GLrgba WorldBloomColor (); char WorldCell (int x, int y); GLrgba WorldLightColor (unsigned index); int WorldLogoIndex (); GLbbox WorldHotZone (); void WorldInit (void); float WorldFade (void); void WorldRender (); void WorldReset (void); int WorldSceneBegin (); int WorldSceneElapsed (); void WorldTerm (void); void WorldUpdate (void);