From 00afbde126bf19fce09a9964321a6239725c79e3 Mon Sep 17 00:00:00 2001 From: Shamus Young Date: Fri, 8 May 2009 08:25:11 +0000 Subject: [PATCH] Removed framerate limit on visibility updates. The performance gain was too small to measure, and it led to single-frame instances of missing buildings when the camera jumped large distances. --- Visible.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/Visible.cpp b/Visible.cpp index b54940a..e4a7611 100644 --- a/Visible.cpp +++ b/Visible.cpp @@ -68,7 +68,6 @@ void VisibleUpdate (void) float angle_diff; float target_x, target_z; - LIMIT_INTERVAL (10); //Clear the visibility table ZeroMemory (vis_grid, sizeof (vis_grid)); //Calculate which cell the camera is in