class CLight { GLvector _position; GLrgba _color; int _size; float _vert_size; float _flat_size; bool _blink; unsigned _blink_interval; int _cell_x; int _cell_z; public: CLight(GLvector pos, GLrgba color, int size); class CLight* _next; void Render (); void Blink (); }; void LightRender (); void LightClear (); int LightCount ();