pimoroni-pico/micropython/examples/pico_unicorn/vertical-fire.py

92 lines
2.6 KiB
Python

import time
import random
from picounicorn import PicoUnicorn
from picographics import PicoGraphics, DISPLAY_UNICORN_PACK
'''
A pretty, procedural fire effect. Based on fire_effect.py from bigger Unicorns!
'''
picounicorn = PicoUnicorn()
graphics = PicoGraphics(display=DISPLAY_UNICORN_PACK)
fire_colours = [graphics.create_pen(0, 0, 0),
graphics.create_pen(20, 20, 20),
graphics.create_pen(180, 30, 0),
graphics.create_pen(220, 160, 0),
graphics.create_pen(255, 255, 180)]
@micropython.native # noqa: F821
def update():
# take local references as it's quicker than accessing the global
# and we access it a lot in this method
_heat = heat
# clear the bottom row and then add a new fire seed to it
for x in range(width):
_heat[x][height - 1] = 0.0
_heat[x][height - 2] = 0.0
for c in range(fire_spawns):
x = random.randint(0, width - 4) + 2
_heat[x + 0][height - 1] = 1.0
_heat[x + 1][height - 1] = 1.0
_heat[x - 1][height - 1] = 1.0
_heat[x + 0][height - 2] = 1.0
_heat[x + 1][height - 2] = 1.0
_heat[x - 1][height - 2] = 1.0
factor = damping_factor / 5.0
for y in range(0, height - 2):
for x in range(1, width - 1):
_heat[x][y] += _heat[x][y + 1] + _heat[x][y + 2] + _heat[x - 1][y + 1] + _heat[x + 1][y + 1]
_heat[x][y] *= factor
@micropython.native # noqa: F821
def draw():
# take local references as it's quicker than accessing the global
# and we access it a lot in this method
_graphics = graphics
_heat = heat
_set_pen = graphics.set_pen
_pixel = graphics.pixel
_fire_colours = fire_colours
for y in range(picounicorn.get_height()):
for x in range(picounicorn.get_width()):
value = _heat[y + 1][x]
if value < 0.15:
_set_pen(_fire_colours[0])
elif value < 0.25:
_set_pen(_fire_colours[1])
elif value < 0.35:
_set_pen(_fire_colours[2])
elif value < 0.45:
_set_pen(_fire_colours[3])
else:
_set_pen(_fire_colours[4])
_pixel(x, y)
picounicorn.update(_graphics)
width = picounicorn.get_height() + 2
height = picounicorn.get_width() + 4
heat = [[0.0 for y in range(height)] for x in range(width)]
fire_spawns = 1
damping_factor = 0.97
while True:
start = time.ticks_ms()
update()
draw()
print("total took: {} ms".format(time.ticks_ms() - start))
# And sleep, so we update ~ 60fps
time.sleep(1.0 / 60)