; L0302.asm mist landing ; Generated 10.29.2000 by mlevel ; Modified 10.29.2000 by Abe Pralle INCLUDE "Source/Defs.inc" INCLUDE "Source/Levels.inc" WATERINDEX EQU 1 LIGHTINDEX EQU 61 VAR_WATER EQU 0 VAR_LIGHT EQU 1 ;--------------------------------------------------------------------- SECTION "Level0302Section",ROMX ;--------------------------------------------------------------------- L0302_Contents:: DW L0302_Load DW L0302_Init DW L0302_Check DW L0302_Map ;--------------------------------------------------------------------- ; Load ;--------------------------------------------------------------------- L0302_Load: DW ((L0302_LoadFinished - L0302_Load2)) ;size L0302_Load2: call ParseMap ret L0302_LoadFinished: ;--------------------------------------------------------------------- ; Map ;--------------------------------------------------------------------- L0302_Map: INCBIN "Data/Levels/L0302_mistland.lvl" ;--------------------------------------------------------------------- ; Init ;--------------------------------------------------------------------- L0302_Init: DW ((L0302_InitFinished - L0302_Init2)) ;size L0302_Init2: ld a,[bgTileMap + WATERINDEX] ld [levelVars + VAR_WATER],a ld a,[bgTileMap+LIGHTINDEX] ld [levelVars+VAR_LIGHT],a LONGCALLNOARGS AddAppomattoxIfPresent ld a,BANK(mysterious_gbm) ld hl,mysterious_gbm call InitMusic ret L0302_InitFinished: ;--------------------------------------------------------------------- ; Check ;--------------------------------------------------------------------- L0302_Check: DW ((L0302_CheckFinished - L0302_Check2)) ;size L0302_Check2: call ((.animateWater-L0302_Check2)+levelCheckRAM) call ((.animateLandingLights-L0302_Check2)+levelCheckRAM) ret .animateWater ldio a,[updateTimer] swap a and %11 ld hl,levelVars + VAR_WATER add [hl] ld [bgTileMap + WATERINDEX],a ret .animateLandingLights ldio a,[updateTimer] rrca rrca and %11 ld b,a ld a,[levelVars+VAR_LIGHT] ld c,a ld d,0 ld hl,bgTileMap+LIGHTINDEX call ((.animateLight-L0302_Check2)+levelCheckRAM) call ((.animateLight-L0302_Check2)+levelCheckRAM) call ((.animateLight-L0302_Check2)+levelCheckRAM) call ((.animateLight-L0302_Check2)+levelCheckRAM) ret .animateLight ld a,d add b and %11 add c ld [hl+],a inc d ret L0302_CheckFinished: PRINTT "0302 Script Sizes (Load/Init/Check) (of $500): " PRINTV (L0302_LoadFinished - L0302_Load2) PRINTT " / " PRINTV (L0302_InitFinished - L0302_Init2) PRINTT " / " PRINTV (L0302_CheckFinished - L0302_Check2) PRINTT "\n"