools\rhcomp.exe src/Graphics/MusicSelect/CD62EC_musicselect_map.bin
tools\rhcomp.exe src/Graphics/MusicSelect/CD6434_musicselect_warning_map.bin
tools\armips.exe tools/ASM/compile.asm
tools\flips.exe "tools\Font Hack 4 - 1px spacer.ips" "ROM\rh-eng.gba"
tools\flips.exe "tools\accents.ips" "ROM\rh-eng.gba"
pause
goto tools

View File

@ -6,5 +6,6 @@ copy "ROM\rh-jpn.gba" "ROM\rh-atlus.gba"
perl "tools\abcde\abcde.pl" -cm abcde::Atlas "ROM\rh-atlus.gba" "src\script.txt"
tools\armips.exe tools/ASM/compile.asm
tools\flips.exe "tools\Font Hack 4 - 1px spacer.ips" "ROM\rh-eng.gba"
tools\flips.exe "tools\accents.ips" "ROM\rh-eng.gba"
pause
goto compile

View File

@ -1 +0,0 @@
Name of the game, "Hopping Road". The text is animated and stretches out vertically from lines in two parts. It should be easy to make one say "Hopping" and the second say "Road".

Binary file not shown.

Before

Width:  |  Height:  |  Size: 23 KiB

View File

@ -0,0 +1,54 @@
;8AE484_assembly0.bininfo
;Frame Size is equal or smaller than original
;Put in X.asm
.org 0x088AE484
.import Directory/8AE484_assembly0.bin
;--
;8AF31E_assembly1.bininfo
;Frame Size is equal or smaller than original
;Put in X.asm
.org 0x088AF31E
.import Directory/8AF31E_assembly1.bin
;--
;8AF338_assembly2.bininfo
;Frame Size is equal or smaller than original
;Put in X.asm
.org 0x088AF338
.import Directory/8AF338_assembly2.bin
;--
;8AF352_assembly3.bininfo
;Frame Size is equal or smaller than original
;Put in X.asm
.org 0x088AF352
.import Directory/8AF352_assembly3.bin
;--
;8AF372_assembly4.bininfo
;Frame Size is equal or smaller than original
;Put in X.asm
.org 0x088AF372
.import Directory/8AF372_assembly4.bin
;--
;8AF3AA_assembly5.bininfo
;Frame Size is equal or smaller than original
;Put in X.asm
.org 0x088AF3AA
.import Directory/8AF3AA_assembly5.bin
;--
;8AF3F4_assembly6.bininfo
;Frame Size is equal or smaller than original
;Put in X.asm
.org 0x088AF3F4
.import Directory/8AF3F4_assembly6.bin
;--
;8AF43E_assembly7.bininfo
;Frame Size is equal or smaller than original
;Put in X.asm
.org 0x088AF43E
.import Directory/8AF43E_assembly7.bin
;--
;8AF488_assembly8.bininfo
;Frame Size is equal or smaller than original
;Put in X.asm
.org 0x088AF488
.import Directory/8AF488_assembly8.bin
;--

View File

@ -1,30 +0,0 @@
.org 0x08C21F88
.dw C21F88_cheese_intro2 |0x80000000
.org 0x08C86e74
.dw c86e74_cheese_tile2 |0x80000000
;Title
.org 0x088B3C76
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3C76_assembly0.bin
.org 0x088B3D00
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3D00_assembly1.bin
.org 0x088B3CE6
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3CE6_assembly2.bin
.org 0x088B3CCC
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3CCC_assembly3.bin
.org 0x088B3CB2
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3CB2_assembly4.bin
.org 0x088B3C98
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3C98_assembly5.bin
.org 0x088B3C7E
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3C7E_assembly6.bin
.org 0x088B3C98
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3C98_assembly7.bin
.org 0x088B3CB2
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3CB2_assembly8.bin
.org 0x088B3CCC
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3CCC_assembly9.bin
.org 0x088B3CE6
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3CE6_assembly10.bin
.org 0x088B3D00
.import src/Graphics/Rhythm_Games/Cheese_Heist/8B3D00_assembly11.bin
;eof

View File

@ -1,7 +0,0 @@
.align 4
C21F88_cheese_intro2:
.import src/Graphics/Rhythm_Games/Cheese_Heist/c21f88_cheese_intro2.cdat
.align 4
c86e74_cheese_tile2:
.import src/Graphics/Rhythm_Games/Cheese_Heist/c86e74_cheese_tile2.cdat
;eof

View File

@ -1,10 +0,0 @@
.org 0x08C33640
.dw c33640_wizard_intro2 |0x80000000
;title
.org 0x088B8DDC
.import src/Graphics/Rhythm_Games/Death_Waltz/8B8DDC_assembly0.bin
.org 0x088B8E02
.import src/Graphics/Rhythm_Games/Death_Waltz/8B8E02_assembly1.bin
.org 0x088B8E28
.import src/Graphics/Rhythm_Games/Death_Waltz/8B8E28_assembly2.bin
;eof

View File

@ -1,4 +0,0 @@
.align 4
c33640_wizard_intro2:
.import src/Graphics/Rhythm_Games/Death_Waltz/c33640_wizard_intro2.cdat
;eof

Binary file not shown.

Before

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 19 KiB

View File

@ -0,0 +1,84 @@
;8B0A3C_assembly0.bininfo
;Frame Size is equal or smaller than original
;Put in X.asm
.org 0x088B0A3C
.import Directory/8B0A3C_assembly0.bin
;--
;8B0A44_assembly1.bininfo
;Frame Size is equal or smaller than original
;Put in X.asm
.org 0x088B0A44
.import Directory/8B0A44_assembly1.bin
;--
;8B0A58_assembly2.bininfo
;Frame Size larger, needs repointing
;Put in X_relocate.asm
.align 2
X8B0A58_assembly2:
.import Directory/8B0A58_assembly2.bin
;Put in X.asm
.org 0x088B0C00
.dw X8B0A58_assembly2
;--
;8B0A78_assembly3.bininfo
;Frame Size larger, needs repointing
;Put in X_relocate.asm
.align 2
X8B0A78_assembly3:
.import Directory/8B0A78_assembly3.bin
;Put in X.asm
.org 0x088B0C08
.dw X8B0A78_assembly3
;--
;8B0AB0_assembly4.bininfo
;Frame Size larger, needs repointing
;Put in X_relocate.asm
.align 2
X8B0AB0_assembly4:
.import Directory/8B0AB0_assembly4.bin
;Put in X.asm
.org 0x088B0C10
.dw X8B0AB0_assembly4
;--
;8B0AF4_assembly5.bininfo
;Frame Size larger, needs repointing
;Put in X_relocate.asm
.align 2
X8B0AF4_assembly5:
.import Directory/8B0AF4_assembly5.bin
;Put in X.asm
.org 0x088B0C18
.dw X8B0AF4_assembly5
;--
;8B0B38_assembly6.bininfo
;Frame Size larger, needs repointing
;Put in X_relocate.asm
.align 2
X8B0B38_assembly6:
.import Directory/8B0B38_assembly6.bin
;Put in X.asm
.org 0x088B0C20
.dw X8B0B38_assembly6
;--
;8B0B88_assembly7.bininfo
;Frame Size larger, needs repointing
;Put in X_relocate.asm
.align 2
X8B0B88_assembly7:
.import Directory/8B0B88_assembly7.bin
;Put in X.asm
.org 0x088B0C28
.dw X8B0B88_assembly7
;--

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 518 B

View File

@ -0,0 +1,30 @@
.org 0x08C21F88
.dw C21F88_cheese_intro2 |0x80000000
.org 0x08C86e74
.dw c86e74_cheese_tile2 |0x80000000
;Title
.org 0x088B3C76
.import src/Graphics/Rhythm_Games/Rat_Race/8B3C76_assembly0.bin
.org 0x088B3D00
.import src/Graphics/Rhythm_Games/Rat_Race/8B3D00_assembly1.bin
.org 0x088B3CE6
.import src/Graphics/Rhythm_Games/Rat_Race/8B3CE6_assembly2.bin
.org 0x088B3CCC
.import src/Graphics/Rhythm_Games/Rat_Race/8B3CCC_assembly3.bin
.org 0x088B3CB2
.import src/Graphics/Rhythm_Games/Rat_Race/8B3CB2_assembly4.bin
.org 0x088B3C98
.import src/Graphics/Rhythm_Games/Rat_Race/8B3C98_assembly5.bin
.org 0x088B3C7E
.import src/Graphics/Rhythm_Games/Rat_Race/8B3C7E_assembly6.bin
.org 0x088B3C98
.import src/Graphics/Rhythm_Games/Rat_Race/8B3C98_assembly7.bin
.org 0x088B3CB2
.import src/Graphics/Rhythm_Games/Rat_Race/8B3CB2_assembly8.bin
.org 0x088B3CCC
.import src/Graphics/Rhythm_Games/Rat_Race/8B3CCC_assembly9.bin
.org 0x088B3CE6
.import src/Graphics/Rhythm_Games/Rat_Race/8B3CE6_assembly10.bin
.org 0x088B3D00
.import src/Graphics/Rhythm_Games/Rat_Race/8B3D00_assembly11.bin
;eof

View File

@ -0,0 +1,7 @@
.align 4
C21F88_cheese_intro2:
.import src/Graphics/Rhythm_Games/Rat_Race/c21f88_cheese_intro2.cdat
.align 4
c86e74_cheese_tile2:
.import src/Graphics/Rhythm_Games/Rat_Race/c86e74_cheese_tile2.cdat
;eof

View File

@ -0,0 +1,10 @@
.org 0x08C33640
.dw c33640_wizard_intro2 |0x80000000
;title
.org 0x088B8DDC
.import src/Graphics/Rhythm_Games/Wizard_Waltz/8B8DDC_assembly0.bin
.org 0x088B8E02
.import src/Graphics/Rhythm_Games/Wizard_Waltz/8B8E02_assembly1.bin
.org 0x088B8E28
.import src/Graphics/Rhythm_Games/Wizard_Waltz/8B8E28_assembly2.bin
;eof

View File

@ -0,0 +1,4 @@
.align 4
c33640_wizard_intro2:
.import src/Graphics/Rhythm_Games/Wizard_Waltz/c33640_wizard_intro2.cdat
;eof

View File

@ -50,8 +50,8 @@ Notification from the Rhythm Reference Room[;
//”[;
// --- Edited
”[;
//Lines 55 - 1385 were Cafe. Engrish and unformatted text gets confusing.
//start cafe
//Lines 55 - 1385 were Café. Engrish and unformatted text gets confusing.
//start café
@ -100,7 +100,7 @@ please come back in a bit.[l
// --- Edited
[l
I'm pretty good at Rhythm Games.[l
If you need help, [color=pink]come to the Cafe.[l
If you need help, [color=pink]come to the Café.[l
[l
[;
#WRITE(RtPtr, $9CD2EC)
@ -115,7 +115,7 @@ If you need help, [color=pink]come to the Cafe.[l
//When you can't do well at games,[l
//or when you're worn out, please drop by.[;
// --- Edited
This is the Cafe.[l
This is the Café.[l
[color=pink]When you can't finish a game, [l
or when you just want a break,[l
please come here and relax.[;
@ -1607,7 +1607,7 @@ the Perfect Campaign![l
Crazy awesome![size=small][linesize=small][style=4(normal)][linestyle=8][l
[l
[;
//stop cafe
//stop café
#WRITE(RtPtr, $1167C)
// 0x8050b38
//ゲームプレイ履歴[;
@ -1821,10 +1821,10 @@ Lady: “Do your best at the next show, too!”[;
//good, I think, so[l
//go ahead and enjoy~![;
// --- Edited
It's a live concert![l
Your Sense of Rhythm[l
is good, so you get[l
to play in the band![;
[linealign=left]We're going live![l
You have a good[l
sense of rhythm,[l
so feel free to try~[;
//[[ This note is from 2010, not the latest batch of translators. EDITED TO HERE ****[;
#WRITE(RtPtr, $9CEA08)
// 0x8052528
@ -1844,17 +1844,17 @@ Concert Hall[;
//try and take a look.[l
//They're this game's staff.[;
// --- Edited
If you have the time, [l
take a look. They're[l
the people who made[l
the game.[;
If you have the time[l
then take a look.[l
They're the people[l
who made the game.[;
#WRITE(RtPtr, $9CE9E8)
// 0x8052570
//スタッフ[;
// --- Literal
//Staff[;
// --- Edited
Credits[;
Staff Credits[;
#WRITE(RtPtr, $9CE9CC)
// 0x805257c
//メダルを あつめて[l
@ -1866,10 +1866,10 @@ Credits[;
//let's try to receive drum lessons.[l
//Get good! Okay?[;
// --- Edited
Our game comes with[l
free drum lessons![l
You paid good money[l
for them, so why not?[l
Collect medals and[l
take drum lessons.[l
Spend medals and[l
try to be good at it![l
#WRITE(RtPtr, $9CE9C8)
// 0x80525c4
//ドラムレッスン[;
@ -4188,14 +4188,14 @@ Game Over. Good job![;
// --- Literal
//Professor Bacteria SP[;
// --- Edited
Sick Beats EX[;
Sick Beats SP[;
#WRITE(RtPtr, $9DD56C)
// 0x805951c
//クイズ スペシャル[;
// --- Literal
//Quiz Special[;
// --- Edited
Quiz Show EX[;
Quiz Special[;
#WRITE(RtPtr, $A59EA0)
// 0x8069990
//こんばんは。[l
@ -4315,9 +4315,9 @@ Rhythm Toys[;
//There are a few of them, you know.[;
// --- Edited
Collect medals[l
to play with more[l
toys. Everyone[l
likes toys![;
and play some[l
special games![l
There's a few in here.[;
#WRITE(RtPtr, $9DD4A8)
// 0x80594fc
//ネコ マシーン[;
@ -4612,17 +4612,17 @@ Beat Box[;
//If something is bothering you[l
//come here for consultation.[;
// --- Edited
How's your mood[l
been lately?[l
Come here for[l
a consultation.[;
How are you feeling[l
these days? If you[l
have any concerns,[l
let's discuss here.[;
#WRITE(RtPtr, $9CE968)
// 0x80526b8
//喫茶カウンセル[;
// --- Literal
//Coffee-House Counsel[;
// --- Edited
Cafe[;
Café Councel[;
//Start Game Text here
#WRITE(RtPtr, $9CE348)
// 0x805451c
@ -4648,10 +4648,10 @@ Karate Man[;
//Punch the incoming objects with button A![l
//It's a common game... right?[;
// --- Edited//ing//nse...
This is karate[l
training at its most[l
intense! (Or, at its[l
most unorthodox...)[;
Punch flying objects[l
with the A button![l
Go crazy and blow[l
them away![;
#WRITE(RtPtr, $9EF2B0)
// 0x805abec
//ようこそ![l
@ -4755,14 +4755,14 @@ get into it![;
// --- Literal
//Master's words[;
// --- Edited
Wisdom from the Master[;
Master's words[;
#WRITE(RtPtr, $9EDF4C)
// 0x805ab50
//きほんが できてない。[;
// --- Literal
//The basics are not set.[;
// --- Edited
Focus on the basics.[;
Your punches lack pizzazz.[;
// 0x805ab6a
//[;
// --- Literal
@ -4775,28 +4775,28 @@ Focus on the basics.[;
// --- Literal
//It seems that you're not good at the successive parts (one after another parts)[;
// --- Edited
Practice your one-two punches.[;
You can't spell "triple punch" without "trip." [;
#WRITE(RtPtr, $9EDF58)
// 0x805ab90
//れんぞくパンチに キレがある![;
// --- Literal
//There's a slice (bite) to your successive punches![;
// --- Edited
Your one-two punches are great![;
Three cheers for your triple punches![;
#WRITE(RtPtr, $9EDF68)
// 0x805abb0
//さいご キマってた![;
// --- Literal
//You got (nailed) the last part![;
// --- Edited
You nailed the last part![;
Your punches have some punch.[;
#WRITE(RtPtr, $9CE360)
// 0x805448c
//こんなに ブッとばしちゃった!![;
// --- Literal
//You sent this much flying!![;
// --- Edited
You sent all of this flying!![;
I am ALL ABOUT this karate thing![;
#WRITE(RtPtr, $9CE35C)
// 0x80544ac
//とりあえず、ごはん 食べとこう![;
@ -4829,8 +4829,8 @@ Rhythm Tweezers[;
//Pluck'em,[l
//pluck'em![;
// --- Edited
These weird hairs[l
keep growing![l
These annoying[l
hairs keep growing![l
Pluck'em,[l
pluck'em![;
#WRITE(RtPtr, $9FB17C)
@ -4891,7 +4891,7 @@ Useless Hairs Check[;
// --- Literal
//Useless Hairs Check[;
// --- Edited (This looks like it was originally pointing to Epilation 2, but the pointer was commented out and replaced above - Niko)
Useless Hairs Check[;
Unwanted-Hair Check[;
#WRITE(RtPtr, $9FB904)
// 0x805b614
//しっかり ぬいてください。[;
@ -4926,28 +4926,28 @@ Please pluck them properly.[;
//The long hairs were not taken care of / were not treated.[;
// --- Edited
//The long hairs aren't taken care of.[;
The long hairs aren't taken care of.[;
A lot of long hairs were left untrimmed.[;
#WRITE(RtPtr, $9F9B30)
// 0x805b4d0
//ながい毛が すっきりです![;
// --- Literal
//The long hairs, are neat/clear![;
// --- Edited
The long hairs are neatly cut![;
The long hairs were plucked clean![;
#WRITE(RtPtr, $9F9B44)
// 0x805b4ec
//多いところが ぬきのこしすぎです。[;
// --- Literal
//You've left too much unplucked on the parts where there's a lot.[;
// --- Edited
Lots of hair at once overwhelmed you.[;
The parts with many hairs aren't clean.[;
#WRITE(RtPtr, $9F9B40)
// 0x805b510
//多かったところ、ツルツルです![;
// --- Literal
//The parts where there was a lot, it's slippery/smooth![;
// --- Edited
You're an expert with lots of hair at once![;
The parts with many hairs are clean![;
#WRITE(RtPtr, $9CE460)
// 0x8053ef8
//スッキリそうかい! 空気がうまい!![;
@ -4992,10 +4992,10 @@ Marching Orders[;
//One man's mistake[l
//will hurt the whole[l
//team. Do your best.[;
Following orders as a[l
unit builds a sense[l
of camaraderie.[l
Also, rhythm.[;
Time to march.[l
Random actions will[l
hurt the team![l
Do your best.[;
#WRITE(RtPtr, $A11C38)
// 0x805c8c4
//れんしゅうを はじめる![;
@ -5024,14 +5024,14 @@ Also, rhythm.[;
// --- Literal
//The commander's judgement[;
// --- Edited
Commander's Review[;
Captain's Judgment[;
#WRITE(RtPtr, $A11578)
// 0x805c858
//きほんが できてないな。[;
// --- Literal
//The basics are not set.[;
// --- Edited
Nail down the basics.[;
Focus on the basics.[;
#WRITE(RtPtr, $A11574)
// 0x805c874
//なかなか よろしい![;
@ -5060,21 +5060,21 @@ You march confidently into the unknown![;
// --- Literal
//Alien rescue, big success!![;
// --- Edited
The alien rescue was a huge success![;
Alien rescue, huge success!![;
#WRITE(RtPtr, $9CE61C)
// 0x80535cc
//今日の任務は、おそうじでーす♪[;
// --- Literal
//Today's duty is cleaning~♪[;
// --- Edited
Today's duty is cleaning~♪[;
Today's mission is cleaning~♪[;
#WRITE(RtPtr, $9CE618)
// 0x80535ec
//わぁっ!おいてけぼりされた![;
// --- Literal2
//Aaah! We got left behind![;
// --- Edited
Aaah! We got left behind![;
Waa! We got left behind![;
#WRITE(RtPtr, $9CE588)
// 0x80538e4
//エアーバッター[;
@ -5094,10 +5094,10 @@ Spaceball[;
//Don't depend on your sight![l
//Go with a bang![;
// --- Edited
Don't worry about[l
the zoom! Follow[l
the trajectories[l
in your heart![;
Don't mind the zoom![l
Hit the ball and...[l
Don't rely on your[l
sight, and let it fly~![;
#WRITE(RtPtr, $A08DD0)
// 0x805bff8
//つうしんぼ[;
@ -5125,7 +5125,7 @@ Maybe you should try tee ball.[;
// --- Literal
//The rests are uncool/unbecoming/off.[;
// --- Edited
Work on those rests.[;
Work on your grip.[;
#WRITE(RtPtr, $A08D84)
// 0x805bf70
//タメが しっかりしている![;
@ -5160,14 +5160,14 @@ Look what I got![;
// --- Literal
//Already/More practicing to rise further up![;
// --- Edited
Practice is the key to reaching new heights![;
Practice to get even better![;
#WRITE(RtPtr, $9CE598)
// 0x8053880
//これで ゆるしてください。[;
// --- Literal
//Please forgive me for only this.[;
// --- Edited
I hope this makes it up to you.[;
Please have this in forgiveness.[;
#WRITE(RtPtr, $9CE388)
// 0x80543d4
//パチパチ三人衆[;
@ -5185,10 +5185,10 @@ The Clappy Trio[;
//You're the third one.[l
//Watch the two before you carefully![;
// --- Edited
The world-famous[l
Clappy Trio never[l
misses a beat. Watch[l
the other two![;
Let's clap in turn![l
You're the third.[l
Watch the other[l
two and clap![;
#WRITE(RtPtr, $9F1F74)
// 0x805af14
//オレたち、パチパチ三人衆[;
@ -5273,7 +5273,7 @@ Peer Review[;
// --- Literal
//Looks like you don't have the basics down, yeah?[;
// --- Edited
You need to focus on the basics.[;
Focus on the basics.[;
#WRITE(RtPtr, $9F08EC)
// 0x805ae5c
//[;
@ -5500,10 +5500,10 @@ Sneaky Spirits[;
//Let's shoot them down![;
// --- Edited
//Ghosts are trying to escape their haunted house! Grab your trusty bow, and don't let them get past you![;
Ghosts are trying[l
to escape their[l
haunted house! Grab[l
your trusty bow![;
The white guys are[l
making fun of us![l
Argh!![l
Let's punish them![;
#WRITE(RtPtr, $A030DC)
// 0x805bb40
//その しろいヤツを、[;
@ -5629,21 +5629,21 @@ You did superbly against the slow ones.[;
// --- Literal
//I shot down a bunch!![;
// --- Edited
No ghost escapes on your watch![;
I got a lot of them![;
#WRITE(RtPtr, $9CE53C)
// 0x8053a60
//しとめた![;
// --- Literal
//I shot them down![;
// --- Edited
You got one![;
I got you![;
#WRITE(RtPtr, $9CE538)
// 0x8053a6c
//逃げたヤツにイタズラされた![;
// --- Literal
//You got teased by the ones that escaped![;
// --- Edited
Escaped ghosts are nothing but trouble.[;
You got teased by the ones that escaped![;
#WRITE(RtPtr, $9CE568)
// 0x8053990
//ゐあひ斬り[;
@ -5662,10 +5662,10 @@ Samurai Slice[;
//You are a samurai.[l
//Permission to slay![;
// --- Edited
Run! They're coming![l
You're a samurai, so[l
you can stay behind[l
and stop them. (NP)[;
Make way, they're[l
coming through![l
You are a samurai,[l
slice them all! (NP)[;
#WRITE(RtPtr, $A04600)
// 0x805bd68
//てき を きれ![;
@ -5756,21 +5756,21 @@ The slow foes were vanquished perfectly![;
// --- Literal
//The feeling of the cutting edge is unbeatable!![;
// --- Edited [Superb Text, samurai has chopped a boulder in half
The feeling of a sharp blade is unbeatable!![;
The sharpness, it is the best!![;
#WRITE(RtPtr, $9CE57C)
// 0x8053910
//さらに精進(しょうじん)すべし![;
// --- Literal
//Must concentrate more![;
// --- Edited [Okay text, samurai poses with gleaming sword
Must concentrate more![;
Must devote myself more![;
#WRITE(RtPtr, $9CE578)
// 0x8053934
//刃こぼれしちまった![;
// --- Literal
//[;
// --- Edited [failure text (shows picture of surprised samurai with a broken sword in midair and a flower, possibly he broke his sword trying to cut the flower?)
You have bested me![;
My blade is broken![;
#WRITE(RtPtr, $9CE728)
// 0x8053148
//こっそり ラット[;
@ -5790,10 +5790,10 @@ Rat Race[;
//beloved cheese[l
//Stop & Go!![;
// --- Edited
I got a family now.[l
One last job, and[l
I'm out of this[l
business for good.[;
You are a mouse.[l
To reach your[l
beloved cheese,[l
Stop & Go!![;
#WRITE(RtPtr, $A1B6C4)
// 0x805d184
//あいずを したら[;
@ -5923,21 +5923,21 @@ Can we even call that “attempted” theft?[;
// --- Literal
//Everyone, it was good![;
// --- Edited [Superb, picture of mice family, with many children
Want to hear about Daddy's big heist?[;
Everyone, it was good![;
#WRITE(RtPtr, $9CE73C)
// 0x80530dc
//チーズ おいしいね。[;
// --- Literal
//Cheese is yummy.[;
// --- Edited [okay, two mice eating a piece of cheese
I love you... and this cheese![;
You know, I really like cheese.[;
#WRITE(RtPtr, $9CE738)
// 0x80530f0
//チーズ 食べたいよ■…[;
// --- Literal
//I wanna eat some cheese...[;
// --- Edited [fail, mice crying, they have no cheese
The important thing is that we're together.[;
I wanna eat some cheese...[;
#WRITE(RtPtr, $9CE488)
// 0x8053e1c
//バイキン はかせ[;
@ -5957,10 +5957,10 @@ Sick Beats[;
//It's a germ outbreak![l
//Help, professor~”[;
// --- Edited
[color=pink]Memo from Assistant[l
We have quite a germ[l
outbreak on our[l
hands. Help us! (NP)[;
[color=pink]Memo from assistant:[l
It's terrible! It's a[l
virus outbreak!! Help, [l
professor~ (NP)[;
#WRITE(RtPtr, $9FD1CC)
// 0x805b764
//助手から ひとこと[;
@ -6022,7 +6022,7 @@ They'll cut my funding...[;
// --- Literal
//The☆Bon-Odori[;
// --- Edited
The☆Bon-Odori[;
The☆Bon Odori[;
#WRITE(RtPtr, $9CE82C)
// 0x8052bbc
//ぼんおどりの[l
@ -6334,7 +6334,7 @@ The last “pan pan” was good![;
// --- Literal
//Ahhh, that was fun![;
// --- Edited (superb)
Whee! That was fun![;
Ahh, that was fun![;
#WRITE(RtPtr, $9CE83C)
// 0x8052b90
//せんこう花火って、せつないね。[;
@ -7234,7 +7234,7 @@ popular these days.[l
// --- Literal
//♪Honey Sweet Angel of Love[;
// --- Edited [all but the "Sponsored by" text appears in the top left of the screen as white text, no background. It looks like it runs properly with these tags.
[style=gold][linestyle=5]♪Love's Honey Sweet Angel[;
[style=gold][linestyle=5]♪ Koi no Honey Sweet Angel[;
#WRITE(RtPtr, $A61E24)
// 0x806a0fc
//[style=gold][linestyle=5] うた  時東 ぁみ[;
@ -7499,7 +7499,7 @@ the TV audience.[;
// --- Edited
How's this for a[l
knock to get into[l
a secret cafe?[;
a secret café?[;
#WRITE(RtPtr, $A3C4DC)
// 0x805ed60
//[l
@ -9393,7 +9393,7 @@ our music video! (NP)[;
// --- Literal
//♪ WISH Couldn't Wait for You[;
// --- Edited [[check the title is translated correctly
[linealign=right][style=gold][linestyle=5]♪ WISH Couldn't Wait for You [;
[linealign=right][style=gold][linestyle=5]♪ WISH Kimi o Matenakute [;
#WRITE(RtPtr, $A66818)
// 0x806a314
//[linesize=large] うた  田中 総史[;
@ -10854,7 +10854,7 @@ Eek! You messed up![;
// --- Literal
//Marcher 2[;
// --- Edited
Marcher 2[;
Marching Orders 2[;
#WRITE(RtPtr, $9CE62C)
// 0x805355c
//行進をするのだ。[l
@ -11706,8 +11706,8 @@ Today's trip was... pretty much a total wreck.[;
//[color=peach][linestyle=1][linesize=large]This will erase all records, and you'll have to start over from the beginning.[l
//Think about it![;
[color=pink][linestyle=3][linealign=center]Clear Save Data[l
[linealign=left][color=peach]Erase progress, gifts, drum lessons,[l
[color=gray]everything[color=peach]! Think about it![;
[linealign=center][color=peach]This will erase Save Data.[l
[color=gray]Everything[color=peach] will be gone! Think about it![;
#WRITE(RtPtr, $9CFB14)
// 0x80549fc
//[color=pink][linestyle=3][linealign=center]サウンドモード[l
@ -11720,7 +11720,7 @@ Today's trip was... pretty much a total wreck.[;
// --- Edited
//[[ the prime symbol is now set to a width of zero. useful for spacing 1px at a time
[color=pink][linestyle=3][linealign=center]Sound Mode[l
[linealign=left][linestyle=1][color=0(normal)]Stereo[color=peach] For headphones, Nintendo DS, etc.[l
[linealign=left][color=0(normal)]Stereo[color=peach] For headphones, Nintendo DS, etc.[l
[color=0(normal)][linestyle=1]Mono[color=peach] For GBAs without headphones.[;
//[color=0(normal)] is blue pink is white peach is black
#WRITE(RtPtr, $9CFC84)
@ -13768,7 +13768,7 @@ The Final Letter[;
// --- Edited
[l
[l
WISH: I can't wait for you[l
WISH Kimi o Matenakute[l
[l
Vocals: Tanaka Soushi[l
Lyrics and Composition: Tsunku♂[l
@ -13777,7 +13777,7 @@ Arrangement: Yuasa Kouichi[l
[l
//
[l
I can't wait for you so tonight is my goodbye[l
I can't wait for you Goodbye tonight[l
I wanted for us to love each other more[l
This lonely night makes me remember [l
Many of our happy moments[l
@ -13890,7 +13890,7 @@ Lyrics: WISH[;
//Port Hanisui ■ Angel[;
// --- Edited
[l
Honey Sweet Angel of Love[l
Koi no Honey Sweet Angel[l
[l
Vocals: Ami Tokito[l
Lyrics and Composition: Tsunku♂[l
@ -14003,7 +14003,7 @@ Lyrics: Sweet Angel[;
// --- Edited
[l
[l
The☆Bon-Odori[l
The☆Bon Odori[l
[l
Vocals: Ami Tokito[l
Lyrics and Composition: Tsunku♂[l
@ -14129,7 +14129,7 @@ Haa~ Bon-Odori [l
//Lyrics Card 1[;
// --- Edited
//Song Lyrics 1[;
Lyrics: The☆Bon-Odori[;
Lyrics: The☆Bon Odori[;
#WRITE(RtPtr, $9D7EF8)
// 0x8057968
//はいどーもーDJ SALUでーす[l
@ -14713,7 +14713,7 @@ Letter to the Editor[;
//わりといろいろな所に遊びに出かけたりもしているので、もし見かけたらナデナデして下さいネ■![l
//ではまた。[;
// --- Literal
//I'm running a coffee bar (cafe). Well, to put it simply, I'm the manager. Thanks to the regulars, the business is about tolerable. Ah, right right, I say this ahead of time, but I'm dog. Many of my customers really like music. Especially when it comes to rhythm, there are a lot that are really into it. There is even one who completed many Perfect Campaigns, and I was so surprised![l
//I'm running a coffee bar (café). Well, to put it simply, I'm the manager. Thanks to the regulars, the business is about tolerable. Ah, right right, I say this ahead of time, but I'm dog. Many of my customers really like music. Especially when it comes to rhythm, there are a lot that are really into it. There is even one who completed many Perfect Campaigns, and I was so surprised![l
//[l
//Well, in any case, although I always running the coffee bar in this manner, to tell you the truth it's only an appearance. Truthfully, I... it's a bit embarrassing, but I'm always listening to music with dog-use headphones and being merry! In the end, I can't do it without grooving to the music. I'm in a fix. Hahaha.[l
//[l
@ -14722,7 +14722,7 @@ Letter to the Editor[;
//Ok then, see you again.[;
// --- Edited
[l
Hi there. I run the local cafe. You can say I'm[l
Hi there. I run the local café. You can say I'm[l
a “manager." Thanks to the regulars, the[l
business is about tolerable. Ah, right, I get[l
ahead of myself. I'm a dog.[l
@ -14733,7 +14733,7 @@ ahead of myself. I'm a dog.[l
[l
[l
[linealign=left]But being a dog doesn't mean I can't own a[l
cafe. In fact, people say that my doggedness[l
café. In fact, people say that my doggedness[l
is what keeps this little shop open. I also hear[l
that many of my customers really like music.[l
[l
@ -14749,7 +14749,7 @@ with yet another medal! Anyway...[l
[l
[l
[l
Although I am always running the cafe, to tell[l
Although I am always running the café, to tell[l
you the truth, it's only a front for my real[l
passion. Truthfully, I...[l
[l
@ -14922,15 +14922,11 @@ In conclusion, thanks for playing the game. It's[l
no fun making something that nobody else[l
cares about. Enjoy![l
[l
- Rhythm Heaven Silver team[l
- the Rhythm Heaven Silver Team[l
//New format
[color=0(normal)]twitter.com/rh0updates[l
[color=0(normal)]Github: RhythmHeavenENPatch[l
[color=gray]Beta 13a: 2019-04-20[;
//for Betas
//Twitter.com/rh0updates [color=gray]Beta 9b: 2013-09-06[;
//for Demos
//Twitter.com/rh0updates [color=gray]Demo 9 - 06/21/13[;
[color=0(normal)]https://twitter.com/rh0updates/[l
[color=0(normal)]https://github.com/ShaffySwitcher/[l
[color=gray]beta 14-rc.1: 2022-10-28[;
#WRITE(RtPtr, $9D7E74)
// 0x8058ee8
//リズム天国へようこそ![;
@ -15014,7 +15010,7 @@ Try Again[;
// --- Literal
//Coffee Bar Counsel[;
// --- Edited
Cafe[;
Café Councel[;
#WRITE(RtPtr, $9D8388)
// 0x8058fa0
//ゲームセレクト2[;
@ -15133,7 +15129,7 @@ Quiz Show[;
// --- Literal
//Tram & Poline[;
// --- Edited
Tram & Poline[;
Tram & Pauline[;
#WRITE(RtPtr, $9D82BC)
// 0x80590a0
//ウサギとび[;
@ -15182,14 +15178,14 @@ Sneaky Spirits[;
// --- Literal
//Air Batter[;
// --- Edited
Spaceball Game[;
Spaceball[;
#WRITE(RtPtr, $9D8268)
// 0x8059108
//マーチャ[;
// --- Literal
//Marcher[;
// --- Edited
Marcher[;
Marching Orders[;
#WRITE(RtPtr, $9D825C)
// 0x8059114
//まほうつかい[;
@ -15823,7 +15819,7 @@ Sneaky Spirits[;
// --- Literal
//Air Batter 2[;
// --- Edited
Spaceball Game 2[;
Spaceball 2[;
#WRITE(RtPtr, $9DDE24)
// 0x80599c8
//エアーバッター[;
@ -15865,14 +15861,14 @@ Mechanical Horse[h[;
// --- Literal
//Marcher 2[;
// --- Edited
Marcher 2[;
Marching Orders 2[;
#WRITE(RtPtr, $9DDDF4)
// 0x8059a28
//マーチャ[;
// --- Literal
//Marcher[;
// --- Edited
Marcher[;
Marching Orders[;
#WRITE(RtPtr, $9DDDEC)
// 0x8059a34
//まほうつかい[;
@ -16320,7 +16316,7 @@ Quiz Show EX[;
// --- Literal
//Professor Bacteria SP[;
// --- Edited
Sick Beats EX[;
Sick Beats SP[;
#WRITE(RtPtr, $9DDBEC)
// 0x8059f84
//ライブ[;
@ -16572,10 +16568,10 @@ Measuring finished! Okay, the result is...[;
//           Super Tap[;
// --- Edited
[size=medium][linesize=medium][style=bold][linestyle=4]Drum Samurai's[l
[size=medium][linesize=medium][style=bold][linestyle=4]Band LIVE! [l
[size=small][linesize=small][style=gold][linestyle=5][linesize=large]          ♪ Cosmic Dance          [l
[size=small][linesize=small][style=gold][linestyle=5] ♪ The Snappy Trio          [l
[size=small][linesize=small][style=gold][linestyle=5] ♪ Turbo Tap Trial          [;
[size=medium][linesize=medium][style=bold][linestyle=4]Band LIVE! [l
[size=small][linesize=small][style=gold][linestyle=5][linesize=large]   ♪ Cosmic Dance[l
[size=small][linesize=small][style=gold][linestyle=5]   ♪ The Snappy Trio[l
[size=small][linesize=small][style=gold][linestyle=5]   ♪ Turbo Tap Trial[;
#WRITE(RtPtr, $9E5C78)
// 0x805a7a8
//[size=medium][linesize=medium][style=bold][linestyle=4]Drum Boys LIVE![l
@ -16596,9 +16592,9 @@ Measuring finished! Okay, the result is...[;
// --- Edited
[size=medium][linesize=medium][style=bold][linestyle=4]Drum Boys LIVE! [l
[l
[size=small][linesize=small][style=gold][linestyle=5]     The Clappy Trio      [l
[size=small][linesize=small][style=gold][linestyle=5]     Tap Trial      [l
[size=small][linesize=small][style=gold][linestyle=5]     WISH Couldn't Wait for You          [l
[size=small][linesize=small][style=gold][linestyle=5]    The Clappy Trio      [l
[size=small][linesize=small][style=gold][linestyle=5]    Tap Trial      [l
[size=small][linesize=small][style=gold][linestyle=5]    WISH Kimi o Matenakute          [l
[l
[;
#WRITE(RtPtr, $9E5C74)
@ -16621,9 +16617,9 @@ Measuring finished! Okay, the result is...[;
// --- Edited
[size=medium][linesize=medium][style=bold][linestyle=4]Drum Girls LIVE! [l
[l
[size=small][linesize=small][style=gold][linestyle=5]♪ Night Walk        [l
[size=small][linesize=small][style=gold][linestyle=5]♪ Space Dance        [l
[size=small][linesize=small][style=gold][linestyle=5]♪ Honey Sweet Angel of Love          [l
[size=small][linesize=small][style=gold][linestyle=5]    Night Walk        [l
[size=small][linesize=small][style=gold][linestyle=5]    Space Dance        [l
[size=small][linesize=small][style=gold][linestyle=5]   ♪ Koi no Honey Sweet Angel          [l
[l
[;
// 0x805a8ae
@ -18820,7 +18816,7 @@ OK then, roll 'em~![;
//Good day![;
// --- Edited
[l
Good day![;
Hello![;
#WRITE(RtPtr, $A5FFFC)
// 0x8069ef8
//がんばってますか?[l
@ -18832,10 +18828,10 @@ Good day![;
//Are you working hard?[l
//I'll be very happy if your sense of rhythm has improved.[;
// --- Edited
Are you working hard?[l
I'll be very happy if your[l
sense of rhythm[l
has improved.[;
Are you doing your best?[l
I hope your sense[l
of rhythm is[l
getting better.[;
#WRITE(RtPtr, $A60104)
// 0x8069f40
//クリアしたゲームは[l
@ -18860,10 +18856,10 @@ harder games for you![;
//Yeah, that was the game's staff.[l
//I wonder what kind of game they're making right now...[;
// --- Edited
Yeah, that was the[l
game's staff... I wonder[l
if they're already[l
making a sequel...[;
Oh right,[l
the game's staff.[l
I wonder what game[l
they are making now...[;
#WRITE(RtPtr, $A602FC)
// 0x8069fe4
//[linealign=center]ま、それはさておき。[l
@ -18872,6 +18868,6 @@ making a sequel...[;
// --- Literal [google translate
//So please ![;
// --- Edited
Please keep up[l
your rhythm![;
Well, aside from that...[l
Here you go~![;
//End of Script file.

View File

@ -556,8 +556,8 @@
8460=Я
8470=а
8471=б
8472=в
8473=г
8472=è
8473=é
8474=д
8475=е
8476=ё
@ -565,7 +565,7 @@
8478=з
8479=и
847A=й
847B=к
847B=ê
847C=л
847D=м
847E=н

BIN
test/8B0A3C_assembly0.bin Normal file

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More