; L0006.asm Sunset Village ; Generated 08.24.2000 by mlevel ; Modified 08.24.2000 by Abe Pralle INCLUDE "Source/Defs.inc" INCLUDE "Source/Levels.inc" ;--------------------------------------------------------------------- SECTION "Level0006Section",ROMX ;--------------------------------------------------------------------- L0006_Contents:: DW L0006_Load DW L0006_Init DW L0006_Check DW L0006_Map ;--------------------------------------------------------------------- ; Load ;--------------------------------------------------------------------- L0006_Load: DW ((L0006_LoadFinished - L0006_Load2)) ;size L0006_Load2: call ParseMap ret L0006_LoadFinished: ;--------------------------------------------------------------------- ; Map ;--------------------------------------------------------------------- L0006_Map: INCBIN "Data/Levels/L0006_sunset.lvl" ;--------------------------------------------------------------------- ; Init ;--------------------------------------------------------------------- L0006_Init: DW ((L0006_InitFinished - L0006_Init2)) ;size L0006_Init2: ld a,BANK(main_in_game_gbm) ld hl,main_in_game_gbm call InitMusic ret L0006_InitFinished: ;--------------------------------------------------------------------- ; Check ;--------------------------------------------------------------------- L0006_Check: DW ((L0006_CheckFinished - L0006_Check2)) ;size L0006_Check2: ret L0006_CheckFinished: PRINTT "0006 Script Sizes (Load/Init/Check) (of $500): " PRINTV (L0006_LoadFinished - L0006_Load2) PRINTT " / " PRINTV (L0006_InitFinished - L0006_Init2) PRINTT " / " PRINTV (L0006_CheckFinished - L0006_Check2) PRINTT "\n"