; l0005.asm trakktor clearing ; Generated 08.24.2000 by mlevel ; Modified 08.24.2000 by Abe Pralle INCLUDE "Source/defs.inc" INCLUDE "Source/levels.inc" ;--------------------------------------------------------------------- SECTION "Level0005Section",ROMX ;--------------------------------------------------------------------- L0005_Contents:: DW L0005_Load DW L0005_Init DW L0005_Check DW L0005_Map ;--------------------------------------------------------------------- ; Load ;--------------------------------------------------------------------- L0005_Load: DW ((L0005_LoadFinished - L0005_Load2)) ;size L0005_Load2: call ParseMap ret L0005_LoadFinished: ;--------------------------------------------------------------------- ; Map ;--------------------------------------------------------------------- L0005_Map: INCBIN "Data/Levels/L0005_path.lvl" ;--------------------------------------------------------------------- ; Init ;--------------------------------------------------------------------- L0005_Init: DW ((L0005_InitFinished - L0005_Init2)) ;size L0005_Init2: ld a,ENV_RAIN call SetEnvEffect ld a,BANK(main_in_game_gbm) ld hl,main_in_game_gbm call InitMusic ld hl,$1300 call SetRespawnMap ret L0005_InitFinished: ;--------------------------------------------------------------------- ; Check ;--------------------------------------------------------------------- L0005_Check: DW ((L0005_CheckFinished - L0005_Check2)) ;size L0005_Check2: ret L0005_CheckFinished: PRINTT "0005 Script Sizes (Load/Init/Check) (of $500): " PRINTV (L0005_LoadFinished - L0005_Load2) PRINTT " / " PRINTV (L0005_InitFinished - L0005_Init2) PRINTT " / " PRINTV (L0005_CheckFinished - L0005_Check2) PRINTT "\n"