Removed some debug code that prevented logos from appearing as intended.

This commit is contained in:
Shamus Young 2009-05-03 12:21:09 +00:00
parent 948502769c
commit 361a716db6
1 changed files with 0 additions and 4 deletions

View File

@ -634,13 +634,10 @@ void CTexture::Rebuild ()
glColor3f (1,1,1);
while (i < _size) {
//randomly use a prefix OR suffix, but not both. Too verbose.
/*
if (COIN_FLIP)
RenderPrint (2, _size - i - LOGO_PIXELS / 4, RandomVal(), glRgba (1.0f), "%s%s", prefix[prefix_num], name[name_num]);
else
RenderPrint (2, _size - i - LOGO_PIXELS / 4, RandomVal(), glRgba (1.0f), "%s%s", name[name_num], suffix[suffix_num]);
*/
RenderPrint (2, _size - i - LOGO_PIXELS / 4, RandomVal(), glRgba (1.0f), "Pixel City");
name_num = (name_num + 1) % NAME_COUNT;
prefix_num = (prefix_num + 1) % PREFIX_COUNT;
suffix_num = (suffix_num + 1) % SUFFIX_COUNT;
@ -683,7 +680,6 @@ void CTexture::Rebuild ()
color = glRgba (0.0f);
color.alpha = 1.0f;
glColor4fv (&color.red);
//width_adjust = (int)((1.0f - scale) * ((float)width / 2.0f));
width_adjust = (int)((float)width / 2.0f + (int)(inv_scale * ((float)width / 2.0f)));
height_adjust = height + (int)(scale * (float)height * 0.99f);