; L1007.asm liars heads ; Generated 10.30.2000 by mlevel ; Modified 10.30.2000 by Abe Pralle INCLUDE "Source/Defs.inc" INCLUDE "Source/Levels.inc" WATERINDEX EQU 1 VAR_WATER EQU 0 ;--------------------------------------------------------------------- SECTION "Level1007Section",ROMX ;--------------------------------------------------------------------- L1007_Contents:: DW L1007_Load DW L1007_Init DW L1007_Check DW L1007_Map ;--------------------------------------------------------------------- ; Load ;--------------------------------------------------------------------- L1007_Load: DW ((L1007_LoadFinished - L1007_Load2)) ;size L1007_Load2: call ParseMap ret L1007_LoadFinished: ;--------------------------------------------------------------------- ; Map ;--------------------------------------------------------------------- L1007_Map: INCBIN "Data/Levels/L1007_stoneheads.lvl" ;--------------------------------------------------------------------- ; Init ;--------------------------------------------------------------------- L1007_Init: DW ((L1007_InitFinished - L1007_Init2)) ;size L1007_Init2: ld a,[bgTileMap + WATERINDEX] ld [levelVars + VAR_WATER],a ld a,ENV_RAIN call SetEnvEffect ld a,BANK(main_in_game_gbm) ld hl,main_in_game_gbm call InitMusic ret L1007_InitFinished: ;--------------------------------------------------------------------- ; Check ;--------------------------------------------------------------------- L1007_Check: DW ((L1007_CheckFinished - L1007_Check2)) ;size L1007_Check2: call ((.animateWater-L1007_Check2)+levelCheckRAM) ret .animateWater ldio a,[updateTimer] swap a and %11 ld hl,levelVars + VAR_WATER add [hl] ld [bgTileMap + WATERINDEX],a ret L1007_CheckFinished: PRINT "1007 Script Sizes (Load/Init/Check) (of $500): " PRINT (L1007_LoadFinished - L1007_Load2) PRINT " / " PRINT (L1007_InitFinished - L1007_Init2) PRINT " / " PRINT (L1007_CheckFinished - L1007_Check2) PRINT "\n"