; L1003.asm beach ; Generated 01.03.1980 by mlevel ; Modified 01.03.1980 by Abe Pralle INCLUDE "Source/Defs.inc" INCLUDE "Source/Levels.inc" WATERINDEX EQU 42 VAR_WATER EQU 0 LIGHTINDEX EQU 64 VAR_LIGHT EQU 1 ;--------------------------------------------------------------------- SECTION "Level1003Section",ROMX ;--------------------------------------------------------------------- L1003_Contents:: DW L1003_Load DW L1003_Init DW L1003_Check DW L1003_Map ;--------------------------------------------------------------------- ; Load ;--------------------------------------------------------------------- L1003_Load: DW ((L1003_LoadFinished - L1003_Load2)) ;size L1003_Load2: call ParseMap ret L1003_LoadFinished: ;--------------------------------------------------------------------- ; Map ;--------------------------------------------------------------------- L1003_Map: INCBIN "Data/Levels/L1003_beach.lvl" ;--------------------------------------------------------------------- ; Init ;--------------------------------------------------------------------- L1003_Init: DW ((L1003_InitFinished - L1003_Init2)) ;size L1003_Init2: call UseAlternatePalette ld a,[bgTileMap + WATERINDEX] ld [levelVars + VAR_WATER],a ld a,[bgTileMap+LIGHTINDEX] ld [levelVars+VAR_LIGHT],a LONGCALLNOARGS AddAppomattoxIfPresent ret L1003_InitFinished: ;--------------------------------------------------------------------- ; Check ;--------------------------------------------------------------------- L1003_Check: DW ((L1003_CheckFinished - L1003_Check2)) ;size L1003_Check2: call ((.animateWater-L1003_Check2)+levelCheckRAM) call ((.animateLandingLights-L1003_Check2)+levelCheckRAM) ret .animateWater ldio a,[updateTimer] swap a and %11 ld hl,levelVars + VAR_WATER add [hl] ld [bgTileMap + WATERINDEX],a ret .animateLandingLights ldio a,[updateTimer] rrca rrca and %11 ld b,a ld a,[levelVars+VAR_LIGHT] ld c,a ld d,0 ld hl,bgTileMap+LIGHTINDEX call ((.animateLight-L1003_Check2)+levelCheckRAM) call ((.animateLight-L1003_Check2)+levelCheckRAM) call ((.animateLight-L1003_Check2)+levelCheckRAM) call ((.animateLight-L1003_Check2)+levelCheckRAM) ret .animateLight ld a,d add b and %11 add c ld [hl+],a inc d ret L1003_CheckFinished: PRINT "1003 Script Sizes (Load/Init/Check) (of $500): " PRINT (L1003_LoadFinished - L1003_Load2) PRINT " / " PRINT (L1003_InitFinished - L1003_Init2) PRINT " / " PRINT (L1003_CheckFinished - L1003_Check2) PRINT "\n"