pixelcity/Win.h

50 lines
1.7 KiB
C

//Versioning info
#define APP_TITLE "PixelCity"
#define APP "pixelcity"
#define VERSION_MAJOR 1
#define VERSION_MINOR 0
#define VERSION_REVISION 10
//Best to disable screensaver mode when working on the program.
#define SCREENSAVER 0
//Do we hide scene building behing a loading screen or show it?
#define LOADING_SCREEN 1
//Controls the density of cars.
#define CARS 500
//The "dead zone" along the edge of the world, with super-low detail.
#define WORLD_EDGE 200
//How often to rebuild the city
#define RESET_INTERVAL (SCREENSAVER ? 120000 : 999999)//milliseconds
//How long the screen fade takes when transitioning to a new city
#define FADE_TIME (SCREENSAVER ? 1500 : 1) //milliseconds
//Debug ground texture that shows traffic lanes
#define SHOW_DEBUG_GROUND 0
//Controls the ammount of space available for buildings.
//Other code is wrtten assuming this will be a power of two.
#define WORLD_SIZE 1024
#define WORLD_HALF (WORLD_SIZE / 2)
//Bitflags used to track how world space is being used.
#define CLAIM_ROAD 1
#define CLAIM_WALK 2
#define CLAIM_BUILDING 4
#define MAP_ROAD_NORTH 8
#define MAP_ROAD_SOUTH 16
#define MAP_ROAD_EAST 32
#define MAP_ROAD_WEST 64
//Random SATURATED color
#define RANDOM_COLOR (glRgbaFromHsl ((float)RandomVal (255)/255,1.0f, 0.75f))
//Used in orienting roads and cars
enum
{
NORTH,
EAST,
SOUTH,
WEST
};
HWND WinHwnd (void);
void WinPopup (char* message, ...);
void WinTerm (void);
bool WinInit (void);
int WinWidth (void);
int WinHeight (void);
void WinMousePosition (int* x, int* y);