#ifndef TYPES #include "glTypes.h" #endif GLvector CameraAngle (void); void CameraAngleSet (GLvector new_angle); void CameraAutoToggle (); float CameraDistance (void); void CameraDistanceSet (float new_distance); void CameraInit (void); void CameraNextBehavior (void); GLvector CameraPosition (void); void CameraPositionSet (GLvector new_pos); void CameraReset (); void CameraUpdate (void); void CameraTerm (void); void CameraForward (float delta); void CameraPan (float delta_x); void CameraPitch (float delta_y); void CameraYaw (float delta_x); void CameraVertical (float val); void CameraLateral (float val); void CameraMedial (float val);