#define SKY_GRID 21 #define SKY_HALF (SKY_GRID / 2) struct sky_point { GLrgba color; GLvector position; }; class CSky { private: int m_list; int m_stars_list; sky_point m_grid[SKY_GRID][SKY_GRID]; public: CSky (); void Render (void); }; void SkyRender (); void SkyClear ();