#define GRID_RESOLUTION 32 #define GRID_CELL (GRID_RESOLUTION / 2) #define GRID_SIZE (WORLD_SIZE / GRID_RESOLUTION) #define WORLD_TO_GRID(x) (int)(x / GRID_RESOLUTION) #define GRID_TO_WORLD(x) ((float)x * GRID_RESOLUTION) void VisibleUpdate (void); bool Visible (GLvector pos); bool Visible (int x, int z);