diff --git a/data/map_01.png b/data/map_01.png index a2be8a0..2da3f5c 100644 Binary files a/data/map_01.png and b/data/map_01.png differ diff --git a/data/map_03.png b/data/map_03.png index 48b9cb0..3aebcb9 100644 Binary files a/data/map_03.png and b/data/map_03.png differ diff --git a/stb_connected_components.h b/stb_connected_components.h index c3b6886..57fa55c 100644 --- a/stb_connected_components.h +++ b/stb_connected_components.h @@ -33,7 +33,7 @@ // - better API documentation // - more comments // - try re-integrating naive algorithm & compare performance -// - more optimized batching (current approach still recomputes clumps many times) +// - more optimized batching (current approach still recomputes local clumps many times) // - function for setting a grid of squares at once (just use batching) // - shrink data by storing only, say, 2X max exits // (instead of max exits per clump), and repack cluster diff --git a/tests/stb.dsp b/tests/stb.dsp index bc4cf60..eff7541 100644 --- a/tests/stb.dsp +++ b/tests/stb.dsp @@ -42,7 +42,7 @@ RSC=rc.exe # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /G6 /MT /W3 /GX /Z7 /O2 /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "TT_TEST" /FD /c +# ADD CPP /nologo /G6 /MT /W3 /GX /Z7 /O2 /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "GRID_TEST" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe