Mirror of skeeto/pixelcity@github.com
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Shamus Young ea90760535 Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild. 2009-05-09 01:40:32 +00:00
Building.cpp Integrated hip new vector use that all the young people are into these days, from Bryan Kadzban. Much cleaner. 2009-05-08 09:04:53 +00:00
Building.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Camera.cpp New camera controls - Should have been checked in with previous changes. 2009-05-07 14:35:02 +00:00
Camera.h New camera controls - Should have been checked in with previous changes. 2009-05-07 14:35:02 +00:00
Car.cpp Car tail lights now dimmer, shorter, and look better. Code cleanup. 2009-05-07 21:12:22 +00:00
Car.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Deco.cpp Integrated hip new vector use that all the young people are into these days, from Bryan Kadzban. Much cleaner. 2009-05-08 09:04:53 +00:00
Deco.h Fixed memory leak with Light Strips. (Streetlights) 2009-05-06 11:15:15 +00:00
Entity.cpp Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h. 2009-05-08 08:22:02 +00:00
Entity.h Killed the last of the memory leaks, and included a change to Entity.h, which should have been with PREVIOUS memory-leak plugs. 2009-05-08 13:25:42 +00:00
Ini.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
Ini.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Light.cpp Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h. 2009-05-08 08:22:02 +00:00
Light.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Macro.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Math.cpp Added a missing 'f', which flagged warnings on some compilers. 2009-05-05 22:48:17 +00:00
Math.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Mesh.cpp Killed the last of the memory leaks, and included a change to Entity.h, which should have been with PREVIOUS memory-leak plugs. 2009-05-08 13:25:42 +00:00
Mesh.h Killed the last of the memory leaks, and included a change to Entity.h, which should have been with PREVIOUS memory-leak plugs. 2009-05-08 13:25:42 +00:00
PixelCity.dsp Moved program parameters to win.h, more cleanup, comments added. 2009-05-05 07:43:50 +00:00
Random.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
Random.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Render.cpp Fix of mysterious "black text" bug. 2009-05-09 01:38:47 +00:00
Render.h Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h. 2009-05-08 08:22:02 +00:00
Sky.cpp Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild. 2009-05-09 01:40:32 +00:00
Sky.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Texture.cpp Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild. 2009-05-09 01:40:32 +00:00
Texture.h Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild. 2009-05-09 01:40:32 +00:00
Visible.cpp Removed framerate limit on visibility updates. The performance gain was too small to measure, and it led to single-frame instances of missing buildings when the camera jumped large distances. 2009-05-08 08:25:11 +00:00
Visible.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Win.cpp Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h. 2009-05-08 08:22:02 +00:00
Win.h Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h. 2009-05-08 08:22:02 +00:00
World.cpp Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild. 2009-05-09 01:40:32 +00:00
World.h Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h. 2009-05-08 08:22:02 +00:00
glBbox.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
glMatrix.cpp Added versioning info. Also some scattershot code cleanup. 2009-05-03 21:18:24 +00:00
glQuat.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
glRgba.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
glTypes.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
glVector2.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
glVector3.cpp Added versioning info. Also some scattershot code cleanup. 2009-05-03 21:18:24 +00:00