diff --git a/FunKey/board/funkey/rootfs-overlay/root/.mednafen/lynxboot.img b/FunKey/board/funkey/rootfs-overlay/root/.mednafen/lynxboot.img new file mode 100755 index 0000000..bc782bc Binary files /dev/null and b/FunKey/board/funkey/rootfs-overlay/root/.mednafen/lynxboot.img differ diff --git a/FunKey/board/funkey/rootfs-overlay/root/.mednafen/mednafen-09x.cfg b/FunKey/board/funkey/rootfs-overlay/root/.mednafen/mednafen-09x.cfg new file mode 100755 index 0000000..3098a80 --- /dev/null +++ b/FunKey/board/funkey/rootfs-overlay/root/.mednafen/mednafen-09x.cfg @@ -0,0 +1,10018 @@ +;VERSION 0.9.48 +;Edit this file at your own risk! +;File format: + +;Automatic load/save state on game load/save. +autosave 0 + +;Cache entire CD images in memory. +cd.image_memcache 0 + +;Enable (automatic) usage of this module. +cdplay.enable 1 + +;Force monophonic sound output. +cdplay.forcemono 0 + +;cdplay, Built-In, Controller: Next Track +cdplay.input.builtin.controller.next_track keyboard 275 + +;cdplay, Built-In, Controller: Next Track 10 +cdplay.input.builtin.controller.next_track_10 keyboard 273 + +;cdplay, Built-In, Controller: Play/Pause +cdplay.input.builtin.controller.play_pause keyboard 32 + +;cdplay, Built-In, Controller: Previous Track +cdplay.input.builtin.controller.previous_track keyboard 276 + +;cdplay, Built-In, Controller: Previous Track 10 +cdplay.input.builtin.controller.previous_track_10 keyboard 274 + +;cdplay, Built-In, Controller: Scan Forward +cdplay.input.builtin.controller.scan_forward keyboard 280 + +;cdplay, Built-In, Controller: Scan Reverse +cdplay.input.builtin.controller.scan_reverse keyboard 281 + +;cdplay, Built-In, Controller: Stop +cdplay.input.builtin.controller.stop keyboard 13 + +;Enable scanlines with specified opacity. +cdplay.scanlines 0 + +;Enable specified OpenGL shader. +cdplay.shader none + +;Force interlaced video to be treated as progressive. +cdplay.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +cdplay.shader.goat.hdiv 0.50 + +;Mask pattern. +cdplay.shader.goat.pat goatron + +;Enable scanlines effect. +cdplay.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +cdplay.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +cdplay.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +cdplay.special none + +;Stretch to fill screen. +cdplay.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +cdplay.tblur 0 + +;Accumulate color data rather than discarding it. +cdplay.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +cdplay.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +cdplay.videoip 0 + +;Enable simple waveform visualization. +cdplay.visualization 1 + +;Full-screen horizontal resolution. +cdplay.xres 0 + +;Scaling factor for the X axis in windowed mode. +cdplay.xscale 5.000000 + +;Scaling factor for the X axis in fullscreen mode. +cdplay.xscalefs 1.000000 + +;Full-screen vertical resolution. +cdplay.yres 0 + +;Scaling factor for the Y axis in windowed mode. +cdplay.yscale 5.000000 + +;Scaling factor for the Y axis in fullscreen mode. +cdplay.yscalefs 1.000000 + +;Enable cheats. +cheats 1 + +;Save state 0 select +command.0 keyboard 48 + +;Save state 1 select +command.1 keyboard 49 + +;Save state 2 select +command.2 keyboard 50 + +;Save state 3 select +command.3 keyboard 51 + +;Save state 4 select +command.4 keyboard 52 + +;Save state 5 select +command.5 keyboard 53 + +;Save state 6 select +command.6 keyboard 54 + +;Save state 7 select +command.7 keyboard 55 + +;Save state 8 select +command.8 keyboard 56 + +;Save state 9 select +command.9 keyboard 57 + +;Activate barcode(for Famicom) +command.activate_barcode keyboard 289 + +;Advance frame +command.advance_frame keyboard 97+alt + +;Select virtual device on virtual input port 1 +command.device_select1 keyboard 49+ctrl+shift + +;Select virtual device on virtual input port 10 +command.device_select10 keyboard 48+ctrl+shift + +;Select virtual device on virtual input port 11 +command.device_select11 keyboard 257+ctrl+shift + +;Select virtual device on virtual input port 12 +command.device_select12 keyboard 258+ctrl+shift + +;Select virtual device on virtual input port 2 +command.device_select2 keyboard 50+ctrl+shift + +;Select virtual device on virtual input port 3 +command.device_select3 keyboard 51+ctrl+shift + +;Select virtual device on virtual input port 4 +command.device_select4 keyboard 52+ctrl+shift + +;Select virtual device on virtual input port 5 +command.device_select5 keyboard 53+ctrl+shift + +;Select virtual device on virtual input port 6 +command.device_select6 keyboard 54+ctrl+shift + +;Select virtual device on virtual input port 7 +command.device_select7 keyboard 55+ctrl+shift + +;Select virtual device on virtual input port 8 +command.device_select8 keyboard 56+ctrl+shift + +;Select virtual device on virtual input port 9 +command.device_select9 keyboard 57+ctrl+shift + +;Exit +command.exit keyboard 113~keyboard 27 + +;Fast-forward +command.fast_forward keyboard 96 + +;Configure buttons on virtual port 1 +command.input_config1 keyboard 49+alt+shift + +;Configure buttons on virtual port 10 +command.input_config10 keyboard 48+alt+shift + +;Configure buttons on virtual port 11 +command.input_config11 keyboard 257+alt+shift + +;Configure buttons on virtual port 12 +command.input_config12 keyboard 258+alt+shift + +;Configure buttons on virtual port 2 +command.input_config2 keyboard 50+alt+shift + +;Configure buttons on virtual port 3 +command.input_config3 keyboard 51+alt+shift + +;Configure buttons on virtual port 4 +command.input_config4 keyboard 52+alt+shift + +;Configure buttons on virtual port 5 +command.input_config5 keyboard 53+alt+shift + +;Configure buttons on virtual port 6 +command.input_config6 keyboard 54+alt+shift + +;Configure buttons on virtual port 7 +command.input_config7 keyboard 55+alt+shift + +;Configure buttons on virtual port 8 +command.input_config8 keyboard 56+alt+shift + +;Configure buttons on virtual port 9 +command.input_config9 keyboard 57+alt+shift + +;Detect analog buttons on physical joysticks/gamepads(for use with the input configuration process). +command.input_config_abd keyboard 284 + +;Configure command key +command.input_configc keyboard 283 + +;Configure command key, for all-pressed-to-trigger mode +command.input_configc_am keyboard 283+shift + +;Insert coin +command.insert_coin keyboard 289 + +;Insert/Eject disk/disc +command.insert_eject_disk keyboard 289 + +;Load movie +command.load_movie keyboard 288+shift + +;Load state +command.load_state keyboard 288 + +;Movie 0 select +command.m0 keyboard 48+shift + +;Movie 1 select +command.m1 keyboard 49+shift + +;Movie 2 select +command.m2 keyboard 50+shift + +;Movie 3 select +command.m3 keyboard 51+shift + +;Movie 4 select +command.m4 keyboard 52+shift + +;Movie 5 select +command.m5 keyboard 53+shift + +;Movie 6 select +command.m6 keyboard 54+shift + +;Movie 7 select +command.m7 keyboard 55+shift + +;Movie 8 select +command.m8 keyboard 56+shift + +;Movie 9 select +command.m9 keyboard 57+shift + +;Power toggle +command.power keyboard 292 + +;Reset +command.reset keyboard 291 + +;Rotate screen +command.rotate_screen keyboard 111+alt + +;Return to normal mode after advancing frames +command.run_normal keyboard 114+alt + +;Save movie +command.save_movie keyboard 286+shift + +;Save state +command.save_state keyboard 286 + +;Select disk/disc +command.select_disk keyboard 287 + +;Slow-forward +command.slow_forward keyboard 92 + +;Rewind +command.state_rewind keyboard 8 + +;Decrease selected save state slot by 1 +command.state_slot_dec keyboard 45 + +;Increase selected save state slot by 1 +command.state_slot_inc keyboard 61 + +;Take scaled(and filtered) screen snapshot +command.take_scaled_snapshot keyboard 290+shift + +;Take screen snapshot +command.take_snapshot keyboard 290 + +;Toggle graphics layer 1 +command.tl1 keyboard 49+ctrl + +;Toggle graphics layer 2 +command.tl2 keyboard 50+ctrl + +;Toggle graphics layer 3 +command.tl3 keyboard 51+ctrl + +;Toggle graphics layer 4 +command.tl4 keyboard 52+ctrl + +;Toggle graphics layer 5 +command.tl5 keyboard 53+ctrl + +;Toggle graphics layer 6 +command.tl6 keyboard 54+ctrl + +;Toggle graphics layer 7 +command.tl7 keyboard 55+ctrl + +;Toggle graphics layer 8 +command.tl8 keyboard 56+ctrl + +;Toggle graphics layer 9 +command.tl9 keyboard 57+ctrl + +;Toggle debugger +command.toggle_debugger keyboard 100+alt + +;Toggle DIP switch view +command.toggle_dipview keyboard 287 + +;Toggle frames-per-second display +command.toggle_fps_view keyboard 282+shift + +;Toggle fullscreen mode +command.toggle_fs keyboard 13+alt + +;Grab input +command.toggle_grab keyboard 319+ctrl+shift + +;Toggle help screen +command.toggle_help keyboard 282 + +;Toggle state rewind functionality +command.toggle_state_rewind keyboard 115+alt + +;Enable/Disable cheats +command.togglecheatactive keyboard 116+alt + +;Toggle cheat console +command.togglecheatview keyboard 99+alt + +;Toggle netplay console +command.togglenetview keyboard 116 + +;Automatically go into the debugger's step mode after a game is loaded. +debugger.autostepmode 0 + +;Enable (automatic) usage of this module. +demo.enable 1 + +;Force monophonic sound output. +demo.forcemono 0 + +;demo, Port 1, Controller: Rumble Control Strong +demo.input.port1.controller.rcstrong + +;demo, Port 1, Controller: Rumble Control Weak +demo.input.port1.controller.rcweak + +;demo, Port 1, Controller: Select Test Mode +demo.input.port1.controller.stm + +;demo, Port 1, Controller: Switch Meow +demo.input.port1.controller.swt + +;Default position for switch "Switch Meow". +demo.input.port1.controller.swt.defpos waffles + +;demo, Port 1, Controller: Toggle Interlace Mode +demo.input.port1.controller.toggle_ilace + +;demo, Port 2, Controller: Rumble Control Strong +demo.input.port2.controller.rcstrong + +;demo, Port 2, Controller: Rumble Control Weak +demo.input.port2.controller.rcweak + +;demo, Port 2, Controller: Select Test Mode +demo.input.port2.controller.stm + +;demo, Port 2, Controller: Switch Meow +demo.input.port2.controller.swt + +;Default position for switch "Switch Meow". +demo.input.port2.controller.swt.defpos waffles + +;demo, Port 2, Controller: Toggle Interlace Mode +demo.input.port2.controller.toggle_ilace + +;Multi-enum test. +demo.multi_enum + +;Sound quality. +demo.resamp_quality 3 + +;Sound output rate tolerance. +demo.resamp_rate_error 0.0000009 + +;Enable scanlines with specified opacity. +demo.scanlines 0 + +;Enable specified OpenGL shader. +demo.shader none + +;Force interlaced video to be treated as progressive. +demo.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +demo.shader.goat.hdiv 0.50 + +;Mask pattern. +demo.shader.goat.pat goatron + +;Enable scanlines effect. +demo.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +demo.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +demo.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +demo.special none + +;Stretch to fill screen. +demo.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +demo.tblur 0 + +;Accumulate color data rather than discarding it. +demo.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +demo.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +demo.videoip 1 + +;Full-screen horizontal resolution. +demo.xres 0 + +;Scaling factor for the X axis in windowed mode. +demo.xscale 2.000000 + +;Scaling factor for the X axis in fullscreen mode. +demo.xscalefs 1.000000 + +;Full-screen vertical resolution. +demo.yres 0 + +;Scaling factor for the Y axis in windowed mode. +demo.yscale 2.000000 + +;Scaling factor for the Y axis in fullscreen mode. +demo.yscalefs 1.000000 + +;Silence sound output when fast-forwarding. +ffnosound 0 + +;Fast-forwarding speed multiplier. +ffspeed 4 + +;Treat the fast-forward button as a toggle. +fftoggle 0 + +;Format string for movie filename. +filesys.fname_movie %f.%M%p.%x + +;Format string for save games filename. +filesys.fname_sav %F.%M%x + +;Format string for save game backups filename. +filesys.fname_savbackup %F.%m%z%p.%x + +;Format string for screen snapshot filenames. +filesys.fname_snap %f-%p.%x + +;Format string for state filename. +filesys.fname_state %f.%M%X + +;Path to directory for cheats. +filesys.path_cheat cheats + +;Path to directory for firmware. +filesys.path_firmware firmware + +;Path to directory for movies. +filesys.path_movie mcm + +;Path to directory for custom palettes. +filesys.path_palette palettes + +;Path to directory for per-game configuration override files. +filesys.path_pgconfig pgconfig + +;Path to directory for save games and nonvolatile memory. +filesys.path_sav sav + +;Path to directory for backups of save games and nonvolatile memory. +filesys.path_savbackup b + +;Path to directory for screen snapshots. +filesys.path_snap snaps + +;Path to directory for save states. +filesys.path_state mcs + +;Save state file compression level. +filesys.state_comp_level 6 + +;Enable untrusted file-inclusion path security check. +filesys.untrusted_fip_check 1 + +;Enable (automatic) usage of this module. +gb.enable 1 + +;Force monophonic sound output. +gb.forcemono 1 + +;gb, Built-In, Gamepad: A +gb.input.builtin.gamepad.a keyboard 97 + +;gb, Built-In, Gamepad: B +gb.input.builtin.gamepad.b keyboard 98 + +;gb, Built-In, Gamepad: DOWN ↓ +gb.input.builtin.gamepad.down keyboard 100 + +;gb, Built-In, Gamepad: LEFT ← +gb.input.builtin.gamepad.left keyboard 108 + +;gb, Built-In, Gamepad: Rapid A +gb.input.builtin.gamepad.rapid_a + +;gb, Built-In, Gamepad: Rapid B +gb.input.builtin.gamepad.rapid_b + +;gb, Built-In, Gamepad: RIGHT → +gb.input.builtin.gamepad.right keyboard 114 + +;gb, Built-In, Gamepad: SELECT +gb.input.builtin.gamepad.select keyboard 107 + +;gb, Built-In, Gamepad: START +gb.input.builtin.gamepad.start keyboard 115 + +;gb, Built-In, Gamepad: UP ↑ +gb.input.builtin.gamepad.up keyboard 117 + +;gb, Tilt, Tilt: DOWN ↓ +gb.input.tilt.tilt.down + +;gb, Tilt, Tilt: LEFT ← +gb.input.tilt.tilt.left + +;gb, Tilt, Tilt: RIGHT → +gb.input.tilt.tilt.right + +;gb, Tilt, Tilt: UP ↑ +gb.input.tilt.tilt.up + +;Enable scanlines with specified opacity. +gb.scanlines 0 + +;Enable specified OpenGL shader. +gb.shader none + +;Force interlaced video to be treated as progressive. +gb.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +gb.shader.goat.hdiv 0.50 + +;Mask pattern. +gb.shader.goat.pat goatron + +;Enable scanlines effect. +gb.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +gb.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +gb.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +gb.special none + +;Stretch to fill screen. +gb.stretch aspect_mult2 + +;Emulated GB type. +gb.system_type auto + +;Enable video temporal blur(50/50 previous/current frame by default). +gb.tblur 0 + +;Accumulate color data rather than discarding it. +gb.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +gb.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +gb.videoip 0 + +;Full-screen horizontal resolution. +gb.xres 0 + +;Scaling factor for the X axis in windowed mode. +gb.xscale 6.000000 + +;Scaling factor for the X axis in fullscreen mode. +gb.xscalefs 1.000000 + +;Full-screen vertical resolution. +gb.yres 0 + +;Scaling factor for the Y axis in windowed mode. +gb.yscale 6.000000 + +;Scaling factor for the Y axis in fullscreen mode. +gb.yscalefs 1.000000 + +;Path to optional GBA BIOS ROM image. +gba.bios + +;Enable (automatic) usage of this module. +gba.enable 1 + +;Force monophonic sound output. +gba.forcemono 1 + +;gba, Built-In, Gamepad: A +gba.input.builtin.gamepad.a keyboard 97 + +;gba, Built-In, Gamepad: B +gba.input.builtin.gamepad.b keyboard 98 + +;gba, Built-In, Gamepad: DOWN ↓ +gba.input.builtin.gamepad.down keyboard 100 + +;gba, Built-In, Gamepad: LEFT ← +gba.input.builtin.gamepad.left keyboard 108 + +;gba, Built-In, Gamepad: Rapid A +gba.input.builtin.gamepad.rapid_a + +;gba, Built-In, Gamepad: Rapid B +gba.input.builtin.gamepad.rapid_b + +;gba, Built-In, Gamepad: RIGHT → +gba.input.builtin.gamepad.right keyboard 114 + +;gba, Built-In, Gamepad: SELECT +gba.input.builtin.gamepad.select keyboard 107 + +;gba, Built-In, Gamepad: SHOULDER L +gba.input.builtin.gamepad.shoulder_l keyboard 109 + +;gba, Built-In, Gamepad: SHOULDER R +gba.input.builtin.gamepad.shoulder_r keyboard 110 + +;gba, Built-In, Gamepad: START +gba.input.builtin.gamepad.start keyboard 115 + +;gba, Built-In, Gamepad: UP ↑ +gba.input.builtin.gamepad.up keyboard 117 + +;Enable scanlines with specified opacity. +gba.scanlines 0 + +;Enable specified OpenGL shader. +gba.shader none + +;Force interlaced video to be treated as progressive. +gba.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +gba.shader.goat.hdiv 0.50 + +;Mask pattern. +gba.shader.goat.pat goatron + +;Enable scanlines effect. +gba.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +gba.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +gba.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +gba.special none + +;Stretch to fill screen. +gba.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +gba.tblur 0 + +;Accumulate color data rather than discarding it. +gba.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +gba.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +gba.videoip 0 + +;Full-screen horizontal resolution. +gba.xres 0 + +;Scaling factor for the X axis in windowed mode. +gba.xscale 4.000000 + +;Scaling factor for the X axis in fullscreen mode. +gba.xscalefs 1.000000 + +;Full-screen vertical resolution. +gba.yres 0 + +;Scaling factor for the Y axis in windowed mode. +gba.yscale 4.000000 + +;Scaling factor for the Y axis in fullscreen mode. +gba.yscalefs 1.000000 + +;Enable (automatic) usage of this module. +gg.enable 1 + +;Force monophonic sound output. +gg.forcemono 1 + +;gg, Built-In, Gamepad: Button 1 +gg.input.builtin.gamepad.button1 keyboard 97 + +;gg, Built-In, Gamepad: Button 2 +gg.input.builtin.gamepad.button2 keyboard 98 + +;gg, Built-In, Gamepad: DOWN ↓ +gg.input.builtin.gamepad.down keyboard 100 + +;gg, Built-In, Gamepad: LEFT ← +gg.input.builtin.gamepad.left keyboard 108 + +;gg, Built-In, Gamepad: Rapid Button 1 +gg.input.builtin.gamepad.rapid_button1 + +;gg, Built-In, Gamepad: Rapid Button 2 +gg.input.builtin.gamepad.rapid_button2 + +;gg, Built-In, Gamepad: RIGHT → +gg.input.builtin.gamepad.right keyboard 114 + +;gg, Built-In, Gamepad: Start +gg.input.builtin.gamepad.start keyboard 115 + +;gg, Built-In, Gamepad: UP ↑ +gg.input.builtin.gamepad.up keyboard 117 + +;Enable scanlines with specified opacity. +gg.scanlines 0 + +;Enable specified OpenGL shader. +gg.shader none + +;Force interlaced video to be treated as progressive. +gg.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +gg.shader.goat.hdiv 0.50 + +;Mask pattern. +gg.shader.goat.pat goatron + +;Enable scanlines effect. +gg.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +gg.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +gg.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +gg.special none + +;Stretch to fill screen. +gg.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +gg.tblur 0 + +;Accumulate color data rather than discarding it. +gg.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +gg.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +gg.videoip 0 + +;Full-screen horizontal resolution. +gg.xres 0 + +;Scaling factor for the X axis in windowed mode. +gg.xscale 6.000000 + +;Scaling factor for the X axis in fullscreen mode. +gg.xscalefs 1.000000 + +;Full-screen vertical resolution. +gg.yres 0 + +;Scaling factor for the Y axis in windowed mode. +gg.yscale 6.000000 + +;Scaling factor for the Y axis in fullscreen mode. +gg.yscalefs 1.000000 + +;Auto-fire frequency. +input.autofirefreq 3 + +;Dangerous key action delay. +input.ckdelay 0 + +;Analog axis binary press detection threshold. +input.joystick.axis_threshold 75 + +;Update physical joystick(s) internal state in Mednafen even when Mednafen lacks OS focus. +input.joystick.global_focus 1 + +;Enable (automatic) usage of this module. +lynx.enable 1 + +;Force monophonic sound output. +lynx.forcemono 1 + +;lynx, Built-In, Gamepad: A (outer) +lynx.input.builtin.gamepad.a keyboard 97 + +;lynx, Built-In, Gamepad: B (inner) +lynx.input.builtin.gamepad.b keyboard 98 + +;lynx, Built-In, Gamepad: DOWN ↓ +lynx.input.builtin.gamepad.down keyboard 100 + +;lynx, Built-In, Gamepad: LEFT ← +lynx.input.builtin.gamepad.left keyboard 108 + +;lynx, Built-In, Gamepad: Option 1 (upper) +lynx.input.builtin.gamepad.option_1 keyboard 120 + +;lynx, Built-In, Gamepad: Option 2 (lower) +lynx.input.builtin.gamepad.option_2 keyboard 121 + +;lynx, Built-In, Gamepad: PAUSE +lynx.input.builtin.gamepad.pause keyboard 115 + +;lynx, Built-In, Gamepad: Rapid A (outer) +lynx.input.builtin.gamepad.rapid_a + +;lynx, Built-In, Gamepad: Rapid B (inner) +lynx.input.builtin.gamepad.rapid_b + +;lynx, Built-In, Gamepad: Rapid Option 1 (upper) +lynx.input.builtin.gamepad.rapid_option_1 + +;lynx, Built-In, Gamepad: Rapid Option 2 (lower) +lynx.input.builtin.gamepad.rapid_option_2 + +;lynx, Built-In, Gamepad: RIGHT → +lynx.input.builtin.gamepad.right keyboard 114 + +;lynx, Built-In, Gamepad: UP ↑ +lynx.input.builtin.gamepad.up keyboard 117 + +;Enable sound output lowpass filter. +lynx.lowpass 1 + +;Virtually rotate the D-pad when the screen is rotated. +lynx.rotateinput 1 + +;Enable scanlines with specified opacity. +lynx.scanlines 0 + +;Enable specified OpenGL shader. +lynx.shader none + +;Force interlaced video to be treated as progressive. +lynx.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +lynx.shader.goat.hdiv 0.50 + +;Mask pattern. +lynx.shader.goat.pat goatron + +;Enable scanlines effect. +lynx.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +lynx.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +lynx.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +lynx.special none + +;Stretch to fill screen. +lynx.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +lynx.tblur 0 + +;Accumulate color data rather than discarding it. +lynx.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +lynx.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +lynx.videoip 0 + +;Full-screen horizontal resolution. +lynx.xres 0 + +;Scaling factor for the X axis in windowed mode. +lynx.xscale 6.000000 + +;Scaling factor for the X axis in fullscreen mode. +lynx.xscalefs 1.000000 + +;Full-screen vertical resolution. +lynx.yres 0 + +;Scaling factor for the Y axis in windowed mode. +lynx.yscale 6.000000 + +;Scaling factor for the Y axis in fullscreen mode. +lynx.yscalefs 1.000000 + +;Path to the CD BIOS +md.cdbios us_scd1_9210.bin + +;Correct the aspect ratio. +md.correct_aspect 1 + +;Disassembly font size. +md.debugger.disfontsize 5x7 + +;Character encoding for the debugger's memory editor. +md.debugger.memcharenc shift_jis + +;Enable (automatic) usage of this module. +md.enable 1 + +;Force monophonic sound output. +md.forcemono 1 + +;Automatically select appropriate input devices. +md.input.auto 1 + +;Emulated mouse sensitivity. +md.input.mouse_sensitivity 1.00 + +;Enable multitap(s). +md.input.multitap none + +;Input device for Virtual Port 1 +md.input.port1 gamepad + +;md, Virtual Port 1, 3-Button Gamepad: A +md.input.port1.gamepad.a keyboard 97 + +;md, Virtual Port 1, 3-Button Gamepad: B +md.input.port1.gamepad.b keyboard 98 + +;md, Virtual Port 1, 3-Button Gamepad: C +md.input.port1.gamepad.c keyboard 120 + +;md, Virtual Port 1, 3-Button Gamepad: DOWN ↓ +md.input.port1.gamepad.down keyboard 100 + +;md, Virtual Port 1, 3-Button Gamepad: LEFT ← +md.input.port1.gamepad.left keyboard 108 + +;md, Virtual Port 1, 3-Button Gamepad: Rapid A +md.input.port1.gamepad.rapid_a + +;md, Virtual Port 1, 3-Button Gamepad: Rapid B +md.input.port1.gamepad.rapid_b + +;md, Virtual Port 1, 3-Button Gamepad: Rapid C +md.input.port1.gamepad.rapid_c + +;md, Virtual Port 1, 3-Button Gamepad: RIGHT → +md.input.port1.gamepad.right keyboard 114 + +;md, Virtual Port 1, 3-Button Gamepad: Start +md.input.port1.gamepad.start keyboard 115 + +;md, Virtual Port 1, 3-Button Gamepad: UP ↑ +md.input.port1.gamepad.up keyboard 117 + +;md, Virtual Port 1, 2-Button Gamepad: A +md.input.port1.gamepad2.a + +;md, Virtual Port 1, 2-Button Gamepad: B +md.input.port1.gamepad2.b + +;md, Virtual Port 1, 2-Button Gamepad: DOWN ↓ +md.input.port1.gamepad2.down + +;md, Virtual Port 1, 2-Button Gamepad: LEFT ← +md.input.port1.gamepad2.left + +;md, Virtual Port 1, 2-Button Gamepad: Rapid A +md.input.port1.gamepad2.rapid_a + +;md, Virtual Port 1, 2-Button Gamepad: Rapid B +md.input.port1.gamepad2.rapid_b + +;md, Virtual Port 1, 2-Button Gamepad: RIGHT → +md.input.port1.gamepad2.right + +;md, Virtual Port 1, 2-Button Gamepad: Start +md.input.port1.gamepad2.start + +;md, Virtual Port 1, 2-Button Gamepad: UP ↑ +md.input.port1.gamepad2.up + +;md, Virtual Port 1, 6-Button Gamepad: A +md.input.port1.gamepad6.a keyboard 257 + +;md, Virtual Port 1, 6-Button Gamepad: B +md.input.port1.gamepad6.b keyboard 258 + +;md, Virtual Port 1, 6-Button Gamepad: C +md.input.port1.gamepad6.c keyboard 259 + +;md, Virtual Port 1, 6-Button Gamepad: DOWN ↓ +md.input.port1.gamepad6.down keyboard 115 + +;md, Virtual Port 1, 6-Button Gamepad: LEFT ← +md.input.port1.gamepad6.left keyboard 97 + +;md, Virtual Port 1, 6-Button Gamepad: Mode +md.input.port1.gamepad6.mode keyboard 109 + +;md, Virtual Port 1, 6-Button Gamepad: Rapid A +md.input.port1.gamepad6.rapid_a + +;md, Virtual Port 1, 6-Button Gamepad: Rapid B +md.input.port1.gamepad6.rapid_b + +;md, Virtual Port 1, 6-Button Gamepad: Rapid C +md.input.port1.gamepad6.rapid_c + +;md, Virtual Port 1, 6-Button Gamepad: Rapid X +md.input.port1.gamepad6.rapid_x + +;md, Virtual Port 1, 6-Button Gamepad: Rapid Y +md.input.port1.gamepad6.rapid_y + +;md, Virtual Port 1, 6-Button Gamepad: Rapid Z +md.input.port1.gamepad6.rapid_z + +;md, Virtual Port 1, 6-Button Gamepad: RIGHT → +md.input.port1.gamepad6.right keyboard 100 + +;md, Virtual Port 1, 6-Button Gamepad: Start +md.input.port1.gamepad6.start keyboard 13 + +;md, Virtual Port 1, 6-Button Gamepad: UP ↑ +md.input.port1.gamepad6.up keyboard 119 + +;md, Virtual Port 1, 6-Button Gamepad: X +md.input.port1.gamepad6.x keyboard 260 + +;md, Virtual Port 1, 6-Button Gamepad: Y +md.input.port1.gamepad6.y keyboard 261 + +;md, Virtual Port 1, 6-Button Gamepad: Z +md.input.port1.gamepad6.z keyboard 262 + +;md, Virtual Port 1, Sega Mega Mouse: Left Button +md.input.port1.megamouse.left mouse 0000000000000000 00000000 + +;md, Virtual Port 1, Sega Mega Mouse: Middle Button +md.input.port1.megamouse.middle mouse 0000000000000000 00000001 + +;md, Virtual Port 1, Sega Mega Mouse: Right Button +md.input.port1.megamouse.right mouse 0000000000000000 00000002 + +;md, Virtual Port 1, Sega Mega Mouse: Start Button +md.input.port1.megamouse.start keyboard 13 + +;Input device for Virtual Port 2 +md.input.port2 gamepad + +;md, Virtual Port 2, 3-Button Gamepad: A +md.input.port2.gamepad.a + +;md, Virtual Port 2, 3-Button Gamepad: B +md.input.port2.gamepad.b + +;md, Virtual Port 2, 3-Button Gamepad: C +md.input.port2.gamepad.c + +;md, Virtual Port 2, 3-Button Gamepad: DOWN ↓ +md.input.port2.gamepad.down + +;md, Virtual Port 2, 3-Button Gamepad: LEFT ← +md.input.port2.gamepad.left + +;md, Virtual Port 2, 3-Button Gamepad: Rapid A +md.input.port2.gamepad.rapid_a + +;md, Virtual Port 2, 3-Button Gamepad: Rapid B +md.input.port2.gamepad.rapid_b + +;md, Virtual Port 2, 3-Button Gamepad: Rapid C +md.input.port2.gamepad.rapid_c + +;md, Virtual Port 2, 3-Button Gamepad: RIGHT → +md.input.port2.gamepad.right + +;md, Virtual Port 2, 3-Button Gamepad: Start +md.input.port2.gamepad.start + +;md, Virtual Port 2, 3-Button Gamepad: UP ↑ +md.input.port2.gamepad.up + +;md, Virtual Port 2, 2-Button Gamepad: A +md.input.port2.gamepad2.a + +;md, Virtual Port 2, 2-Button Gamepad: B +md.input.port2.gamepad2.b + +;md, Virtual Port 2, 2-Button Gamepad: DOWN ↓ +md.input.port2.gamepad2.down + +;md, Virtual Port 2, 2-Button Gamepad: LEFT ← +md.input.port2.gamepad2.left + +;md, Virtual Port 2, 2-Button Gamepad: Rapid A +md.input.port2.gamepad2.rapid_a + +;md, Virtual Port 2, 2-Button Gamepad: Rapid B +md.input.port2.gamepad2.rapid_b + +;md, Virtual Port 2, 2-Button Gamepad: RIGHT → +md.input.port2.gamepad2.right + +;md, Virtual Port 2, 2-Button Gamepad: Start +md.input.port2.gamepad2.start + +;md, Virtual Port 2, 2-Button Gamepad: UP ↑ +md.input.port2.gamepad2.up + +;md, Virtual Port 2, 6-Button Gamepad: A +md.input.port2.gamepad6.a + +;md, Virtual Port 2, 6-Button Gamepad: B +md.input.port2.gamepad6.b + +;md, Virtual Port 2, 6-Button Gamepad: C +md.input.port2.gamepad6.c + +;md, Virtual Port 2, 6-Button Gamepad: DOWN ↓ +md.input.port2.gamepad6.down + +;md, Virtual Port 2, 6-Button Gamepad: LEFT ← +md.input.port2.gamepad6.left + +;md, Virtual Port 2, 6-Button Gamepad: Mode +md.input.port2.gamepad6.mode + +;md, Virtual Port 2, 6-Button Gamepad: Rapid A +md.input.port2.gamepad6.rapid_a + +;md, Virtual Port 2, 6-Button Gamepad: Rapid B +md.input.port2.gamepad6.rapid_b + +;md, Virtual Port 2, 6-Button Gamepad: Rapid C +md.input.port2.gamepad6.rapid_c + +;md, Virtual Port 2, 6-Button Gamepad: Rapid X +md.input.port2.gamepad6.rapid_x + +;md, Virtual Port 2, 6-Button Gamepad: Rapid Y +md.input.port2.gamepad6.rapid_y + +;md, Virtual Port 2, 6-Button Gamepad: Rapid Z +md.input.port2.gamepad6.rapid_z + +;md, Virtual Port 2, 6-Button Gamepad: RIGHT → +md.input.port2.gamepad6.right + +;md, Virtual Port 2, 6-Button Gamepad: Start +md.input.port2.gamepad6.start + +;md, Virtual Port 2, 6-Button Gamepad: UP ↑ +md.input.port2.gamepad6.up + +;md, Virtual Port 2, 6-Button Gamepad: X +md.input.port2.gamepad6.x + +;md, Virtual Port 2, 6-Button Gamepad: Y +md.input.port2.gamepad6.y + +;md, Virtual Port 2, 6-Button Gamepad: Z +md.input.port2.gamepad6.z + +;md, Virtual Port 2, Sega Mega Mouse: Left Button +md.input.port2.megamouse.left mouse 0000000000000000 00000000 + +;md, Virtual Port 2, Sega Mega Mouse: Middle Button +md.input.port2.megamouse.middle mouse 0000000000000000 00000001 + +;md, Virtual Port 2, Sega Mega Mouse: Right Button +md.input.port2.megamouse.right mouse 0000000000000000 00000002 + +;md, Virtual Port 2, Sega Mega Mouse: Start Button +md.input.port2.megamouse.start keyboard 13 + +;Input device for Virtual Port 3 +md.input.port3 gamepad + +;md, Virtual Port 3, 3-Button Gamepad: A +md.input.port3.gamepad.a + +;md, Virtual Port 3, 3-Button Gamepad: B +md.input.port3.gamepad.b + +;md, Virtual Port 3, 3-Button Gamepad: C +md.input.port3.gamepad.c + +;md, Virtual Port 3, 3-Button Gamepad: DOWN ↓ +md.input.port3.gamepad.down + +;md, Virtual Port 3, 3-Button Gamepad: LEFT ← +md.input.port3.gamepad.left + +;md, Virtual Port 3, 3-Button Gamepad: Rapid A +md.input.port3.gamepad.rapid_a + +;md, Virtual Port 3, 3-Button Gamepad: Rapid B +md.input.port3.gamepad.rapid_b + +;md, Virtual Port 3, 3-Button Gamepad: Rapid C +md.input.port3.gamepad.rapid_c + +;md, Virtual Port 3, 3-Button Gamepad: RIGHT → +md.input.port3.gamepad.right + +;md, Virtual Port 3, 3-Button Gamepad: Start +md.input.port3.gamepad.start + +;md, Virtual Port 3, 3-Button Gamepad: UP ↑ +md.input.port3.gamepad.up + +;md, Virtual Port 3, 2-Button Gamepad: A +md.input.port3.gamepad2.a + +;md, Virtual Port 3, 2-Button Gamepad: B +md.input.port3.gamepad2.b + +;md, Virtual Port 3, 2-Button Gamepad: DOWN ↓ +md.input.port3.gamepad2.down + +;md, Virtual Port 3, 2-Button Gamepad: LEFT ← +md.input.port3.gamepad2.left + +;md, Virtual Port 3, 2-Button Gamepad: Rapid A +md.input.port3.gamepad2.rapid_a + +;md, Virtual Port 3, 2-Button Gamepad: Rapid B +md.input.port3.gamepad2.rapid_b + +;md, Virtual Port 3, 2-Button Gamepad: RIGHT → +md.input.port3.gamepad2.right + +;md, Virtual Port 3, 2-Button Gamepad: Start +md.input.port3.gamepad2.start + +;md, Virtual Port 3, 2-Button Gamepad: UP ↑ +md.input.port3.gamepad2.up + +;md, Virtual Port 3, 6-Button Gamepad: A +md.input.port3.gamepad6.a + +;md, Virtual Port 3, 6-Button Gamepad: B +md.input.port3.gamepad6.b + +;md, Virtual Port 3, 6-Button Gamepad: C +md.input.port3.gamepad6.c + +;md, Virtual Port 3, 6-Button Gamepad: DOWN ↓ +md.input.port3.gamepad6.down + +;md, Virtual Port 3, 6-Button Gamepad: LEFT ← +md.input.port3.gamepad6.left + +;md, Virtual Port 3, 6-Button Gamepad: Mode +md.input.port3.gamepad6.mode + +;md, Virtual Port 3, 6-Button Gamepad: Rapid A +md.input.port3.gamepad6.rapid_a + +;md, Virtual Port 3, 6-Button Gamepad: Rapid B +md.input.port3.gamepad6.rapid_b + +;md, Virtual Port 3, 6-Button Gamepad: Rapid C +md.input.port3.gamepad6.rapid_c + +;md, Virtual Port 3, 6-Button Gamepad: Rapid X +md.input.port3.gamepad6.rapid_x + +;md, Virtual Port 3, 6-Button Gamepad: Rapid Y +md.input.port3.gamepad6.rapid_y + +;md, Virtual Port 3, 6-Button Gamepad: Rapid Z +md.input.port3.gamepad6.rapid_z + +;md, Virtual Port 3, 6-Button Gamepad: RIGHT → +md.input.port3.gamepad6.right + +;md, Virtual Port 3, 6-Button Gamepad: Start +md.input.port3.gamepad6.start + +;md, Virtual Port 3, 6-Button Gamepad: UP ↑ +md.input.port3.gamepad6.up + +;md, Virtual Port 3, 6-Button Gamepad: X +md.input.port3.gamepad6.x + +;md, Virtual Port 3, 6-Button Gamepad: Y +md.input.port3.gamepad6.y + +;md, Virtual Port 3, 6-Button Gamepad: Z +md.input.port3.gamepad6.z + +;md, Virtual Port 3, Sega Mega Mouse: Left Button +md.input.port3.megamouse.left mouse 0000000000000000 00000000 + +;md, Virtual Port 3, Sega Mega Mouse: Middle Button +md.input.port3.megamouse.middle mouse 0000000000000000 00000001 + +;md, Virtual Port 3, Sega Mega Mouse: Right Button +md.input.port3.megamouse.right mouse 0000000000000000 00000002 + +;md, Virtual Port 3, Sega Mega Mouse: Start Button +md.input.port3.megamouse.start keyboard 13 + +;Input device for Virtual Port 4 +md.input.port4 gamepad + +;md, Virtual Port 4, 3-Button Gamepad: A +md.input.port4.gamepad.a + +;md, Virtual Port 4, 3-Button Gamepad: B +md.input.port4.gamepad.b + +;md, Virtual Port 4, 3-Button Gamepad: C +md.input.port4.gamepad.c + +;md, Virtual Port 4, 3-Button Gamepad: DOWN ↓ +md.input.port4.gamepad.down + +;md, Virtual Port 4, 3-Button Gamepad: LEFT ← +md.input.port4.gamepad.left + +;md, Virtual Port 4, 3-Button Gamepad: Rapid A +md.input.port4.gamepad.rapid_a + +;md, Virtual Port 4, 3-Button Gamepad: Rapid B +md.input.port4.gamepad.rapid_b + +;md, Virtual Port 4, 3-Button Gamepad: Rapid C +md.input.port4.gamepad.rapid_c + +;md, Virtual Port 4, 3-Button Gamepad: RIGHT → +md.input.port4.gamepad.right + +;md, Virtual Port 4, 3-Button Gamepad: Start +md.input.port4.gamepad.start + +;md, Virtual Port 4, 3-Button Gamepad: UP ↑ +md.input.port4.gamepad.up + +;md, Virtual Port 4, 2-Button Gamepad: A +md.input.port4.gamepad2.a + +;md, Virtual Port 4, 2-Button Gamepad: B +md.input.port4.gamepad2.b + +;md, Virtual Port 4, 2-Button Gamepad: DOWN ↓ +md.input.port4.gamepad2.down + +;md, Virtual Port 4, 2-Button Gamepad: LEFT ← +md.input.port4.gamepad2.left + +;md, Virtual Port 4, 2-Button Gamepad: Rapid A +md.input.port4.gamepad2.rapid_a + +;md, Virtual Port 4, 2-Button Gamepad: Rapid B +md.input.port4.gamepad2.rapid_b + +;md, Virtual Port 4, 2-Button Gamepad: RIGHT → +md.input.port4.gamepad2.right + +;md, Virtual Port 4, 2-Button Gamepad: Start +md.input.port4.gamepad2.start + +;md, Virtual Port 4, 2-Button Gamepad: UP ↑ +md.input.port4.gamepad2.up + +;md, Virtual Port 4, 6-Button Gamepad: A +md.input.port4.gamepad6.a + +;md, Virtual Port 4, 6-Button Gamepad: B +md.input.port4.gamepad6.b + +;md, Virtual Port 4, 6-Button Gamepad: C +md.input.port4.gamepad6.c + +;md, Virtual Port 4, 6-Button Gamepad: DOWN ↓ +md.input.port4.gamepad6.down + +;md, Virtual Port 4, 6-Button Gamepad: LEFT ← +md.input.port4.gamepad6.left + +;md, Virtual Port 4, 6-Button Gamepad: Mode +md.input.port4.gamepad6.mode + +;md, Virtual Port 4, 6-Button Gamepad: Rapid A +md.input.port4.gamepad6.rapid_a + +;md, Virtual Port 4, 6-Button Gamepad: Rapid B +md.input.port4.gamepad6.rapid_b + +;md, Virtual Port 4, 6-Button Gamepad: Rapid C +md.input.port4.gamepad6.rapid_c + +;md, Virtual Port 4, 6-Button Gamepad: Rapid X +md.input.port4.gamepad6.rapid_x + +;md, Virtual Port 4, 6-Button Gamepad: Rapid Y +md.input.port4.gamepad6.rapid_y + +;md, Virtual Port 4, 6-Button Gamepad: Rapid Z +md.input.port4.gamepad6.rapid_z + +;md, Virtual Port 4, 6-Button Gamepad: RIGHT → +md.input.port4.gamepad6.right + +;md, Virtual Port 4, 6-Button Gamepad: Start +md.input.port4.gamepad6.start + +;md, Virtual Port 4, 6-Button Gamepad: UP ↑ +md.input.port4.gamepad6.up + +;md, Virtual Port 4, 6-Button Gamepad: X +md.input.port4.gamepad6.x + +;md, Virtual Port 4, 6-Button Gamepad: Y +md.input.port4.gamepad6.y + +;md, Virtual Port 4, 6-Button Gamepad: Z +md.input.port4.gamepad6.z + +;md, Virtual Port 4, Sega Mega Mouse: Left Button +md.input.port4.megamouse.left mouse 0000000000000000 00000000 + +;md, Virtual Port 4, Sega Mega Mouse: Middle Button +md.input.port4.megamouse.middle mouse 0000000000000000 00000001 + +;md, Virtual Port 4, Sega Mega Mouse: Right Button +md.input.port4.megamouse.right mouse 0000000000000000 00000002 + +;md, Virtual Port 4, Sega Mega Mouse: Start Button +md.input.port4.megamouse.start keyboard 13 + +;Input device for Virtual Port 5 +md.input.port5 gamepad + +;md, Virtual Port 5, 3-Button Gamepad: A +md.input.port5.gamepad.a + +;md, Virtual Port 5, 3-Button Gamepad: B +md.input.port5.gamepad.b + +;md, Virtual Port 5, 3-Button Gamepad: C +md.input.port5.gamepad.c + +;md, Virtual Port 5, 3-Button Gamepad: DOWN ↓ +md.input.port5.gamepad.down + +;md, Virtual Port 5, 3-Button Gamepad: LEFT ← +md.input.port5.gamepad.left + +;md, Virtual Port 5, 3-Button Gamepad: Rapid A +md.input.port5.gamepad.rapid_a + +;md, Virtual Port 5, 3-Button Gamepad: Rapid B +md.input.port5.gamepad.rapid_b + +;md, Virtual Port 5, 3-Button Gamepad: Rapid C +md.input.port5.gamepad.rapid_c + +;md, Virtual Port 5, 3-Button Gamepad: RIGHT → +md.input.port5.gamepad.right + +;md, Virtual Port 5, 3-Button Gamepad: Start +md.input.port5.gamepad.start + +;md, Virtual Port 5, 3-Button Gamepad: UP ↑ +md.input.port5.gamepad.up + +;md, Virtual Port 5, 2-Button Gamepad: A +md.input.port5.gamepad2.a + +;md, Virtual Port 5, 2-Button Gamepad: B +md.input.port5.gamepad2.b + +;md, Virtual Port 5, 2-Button Gamepad: DOWN ↓ +md.input.port5.gamepad2.down + +;md, Virtual Port 5, 2-Button Gamepad: LEFT ← +md.input.port5.gamepad2.left + +;md, Virtual Port 5, 2-Button Gamepad: Rapid A +md.input.port5.gamepad2.rapid_a + +;md, Virtual Port 5, 2-Button Gamepad: Rapid B +md.input.port5.gamepad2.rapid_b + +;md, Virtual Port 5, 2-Button Gamepad: RIGHT → +md.input.port5.gamepad2.right + +;md, Virtual Port 5, 2-Button Gamepad: Start +md.input.port5.gamepad2.start + +;md, Virtual Port 5, 2-Button Gamepad: UP ↑ +md.input.port5.gamepad2.up + +;md, Virtual Port 5, 6-Button Gamepad: A +md.input.port5.gamepad6.a + +;md, Virtual Port 5, 6-Button Gamepad: B +md.input.port5.gamepad6.b + +;md, Virtual Port 5, 6-Button Gamepad: C +md.input.port5.gamepad6.c + +;md, Virtual Port 5, 6-Button Gamepad: DOWN ↓ +md.input.port5.gamepad6.down + +;md, Virtual Port 5, 6-Button Gamepad: LEFT ← +md.input.port5.gamepad6.left + +;md, Virtual Port 5, 6-Button Gamepad: Mode +md.input.port5.gamepad6.mode + +;md, Virtual Port 5, 6-Button Gamepad: Rapid A +md.input.port5.gamepad6.rapid_a + +;md, Virtual Port 5, 6-Button Gamepad: Rapid B +md.input.port5.gamepad6.rapid_b + +;md, Virtual Port 5, 6-Button Gamepad: Rapid C +md.input.port5.gamepad6.rapid_c + +;md, Virtual Port 5, 6-Button Gamepad: Rapid X +md.input.port5.gamepad6.rapid_x + +;md, Virtual Port 5, 6-Button Gamepad: Rapid Y +md.input.port5.gamepad6.rapid_y + +;md, Virtual Port 5, 6-Button Gamepad: Rapid Z +md.input.port5.gamepad6.rapid_z + +;md, Virtual Port 5, 6-Button Gamepad: RIGHT → +md.input.port5.gamepad6.right + +;md, Virtual Port 5, 6-Button Gamepad: Start +md.input.port5.gamepad6.start + +;md, Virtual Port 5, 6-Button Gamepad: UP ↑ +md.input.port5.gamepad6.up + +;md, Virtual Port 5, 6-Button Gamepad: X +md.input.port5.gamepad6.x + +;md, Virtual Port 5, 6-Button Gamepad: Y +md.input.port5.gamepad6.y + +;md, Virtual Port 5, 6-Button Gamepad: Z +md.input.port5.gamepad6.z + +;md, Virtual Port 5, Sega Mega Mouse: Left Button +md.input.port5.megamouse.left mouse 0000000000000000 00000000 + +;md, Virtual Port 5, Sega Mega Mouse: Middle Button +md.input.port5.megamouse.middle mouse 0000000000000000 00000001 + +;md, Virtual Port 5, Sega Mega Mouse: Right Button +md.input.port5.megamouse.right mouse 0000000000000000 00000002 + +;md, Virtual Port 5, Sega Mega Mouse: Start Button +md.input.port5.megamouse.start keyboard 13 + +;Input device for Virtual Port 6 +md.input.port6 gamepad + +;md, Virtual Port 6, 3-Button Gamepad: A +md.input.port6.gamepad.a + +;md, Virtual Port 6, 3-Button Gamepad: B +md.input.port6.gamepad.b + +;md, Virtual Port 6, 3-Button Gamepad: C +md.input.port6.gamepad.c + +;md, Virtual Port 6, 3-Button Gamepad: DOWN ↓ +md.input.port6.gamepad.down + +;md, Virtual Port 6, 3-Button Gamepad: LEFT ← +md.input.port6.gamepad.left + +;md, Virtual Port 6, 3-Button Gamepad: Rapid A +md.input.port6.gamepad.rapid_a + +;md, Virtual Port 6, 3-Button Gamepad: Rapid B +md.input.port6.gamepad.rapid_b + +;md, Virtual Port 6, 3-Button Gamepad: Rapid C +md.input.port6.gamepad.rapid_c + +;md, Virtual Port 6, 3-Button Gamepad: RIGHT → +md.input.port6.gamepad.right + +;md, Virtual Port 6, 3-Button Gamepad: Start +md.input.port6.gamepad.start + +;md, Virtual Port 6, 3-Button Gamepad: UP ↑ +md.input.port6.gamepad.up + +;md, Virtual Port 6, 2-Button Gamepad: A +md.input.port6.gamepad2.a + +;md, Virtual Port 6, 2-Button Gamepad: B +md.input.port6.gamepad2.b + +;md, Virtual Port 6, 2-Button Gamepad: DOWN ↓ +md.input.port6.gamepad2.down + +;md, Virtual Port 6, 2-Button Gamepad: LEFT ← +md.input.port6.gamepad2.left + +;md, Virtual Port 6, 2-Button Gamepad: Rapid A +md.input.port6.gamepad2.rapid_a + +;md, Virtual Port 6, 2-Button Gamepad: Rapid B +md.input.port6.gamepad2.rapid_b + +;md, Virtual Port 6, 2-Button Gamepad: RIGHT → +md.input.port6.gamepad2.right + +;md, Virtual Port 6, 2-Button Gamepad: Start +md.input.port6.gamepad2.start + +;md, Virtual Port 6, 2-Button Gamepad: UP ↑ +md.input.port6.gamepad2.up + +;md, Virtual Port 6, 6-Button Gamepad: A +md.input.port6.gamepad6.a + +;md, Virtual Port 6, 6-Button Gamepad: B +md.input.port6.gamepad6.b + +;md, Virtual Port 6, 6-Button Gamepad: C +md.input.port6.gamepad6.c + +;md, Virtual Port 6, 6-Button Gamepad: DOWN ↓ +md.input.port6.gamepad6.down + +;md, Virtual Port 6, 6-Button Gamepad: LEFT ← +md.input.port6.gamepad6.left + +;md, Virtual Port 6, 6-Button Gamepad: Mode +md.input.port6.gamepad6.mode + +;md, Virtual Port 6, 6-Button Gamepad: Rapid A +md.input.port6.gamepad6.rapid_a + +;md, Virtual Port 6, 6-Button Gamepad: Rapid B +md.input.port6.gamepad6.rapid_b + +;md, Virtual Port 6, 6-Button Gamepad: Rapid C +md.input.port6.gamepad6.rapid_c + +;md, Virtual Port 6, 6-Button Gamepad: Rapid X +md.input.port6.gamepad6.rapid_x + +;md, Virtual Port 6, 6-Button Gamepad: Rapid Y +md.input.port6.gamepad6.rapid_y + +;md, Virtual Port 6, 6-Button Gamepad: Rapid Z +md.input.port6.gamepad6.rapid_z + +;md, Virtual Port 6, 6-Button Gamepad: RIGHT → +md.input.port6.gamepad6.right + +;md, Virtual Port 6, 6-Button Gamepad: Start +md.input.port6.gamepad6.start + +;md, Virtual Port 6, 6-Button Gamepad: UP ↑ +md.input.port6.gamepad6.up + +;md, Virtual Port 6, 6-Button Gamepad: X +md.input.port6.gamepad6.x + +;md, Virtual Port 6, 6-Button Gamepad: Y +md.input.port6.gamepad6.y + +;md, Virtual Port 6, 6-Button Gamepad: Z +md.input.port6.gamepad6.z + +;md, Virtual Port 6, Sega Mega Mouse: Left Button +md.input.port6.megamouse.left mouse 0000000000000000 00000000 + +;md, Virtual Port 6, Sega Mega Mouse: Middle Button +md.input.port6.megamouse.middle mouse 0000000000000000 00000001 + +;md, Virtual Port 6, Sega Mega Mouse: Right Button +md.input.port6.megamouse.right mouse 0000000000000000 00000002 + +;md, Virtual Port 6, Sega Mega Mouse: Start Button +md.input.port6.megamouse.start keyboard 13 + +;Input device for Virtual Port 7 +md.input.port7 gamepad + +;md, Virtual Port 7, 3-Button Gamepad: A +md.input.port7.gamepad.a + +;md, Virtual Port 7, 3-Button Gamepad: B +md.input.port7.gamepad.b + +;md, Virtual Port 7, 3-Button Gamepad: C +md.input.port7.gamepad.c + +;md, Virtual Port 7, 3-Button Gamepad: DOWN ↓ +md.input.port7.gamepad.down + +;md, Virtual Port 7, 3-Button Gamepad: LEFT ← +md.input.port7.gamepad.left + +;md, Virtual Port 7, 3-Button Gamepad: Rapid A +md.input.port7.gamepad.rapid_a + +;md, Virtual Port 7, 3-Button Gamepad: Rapid B +md.input.port7.gamepad.rapid_b + +;md, Virtual Port 7, 3-Button Gamepad: Rapid C +md.input.port7.gamepad.rapid_c + +;md, Virtual Port 7, 3-Button Gamepad: RIGHT → +md.input.port7.gamepad.right + +;md, Virtual Port 7, 3-Button Gamepad: Start +md.input.port7.gamepad.start + +;md, Virtual Port 7, 3-Button Gamepad: UP ↑ +md.input.port7.gamepad.up + +;md, Virtual Port 7, 2-Button Gamepad: A +md.input.port7.gamepad2.a + +;md, Virtual Port 7, 2-Button Gamepad: B +md.input.port7.gamepad2.b + +;md, Virtual Port 7, 2-Button Gamepad: DOWN ↓ +md.input.port7.gamepad2.down + +;md, Virtual Port 7, 2-Button Gamepad: LEFT ← +md.input.port7.gamepad2.left + +;md, Virtual Port 7, 2-Button Gamepad: Rapid A +md.input.port7.gamepad2.rapid_a + +;md, Virtual Port 7, 2-Button Gamepad: Rapid B +md.input.port7.gamepad2.rapid_b + +;md, Virtual Port 7, 2-Button Gamepad: RIGHT → +md.input.port7.gamepad2.right + +;md, Virtual Port 7, 2-Button Gamepad: Start +md.input.port7.gamepad2.start + +;md, Virtual Port 7, 2-Button Gamepad: UP ↑ +md.input.port7.gamepad2.up + +;md, Virtual Port 7, 6-Button Gamepad: A +md.input.port7.gamepad6.a + +;md, Virtual Port 7, 6-Button Gamepad: B +md.input.port7.gamepad6.b + +;md, Virtual Port 7, 6-Button Gamepad: C +md.input.port7.gamepad6.c + +;md, Virtual Port 7, 6-Button Gamepad: DOWN ↓ +md.input.port7.gamepad6.down + +;md, Virtual Port 7, 6-Button Gamepad: LEFT ← +md.input.port7.gamepad6.left + +;md, Virtual Port 7, 6-Button Gamepad: Mode +md.input.port7.gamepad6.mode + +;md, Virtual Port 7, 6-Button Gamepad: Rapid A +md.input.port7.gamepad6.rapid_a + +;md, Virtual Port 7, 6-Button Gamepad: Rapid B +md.input.port7.gamepad6.rapid_b + +;md, Virtual Port 7, 6-Button Gamepad: Rapid C +md.input.port7.gamepad6.rapid_c + +;md, Virtual Port 7, 6-Button Gamepad: Rapid X +md.input.port7.gamepad6.rapid_x + +;md, Virtual Port 7, 6-Button Gamepad: Rapid Y +md.input.port7.gamepad6.rapid_y + +;md, Virtual Port 7, 6-Button Gamepad: Rapid Z +md.input.port7.gamepad6.rapid_z + +;md, Virtual Port 7, 6-Button Gamepad: RIGHT → +md.input.port7.gamepad6.right + +;md, Virtual Port 7, 6-Button Gamepad: Start +md.input.port7.gamepad6.start + +;md, Virtual Port 7, 6-Button Gamepad: UP ↑ +md.input.port7.gamepad6.up + +;md, Virtual Port 7, 6-Button Gamepad: X +md.input.port7.gamepad6.x + +;md, Virtual Port 7, 6-Button Gamepad: Y +md.input.port7.gamepad6.y + +;md, Virtual Port 7, 6-Button Gamepad: Z +md.input.port7.gamepad6.z + +;md, Virtual Port 7, Sega Mega Mouse: Left Button +md.input.port7.megamouse.left mouse 0000000000000000 00000000 + +;md, Virtual Port 7, Sega Mega Mouse: Middle Button +md.input.port7.megamouse.middle mouse 0000000000000000 00000001 + +;md, Virtual Port 7, Sega Mega Mouse: Right Button +md.input.port7.megamouse.right mouse 0000000000000000 00000002 + +;md, Virtual Port 7, Sega Mega Mouse: Start Button +md.input.port7.megamouse.start keyboard 13 + +;Input device for Virtual Port 8 +md.input.port8 gamepad + +;md, Virtual Port 8, 3-Button Gamepad: A +md.input.port8.gamepad.a + +;md, Virtual Port 8, 3-Button Gamepad: B +md.input.port8.gamepad.b + +;md, Virtual Port 8, 3-Button Gamepad: C +md.input.port8.gamepad.c + +;md, Virtual Port 8, 3-Button Gamepad: DOWN ↓ +md.input.port8.gamepad.down + +;md, Virtual Port 8, 3-Button Gamepad: LEFT ← +md.input.port8.gamepad.left + +;md, Virtual Port 8, 3-Button Gamepad: Rapid A +md.input.port8.gamepad.rapid_a + +;md, Virtual Port 8, 3-Button Gamepad: Rapid B +md.input.port8.gamepad.rapid_b + +;md, Virtual Port 8, 3-Button Gamepad: Rapid C +md.input.port8.gamepad.rapid_c + +;md, Virtual Port 8, 3-Button Gamepad: RIGHT → +md.input.port8.gamepad.right + +;md, Virtual Port 8, 3-Button Gamepad: Start +md.input.port8.gamepad.start + +;md, Virtual Port 8, 3-Button Gamepad: UP ↑ +md.input.port8.gamepad.up + +;md, Virtual Port 8, 2-Button Gamepad: A +md.input.port8.gamepad2.a + +;md, Virtual Port 8, 2-Button Gamepad: B +md.input.port8.gamepad2.b + +;md, Virtual Port 8, 2-Button Gamepad: DOWN ↓ +md.input.port8.gamepad2.down + +;md, Virtual Port 8, 2-Button Gamepad: LEFT ← +md.input.port8.gamepad2.left + +;md, Virtual Port 8, 2-Button Gamepad: Rapid A +md.input.port8.gamepad2.rapid_a + +;md, Virtual Port 8, 2-Button Gamepad: Rapid B +md.input.port8.gamepad2.rapid_b + +;md, Virtual Port 8, 2-Button Gamepad: RIGHT → +md.input.port8.gamepad2.right + +;md, Virtual Port 8, 2-Button Gamepad: Start +md.input.port8.gamepad2.start + +;md, Virtual Port 8, 2-Button Gamepad: UP ↑ +md.input.port8.gamepad2.up + +;md, Virtual Port 8, 6-Button Gamepad: A +md.input.port8.gamepad6.a + +;md, Virtual Port 8, 6-Button Gamepad: B +md.input.port8.gamepad6.b + +;md, Virtual Port 8, 6-Button Gamepad: C +md.input.port8.gamepad6.c + +;md, Virtual Port 8, 6-Button Gamepad: DOWN ↓ +md.input.port8.gamepad6.down + +;md, Virtual Port 8, 6-Button Gamepad: LEFT ← +md.input.port8.gamepad6.left + +;md, Virtual Port 8, 6-Button Gamepad: Mode +md.input.port8.gamepad6.mode + +;md, Virtual Port 8, 6-Button Gamepad: Rapid A +md.input.port8.gamepad6.rapid_a + +;md, Virtual Port 8, 6-Button Gamepad: Rapid B +md.input.port8.gamepad6.rapid_b + +;md, Virtual Port 8, 6-Button Gamepad: Rapid C +md.input.port8.gamepad6.rapid_c + +;md, Virtual Port 8, 6-Button Gamepad: Rapid X +md.input.port8.gamepad6.rapid_x + +;md, Virtual Port 8, 6-Button Gamepad: Rapid Y +md.input.port8.gamepad6.rapid_y + +;md, Virtual Port 8, 6-Button Gamepad: Rapid Z +md.input.port8.gamepad6.rapid_z + +;md, Virtual Port 8, 6-Button Gamepad: RIGHT → +md.input.port8.gamepad6.right + +;md, Virtual Port 8, 6-Button Gamepad: Start +md.input.port8.gamepad6.start + +;md, Virtual Port 8, 6-Button Gamepad: UP ↑ +md.input.port8.gamepad6.up + +;md, Virtual Port 8, 6-Button Gamepad: X +md.input.port8.gamepad6.x + +;md, Virtual Port 8, 6-Button Gamepad: Y +md.input.port8.gamepad6.y + +;md, Virtual Port 8, 6-Button Gamepad: Z +md.input.port8.gamepad6.z + +;md, Virtual Port 8, Sega Mega Mouse: Left Button +md.input.port8.megamouse.left mouse 0000000000000000 00000000 + +;md, Virtual Port 8, Sega Mega Mouse: Middle Button +md.input.port8.megamouse.middle mouse 0000000000000000 00000001 + +;md, Virtual Port 8, Sega Mega Mouse: Right Button +md.input.port8.megamouse.right mouse 0000000000000000 00000002 + +;md, Virtual Port 8, Sega Mega Mouse: Start Button +md.input.port8.megamouse.start keyboard 13 + +;Emulate the specified region's Genesis/MegaDrive +md.region game + +;Region reported to the game. +md.reported_region same + +;Enable scanlines with specified opacity. +md.scanlines 0 + +;Enable specified OpenGL shader. +md.shader none + +;Force interlaced video to be treated as progressive. +md.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +md.shader.goat.hdiv 0.50 + +;Mask pattern. +md.shader.goat.pat goatron + +;Enable scanlines effect. +md.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +md.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +md.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +md.special none + +;Stretch to fill screen. +md.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +md.tblur 0 + +;Accumulate color data rather than discarding it. +md.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +md.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +md.videoip 1 + +;Full-screen horizontal resolution. +md.xres 0 + +;Scaling factor for the X axis in windowed mode. +md.xscale 3.000000 + +;Scaling factor for the X axis in fullscreen mode. +md.xscalefs 1.000000 + +;Full-screen vertical resolution. +md.yres 0 + +;Scaling factor for the Y axis in windowed mode. +md.yscale 3.000000 + +;Scaling factor for the Y axis in fullscreen mode. +md.yscalefs 1.000000 + +;Clip left+right 8 pixel columns. +nes.clipsides 0 + +;Correct the aspect ratio. +nes.correct_aspect 0 + +;Disassembly font size. +nes.debugger.disfontsize 5x7 + +;Character encoding for the debugger's memory editor. +nes.debugger.memcharenc cp437 + +;Enable (automatic) usage of this module. +nes.enable 1 + +;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation. +nes.fnscan 1 + +;Enable Game Genie emulation. +nes.gg 0 + +;Path to Game Genie ROM image. +nes.ggrom gg.rom + +;Input device for Famicom Expansion Port +nes.input.fcexp none + +;nes, Famicom Expansion Port, Arkanoid Paddle: Button +nes.input.fcexp.arkanoid.button mouse 0000000000000000 00000000 + +;nes, Famicom Expansion Port, Arkanoid Paddle: X Axis +nes.input.fcexp.arkanoid.x_axis mouse 0000000000000000 00008000 + +;nes, Famicom Expansion Port, Family Keyboard: 0 +nes.input.fcexp.fkb.0 keyboard 48 + +;nes, Famicom Expansion Port, Family Keyboard: 1 +nes.input.fcexp.fkb.1 keyboard 49 + +;nes, Famicom Expansion Port, Family Keyboard: 2 +nes.input.fcexp.fkb.2 keyboard 50 + +;nes, Famicom Expansion Port, Family Keyboard: 3 +nes.input.fcexp.fkb.3 keyboard 51 + +;nes, Famicom Expansion Port, Family Keyboard: 4 +nes.input.fcexp.fkb.4 keyboard 52 + +;nes, Famicom Expansion Port, Family Keyboard: 5 +nes.input.fcexp.fkb.5 keyboard 53 + +;nes, Famicom Expansion Port, Family Keyboard: 6 +nes.input.fcexp.fkb.6 keyboard 54 + +;nes, Famicom Expansion Port, Family Keyboard: 7 +nes.input.fcexp.fkb.7 keyboard 55 + +;nes, Famicom Expansion Port, Family Keyboard: 8 +nes.input.fcexp.fkb.8 keyboard 56 + +;nes, Famicom Expansion Port, Family Keyboard: 9 +nes.input.fcexp.fkb.9 keyboard 57 + +;nes, Famicom Expansion Port, Family Keyboard: A +nes.input.fcexp.fkb.a keyboard 97 + +;nes, Famicom Expansion Port, Family Keyboard: @ +nes.input.fcexp.fkb.at keyboard 96 + +;nes, Famicom Expansion Port, Family Keyboard: B +nes.input.fcexp.fkb.b keyboard 98 + +;nes, Famicom Expansion Port, Family Keyboard: \ +nes.input.fcexp.fkb.backslash keyboard 92 + +;nes, Famicom Expansion Port, Family Keyboard: C +nes.input.fcexp.fkb.c keyboard 99 + +;nes, Famicom Expansion Port, Family Keyboard: ^ +nes.input.fcexp.fkb.caret keyboard 61 + +;nes, Famicom Expansion Port, Family Keyboard: CLR +nes.input.fcexp.fkb.clear keyboard 127 + +;nes, Famicom Expansion Port, Family Keyboard: : +nes.input.fcexp.fkb.colon keyboard 39 + +;nes, Famicom Expansion Port, Family Keyboard: , +nes.input.fcexp.fkb.comma keyboard 44 + +;nes, Famicom Expansion Port, Family Keyboard: CTR +nes.input.fcexp.fkb.ctrl keyboard 306 + +;nes, Famicom Expansion Port, Family Keyboard: D +nes.input.fcexp.fkb.d keyboard 100 + +;nes, Famicom Expansion Port, Family Keyboard: DEL +nes.input.fcexp.fkb.delete keyboard 281 + +;nes, Famicom Expansion Port, Family Keyboard: DOWN +nes.input.fcexp.fkb.down keyboard 274 + +;nes, Famicom Expansion Port, Family Keyboard: E +nes.input.fcexp.fkb.e keyboard 101 + +;nes, Famicom Expansion Port, Family Keyboard: Empty +nes.input.fcexp.fkb.empty keyboard 307 + +;nes, Famicom Expansion Port, Family Keyboard: ESC +nes.input.fcexp.fkb.escape keyboard 27 + +;nes, Famicom Expansion Port, Family Keyboard: F +nes.input.fcexp.fkb.f keyboard 102 + +;nes, Famicom Expansion Port, Family Keyboard: F1 +nes.input.fcexp.fkb.f1 keyboard 282 + +;nes, Famicom Expansion Port, Family Keyboard: F2 +nes.input.fcexp.fkb.f2 keyboard 283 + +;nes, Famicom Expansion Port, Family Keyboard: F3 +nes.input.fcexp.fkb.f3 keyboard 284 + +;nes, Famicom Expansion Port, Family Keyboard: F4 +nes.input.fcexp.fkb.f4 keyboard 285 + +;nes, Famicom Expansion Port, Family Keyboard: F5 +nes.input.fcexp.fkb.f5 keyboard 286 + +;nes, Famicom Expansion Port, Family Keyboard: F6 +nes.input.fcexp.fkb.f6 keyboard 287 + +;nes, Famicom Expansion Port, Family Keyboard: F7 +nes.input.fcexp.fkb.f7 keyboard 288 + +;nes, Famicom Expansion Port, Family Keyboard: F8 +nes.input.fcexp.fkb.f8 keyboard 289 + +;nes, Famicom Expansion Port, Family Keyboard: G +nes.input.fcexp.fkb.g keyboard 103 + +;nes, Famicom Expansion Port, Family Keyboard: GRPH +nes.input.fcexp.fkb.graph keyboard 308 + +;nes, Famicom Expansion Port, Family Keyboard: H +nes.input.fcexp.fkb.h keyboard 104 + +;nes, Famicom Expansion Port, Family Keyboard: I +nes.input.fcexp.fkb.i keyboard 105 + +;nes, Famicom Expansion Port, Family Keyboard: INS +nes.input.fcexp.fkb.insert keyboard 279 + +;nes, Famicom Expansion Port, Family Keyboard: J +nes.input.fcexp.fkb.j keyboard 106 + +;nes, Famicom Expansion Port, Family Keyboard: K +nes.input.fcexp.fkb.k keyboard 107 + +;nes, Famicom Expansion Port, Family Keyboard: カナ +nes.input.fcexp.fkb.kana keyboard 277 + +;nes, Famicom Expansion Port, Family Keyboard: L +nes.input.fcexp.fkb.l keyboard 108 + +;nes, Famicom Expansion Port, Family Keyboard: LEFT +nes.input.fcexp.fkb.left keyboard 276 + +;nes, Famicom Expansion Port, Family Keyboard: [ +nes.input.fcexp.fkb.left_bracket keyboard 91 + +;nes, Famicom Expansion Port, Family Keyboard: Left SHIFT +nes.input.fcexp.fkb.left_shift keyboard 304 + +;nes, Famicom Expansion Port, Family Keyboard: M +nes.input.fcexp.fkb.m keyboard 109 + +;nes, Famicom Expansion Port, Family Keyboard: - +nes.input.fcexp.fkb.minus keyboard 45 + +;nes, Famicom Expansion Port, Family Keyboard: N +nes.input.fcexp.fkb.n keyboard 110 + +;nes, Famicom Expansion Port, Family Keyboard: O +nes.input.fcexp.fkb.o keyboard 111 + +;nes, Famicom Expansion Port, Family Keyboard: P +nes.input.fcexp.fkb.p keyboard 112 + +;nes, Famicom Expansion Port, Family Keyboard: . +nes.input.fcexp.fkb.period keyboard 46 + +;nes, Famicom Expansion Port, Family Keyboard: Q +nes.input.fcexp.fkb.q keyboard 113 + +;nes, Famicom Expansion Port, Family Keyboard: R +nes.input.fcexp.fkb.r keyboard 114 + +;nes, Famicom Expansion Port, Family Keyboard: RETURN +nes.input.fcexp.fkb.return keyboard 13 + +;nes, Famicom Expansion Port, Family Keyboard: RIGHT +nes.input.fcexp.fkb.right keyboard 275 + +;nes, Famicom Expansion Port, Family Keyboard: ] +nes.input.fcexp.fkb.right_bracket keyboard 93 + +;nes, Famicom Expansion Port, Family Keyboard: Right SHIFT +nes.input.fcexp.fkb.right_shift keyboard 303 + +;nes, Famicom Expansion Port, Family Keyboard: S +nes.input.fcexp.fkb.s keyboard 115 + +;nes, Famicom Expansion Port, Family Keyboard: ; +nes.input.fcexp.fkb.semicolon keyboard 59 + +;nes, Famicom Expansion Port, Family Keyboard: / +nes.input.fcexp.fkb.slash keyboard 47 + +;nes, Famicom Expansion Port, Family Keyboard: SPACE +nes.input.fcexp.fkb.space keyboard 32 + +;nes, Famicom Expansion Port, Family Keyboard: STOP +nes.input.fcexp.fkb.stop keyboard 8 + +;nes, Famicom Expansion Port, Family Keyboard: T +nes.input.fcexp.fkb.t keyboard 116 + +;nes, Famicom Expansion Port, Family Keyboard: U +nes.input.fcexp.fkb.u keyboard 117 + +;nes, Famicom Expansion Port, Family Keyboard: UP +nes.input.fcexp.fkb.up keyboard 273 + +;nes, Famicom Expansion Port, Family Keyboard: V +nes.input.fcexp.fkb.v keyboard 118 + +;nes, Famicom Expansion Port, Family Keyboard: W +nes.input.fcexp.fkb.w keyboard 119 + +;nes, Famicom Expansion Port, Family Keyboard: X +nes.input.fcexp.fkb.x keyboard 120 + +;nes, Famicom Expansion Port, Family Keyboard: Y +nes.input.fcexp.fkb.y keyboard 121 + +;nes, Famicom Expansion Port, Family Keyboard: Z +nes.input.fcexp.fkb.z keyboard 122 + +;nes, Famicom Expansion Port, Family Trainer Side A: 1 +nes.input.fcexp.ftrainera.1 keyboard 111 + +;nes, Famicom Expansion Port, Family Trainer Side A: 10 +nes.input.fcexp.ftrainera.10 keyboard 44 + +;nes, Famicom Expansion Port, Family Trainer Side A: 11 +nes.input.fcexp.ftrainera.11 keyboard 46 + +;nes, Famicom Expansion Port, Family Trainer Side A: 12 +nes.input.fcexp.ftrainera.12 keyboard 47 + +;nes, Famicom Expansion Port, Family Trainer Side A: 2 +nes.input.fcexp.ftrainera.2 keyboard 112 + +;nes, Famicom Expansion Port, Family Trainer Side A: 3 +nes.input.fcexp.ftrainera.3 keyboard 91 + +;nes, Famicom Expansion Port, Family Trainer Side A: 4 +nes.input.fcexp.ftrainera.4 keyboard 93 + +;nes, Famicom Expansion Port, Family Trainer Side A: 5 +nes.input.fcexp.ftrainera.5 keyboard 107 + +;nes, Famicom Expansion Port, Family Trainer Side A: 6 +nes.input.fcexp.ftrainera.6 keyboard 108 + +;nes, Famicom Expansion Port, Family Trainer Side A: 7 +nes.input.fcexp.ftrainera.7 keyboard 59 + +;nes, Famicom Expansion Port, Family Trainer Side A: 8 +nes.input.fcexp.ftrainera.8 keyboard 39 + +;nes, Famicom Expansion Port, Family Trainer Side A: 9 +nes.input.fcexp.ftrainera.9 keyboard 109 + +;nes, Famicom Expansion Port, Family Trainer Side B: 1 +nes.input.fcexp.ftrainerb.1 keyboard 111 + +;nes, Famicom Expansion Port, Family Trainer Side B: 10 +nes.input.fcexp.ftrainerb.10 keyboard 44 + +;nes, Famicom Expansion Port, Family Trainer Side B: 11 +nes.input.fcexp.ftrainerb.11 keyboard 46 + +;nes, Famicom Expansion Port, Family Trainer Side B: 12 +nes.input.fcexp.ftrainerb.12 keyboard 47 + +;nes, Famicom Expansion Port, Family Trainer Side B: 2 +nes.input.fcexp.ftrainerb.2 keyboard 112 + +;nes, Famicom Expansion Port, Family Trainer Side B: 3 +nes.input.fcexp.ftrainerb.3 keyboard 91 + +;nes, Famicom Expansion Port, Family Trainer Side B: 4 +nes.input.fcexp.ftrainerb.4 keyboard 93 + +;nes, Famicom Expansion Port, Family Trainer Side B: 5 +nes.input.fcexp.ftrainerb.5 keyboard 107 + +;nes, Famicom Expansion Port, Family Trainer Side B: 6 +nes.input.fcexp.ftrainerb.6 keyboard 108 + +;nes, Famicom Expansion Port, Family Trainer Side B: 7 +nes.input.fcexp.ftrainerb.7 keyboard 59 + +;nes, Famicom Expansion Port, Family Trainer Side B: 8 +nes.input.fcexp.ftrainerb.8 keyboard 39 + +;nes, Famicom Expansion Port, Family Trainer Side B: 9 +nes.input.fcexp.ftrainerb.9 keyboard 109 + +;nes, Famicom Expansion Port, Hypershot Paddles: I, JUMP +nes.input.fcexp.hypershot.i_jump keyboard 119 + +;nes, Famicom Expansion Port, Hypershot Paddles: I, RUN +nes.input.fcexp.hypershot.i_run keyboard 113 + +;nes, Famicom Expansion Port, Hypershot Paddles: II, JUMP +nes.input.fcexp.hypershot.ii_jump keyboard 114 + +;nes, Famicom Expansion Port, Hypershot Paddles: II, RUN +nes.input.fcexp.hypershot.ii_run keyboard 101 + +;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, JUMP +nes.input.fcexp.hypershot.rapid_i_jump + +;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, RUN +nes.input.fcexp.hypershot.rapid_i_run + +;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, JUMP +nes.input.fcexp.hypershot.rapid_ii_jump + +;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, RUN +nes.input.fcexp.hypershot.rapid_ii_run + +;nes, Famicom Expansion Port, Mahjong Controller: 1 +nes.input.fcexp.mahjong.1 keyboard 113 + +;nes, Famicom Expansion Port, Mahjong Controller: 10 +nes.input.fcexp.mahjong.10 keyboard 103 + +;nes, Famicom Expansion Port, Mahjong Controller: 11 +nes.input.fcexp.mahjong.11 keyboard 104 + +;nes, Famicom Expansion Port, Mahjong Controller: 12 +nes.input.fcexp.mahjong.12 keyboard 106 + +;nes, Famicom Expansion Port, Mahjong Controller: 13 +nes.input.fcexp.mahjong.13 keyboard 107 + +;nes, Famicom Expansion Port, Mahjong Controller: 14 +nes.input.fcexp.mahjong.14 keyboard 108 + +;nes, Famicom Expansion Port, Mahjong Controller: 15 +nes.input.fcexp.mahjong.15 keyboard 122 + +;nes, Famicom Expansion Port, Mahjong Controller: 16 +nes.input.fcexp.mahjong.16 keyboard 120 + +;nes, Famicom Expansion Port, Mahjong Controller: 17 +nes.input.fcexp.mahjong.17 keyboard 99 + +;nes, Famicom Expansion Port, Mahjong Controller: 18 +nes.input.fcexp.mahjong.18 keyboard 118 + +;nes, Famicom Expansion Port, Mahjong Controller: 19 +nes.input.fcexp.mahjong.19 keyboard 98 + +;nes, Famicom Expansion Port, Mahjong Controller: 2 +nes.input.fcexp.mahjong.2 keyboard 119 + +;nes, Famicom Expansion Port, Mahjong Controller: 20 +nes.input.fcexp.mahjong.20 keyboard 110 + +;nes, Famicom Expansion Port, Mahjong Controller: 21 +nes.input.fcexp.mahjong.21 keyboard 109 + +;nes, Famicom Expansion Port, Mahjong Controller: 3 +nes.input.fcexp.mahjong.3 keyboard 101 + +;nes, Famicom Expansion Port, Mahjong Controller: 4 +nes.input.fcexp.mahjong.4 keyboard 114 + +;nes, Famicom Expansion Port, Mahjong Controller: 5 +nes.input.fcexp.mahjong.5 keyboard 116 + +;nes, Famicom Expansion Port, Mahjong Controller: 6 +nes.input.fcexp.mahjong.6 keyboard 97 + +;nes, Famicom Expansion Port, Mahjong Controller: 7 +nes.input.fcexp.mahjong.7 keyboard 115 + +;nes, Famicom Expansion Port, Mahjong Controller: 8 +nes.input.fcexp.mahjong.8 keyboard 100 + +;nes, Famicom Expansion Port, Mahjong Controller: 9 +nes.input.fcexp.mahjong.9 keyboard 102 + +;nes, Famicom Expansion Port, Oeka Kids Tablet: Button +nes.input.fcexp.oekakids.button mouse 0000000000000000 00000000 + +;nes, Famicom Expansion Port, Oeka Kids Tablet: X Axis +nes.input.fcexp.oekakids.x_axis mouse 0000000000000000 00008000 + +;nes, Famicom Expansion Port, Oeka Kids Tablet: Y Axis +nes.input.fcexp.oekakids.y_axis mouse 0000000000000000 00008001 + +;nes, Famicom Expansion Port, Party Tap: Buzzer 1 +nes.input.fcexp.partytap.buzzer_1 keyboard 113 + +;nes, Famicom Expansion Port, Party Tap: Buzzer 2 +nes.input.fcexp.partytap.buzzer_2 keyboard 119 + +;nes, Famicom Expansion Port, Party Tap: Buzzer 3 +nes.input.fcexp.partytap.buzzer_3 keyboard 101 + +;nes, Famicom Expansion Port, Party Tap: Buzzer 4 +nes.input.fcexp.partytap.buzzer_4 keyboard 114 + +;nes, Famicom Expansion Port, Party Tap: Buzzer 5 +nes.input.fcexp.partytap.buzzer_5 keyboard 116 + +;nes, Famicom Expansion Port, Party Tap: Buzzer 6 +nes.input.fcexp.partytap.buzzer_6 keyboard 121 + +;nes, Famicom Expansion Port, Space Shadow Gun: Away Trigger +nes.input.fcexp.shadow.away_trigger mouse 0000000000000000 00000002 + +;nes, Famicom Expansion Port, Space Shadow Gun: Trigger +nes.input.fcexp.shadow.trigger mouse 0000000000000000 00000000 + +;nes, Famicom Expansion Port, Space Shadow Gun: X Axis +nes.input.fcexp.shadow.x_axis mouse 0000000000000000 00008000 + +;nes, Famicom Expansion Port, Space Shadow Gun: Y Axis +nes.input.fcexp.shadow.y_axis mouse 0000000000000000 00008001 + +;Input device for Port 1 +nes.input.port1 gamepad + +;nes, Port 1, Arkanoid Paddle: Button +nes.input.port1.arkanoid.button mouse 0000000000000000 00000000 + +;nes, Port 1, Arkanoid Paddle: X Axis +nes.input.port1.arkanoid.x_axis mouse 0000000000000000 00008000 + +;nes, Port 1, Gamepad: A +nes.input.port1.gamepad.a keyboard 97~keyboard 121 + +;nes, Port 1, Gamepad: B +nes.input.port1.gamepad.b keyboard 98~keyboard 120 + +;nes, Port 1, Gamepad: DOWN ↓ +nes.input.port1.gamepad.down keyboard 100 + +;nes, Port 1, Gamepad: LEFT ← +nes.input.port1.gamepad.left keyboard 108 + +;nes, Port 1, Gamepad: Rapid A +nes.input.port1.gamepad.rapid_a + +;nes, Port 1, Gamepad: Rapid B +nes.input.port1.gamepad.rapid_b + +;nes, Port 1, Gamepad: RIGHT → +nes.input.port1.gamepad.right keyboard 114 + +;nes, Port 1, Gamepad: SELECT +nes.input.port1.gamepad.select keyboard 107 + +;nes, Port 1, Gamepad: START +nes.input.port1.gamepad.start keyboard 115 + +;nes, Port 1, Gamepad: UP ↑ +nes.input.port1.gamepad.up keyboard 117 + +;nes, Port 1, Power Pad Side A: 1 +nes.input.port1.powerpada.1 keyboard 111 + +;nes, Port 1, Power Pad Side A: 10 +nes.input.port1.powerpada.10 keyboard 44 + +;nes, Port 1, Power Pad Side A: 11 +nes.input.port1.powerpada.11 keyboard 46 + +;nes, Port 1, Power Pad Side A: 12 +nes.input.port1.powerpada.12 keyboard 47 + +;nes, Port 1, Power Pad Side A: 2 +nes.input.port1.powerpada.2 keyboard 112 + +;nes, Port 1, Power Pad Side A: 3 +nes.input.port1.powerpada.3 keyboard 91 + +;nes, Port 1, Power Pad Side A: 4 +nes.input.port1.powerpada.4 keyboard 93 + +;nes, Port 1, Power Pad Side A: 5 +nes.input.port1.powerpada.5 keyboard 107 + +;nes, Port 1, Power Pad Side A: 6 +nes.input.port1.powerpada.6 keyboard 108 + +;nes, Port 1, Power Pad Side A: 7 +nes.input.port1.powerpada.7 keyboard 59 + +;nes, Port 1, Power Pad Side A: 8 +nes.input.port1.powerpada.8 keyboard 39 + +;nes, Port 1, Power Pad Side A: 9 +nes.input.port1.powerpada.9 keyboard 109 + +;nes, Port 1, Power Pad Side B: 1 +nes.input.port1.powerpadb.1 keyboard 111 + +;nes, Port 1, Power Pad Side B: 10 +nes.input.port1.powerpadb.10 keyboard 44 + +;nes, Port 1, Power Pad Side B: 11 +nes.input.port1.powerpadb.11 keyboard 46 + +;nes, Port 1, Power Pad Side B: 12 +nes.input.port1.powerpadb.12 keyboard 47 + +;nes, Port 1, Power Pad Side B: 2 +nes.input.port1.powerpadb.2 keyboard 112 + +;nes, Port 1, Power Pad Side B: 3 +nes.input.port1.powerpadb.3 keyboard 91 + +;nes, Port 1, Power Pad Side B: 4 +nes.input.port1.powerpadb.4 keyboard 93 + +;nes, Port 1, Power Pad Side B: 5 +nes.input.port1.powerpadb.5 keyboard 107 + +;nes, Port 1, Power Pad Side B: 6 +nes.input.port1.powerpadb.6 keyboard 108 + +;nes, Port 1, Power Pad Side B: 7 +nes.input.port1.powerpadb.7 keyboard 59 + +;nes, Port 1, Power Pad Side B: 8 +nes.input.port1.powerpadb.8 keyboard 39 + +;nes, Port 1, Power Pad Side B: 9 +nes.input.port1.powerpadb.9 keyboard 109 + +;nes, Port 1, Zapper: Away Trigger +nes.input.port1.zapper.away_trigger mouse 0000000000000000 00000002 + +;nes, Port 1, Zapper: Trigger +nes.input.port1.zapper.trigger mouse 0000000000000000 00000000 + +;nes, Port 1, Zapper: X Axis +nes.input.port1.zapper.x_axis mouse 0000000000000000 00008000 + +;nes, Port 1, Zapper: Y Axis +nes.input.port1.zapper.y_axis mouse 0000000000000000 00008001 + +;Input device for Port 2 +nes.input.port2 gamepad + +;nes, Port 2, Arkanoid Paddle: Button +nes.input.port2.arkanoid.button mouse 0000000000000000 00000000 + +;nes, Port 2, Arkanoid Paddle: X Axis +nes.input.port2.arkanoid.x_axis mouse 0000000000000000 00008000 + +;nes, Port 2, Gamepad: A +nes.input.port2.gamepad.a + +;nes, Port 2, Gamepad: B +nes.input.port2.gamepad.b + +;nes, Port 2, Gamepad: DOWN ↓ +nes.input.port2.gamepad.down + +;nes, Port 2, Gamepad: LEFT ← +nes.input.port2.gamepad.left + +;nes, Port 2, Gamepad: Rapid A +nes.input.port2.gamepad.rapid_a + +;nes, Port 2, Gamepad: Rapid B +nes.input.port2.gamepad.rapid_b + +;nes, Port 2, Gamepad: RIGHT → +nes.input.port2.gamepad.right + +;nes, Port 2, Gamepad: SELECT +nes.input.port2.gamepad.select + +;nes, Port 2, Gamepad: START +nes.input.port2.gamepad.start + +;nes, Port 2, Gamepad: UP ↑ +nes.input.port2.gamepad.up + +;nes, Port 2, Power Pad Side A: 1 +nes.input.port2.powerpada.1 keyboard 111 + +;nes, Port 2, Power Pad Side A: 10 +nes.input.port2.powerpada.10 keyboard 44 + +;nes, Port 2, Power Pad Side A: 11 +nes.input.port2.powerpada.11 keyboard 46 + +;nes, Port 2, Power Pad Side A: 12 +nes.input.port2.powerpada.12 keyboard 47 + +;nes, Port 2, Power Pad Side A: 2 +nes.input.port2.powerpada.2 keyboard 112 + +;nes, Port 2, Power Pad Side A: 3 +nes.input.port2.powerpada.3 keyboard 91 + +;nes, Port 2, Power Pad Side A: 4 +nes.input.port2.powerpada.4 keyboard 93 + +;nes, Port 2, Power Pad Side A: 5 +nes.input.port2.powerpada.5 keyboard 107 + +;nes, Port 2, Power Pad Side A: 6 +nes.input.port2.powerpada.6 keyboard 108 + +;nes, Port 2, Power Pad Side A: 7 +nes.input.port2.powerpada.7 keyboard 59 + +;nes, Port 2, Power Pad Side A: 8 +nes.input.port2.powerpada.8 keyboard 39 + +;nes, Port 2, Power Pad Side A: 9 +nes.input.port2.powerpada.9 keyboard 109 + +;nes, Port 2, Power Pad Side B: 1 +nes.input.port2.powerpadb.1 keyboard 111 + +;nes, Port 2, Power Pad Side B: 10 +nes.input.port2.powerpadb.10 keyboard 44 + +;nes, Port 2, Power Pad Side B: 11 +nes.input.port2.powerpadb.11 keyboard 46 + +;nes, Port 2, Power Pad Side B: 12 +nes.input.port2.powerpadb.12 keyboard 47 + +;nes, Port 2, Power Pad Side B: 2 +nes.input.port2.powerpadb.2 keyboard 112 + +;nes, Port 2, Power Pad Side B: 3 +nes.input.port2.powerpadb.3 keyboard 91 + +;nes, Port 2, Power Pad Side B: 4 +nes.input.port2.powerpadb.4 keyboard 93 + +;nes, Port 2, Power Pad Side B: 5 +nes.input.port2.powerpadb.5 keyboard 107 + +;nes, Port 2, Power Pad Side B: 6 +nes.input.port2.powerpadb.6 keyboard 108 + +;nes, Port 2, Power Pad Side B: 7 +nes.input.port2.powerpadb.7 keyboard 59 + +;nes, Port 2, Power Pad Side B: 8 +nes.input.port2.powerpadb.8 keyboard 39 + +;nes, Port 2, Power Pad Side B: 9 +nes.input.port2.powerpadb.9 keyboard 109 + +;nes, Port 2, Zapper: Away Trigger +nes.input.port2.zapper.away_trigger mouse 0000000000000000 00000002 + +;nes, Port 2, Zapper: Trigger +nes.input.port2.zapper.trigger mouse 0000000000000000 00000000 + +;nes, Port 2, Zapper: X Axis +nes.input.port2.zapper.x_axis mouse 0000000000000000 00008000 + +;nes, Port 2, Zapper: Y Axis +nes.input.port2.zapper.y_axis mouse 0000000000000000 00008001 + +;Input device for Port 3 +nes.input.port3 gamepad + +;nes, Port 3, Gamepad: A +nes.input.port3.gamepad.a + +;nes, Port 3, Gamepad: B +nes.input.port3.gamepad.b + +;nes, Port 3, Gamepad: DOWN ↓ +nes.input.port3.gamepad.down + +;nes, Port 3, Gamepad: LEFT ← +nes.input.port3.gamepad.left + +;nes, Port 3, Gamepad: Rapid A +nes.input.port3.gamepad.rapid_a + +;nes, Port 3, Gamepad: Rapid B +nes.input.port3.gamepad.rapid_b + +;nes, Port 3, Gamepad: RIGHT → +nes.input.port3.gamepad.right + +;nes, Port 3, Gamepad: SELECT +nes.input.port3.gamepad.select + +;nes, Port 3, Gamepad: START +nes.input.port3.gamepad.start + +;nes, Port 3, Gamepad: UP ↑ +nes.input.port3.gamepad.up + +;Input device for Port 4 +nes.input.port4 gamepad + +;nes, Port 4, Gamepad: A +nes.input.port4.gamepad.a + +;nes, Port 4, Gamepad: B +nes.input.port4.gamepad.b + +;nes, Port 4, Gamepad: DOWN ↓ +nes.input.port4.gamepad.down + +;nes, Port 4, Gamepad: LEFT ← +nes.input.port4.gamepad.left + +;nes, Port 4, Gamepad: Rapid A +nes.input.port4.gamepad.rapid_a + +;nes, Port 4, Gamepad: Rapid B +nes.input.port4.gamepad.rapid_b + +;nes, Port 4, Gamepad: RIGHT → +nes.input.port4.gamepad.right + +;nes, Port 4, Gamepad: SELECT +nes.input.port4.gamepad.select + +;nes, Port 4, Gamepad: START +nes.input.port4.gamepad.start + +;nes, Port 4, Gamepad: UP ↑ +nes.input.port4.gamepad.up + +;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation. +nes.n106bs 0 + +;Remove 8-sprites-per-scanline hardware limit. +nes.no8lim 0 + +;Disable four-score emulation. +nes.nofs 0 + +;NTSC composite blitter brightness. +nes.ntsc.brightness 0 + +;NTSC composite blitter contrast. +nes.ntsc.contrast 0 + +;NTSC composite blitter hue. +nes.ntsc.hue 0 + +;Enable NTSC custom decoder matrix. +nes.ntsc.matrix 0 + +;NTSC custom decoder matrix element 0(red, value * V). +nes.ntsc.matrix.0 1.539 + +;NTSC custom decoder matrix element 1(red, value * U). +nes.ntsc.matrix.1 -0.622 + +;NTSC custom decoder matrix element 2(green, value * V). +nes.ntsc.matrix.2 -0.571 + +;NTSC custom decoder matrix element 3(green, value * U). +nes.ntsc.matrix.3 -0.185 + +;NTSC custom decoder matrix element 4(blue, value * V). +nes.ntsc.matrix.4 0.000 + +;NTSC custom decoder matrix element 5(blue, value * U. +nes.ntsc.matrix.5 2.000 + +;Merge fields to partially work around !=60.1Hz refresh rates. +nes.ntsc.mergefields 0 + +;Video quality/type preset. +nes.ntsc.preset none + +;NTSC composite blitter saturation. +nes.ntsc.saturation 0 + +;NTSC composite blitter sharpness. +nes.ntsc.sharpness 0 + +;Enable NTSC color generation and blitter. +nes.ntscblitter 0 + +;Enable PAL(50Hz) NES emulation. +nes.pal 0 + +;Enable scanlines with specified opacity. +nes.scanlines 0 + +;Enable specified OpenGL shader. +nes.shader none + +;Force interlaced video to be treated as progressive. +nes.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +nes.shader.goat.hdiv 0.50 + +;Mask pattern. +nes.shader.goat.pat goatron + +;Enable scanlines effect. +nes.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +nes.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +nes.shader.goat.vdiv 0.50 + +;Last displayed scanline in NTSC mode. +nes.slend 231 + +;Last displayed scanline in PAL mode. +nes.slendp 239 + +;First displayed scanline in NTSC mode. +nes.slstart 8 + +;First displayed scanline in PAL mode. +nes.slstartp 0 + +;Output rate tolerance. +nes.sound_rate_error 0.00004 + +;Sound quality. +nes.soundq 0 + +;Enable specified special video scaler. +nes.special none + +;Stretch to fill screen. +nes.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +nes.tblur 0 + +;Accumulate color data rather than discarding it. +nes.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +nes.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +nes.videoip 0 + +;Full-screen horizontal resolution. +nes.xres 0 + +;Scaling factor for the X axis in windowed mode. +nes.xscale 0.94 + +;Scaling factor for the X axis in fullscreen mode. +nes.xscalefs 1.000000 + +;Full-screen vertical resolution. +nes.yres 0 + +;Scaling factor for the Y axis in windowed mode. +nes.yscale 1.075 + +;Scaling factor for the Y axis in fullscreen mode. +nes.yscalefs 1.000000 + +;Font for netplay chat console. +netplay.console.font 9x18 + +;Height of chat console, in lines. +netplay.console.lines 5 + +;Netplay chat console text scale factor. +netplay.console.scale 1 + +;Key to hash with the MD5 hash of the game. +netplay.gamekey + +;Server hostname. +netplay.host netplay.fobby.net + +;Local player count. +netplay.localplayers 1 + +;Nickname. +netplay.nick + +;Server password. +netplay.password + +;Server port. +netplay.port 4046 + +;Enable (automatic) usage of this module. +ngp.enable 1 + +;Force monophonic sound output. +ngp.forcemono 1 + +;ngp, Built-In, Gamepad: A +ngp.input.builtin.gamepad.a keyboard 97 + +;ngp, Built-In, Gamepad: B +ngp.input.builtin.gamepad.b keyboard 98 + +;ngp, Built-In, Gamepad: DOWN ↓ +ngp.input.builtin.gamepad.down keyboard 100 + +;ngp, Built-In, Gamepad: LEFT ← +ngp.input.builtin.gamepad.left keyboard 108 + +;ngp, Built-In, Gamepad: OPTION +ngp.input.builtin.gamepad.option keyboard 115 + +;ngp, Built-In, Gamepad: Rapid A +ngp.input.builtin.gamepad.rapid_a + +;ngp, Built-In, Gamepad: Rapid B +ngp.input.builtin.gamepad.rapid_b + +;ngp, Built-In, Gamepad: RIGHT → +ngp.input.builtin.gamepad.right keyboard 114 + +;ngp, Built-In, Gamepad: UP ↑ +ngp.input.builtin.gamepad.up keyboard 117 + +;Language games should display text in. +ngp.language english + +;Enable scanlines with specified opacity. +ngp.scanlines 0 + +;Enable specified OpenGL shader. +ngp.shader none + +;Force interlaced video to be treated as progressive. +ngp.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +ngp.shader.goat.hdiv 0.50 + +;Mask pattern. +ngp.shader.goat.pat goatron + +;Enable scanlines effect. +ngp.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +ngp.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +ngp.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +ngp.special none + +;Stretch to fill screen. +ngp.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +ngp.tblur 0 + +;Accumulate color data rather than discarding it. +ngp.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +ngp.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +ngp.videoip 0 + +;Full-screen horizontal resolution. +ngp.xres 0 + +;Scaling factor for the X axis in windowed mode. +ngp.xscale 6.000000 + +;Scaling factor for the X axis in fullscreen mode. +ngp.xscalefs 1.000000 + +;Full-screen vertical resolution. +ngp.yres 0 + +;Scaling factor for the Y axis in windowed mode. +ngp.yscale 6.000000 + +;Scaling factor for the Y axis in fullscreen mode. +ngp.yscalefs 1.000000 + +;Disable speed throttling when sound is disabled. +nothrottle 0 + +;Enable alpha blending for OSD elements. +osd.alpha_blend 1 + +;Length of time, in milliseconds, to display internal status and error messages +osd.message_display_time 2500 + +;Length of time, in milliseconds, to display the save state or the movie selector after selecting a state or movie. +osd.state_display_time 2000 + +;Output the full 12-bit ADPCM predictor. +pce.adpcmextraprec 0 + +;ADPCM volume. +pce.adpcmvolume 100 + +;Enable Arcade Card emulation. +pce.arcadecard 1 + +;Path to the CD BIOS +pce.cdbios syscard3.pce + +;CD-DA volume. +pce.cddavolume 100 + +;PSG volume when playing a CD game. +pce.cdpsgvolume 100 + +;Disassembly font size. +pce.debugger.disfontsize 5x7 + +;Character encoding for the debugger's memory editor. +pce.debugger.memcharenc shift_jis + +;Disable BRAM(saved game memory) for CD games. +pce.disable_bram_cd 0 + +;Disable BRAM(saved game memory) for HuCard games. +pce.disable_bram_hucard 0 + +;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily. +pce.disable_softreset 0 + +;Enable (automatic) usage of this module. +pce.enable 1 + +;Force monophonic sound output. +pce.forcemono 1 + +;Force SuperGrafx emulation. +pce.forcesgx 0 + +;Path to the GE CD BIOS +pce.gecdbios gecard.pce + +;Show horizontal overscan area. +pce.h_overscan 0 + +;Enable multitap(TurboTap) emulation. +pce.input.multitap 1 + +;Input device for Port 1 +pce.input.port1 gamepad + +;pce, Port 1, Gamepad: DOWN ↓ +pce.input.port1.gamepad.down keyboard 100 + +;pce, Port 1, Gamepad: I +pce.input.port1.gamepad.i keyboard 97 + +;pce, Port 1, Gamepad: II +pce.input.port1.gamepad.ii keyboard 98 + +;pce, Port 1, Gamepad: III +pce.input.port1.gamepad.iii keyboard 120 + +;pce, Port 1, Gamepad: IV +pce.input.port1.gamepad.iv keyboard 121 + +;pce, Port 1, Gamepad: LEFT ← +pce.input.port1.gamepad.left keyboard 108 + +;pce, Port 1, Gamepad: Mode +pce.input.port1.gamepad.mode_select keyboard 109 + +;Default position for switch "Mode". +pce.input.port1.gamepad.mode_select.defpos 2 + +;pce, Port 1, Gamepad: Rapid I +pce.input.port1.gamepad.rapid_i + +;pce, Port 1, Gamepad: Rapid II +pce.input.port1.gamepad.rapid_ii + +;pce, Port 1, Gamepad: RIGHT → +pce.input.port1.gamepad.right keyboard 114 + +;pce, Port 1, Gamepad: RUN +pce.input.port1.gamepad.run keyboard 13 + +;pce, Port 1, Gamepad: SELECT +pce.input.port1.gamepad.select keyboard 107 + +;pce, Port 1, Gamepad: UP ↑ +pce.input.port1.gamepad.up keyboard 117 + +;pce, Port 1, Gamepad: V +pce.input.port1.gamepad.v keyboard 109 + +;pce, Port 1, Gamepad: VI +pce.input.port1.gamepad.vi keyboard 110 + +;pce, Port 1, Mouse: Left Button +pce.input.port1.mouse.left mouse 0000000000000000 00000000 + +;pce, Port 1, Mouse: Right Button +pce.input.port1.mouse.right mouse 0000000000000000 00000002 + +;pce, Port 1, Mouse: RUN +pce.input.port1.mouse.run keyboard 13 + +;pce, Port 1, Mouse: SELECT +pce.input.port1.mouse.select keyboard 9 + +;pce, Port 1, Tsushin Keyboard: 0 +pce.input.port1.tsushinkb.0 keyboard 48 + +;pce, Port 1, Tsushin Keyboard: 1 +pce.input.port1.tsushinkb.1 keyboard 49 + +;pce, Port 1, Tsushin Keyboard: 2 +pce.input.port1.tsushinkb.2 keyboard 50 + +;pce, Port 1, Tsushin Keyboard: 3 +pce.input.port1.tsushinkb.3 keyboard 51 + +;pce, Port 1, Tsushin Keyboard: 4 +pce.input.port1.tsushinkb.4 keyboard 52 + +;pce, Port 1, Tsushin Keyboard: 5 +pce.input.port1.tsushinkb.5 keyboard 53 + +;pce, Port 1, Tsushin Keyboard: 6 +pce.input.port1.tsushinkb.6 keyboard 54 + +;pce, Port 1, Tsushin Keyboard: 7 +pce.input.port1.tsushinkb.7 keyboard 55 + +;pce, Port 1, Tsushin Keyboard: 8 +pce.input.port1.tsushinkb.8 keyboard 56 + +;pce, Port 1, Tsushin Keyboard: 9 +pce.input.port1.tsushinkb.9 keyboard 57 + +;pce, Port 1, Tsushin Keyboard: a +pce.input.port1.tsushinkb.a keyboard 97 + +;pce, Port 1, Tsushin Keyboard: @ +pce.input.port1.tsushinkb.at keyboard 96 + +;pce, Port 1, Tsushin Keyboard: b +pce.input.port1.tsushinkb.b keyboard 98 + +;pce, Port 1, Tsushin Keyboard: backspace +pce.input.port1.tsushinkb.backspace keyboard 8 + +;pce, Port 1, Tsushin Keyboard: c +pce.input.port1.tsushinkb.c keyboard 99 + +;pce, Port 1, Tsushin Keyboard: Caps Lock +pce.input.port1.tsushinkb.caps_lock keyboard 301 + +;pce, Port 1, Tsushin Keyboard: ^ +pce.input.port1.tsushinkb.caret keyboard 61 + +;pce, Port 1, Tsushin Keyboard: clear +pce.input.port1.tsushinkb.clear keyboard 278 + +;pce, Port 1, Tsushin Keyboard: : +pce.input.port1.tsushinkb.colon keyboard 39 + +;pce, Port 1, Tsushin Keyboard: , +pce.input.port1.tsushinkb.comma keyboard 44 + +;pce, Port 1, Tsushin Keyboard: 変換 +pce.input.port1.tsushinkb.convert keyboard 307 + +;pce, Port 1, Tsushin Keyboard: Copy +pce.input.port1.tsushinkb.copy keyboard 316 + +;pce, Port 1, Tsushin Keyboard: CTRL/Control +pce.input.port1.tsushinkb.ctrl keyboard 306 + +;pce, Port 1, Tsushin Keyboard: d +pce.input.port1.tsushinkb.d keyboard 100 + +;pce, Port 1, Tsushin Keyboard: Delete +pce.input.port1.tsushinkb.delete keyboard 127 + +;pce, Port 1, Tsushin Keyboard: down +pce.input.port1.tsushinkb.down keyboard 274 + +;pce, Port 1, Tsushin Keyboard: e +pce.input.port1.tsushinkb.e keyboard 101 + +;pce, Port 1, Tsushin Keyboard: Escape +pce.input.port1.tsushinkb.escape keyboard 27 + +;pce, Port 1, Tsushin Keyboard: f +pce.input.port1.tsushinkb.f keyboard 102 + +;pce, Port 1, Tsushin Keyboard: F1 +pce.input.port1.tsushinkb.f1 keyboard 282 + +;pce, Port 1, Tsushin Keyboard: F10 +pce.input.port1.tsushinkb.f10 keyboard 291 + +;pce, Port 1, Tsushin Keyboard: F2 +pce.input.port1.tsushinkb.f2 keyboard 283 + +;pce, Port 1, Tsushin Keyboard: F3 +pce.input.port1.tsushinkb.f3 keyboard 284 + +;pce, Port 1, Tsushin Keyboard: F4 +pce.input.port1.tsushinkb.f4 keyboard 285 + +;pce, Port 1, Tsushin Keyboard: F5 +pce.input.port1.tsushinkb.f5 keyboard 286 + +;pce, Port 1, Tsushin Keyboard: f6 +pce.input.port1.tsushinkb.f6 keyboard 287 + +;pce, Port 1, Tsushin Keyboard: f7 +pce.input.port1.tsushinkb.f7 keyboard 288 + +;pce, Port 1, Tsushin Keyboard: f8 +pce.input.port1.tsushinkb.f8 keyboard 289 + +;pce, Port 1, Tsushin Keyboard: f9 +pce.input.port1.tsushinkb.f9 keyboard 290 + +;pce, Port 1, Tsushin Keyboard: g +pce.input.port1.tsushinkb.g keyboard 103 + +;pce, Port 1, Tsushin Keyboard: GRPH +pce.input.port1.tsushinkb.grph keyboard 0 + +;pce, Port 1, Tsushin Keyboard: h +pce.input.port1.tsushinkb.h keyboard 104 + +;pce, Port 1, Tsushin Keyboard: Help +pce.input.port1.tsushinkb.help keyboard 279 + +;pce, Port 1, Tsushin Keyboard: i +pce.input.port1.tsushinkb.i keyboard 105 + +;pce, Port 1, Tsushin Keyboard: insert +pce.input.port1.tsushinkb.insert keyboard 277 + +;pce, Port 1, Tsushin Keyboard: j +pce.input.port1.tsushinkb.j keyboard 106 + +;pce, Port 1, Tsushin Keyboard: k +pce.input.port1.tsushinkb.k keyboard 107 + +;pce, Port 1, Tsushin Keyboard: カナ +pce.input.port1.tsushinkb.kana keyboard 311 + +;pce, Port 1, Tsushin Keyboard: Keypad 0 +pce.input.port1.tsushinkb.kp_0 keyboard 256 + +;pce, Port 1, Tsushin Keyboard: Keypad 1 +pce.input.port1.tsushinkb.kp_1 keyboard 257 + +;pce, Port 1, Tsushin Keyboard: Keypad 2 +pce.input.port1.tsushinkb.kp_2 keyboard 258 + +;pce, Port 1, Tsushin Keyboard: Keypad 3 +pce.input.port1.tsushinkb.kp_3 keyboard 259 + +;pce, Port 1, Tsushin Keyboard: Keypad 4 +pce.input.port1.tsushinkb.kp_4 keyboard 260 + +;pce, Port 1, Tsushin Keyboard: Keypad 5 +pce.input.port1.tsushinkb.kp_5 keyboard 261 + +;pce, Port 1, Tsushin Keyboard: Keypad 6 +pce.input.port1.tsushinkb.kp_6 keyboard 262 + +;pce, Port 1, Tsushin Keyboard: Keypad 7 +pce.input.port1.tsushinkb.kp_7 keyboard 263 + +;pce, Port 1, Tsushin Keyboard: Keypad 8 +pce.input.port1.tsushinkb.kp_8 keyboard 264 + +;pce, Port 1, Tsushin Keyboard: Keypad 9 +pce.input.port1.tsushinkb.kp_9 keyboard 265 + +;pce, Port 1, Tsushin Keyboard: Keypad , +pce.input.port1.tsushinkb.kp_comma keyboard 0 + +;pce, Port 1, Tsushin Keyboard: Keypad Divide +pce.input.port1.tsushinkb.kp_divide keyboard 267 + +;pce, Port 1, Tsushin Keyboard: Keypad Enter +pce.input.port1.tsushinkb.kp_enter keyboard 271 + +;pce, Port 1, Tsushin Keyboard: Keypad = +pce.input.port1.tsushinkb.kp_equals keyboard 272 + +;pce, Port 1, Tsushin Keyboard: Keypad Minus +pce.input.port1.tsushinkb.kp_minus keyboard 269 + +;pce, Port 1, Tsushin Keyboard: Keypad * +pce.input.port1.tsushinkb.kp_multiply keyboard 268 + +;pce, Port 1, Tsushin Keyboard: Keypad . +pce.input.port1.tsushinkb.kp_period keyboard 266 + +;pce, Port 1, Tsushin Keyboard: Keypad + +pce.input.port1.tsushinkb.kp_plus keyboard 270 + +;pce, Port 1, Tsushin Keyboard: l +pce.input.port1.tsushinkb.l keyboard 108 + +;pce, Port 1, Tsushin Keyboard: left +pce.input.port1.tsushinkb.left keyboard 276 + +;pce, Port 1, Tsushin Keyboard: [ +pce.input.port1.tsushinkb.left_bracket keyboard 91 + +;pce, Port 1, Tsushin Keyboard: Left Shift +pce.input.port1.tsushinkb.left_shift keyboard 304 + +;pce, Port 1, Tsushin Keyboard: m +pce.input.port1.tsushinkb.m keyboard 109 + +;pce, Port 1, Tsushin Keyboard: Minus +pce.input.port1.tsushinkb.minus keyboard 45 + +;pce, Port 1, Tsushin Keyboard: n +pce.input.port1.tsushinkb.n keyboard 110 + +;pce, Port 1, Tsushin Keyboard: 決定 +pce.input.port1.tsushinkb.nonconvert keyboard 308 + +;pce, Port 1, Tsushin Keyboard: o +pce.input.port1.tsushinkb.o keyboard 111 + +;pce, Port 1, Tsushin Keyboard: p +pce.input.port1.tsushinkb.p keyboard 112 + +;pce, Port 1, Tsushin Keyboard: PC +pce.input.port1.tsushinkb.pc keyboard 312 + +;pce, Port 1, Tsushin Keyboard: . +pce.input.port1.tsushinkb.period keyboard 46 + +;pce, Port 1, Tsushin Keyboard: q +pce.input.port1.tsushinkb.q keyboard 113 + +;pce, Port 1, Tsushin Keyboard: r +pce.input.port1.tsushinkb.r keyboard 114 + +;pce, Port 1, Tsushin Keyboard: return +pce.input.port1.tsushinkb.return keyboard 13 + +;pce, Port 1, Tsushin Keyboard: right +pce.input.port1.tsushinkb.right keyboard 275 + +;pce, Port 1, Tsushin Keyboard: ] +pce.input.port1.tsushinkb.right_bracket keyboard 93 + +;pce, Port 1, Tsushin Keyboard: Right Shift +pce.input.port1.tsushinkb.right_shift keyboard 303 + +;pce, Port 1, Tsushin Keyboard: ROLL DOWN +pce.input.port1.tsushinkb.roll_down keyboard 281 + +;pce, Port 1, Tsushin Keyboard: ROLL UP +pce.input.port1.tsushinkb.roll_up keyboard 280 + +;pce, Port 1, Tsushin Keyboard: s +pce.input.port1.tsushinkb.s keyboard 115 + +;pce, Port 1, Tsushin Keyboard: ; +pce.input.port1.tsushinkb.semicolon keyboard 59 + +;pce, Port 1, Tsushin Keyboard: / +pce.input.port1.tsushinkb.slash keyboard 47 + +;pce, Port 1, Tsushin Keyboard: space +pce.input.port1.tsushinkb.space keyboard 32 + +;pce, Port 1, Tsushin Keyboard: STOP +pce.input.port1.tsushinkb.stop keyboard 318 + +;pce, Port 1, Tsushin Keyboard: t +pce.input.port1.tsushinkb.t keyboard 116 + +;pce, Port 1, Tsushin Keyboard: Tab +pce.input.port1.tsushinkb.tab keyboard 9 + +;pce, Port 1, Tsushin Keyboard: u +pce.input.port1.tsushinkb.u keyboard 117 + +;pce, Port 1, Tsushin Keyboard: Underscore +pce.input.port1.tsushinkb.underscore keyboard 0 + +;pce, Port 1, Tsushin Keyboard: up +pce.input.port1.tsushinkb.up keyboard 273 + +;pce, Port 1, Tsushin Keyboard: v +pce.input.port1.tsushinkb.v keyboard 118 + +;pce, Port 1, Tsushin Keyboard: w +pce.input.port1.tsushinkb.w keyboard 119 + +;pce, Port 1, Tsushin Keyboard: 変換 +pce.input.port1.tsushinkb.width keyboard 305 + +;pce, Port 1, Tsushin Keyboard: x +pce.input.port1.tsushinkb.x keyboard 120 + +;pce, Port 1, Tsushin Keyboard: y +pce.input.port1.tsushinkb.y keyboard 121 + +;pce, Port 1, Tsushin Keyboard: Yen +pce.input.port1.tsushinkb.yen keyboard 43 + +;pce, Port 1, Tsushin Keyboard: z +pce.input.port1.tsushinkb.z keyboard 122 + +;Input device for Port 2 +pce.input.port2 gamepad + +;pce, Port 2, Gamepad: DOWN ↓ +pce.input.port2.gamepad.down + +;pce, Port 2, Gamepad: I +pce.input.port2.gamepad.i + +;pce, Port 2, Gamepad: II +pce.input.port2.gamepad.ii + +;pce, Port 2, Gamepad: III +pce.input.port2.gamepad.iii + +;pce, Port 2, Gamepad: IV +pce.input.port2.gamepad.iv + +;pce, Port 2, Gamepad: LEFT ← +pce.input.port2.gamepad.left + +;pce, Port 2, Gamepad: Mode +pce.input.port2.gamepad.mode_select + +;Default position for switch "Mode". +pce.input.port2.gamepad.mode_select.defpos 2 + +;pce, Port 2, Gamepad: Rapid I +pce.input.port2.gamepad.rapid_i + +;pce, Port 2, Gamepad: Rapid II +pce.input.port2.gamepad.rapid_ii + +;pce, Port 2, Gamepad: RIGHT → +pce.input.port2.gamepad.right + +;pce, Port 2, Gamepad: RUN +pce.input.port2.gamepad.run + +;pce, Port 2, Gamepad: SELECT +pce.input.port2.gamepad.select + +;pce, Port 2, Gamepad: UP ↑ +pce.input.port2.gamepad.up + +;pce, Port 2, Gamepad: V +pce.input.port2.gamepad.v + +;pce, Port 2, Gamepad: VI +pce.input.port2.gamepad.vi + +;pce, Port 2, Mouse: Left Button +pce.input.port2.mouse.left mouse 0000000000000000 00000000 + +;pce, Port 2, Mouse: Right Button +pce.input.port2.mouse.right mouse 0000000000000000 00000002 + +;pce, Port 2, Mouse: RUN +pce.input.port2.mouse.run keyboard 13 + +;pce, Port 2, Mouse: SELECT +pce.input.port2.mouse.select keyboard 9 + +;Input device for Port 3 +pce.input.port3 gamepad + +;pce, Port 3, Gamepad: DOWN ↓ +pce.input.port3.gamepad.down + +;pce, Port 3, Gamepad: I +pce.input.port3.gamepad.i + +;pce, Port 3, Gamepad: II +pce.input.port3.gamepad.ii + +;pce, Port 3, Gamepad: III +pce.input.port3.gamepad.iii + +;pce, Port 3, Gamepad: IV +pce.input.port3.gamepad.iv + +;pce, Port 3, Gamepad: LEFT ← +pce.input.port3.gamepad.left + +;pce, Port 3, Gamepad: Mode +pce.input.port3.gamepad.mode_select + +;Default position for switch "Mode". +pce.input.port3.gamepad.mode_select.defpos 2 + +;pce, Port 3, Gamepad: Rapid I +pce.input.port3.gamepad.rapid_i + +;pce, Port 3, Gamepad: Rapid II +pce.input.port3.gamepad.rapid_ii + +;pce, Port 3, Gamepad: RIGHT → +pce.input.port3.gamepad.right + +;pce, Port 3, Gamepad: RUN +pce.input.port3.gamepad.run + +;pce, Port 3, Gamepad: SELECT +pce.input.port3.gamepad.select + +;pce, Port 3, Gamepad: UP ↑ +pce.input.port3.gamepad.up + +;pce, Port 3, Gamepad: V +pce.input.port3.gamepad.v + +;pce, Port 3, Gamepad: VI +pce.input.port3.gamepad.vi + +;pce, Port 3, Mouse: Left Button +pce.input.port3.mouse.left mouse 0000000000000000 00000000 + +;pce, Port 3, Mouse: Right Button +pce.input.port3.mouse.right mouse 0000000000000000 00000002 + +;pce, Port 3, Mouse: RUN +pce.input.port3.mouse.run keyboard 13 + +;pce, Port 3, Mouse: SELECT +pce.input.port3.mouse.select keyboard 9 + +;Input device for Port 4 +pce.input.port4 gamepad + +;pce, Port 4, Gamepad: DOWN ↓ +pce.input.port4.gamepad.down + +;pce, Port 4, Gamepad: I +pce.input.port4.gamepad.i + +;pce, Port 4, Gamepad: II +pce.input.port4.gamepad.ii + +;pce, Port 4, Gamepad: III +pce.input.port4.gamepad.iii + +;pce, Port 4, Gamepad: IV +pce.input.port4.gamepad.iv + +;pce, Port 4, Gamepad: LEFT ← +pce.input.port4.gamepad.left + +;pce, Port 4, Gamepad: Mode +pce.input.port4.gamepad.mode_select + +;Default position for switch "Mode". +pce.input.port4.gamepad.mode_select.defpos 2 + +;pce, Port 4, Gamepad: Rapid I +pce.input.port4.gamepad.rapid_i + +;pce, Port 4, Gamepad: Rapid II +pce.input.port4.gamepad.rapid_ii + +;pce, Port 4, Gamepad: RIGHT → +pce.input.port4.gamepad.right + +;pce, Port 4, Gamepad: RUN +pce.input.port4.gamepad.run + +;pce, Port 4, Gamepad: SELECT +pce.input.port4.gamepad.select + +;pce, Port 4, Gamepad: UP ↑ +pce.input.port4.gamepad.up + +;pce, Port 4, Gamepad: V +pce.input.port4.gamepad.v + +;pce, Port 4, Gamepad: VI +pce.input.port4.gamepad.vi + +;pce, Port 4, Mouse: Left Button +pce.input.port4.mouse.left mouse 0000000000000000 00000000 + +;pce, Port 4, Mouse: Right Button +pce.input.port4.mouse.right mouse 0000000000000000 00000002 + +;pce, Port 4, Mouse: RUN +pce.input.port4.mouse.run keyboard 13 + +;pce, Port 4, Mouse: SELECT +pce.input.port4.mouse.select keyboard 9 + +;Input device for Port 5 +pce.input.port5 gamepad + +;pce, Port 5, Gamepad: DOWN ↓ +pce.input.port5.gamepad.down + +;pce, Port 5, Gamepad: I +pce.input.port5.gamepad.i + +;pce, Port 5, Gamepad: II +pce.input.port5.gamepad.ii + +;pce, Port 5, Gamepad: III +pce.input.port5.gamepad.iii + +;pce, Port 5, Gamepad: IV +pce.input.port5.gamepad.iv + +;pce, Port 5, Gamepad: LEFT ← +pce.input.port5.gamepad.left + +;pce, Port 5, Gamepad: Mode +pce.input.port5.gamepad.mode_select + +;Default position for switch "Mode". +pce.input.port5.gamepad.mode_select.defpos 2 + +;pce, Port 5, Gamepad: Rapid I +pce.input.port5.gamepad.rapid_i + +;pce, Port 5, Gamepad: Rapid II +pce.input.port5.gamepad.rapid_ii + +;pce, Port 5, Gamepad: RIGHT → +pce.input.port5.gamepad.right + +;pce, Port 5, Gamepad: RUN +pce.input.port5.gamepad.run + +;pce, Port 5, Gamepad: SELECT +pce.input.port5.gamepad.select + +;pce, Port 5, Gamepad: UP ↑ +pce.input.port5.gamepad.up + +;pce, Port 5, Gamepad: V +pce.input.port5.gamepad.v + +;pce, Port 5, Gamepad: VI +pce.input.port5.gamepad.vi + +;pce, Port 5, Mouse: Left Button +pce.input.port5.mouse.left mouse 0000000000000000 00000000 + +;pce, Port 5, Mouse: Right Button +pce.input.port5.mouse.right mouse 0000000000000000 00000002 + +;pce, Port 5, Mouse: RUN +pce.input.port5.mouse.run keyboard 13 + +;pce, Port 5, Mouse: SELECT +pce.input.port5.mouse.select keyboard 9 + +;Emulated mouse sensitivity. +pce.mouse_sensitivity 0.50 + +;Remove 16-sprites-per-scanline hardware limit. +pce.nospritelimit 0 + +;Select PSG revision. +pce.psgrevision match + +;Sound quality. +pce.resamp_quality 3 + +;Sound output rate tolerance. +pce.resamp_rate_error 0.0000009 + +;Enable scanlines with specified opacity. +pce.scanlines 0 + +;Enable specified OpenGL shader. +pce.shader none + +;Force interlaced video to be treated as progressive. +pce.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +pce.shader.goat.hdiv 0.50 + +;Mask pattern. +pce.shader.goat.pat goatron + +;Enable scanlines effect. +pce.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +pce.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +pce.shader.goat.vdiv 0.50 + +;Last rendered scanline. +pce.slend 235 + +;First rendered scanline. +pce.slstart 4 + +;Enable specified special video scaler. +pce.special none + +;Stretch to fill screen. +pce.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +pce.tblur 0 + +;Accumulate color data rather than discarding it. +pce.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +pce.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +pce.videoip 1 + +;Size of emulated VRAM per VDC in 16-bit words. DO NOT CHANGE THIS UNLESS YOU KNOW WTF YOU ARE DOING. +pce.vramsize 32768 + +;Full-screen horizontal resolution. +pce.xres 0 + +;Scaling factor for the X axis in windowed mode. +pce.xscale 3.000000 + +;Scaling factor for the X axis in fullscreen mode. +pce.xscalefs 1.000000 + +;Full-screen vertical resolution. +pce.yres 0 + +;Scaling factor for the Y axis in windowed mode. +pce.yscale 3.000000 + +;Scaling factor for the Y axis in fullscreen mode. +pce.yscalefs 1.000000 + +;Enable dynamic ADPCM lowpass filter. +pce_fast.adpcmlp 0 + +;ADPCM volume. +pce_fast.adpcmvolume 100 + +;Enable Arcade Card emulation. +pce_fast.arcadecard 1 + +;Path to the CD BIOS +pce_fast.cdbios syscard3.pce + +;CD-DA volume. +pce_fast.cddavolume 100 + +;PSG volume when playing a CD game. +pce_fast.cdpsgvolume 100 + +;CD-ROM data transfer speed multiplier. +pce_fast.cdspeed 1 + +;Correct the aspect ratio. +pce_fast.correct_aspect 1 + +;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily. +pce_fast.disable_softreset 0 + +;Enable (automatic) usage of this module. +pce_fast.enable 1 + +;Force monophonic sound output. +pce_fast.forcemono 0 + +;Force SuperGrafx emulation. +pce_fast.forcesgx 0 + +;Input device for Port 1 +pce_fast.input.port1 gamepad + +;pce_fast, Port 1, Gamepad: DOWN ↓ +pce_fast.input.port1.gamepad.down + +;pce_fast, Port 1, Gamepad: I +pce_fast.input.port1.gamepad.i + +;pce_fast, Port 1, Gamepad: II +pce_fast.input.port1.gamepad.ii + +;pce_fast, Port 1, Gamepad: III +pce_fast.input.port1.gamepad.iii + +;pce_fast, Port 1, Gamepad: IV +pce_fast.input.port1.gamepad.iv + +;pce_fast, Port 1, Gamepad: LEFT ← +pce_fast.input.port1.gamepad.left + +;pce_fast, Port 1, Gamepad: Mode +pce_fast.input.port1.gamepad.mode_select + +;Default position for switch "Mode". +pce_fast.input.port1.gamepad.mode_select.defpos 2 + +;pce_fast, Port 1, Gamepad: Rapid I +pce_fast.input.port1.gamepad.rapid_i + +;pce_fast, Port 1, Gamepad: Rapid II +pce_fast.input.port1.gamepad.rapid_ii + +;pce_fast, Port 1, Gamepad: RIGHT → +pce_fast.input.port1.gamepad.right + +;pce_fast, Port 1, Gamepad: RUN +pce_fast.input.port1.gamepad.run + +;pce_fast, Port 1, Gamepad: SELECT +pce_fast.input.port1.gamepad.select + +;pce_fast, Port 1, Gamepad: UP ↑ +pce_fast.input.port1.gamepad.up + +;pce_fast, Port 1, Gamepad: V +pce_fast.input.port1.gamepad.v + +;pce_fast, Port 1, Gamepad: VI +pce_fast.input.port1.gamepad.vi + +;pce_fast, Port 1, Mouse: Left Button +pce_fast.input.port1.mouse.left + +;pce_fast, Port 1, Mouse: Right Button +pce_fast.input.port1.mouse.right + +;Input device for Port 2 +pce_fast.input.port2 gamepad + +;pce_fast, Port 2, Gamepad: DOWN ↓ +pce_fast.input.port2.gamepad.down + +;pce_fast, Port 2, Gamepad: I +pce_fast.input.port2.gamepad.i + +;pce_fast, Port 2, Gamepad: II +pce_fast.input.port2.gamepad.ii + +;pce_fast, Port 2, Gamepad: III +pce_fast.input.port2.gamepad.iii + +;pce_fast, Port 2, Gamepad: IV +pce_fast.input.port2.gamepad.iv + +;pce_fast, Port 2, Gamepad: LEFT ← +pce_fast.input.port2.gamepad.left + +;pce_fast, Port 2, Gamepad: Mode +pce_fast.input.port2.gamepad.mode_select + +;Default position for switch "Mode". +pce_fast.input.port2.gamepad.mode_select.defpos 2 + +;pce_fast, Port 2, Gamepad: Rapid I +pce_fast.input.port2.gamepad.rapid_i + +;pce_fast, Port 2, Gamepad: Rapid II +pce_fast.input.port2.gamepad.rapid_ii + +;pce_fast, Port 2, Gamepad: RIGHT → +pce_fast.input.port2.gamepad.right + +;pce_fast, Port 2, Gamepad: RUN +pce_fast.input.port2.gamepad.run + +;pce_fast, Port 2, Gamepad: SELECT +pce_fast.input.port2.gamepad.select + +;pce_fast, Port 2, Gamepad: UP ↑ +pce_fast.input.port2.gamepad.up + +;pce_fast, Port 2, Gamepad: V +pce_fast.input.port2.gamepad.v + +;pce_fast, Port 2, Gamepad: VI +pce_fast.input.port2.gamepad.vi + +;pce_fast, Port 2, Mouse: Left Button +pce_fast.input.port2.mouse.left + +;pce_fast, Port 2, Mouse: Right Button +pce_fast.input.port2.mouse.right + +;Input device for Port 3 +pce_fast.input.port3 gamepad + +;pce_fast, Port 3, Gamepad: DOWN ↓ +pce_fast.input.port3.gamepad.down + +;pce_fast, Port 3, Gamepad: I +pce_fast.input.port3.gamepad.i + +;pce_fast, Port 3, Gamepad: II +pce_fast.input.port3.gamepad.ii + +;pce_fast, Port 3, Gamepad: III +pce_fast.input.port3.gamepad.iii + +;pce_fast, Port 3, Gamepad: IV +pce_fast.input.port3.gamepad.iv + +;pce_fast, Port 3, Gamepad: LEFT ← +pce_fast.input.port3.gamepad.left + +;pce_fast, Port 3, Gamepad: Mode +pce_fast.input.port3.gamepad.mode_select + +;Default position for switch "Mode". +pce_fast.input.port3.gamepad.mode_select.defpos 2 + +;pce_fast, Port 3, Gamepad: Rapid I +pce_fast.input.port3.gamepad.rapid_i + +;pce_fast, Port 3, Gamepad: Rapid II +pce_fast.input.port3.gamepad.rapid_ii + +;pce_fast, Port 3, Gamepad: RIGHT → +pce_fast.input.port3.gamepad.right + +;pce_fast, Port 3, Gamepad: RUN +pce_fast.input.port3.gamepad.run + +;pce_fast, Port 3, Gamepad: SELECT +pce_fast.input.port3.gamepad.select + +;pce_fast, Port 3, Gamepad: UP ↑ +pce_fast.input.port3.gamepad.up + +;pce_fast, Port 3, Gamepad: V +pce_fast.input.port3.gamepad.v + +;pce_fast, Port 3, Gamepad: VI +pce_fast.input.port3.gamepad.vi + +;pce_fast, Port 3, Mouse: Left Button +pce_fast.input.port3.mouse.left + +;pce_fast, Port 3, Mouse: Right Button +pce_fast.input.port3.mouse.right + +;Input device for Port 4 +pce_fast.input.port4 gamepad + +;pce_fast, Port 4, Gamepad: DOWN ↓ +pce_fast.input.port4.gamepad.down + +;pce_fast, Port 4, Gamepad: I +pce_fast.input.port4.gamepad.i + +;pce_fast, Port 4, Gamepad: II +pce_fast.input.port4.gamepad.ii + +;pce_fast, Port 4, Gamepad: III +pce_fast.input.port4.gamepad.iii + +;pce_fast, Port 4, Gamepad: IV +pce_fast.input.port4.gamepad.iv + +;pce_fast, Port 4, Gamepad: LEFT ← +pce_fast.input.port4.gamepad.left + +;pce_fast, Port 4, Gamepad: Mode +pce_fast.input.port4.gamepad.mode_select + +;Default position for switch "Mode". +pce_fast.input.port4.gamepad.mode_select.defpos 2 + +;pce_fast, Port 4, Gamepad: Rapid I +pce_fast.input.port4.gamepad.rapid_i + +;pce_fast, Port 4, Gamepad: Rapid II +pce_fast.input.port4.gamepad.rapid_ii + +;pce_fast, Port 4, Gamepad: RIGHT → +pce_fast.input.port4.gamepad.right + +;pce_fast, Port 4, Gamepad: RUN +pce_fast.input.port4.gamepad.run + +;pce_fast, Port 4, Gamepad: SELECT +pce_fast.input.port4.gamepad.select + +;pce_fast, Port 4, Gamepad: UP ↑ +pce_fast.input.port4.gamepad.up + +;pce_fast, Port 4, Gamepad: V +pce_fast.input.port4.gamepad.v + +;pce_fast, Port 4, Gamepad: VI +pce_fast.input.port4.gamepad.vi + +;pce_fast, Port 4, Mouse: Left Button +pce_fast.input.port4.mouse.left + +;pce_fast, Port 4, Mouse: Right Button +pce_fast.input.port4.mouse.right + +;Input device for Port 5 +pce_fast.input.port5 gamepad + +;pce_fast, Port 5, Gamepad: DOWN ↓ +pce_fast.input.port5.gamepad.down + +;pce_fast, Port 5, Gamepad: I +pce_fast.input.port5.gamepad.i + +;pce_fast, Port 5, Gamepad: II +pce_fast.input.port5.gamepad.ii + +;pce_fast, Port 5, Gamepad: III +pce_fast.input.port5.gamepad.iii + +;pce_fast, Port 5, Gamepad: IV +pce_fast.input.port5.gamepad.iv + +;pce_fast, Port 5, Gamepad: LEFT ← +pce_fast.input.port5.gamepad.left + +;pce_fast, Port 5, Gamepad: Mode +pce_fast.input.port5.gamepad.mode_select + +;Default position for switch "Mode". +pce_fast.input.port5.gamepad.mode_select.defpos 2 + +;pce_fast, Port 5, Gamepad: Rapid I +pce_fast.input.port5.gamepad.rapid_i + +;pce_fast, Port 5, Gamepad: Rapid II +pce_fast.input.port5.gamepad.rapid_ii + +;pce_fast, Port 5, Gamepad: RIGHT → +pce_fast.input.port5.gamepad.right + +;pce_fast, Port 5, Gamepad: RUN +pce_fast.input.port5.gamepad.run + +;pce_fast, Port 5, Gamepad: SELECT +pce_fast.input.port5.gamepad.select + +;pce_fast, Port 5, Gamepad: UP ↑ +pce_fast.input.port5.gamepad.up + +;pce_fast, Port 5, Gamepad: V +pce_fast.input.port5.gamepad.v + +;pce_fast, Port 5, Gamepad: VI +pce_fast.input.port5.gamepad.vi + +;pce_fast, Port 5, Mouse: Left Button +pce_fast.input.port5.mouse.left + +;pce_fast, Port 5, Mouse: Right Button +pce_fast.input.port5.mouse.right + +;Mouse sensitivity. +pce_fast.mouse_sensitivity 0.50 + +;Remove 16-sprites-per-scanline hardware limit. +pce_fast.nospritelimit 0 + +;CPU overclock multiplier. +pce_fast.ocmultiplier 1 + +;Enable scanlines with specified opacity. +pce_fast.scanlines 0 + +;Enable specified OpenGL shader. +pce_fast.shader none + +;Force interlaced video to be treated as progressive. +pce_fast.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +pce_fast.shader.goat.hdiv 0.50 + +;Mask pattern. +pce_fast.shader.goat.pat goatron + +;Enable scanlines effect. +pce_fast.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +pce_fast.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +pce_fast.shader.goat.vdiv 0.50 + +;Last rendered scanline. +pce_fast.slend 235 + +;First rendered scanline. +pce_fast.slstart 4 + +;Enable specified special video scaler. +pce_fast.special none + +;Stretch to fill screen. +pce_fast.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +pce_fast.tblur 0 + +;Accumulate color data rather than discarding it. +pce_fast.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +pce_fast.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +pce_fast.videoip 1 + +;Full-screen horizontal resolution. +pce_fast.xres 0 + +;Scaling factor for the X axis in windowed mode. +pce_fast.xscale 3.000000 + +;Scaling factor for the X axis in fullscreen mode. +pce_fast.xscalefs 1.000000 + +;Full-screen vertical resolution. +pce_fast.yres 0 + +;Scaling factor for the Y axis in windowed mode. +pce_fast.yscale 3.000000 + +;Scaling factor for the Y axis in fullscreen mode. +pce_fast.yscalefs 1.000000 + +;Hack that emulates the codec a buggy ADPCM encoder used for some games' ADPCM. +pcfx.adpcm.emulate_buggy_codec 0 + +;Hack to suppress clicks caused by forced channel resets. +pcfx.adpcm.suppress_channel_reset_clicks 1 + +;Path to the ROM BIOS +pcfx.bios pcfx.rom + +;Emulated CD-ROM speed. +pcfx.cdspeed 2 + +;CPU emulation mode. +pcfx.cpu_emulation auto + +;Disassembly font size. +pcfx.debugger.disfontsize 5x7 + +;Character encoding for the debugger's memory editor. +pcfx.debugger.memcharenc shift_jis + +;Disable internal and external BRAM. +pcfx.disable_bram 0 + +;When RUN+SEL are pressed simultaneously, disable both buttons temporarily. +pcfx.disable_softreset 0 + +;Enable (automatic) usage of this module. +pcfx.enable 1 + +;Force monophonic sound output. +pcfx.forcemono 0 + +;Path to the FX-SCSI ROM +pcfx.fxscsi 0 + +;Emulated width for 7.16MHz dot-clock mode. +pcfx.high_dotclock_width 1024 + +;Input device for Port 1 +pcfx.input.port1 gamepad + +;pcfx, Port 1, Gamepad: DOWN ↓ +pcfx.input.port1.gamepad.down keyboard 115 + +;pcfx, Port 1, Gamepad: I +pcfx.input.port1.gamepad.i keyboard 259 + +;pcfx, Port 1, Gamepad: II +pcfx.input.port1.gamepad.ii keyboard 258 + +;pcfx, Port 1, Gamepad: III +pcfx.input.port1.gamepad.iii keyboard 257 + +;pcfx, Port 1, Gamepad: IV +pcfx.input.port1.gamepad.iv keyboard 260 + +;pcfx, Port 1, Gamepad: LEFT ← +pcfx.input.port1.gamepad.left keyboard 97 + +;pcfx, Port 1, Gamepad: MODE 1 +pcfx.input.port1.gamepad.mode1 keyboard 264 + +;Default position for switch "MODE 1". +pcfx.input.port1.gamepad.mode1.defpos a + +;pcfx, Port 1, Gamepad: MODE 2 +pcfx.input.port1.gamepad.mode2 keyboard 265 + +;Default position for switch "MODE 2". +pcfx.input.port1.gamepad.mode2.defpos a + +;pcfx, Port 1, Gamepad: RIGHT → +pcfx.input.port1.gamepad.right keyboard 100 + +;pcfx, Port 1, Gamepad: RUN +pcfx.input.port1.gamepad.run keyboard 13 + +;pcfx, Port 1, Gamepad: SELECT +pcfx.input.port1.gamepad.select keyboard 9 + +;pcfx, Port 1, Gamepad: UP ↑ +pcfx.input.port1.gamepad.up keyboard 119 + +;pcfx, Port 1, Gamepad: V +pcfx.input.port1.gamepad.v keyboard 261 + +;pcfx, Port 1, Gamepad: VI +pcfx.input.port1.gamepad.vi keyboard 262 + +;pcfx, Port 1, Mouse: Left Button +pcfx.input.port1.mouse.left mouse 0000000000000000 00000000 + +;pcfx, Port 1, Mouse: Right Button +pcfx.input.port1.mouse.right mouse 0000000000000000 00000002 + +;Enable multitap on PC-FX port 1. +pcfx.input.port1.multitap 0 + +;Input device for Port 2 +pcfx.input.port2 gamepad + +;pcfx, Port 2, Gamepad: DOWN ↓ +pcfx.input.port2.gamepad.down + +;pcfx, Port 2, Gamepad: I +pcfx.input.port2.gamepad.i + +;pcfx, Port 2, Gamepad: II +pcfx.input.port2.gamepad.ii + +;pcfx, Port 2, Gamepad: III +pcfx.input.port2.gamepad.iii + +;pcfx, Port 2, Gamepad: IV +pcfx.input.port2.gamepad.iv + +;pcfx, Port 2, Gamepad: LEFT ← +pcfx.input.port2.gamepad.left + +;pcfx, Port 2, Gamepad: MODE 1 +pcfx.input.port2.gamepad.mode1 + +;Default position for switch "MODE 1". +pcfx.input.port2.gamepad.mode1.defpos a + +;pcfx, Port 2, Gamepad: MODE 2 +pcfx.input.port2.gamepad.mode2 + +;Default position for switch "MODE 2". +pcfx.input.port2.gamepad.mode2.defpos a + +;pcfx, Port 2, Gamepad: RIGHT → +pcfx.input.port2.gamepad.right + +;pcfx, Port 2, Gamepad: RUN +pcfx.input.port2.gamepad.run + +;pcfx, Port 2, Gamepad: SELECT +pcfx.input.port2.gamepad.select + +;pcfx, Port 2, Gamepad: UP ↑ +pcfx.input.port2.gamepad.up + +;pcfx, Port 2, Gamepad: V +pcfx.input.port2.gamepad.v + +;pcfx, Port 2, Gamepad: VI +pcfx.input.port2.gamepad.vi + +;pcfx, Port 2, Mouse: Left Button +pcfx.input.port2.mouse.left mouse 0000000000000000 00000000 + +;pcfx, Port 2, Mouse: Right Button +pcfx.input.port2.mouse.right mouse 0000000000000000 00000002 + +;Enable multitap on PC-FX port 2. +pcfx.input.port2.multitap 0 + +;Input device for Port 3 +pcfx.input.port3 gamepad + +;pcfx, Port 3, Gamepad: DOWN ↓ +pcfx.input.port3.gamepad.down + +;pcfx, Port 3, Gamepad: I +pcfx.input.port3.gamepad.i + +;pcfx, Port 3, Gamepad: II +pcfx.input.port3.gamepad.ii + +;pcfx, Port 3, Gamepad: III +pcfx.input.port3.gamepad.iii + +;pcfx, Port 3, Gamepad: IV +pcfx.input.port3.gamepad.iv + +;pcfx, Port 3, Gamepad: LEFT ← +pcfx.input.port3.gamepad.left + +;pcfx, Port 3, Gamepad: MODE 1 +pcfx.input.port3.gamepad.mode1 + +;Default position for switch "MODE 1". +pcfx.input.port3.gamepad.mode1.defpos a + +;pcfx, Port 3, Gamepad: MODE 2 +pcfx.input.port3.gamepad.mode2 + +;Default position for switch "MODE 2". +pcfx.input.port3.gamepad.mode2.defpos a + +;pcfx, Port 3, Gamepad: RIGHT → +pcfx.input.port3.gamepad.right + +;pcfx, Port 3, Gamepad: RUN +pcfx.input.port3.gamepad.run + +;pcfx, Port 3, Gamepad: SELECT +pcfx.input.port3.gamepad.select + +;pcfx, Port 3, Gamepad: UP ↑ +pcfx.input.port3.gamepad.up + +;pcfx, Port 3, Gamepad: V +pcfx.input.port3.gamepad.v + +;pcfx, Port 3, Gamepad: VI +pcfx.input.port3.gamepad.vi + +;pcfx, Port 3, Mouse: Left Button +pcfx.input.port3.mouse.left + +;pcfx, Port 3, Mouse: Right Button +pcfx.input.port3.mouse.right + +;Input device for Port 4 +pcfx.input.port4 gamepad + +;pcfx, Port 4, Gamepad: DOWN ↓ +pcfx.input.port4.gamepad.down + +;pcfx, Port 4, Gamepad: I +pcfx.input.port4.gamepad.i + +;pcfx, Port 4, Gamepad: II +pcfx.input.port4.gamepad.ii + +;pcfx, Port 4, Gamepad: III +pcfx.input.port4.gamepad.iii + +;pcfx, Port 4, Gamepad: IV +pcfx.input.port4.gamepad.iv + +;pcfx, Port 4, Gamepad: LEFT ← +pcfx.input.port4.gamepad.left + +;pcfx, Port 4, Gamepad: MODE 1 +pcfx.input.port4.gamepad.mode1 + +;Default position for switch "MODE 1". +pcfx.input.port4.gamepad.mode1.defpos a + +;pcfx, Port 4, Gamepad: MODE 2 +pcfx.input.port4.gamepad.mode2 + +;Default position for switch "MODE 2". +pcfx.input.port4.gamepad.mode2.defpos a + +;pcfx, Port 4, Gamepad: RIGHT → +pcfx.input.port4.gamepad.right + +;pcfx, Port 4, Gamepad: RUN +pcfx.input.port4.gamepad.run + +;pcfx, Port 4, Gamepad: SELECT +pcfx.input.port4.gamepad.select + +;pcfx, Port 4, Gamepad: UP ↑ +pcfx.input.port4.gamepad.up + +;pcfx, Port 4, Gamepad: V +pcfx.input.port4.gamepad.v + +;pcfx, Port 4, Gamepad: VI +pcfx.input.port4.gamepad.vi + +;pcfx, Port 4, Mouse: Left Button +pcfx.input.port4.mouse.left + +;pcfx, Port 4, Mouse: Right Button +pcfx.input.port4.mouse.right + +;Input device for Port 5 +pcfx.input.port5 gamepad + +;pcfx, Port 5, Gamepad: DOWN ↓ +pcfx.input.port5.gamepad.down + +;pcfx, Port 5, Gamepad: I +pcfx.input.port5.gamepad.i + +;pcfx, Port 5, Gamepad: II +pcfx.input.port5.gamepad.ii + +;pcfx, Port 5, Gamepad: III +pcfx.input.port5.gamepad.iii + +;pcfx, Port 5, Gamepad: IV +pcfx.input.port5.gamepad.iv + +;pcfx, Port 5, Gamepad: LEFT ← +pcfx.input.port5.gamepad.left + +;pcfx, Port 5, Gamepad: MODE 1 +pcfx.input.port5.gamepad.mode1 + +;Default position for switch "MODE 1". +pcfx.input.port5.gamepad.mode1.defpos a + +;pcfx, Port 5, Gamepad: MODE 2 +pcfx.input.port5.gamepad.mode2 + +;Default position for switch "MODE 2". +pcfx.input.port5.gamepad.mode2.defpos a + +;pcfx, Port 5, Gamepad: RIGHT → +pcfx.input.port5.gamepad.right + +;pcfx, Port 5, Gamepad: RUN +pcfx.input.port5.gamepad.run + +;pcfx, Port 5, Gamepad: SELECT +pcfx.input.port5.gamepad.select + +;pcfx, Port 5, Gamepad: UP ↑ +pcfx.input.port5.gamepad.up + +;pcfx, Port 5, Gamepad: V +pcfx.input.port5.gamepad.v + +;pcfx, Port 5, Gamepad: VI +pcfx.input.port5.gamepad.vi + +;pcfx, Port 5, Mouse: Left Button +pcfx.input.port5.mouse.left + +;pcfx, Port 5, Mouse: Right Button +pcfx.input.port5.mouse.right + +;Input device for Port 6 +pcfx.input.port6 gamepad + +;pcfx, Port 6, Gamepad: DOWN ↓ +pcfx.input.port6.gamepad.down + +;pcfx, Port 6, Gamepad: I +pcfx.input.port6.gamepad.i + +;pcfx, Port 6, Gamepad: II +pcfx.input.port6.gamepad.ii + +;pcfx, Port 6, Gamepad: III +pcfx.input.port6.gamepad.iii + +;pcfx, Port 6, Gamepad: IV +pcfx.input.port6.gamepad.iv + +;pcfx, Port 6, Gamepad: LEFT ← +pcfx.input.port6.gamepad.left + +;pcfx, Port 6, Gamepad: MODE 1 +pcfx.input.port6.gamepad.mode1 + +;Default position for switch "MODE 1". +pcfx.input.port6.gamepad.mode1.defpos a + +;pcfx, Port 6, Gamepad: MODE 2 +pcfx.input.port6.gamepad.mode2 + +;Default position for switch "MODE 2". +pcfx.input.port6.gamepad.mode2.defpos a + +;pcfx, Port 6, Gamepad: RIGHT → +pcfx.input.port6.gamepad.right + +;pcfx, Port 6, Gamepad: RUN +pcfx.input.port6.gamepad.run + +;pcfx, Port 6, Gamepad: SELECT +pcfx.input.port6.gamepad.select + +;pcfx, Port 6, Gamepad: UP ↑ +pcfx.input.port6.gamepad.up + +;pcfx, Port 6, Gamepad: V +pcfx.input.port6.gamepad.v + +;pcfx, Port 6, Gamepad: VI +pcfx.input.port6.gamepad.vi + +;pcfx, Port 6, Mouse: Left Button +pcfx.input.port6.mouse.left + +;pcfx, Port 6, Mouse: Right Button +pcfx.input.port6.mouse.right + +;Input device for Port 7 +pcfx.input.port7 gamepad + +;pcfx, Port 7, Gamepad: DOWN ↓ +pcfx.input.port7.gamepad.down + +;pcfx, Port 7, Gamepad: I +pcfx.input.port7.gamepad.i + +;pcfx, Port 7, Gamepad: II +pcfx.input.port7.gamepad.ii + +;pcfx, Port 7, Gamepad: III +pcfx.input.port7.gamepad.iii + +;pcfx, Port 7, Gamepad: IV +pcfx.input.port7.gamepad.iv + +;pcfx, Port 7, Gamepad: LEFT ← +pcfx.input.port7.gamepad.left + +;pcfx, Port 7, Gamepad: MODE 1 +pcfx.input.port7.gamepad.mode1 + +;Default position for switch "MODE 1". +pcfx.input.port7.gamepad.mode1.defpos a + +;pcfx, Port 7, Gamepad: MODE 2 +pcfx.input.port7.gamepad.mode2 + +;Default position for switch "MODE 2". +pcfx.input.port7.gamepad.mode2.defpos a + +;pcfx, Port 7, Gamepad: RIGHT → +pcfx.input.port7.gamepad.right + +;pcfx, Port 7, Gamepad: RUN +pcfx.input.port7.gamepad.run + +;pcfx, Port 7, Gamepad: SELECT +pcfx.input.port7.gamepad.select + +;pcfx, Port 7, Gamepad: UP ↑ +pcfx.input.port7.gamepad.up + +;pcfx, Port 7, Gamepad: V +pcfx.input.port7.gamepad.v + +;pcfx, Port 7, Gamepad: VI +pcfx.input.port7.gamepad.vi + +;pcfx, Port 7, Mouse: Left Button +pcfx.input.port7.mouse.left + +;pcfx, Port 7, Mouse: Right Button +pcfx.input.port7.mouse.right + +;Input device for Port 8 +pcfx.input.port8 gamepad + +;pcfx, Port 8, Gamepad: DOWN ↓ +pcfx.input.port8.gamepad.down + +;pcfx, Port 8, Gamepad: I +pcfx.input.port8.gamepad.i + +;pcfx, Port 8, Gamepad: II +pcfx.input.port8.gamepad.ii + +;pcfx, Port 8, Gamepad: III +pcfx.input.port8.gamepad.iii + +;pcfx, Port 8, Gamepad: IV +pcfx.input.port8.gamepad.iv + +;pcfx, Port 8, Gamepad: LEFT ← +pcfx.input.port8.gamepad.left + +;pcfx, Port 8, Gamepad: MODE 1 +pcfx.input.port8.gamepad.mode1 + +;Default position for switch "MODE 1". +pcfx.input.port8.gamepad.mode1.defpos a + +;pcfx, Port 8, Gamepad: MODE 2 +pcfx.input.port8.gamepad.mode2 + +;Default position for switch "MODE 2". +pcfx.input.port8.gamepad.mode2.defpos a + +;pcfx, Port 8, Gamepad: RIGHT → +pcfx.input.port8.gamepad.right + +;pcfx, Port 8, Gamepad: RUN +pcfx.input.port8.gamepad.run + +;pcfx, Port 8, Gamepad: SELECT +pcfx.input.port8.gamepad.select + +;pcfx, Port 8, Gamepad: UP ↑ +pcfx.input.port8.gamepad.up + +;pcfx, Port 8, Gamepad: V +pcfx.input.port8.gamepad.v + +;pcfx, Port 8, Gamepad: VI +pcfx.input.port8.gamepad.vi + +;pcfx, Port 8, Mouse: Left Button +pcfx.input.port8.mouse.left + +;pcfx, Port 8, Mouse: Right Button +pcfx.input.port8.mouse.right + +;Mouse sensitivity. +pcfx.mouse_sensitivity 1.25 + +;Remove 16-sprites-per-scanline hardware limit. +pcfx.nospritelimit 0 + +;Enable bilinear interpolation on the chroma channel of RAINBOW YUV output. +pcfx.rainbow.chromaip 0 + +;Sound quality. +pcfx.resamp_quality 3 + +;Output rate tolerance. +pcfx.resamp_rate_error 0.0000009 + +;Enable scanlines with specified opacity. +pcfx.scanlines 0 + +;Enable specified OpenGL shader. +pcfx.shader none + +;Force interlaced video to be treated as progressive. +pcfx.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +pcfx.shader.goat.hdiv 0.50 + +;Mask pattern. +pcfx.shader.goat.pat goatron + +;Enable scanlines effect. +pcfx.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +pcfx.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +pcfx.shader.goat.vdiv 0.50 + +;Last rendered scanline. +pcfx.slend 235 + +;First rendered scanline. +pcfx.slstart 4 + +;Enable specified special video scaler. +pcfx.special none + +;Stretch to fill screen. +pcfx.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +pcfx.tblur 0 + +;Accumulate color data rather than discarding it. +pcfx.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +pcfx.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +pcfx.videoip 1 + +;Full-screen horizontal resolution. +pcfx.xres 0 + +;Scaling factor for the X axis in windowed mode. +pcfx.xscale 3.000000 + +;Scaling factor for the X axis in fullscreen mode. +pcfx.xscalefs 1.000000 + +;Full-screen vertical resolution. +pcfx.yres 0 + +;Scaling factor for the Y axis in windowed mode. +pcfx.yscale 3.000000 + +;Scaling factor for the Y axis in fullscreen mode. +pcfx.yscalefs 1.000000 + +;Enable scanlines with specified opacity. +player.scanlines 0 + +;Enable specified OpenGL shader. +player.shader none + +;Force interlaced video to be treated as progressive. +player.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +player.shader.goat.hdiv 0.50 + +;Mask pattern. +player.shader.goat.pat goatron + +;Enable scanlines effect. +player.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +player.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +player.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +player.special none + +;Stretch to fill screen. +player.stretch aspect_mult2 + +;Enable (bi)linear interpolation. +player.videoip 0 + +;Full-screen horizontal resolution. +player.xres 0 + +;Scaling factor for the X axis in windowed mode. +player.xscale 2.000000 + +;Scaling factor for the X axis in fullscreen mode. +player.xscalefs 1.000000 + +;Full-screen vertical resolution. +player.yres 0 + +;Scaling factor for the Y axis in windowed mode. +player.yscale 2.000000 + +;Scaling factor for the Y axis in fullscreen mode. +player.yscalefs 1.000000 + +;Path to the Europe SCPH-5502/v3.0E ROM BIOS +psx.bios_eu scph5502.bin + +;Path to the Japan SCPH-5500/v3.0J ROM BIOS +psx.bios_jp scph5500.bin + +;Path to the North America SCPH-5501/v3.0A ROM BIOS +psx.bios_na scph5501.bin + +;Enable BIOS ROM image sanity checks. +psx.bios_sanity 1 + +;Enable CD (image) sanity checks. +psx.cd_sanity 1 + +;CD image to use with .PSX/.EXE loading. +psx.dbg_exe_cdpath + +;Debug printf verbosity level. +psx.dbg_level 0 + +;Disassembly font size. +psx.debugger.disfontsize 5x7 + +;Character encoding for the debugger's memory editor. +psx.debugger.memcharenc shift_jis + +;Enable (automatic) usage of this module. +psx.enable 1 + +;Force monophonic sound output. +psx.forcemono 0 + +;Show horizontal overscan area. +psx.h_overscan 1 + +;Enable analog mode combo-button alternate toggle. +psx.input.analog_mode_ct 0 + +;Compare value for analog mode combo-button alternate toggle. +psx.input.analog_mode_ct.compare 0x0F09 + +;Emulated mouse sensitivity. +psx.input.mouse_sensitivity 1.00 + +;Input device for Virtual Port 1 +psx.input.port1 gamepad + +;Analog axis scale coefficient for Analog Joystick on Virtual Port 1. +psx.input.port1.analogjoy.axis_scale 1.00 + +;psx, Virtual Port 1, Analog Joystick: Right stick, R-thumb +psx.input.port1.analogjoy.circle + +;psx, Virtual Port 1, Analog Joystick: Right stick, L-thumb +psx.input.port1.analogjoy.cross + +;psx, Virtual Port 1, Analog Joystick: Thumbstick DOWN ↓ +psx.input.port1.analogjoy.down + +;psx, Virtual Port 1, Analog Joystick: Left stick, L-thumb +psx.input.port1.analogjoy.l1 + +;psx, Virtual Port 1, Analog Joystick: Left stick, Trigger +psx.input.port1.analogjoy.l2 + +;psx, Virtual Port 1, Analog Joystick: Thumbstick LEFT ← +psx.input.port1.analogjoy.left + +;psx, Virtual Port 1, Analog Joystick: Left Stick, BACK ↓ +psx.input.port1.analogjoy.lstick_down + +;psx, Virtual Port 1, Analog Joystick: Left Stick, LEFT ← +psx.input.port1.analogjoy.lstick_left + +;psx, Virtual Port 1, Analog Joystick: Left Stick, RIGHT → +psx.input.port1.analogjoy.lstick_right + +;psx, Virtual Port 1, Analog Joystick: Left Stick, FORE ↑ +psx.input.port1.analogjoy.lstick_up + +;psx, Virtual Port 1, Analog Joystick: Left stick, R-thumb +psx.input.port1.analogjoy.r1 + +;psx, Virtual Port 1, Analog Joystick: Left stick, Pinky +psx.input.port1.analogjoy.r2 + +;psx, Virtual Port 1, Analog Joystick: Thumbstick RIGHT → +psx.input.port1.analogjoy.right + +;psx, Virtual Port 1, Analog Joystick: Right Stick, BACK ↓ +psx.input.port1.analogjoy.rstick_down + +;psx, Virtual Port 1, Analog Joystick: Right Stick, LEFT ← +psx.input.port1.analogjoy.rstick_left + +;psx, Virtual Port 1, Analog Joystick: Right Stick, RIGHT → +psx.input.port1.analogjoy.rstick_right + +;psx, Virtual Port 1, Analog Joystick: Right Stick, FORE ↑ +psx.input.port1.analogjoy.rstick_up + +;psx, Virtual Port 1, Analog Joystick: SELECT +psx.input.port1.analogjoy.select + +;psx, Virtual Port 1, Analog Joystick: Right stick, Trigger +psx.input.port1.analogjoy.square + +;psx, Virtual Port 1, Analog Joystick: START +psx.input.port1.analogjoy.start + +;psx, Virtual Port 1, Analog Joystick: Right stick, Pinky +psx.input.port1.analogjoy.triangle + +;psx, Virtual Port 1, Analog Joystick: Thumbstick UP ↑ +psx.input.port1.analogjoy.up + +;psx, Virtual Port 1, Dance Pad: ○ (upper right) +psx.input.port1.dancepad.circle keyboard 265 + +;psx, Virtual Port 1, Dance Pad: x (upper left) +psx.input.port1.dancepad.cross keyboard 263 + +;psx, Virtual Port 1, Dance Pad: DOWN ↓ +psx.input.port1.dancepad.down keyboard 258 + +;psx, Virtual Port 1, Dance Pad: LEFT ← +psx.input.port1.dancepad.left keyboard 260 + +;psx, Virtual Port 1, Dance Pad: RIGHT → +psx.input.port1.dancepad.right keyboard 262 + +;psx, Virtual Port 1, Dance Pad: SELECT +psx.input.port1.dancepad.select keyboard 267 + +;psx, Virtual Port 1, Dance Pad: □ (lower right) +psx.input.port1.dancepad.square keyboard 259 + +;psx, Virtual Port 1, Dance Pad: START +psx.input.port1.dancepad.start keyboard 268 + +;psx, Virtual Port 1, Dance Pad: △ (lower left) +psx.input.port1.dancepad.triangle keyboard 257 + +;psx, Virtual Port 1, Dance Pad: UP ↑ +psx.input.port1.dancepad.up keyboard 264 + +;Analog axis scale coefficient for Dual Analog on Virtual Port 1. +psx.input.port1.dualanalog.axis_scale 1.00 + +;psx, Virtual Port 1, Dual Analog: ○ (right) +psx.input.port1.dualanalog.circle + +;psx, Virtual Port 1, Dual Analog: x (lower) +psx.input.port1.dualanalog.cross + +;psx, Virtual Port 1, Dual Analog: D-Pad DOWN ↓ +psx.input.port1.dualanalog.down + +;psx, Virtual Port 1, Dual Analog: L1 (front left shoulder) +psx.input.port1.dualanalog.l1 + +;psx, Virtual Port 1, Dual Analog: L2 (rear left shoulder) +psx.input.port1.dualanalog.l2 + +;psx, Virtual Port 1, Dual Analog: Left Stick, Button(L3) +psx.input.port1.dualanalog.l3 + +;psx, Virtual Port 1, Dual Analog: D-Pad LEFT ← +psx.input.port1.dualanalog.left + +;psx, Virtual Port 1, Dual Analog: Left Stick DOWN ↓ +psx.input.port1.dualanalog.lstick_down + +;psx, Virtual Port 1, Dual Analog: Left Stick LEFT ← +psx.input.port1.dualanalog.lstick_left + +;psx, Virtual Port 1, Dual Analog: Left Stick RIGHT → +psx.input.port1.dualanalog.lstick_right + +;psx, Virtual Port 1, Dual Analog: Left Stick UP ↑ +psx.input.port1.dualanalog.lstick_up + +;psx, Virtual Port 1, Dual Analog: R1 (front right shoulder) +psx.input.port1.dualanalog.r1 + +;psx, Virtual Port 1, Dual Analog: R2 (rear right shoulder) +psx.input.port1.dualanalog.r2 + +;psx, Virtual Port 1, Dual Analog: Right stick, Button(R3) +psx.input.port1.dualanalog.r3 + +;psx, Virtual Port 1, Dual Analog: Rapid ○ (right) +psx.input.port1.dualanalog.rapid_circle + +;psx, Virtual Port 1, Dual Analog: Rapid x (lower) +psx.input.port1.dualanalog.rapid_cross + +;psx, Virtual Port 1, Dual Analog: Rapid □ (left) +psx.input.port1.dualanalog.rapid_square + +;psx, Virtual Port 1, Dual Analog: Rapid △ (upper) +psx.input.port1.dualanalog.rapid_triangle + +;psx, Virtual Port 1, Dual Analog: D-Pad RIGHT → +psx.input.port1.dualanalog.right + +;psx, Virtual Port 1, Dual Analog: Right Stick DOWN ↓ +psx.input.port1.dualanalog.rstick_down + +;psx, Virtual Port 1, Dual Analog: Right Stick LEFT ← +psx.input.port1.dualanalog.rstick_left + +;psx, Virtual Port 1, Dual Analog: Right Stick RIGHT → +psx.input.port1.dualanalog.rstick_right + +;psx, Virtual Port 1, Dual Analog: Right Stick UP ↑ +psx.input.port1.dualanalog.rstick_up + +;psx, Virtual Port 1, Dual Analog: SELECT +psx.input.port1.dualanalog.select + +;psx, Virtual Port 1, Dual Analog: □ (left) +psx.input.port1.dualanalog.square + +;psx, Virtual Port 1, Dual Analog: START +psx.input.port1.dualanalog.start + +;psx, Virtual Port 1, Dual Analog: △ (upper) +psx.input.port1.dualanalog.triangle + +;psx, Virtual Port 1, Dual Analog: D-Pad UP ↑ +psx.input.port1.dualanalog.up + +;psx, Virtual Port 1, DualShock: Analog(mode toggle) +psx.input.port1.dualshock.analog + +;Analog axis scale coefficient for DualShock on Virtual Port 1. +psx.input.port1.dualshock.axis_scale 1.00 + +;psx, Virtual Port 1, DualShock: ○ (right) +psx.input.port1.dualshock.circle + +;psx, Virtual Port 1, DualShock: x (lower) +psx.input.port1.dualshock.cross + +;psx, Virtual Port 1, DualShock: D-Pad DOWN ↓ +psx.input.port1.dualshock.down + +;psx, Virtual Port 1, DualShock: L1 (front left shoulder) +psx.input.port1.dualshock.l1 + +;psx, Virtual Port 1, DualShock: L2 (rear left shoulder) +psx.input.port1.dualshock.l2 + +;psx, Virtual Port 1, DualShock: Left Stick, Button(L3) +psx.input.port1.dualshock.l3 + +;psx, Virtual Port 1, DualShock: D-Pad LEFT ← +psx.input.port1.dualshock.left + +;psx, Virtual Port 1, DualShock: Left Stick DOWN ↓ +psx.input.port1.dualshock.lstick_down + +;psx, Virtual Port 1, DualShock: Left Stick LEFT ← +psx.input.port1.dualshock.lstick_left + +;psx, Virtual Port 1, DualShock: Left Stick RIGHT → +psx.input.port1.dualshock.lstick_right + +;psx, Virtual Port 1, DualShock: Left Stick UP ↑ +psx.input.port1.dualshock.lstick_up + +;psx, Virtual Port 1, DualShock: R1 (front right shoulder) +psx.input.port1.dualshock.r1 + +;psx, Virtual Port 1, DualShock: R2 (rear right shoulder) +psx.input.port1.dualshock.r2 + +;psx, Virtual Port 1, DualShock: Right stick, Button(R3) +psx.input.port1.dualshock.r3 + +;psx, Virtual Port 1, DualShock: Rapid ○ (right) +psx.input.port1.dualshock.rapid_circle + +;psx, Virtual Port 1, DualShock: Rapid x (lower) +psx.input.port1.dualshock.rapid_cross + +;psx, Virtual Port 1, DualShock: Rapid □ (left) +psx.input.port1.dualshock.rapid_square + +;psx, Virtual Port 1, DualShock: Rapid △ (upper) +psx.input.port1.dualshock.rapid_triangle + +;psx, Virtual Port 1, DualShock: D-Pad RIGHT → +psx.input.port1.dualshock.right + +;psx, Virtual Port 1, DualShock: Right Stick DOWN ↓ +psx.input.port1.dualshock.rstick_down + +;psx, Virtual Port 1, DualShock: Right Stick LEFT ← +psx.input.port1.dualshock.rstick_left + +;psx, Virtual Port 1, DualShock: Right Stick RIGHT → +psx.input.port1.dualshock.rstick_right + +;psx, Virtual Port 1, DualShock: Right Stick UP ↑ +psx.input.port1.dualshock.rstick_up + +;psx, Virtual Port 1, DualShock: SELECT +psx.input.port1.dualshock.select + +;psx, Virtual Port 1, DualShock: □ (left) +psx.input.port1.dualshock.square + +;psx, Virtual Port 1, DualShock: START +psx.input.port1.dualshock.start + +;psx, Virtual Port 1, DualShock: △ (upper) +psx.input.port1.dualshock.triangle + +;psx, Virtual Port 1, DualShock: D-Pad UP ↑ +psx.input.port1.dualshock.up + +;psx, Virtual Port 1, Digital Gamepad: ○ (right) +psx.input.port1.gamepad.circle keyboard 262 + +;psx, Virtual Port 1, Digital Gamepad: x (lower) +psx.input.port1.gamepad.cross keyboard 258 + +;psx, Virtual Port 1, Digital Gamepad: DOWN ↓ +psx.input.port1.gamepad.down keyboard 115 + +;psx, Virtual Port 1, Digital Gamepad: L1 (front left shoulder) +psx.input.port1.gamepad.l1 keyboard 257 + +;psx, Virtual Port 1, Digital Gamepad: L2 (rear left shoulder) +psx.input.port1.gamepad.l2 keyboard 263 + +;psx, Virtual Port 1, Digital Gamepad: LEFT ← +psx.input.port1.gamepad.left keyboard 97 + +;psx, Virtual Port 1, Digital Gamepad: R1 (front right shoulder) +psx.input.port1.gamepad.r1 keyboard 259 + +;psx, Virtual Port 1, Digital Gamepad: R2 (rear right shoulder) +psx.input.port1.gamepad.r2 keyboard 265 + +;psx, Virtual Port 1, Digital Gamepad: Rapid ○ (right) +psx.input.port1.gamepad.rapid_circle + +;psx, Virtual Port 1, Digital Gamepad: Rapid x (lower) +psx.input.port1.gamepad.rapid_cross + +;psx, Virtual Port 1, Digital Gamepad: Rapid □ (left) +psx.input.port1.gamepad.rapid_square + +;psx, Virtual Port 1, Digital Gamepad: Rapid △ (upper) +psx.input.port1.gamepad.rapid_triangle + +;psx, Virtual Port 1, Digital Gamepad: RIGHT → +psx.input.port1.gamepad.right keyboard 100 + +;psx, Virtual Port 1, Digital Gamepad: SELECT +psx.input.port1.gamepad.select keyboard 9 + +;psx, Virtual Port 1, Digital Gamepad: □ (left) +psx.input.port1.gamepad.square keyboard 260 + +;psx, Virtual Port 1, Digital Gamepad: START +psx.input.port1.gamepad.start keyboard 13 + +;psx, Virtual Port 1, Digital Gamepad: △ (upper) +psx.input.port1.gamepad.triangle keyboard 264 + +;psx, Virtual Port 1, Digital Gamepad: UP ↑ +psx.input.port1.gamepad.up keyboard 119 + +;Crosshairs color for lightgun on virtual port 1. +psx.input.port1.gun_chairs 0xFF0000 + +;psx, Virtual Port 1, GunCon: A +psx.input.port1.guncon.a mouse 0000000000000000 00000002 + +;psx, Virtual Port 1, GunCon: B +psx.input.port1.guncon.b mouse 0000000000000000 00000001 + +;psx, Virtual Port 1, GunCon: Offscreen Shot(Simulated) +psx.input.port1.guncon.offscreen_shot keyboard 32 + +;psx, Virtual Port 1, GunCon: Trigger +psx.input.port1.guncon.trigger mouse 0000000000000000 00000000 + +;psx, Virtual Port 1, GunCon: X Axis +psx.input.port1.guncon.x_axis mouse 0000000000000000 00008000 + +;psx, Virtual Port 1, GunCon: Y Axis +psx.input.port1.guncon.y_axis mouse 0000000000000000 00008001 + +;psx, Virtual Port 1, Konami Justifier: O +psx.input.port1.justifier.o mouse 0000000000000000 00000002 + +;psx, Virtual Port 1, Konami Justifier: Offscreen Shot(Simulated) +psx.input.port1.justifier.offscreen_shot keyboard 32 + +;psx, Virtual Port 1, Konami Justifier: Start +psx.input.port1.justifier.start mouse 0000000000000000 00000001 + +;psx, Virtual Port 1, Konami Justifier: Trigger +psx.input.port1.justifier.trigger mouse 0000000000000000 00000000 + +;psx, Virtual Port 1, Konami Justifier: X Axis +psx.input.port1.justifier.x_axis mouse 0000000000000000 00008000 + +;psx, Virtual Port 1, Konami Justifier: Y Axis +psx.input.port1.justifier.y_axis mouse 0000000000000000 00008001 + +;Emulate memory card on virtual port 1. +psx.input.port1.memcard 1 + +;psx, Virtual Port 1, Mouse: Left Button +psx.input.port1.mouse.left mouse 0000000000000000 00000000 + +;psx, Virtual Port 1, Mouse: Right Button +psx.input.port1.mouse.right mouse 0000000000000000 00000002 + +;psx, Virtual Port 1, neGcon: A +psx.input.port1.negcon.a + +;psx, Virtual Port 1, neGcon: B +psx.input.port1.negcon.b + +;psx, Virtual Port 1, neGcon: D-Pad DOWN ↓ +psx.input.port1.negcon.down + +;psx, Virtual Port 1, neGcon: I (Analog) +psx.input.port1.negcon.i + +;psx, Virtual Port 1, neGcon: II (Analog) +psx.input.port1.negcon.ii + +;psx, Virtual Port 1, neGcon: Left Shoulder (Analog) +psx.input.port1.negcon.l + +;psx, Virtual Port 1, neGcon: D-Pad LEFT ← +psx.input.port1.negcon.left + +;psx, Virtual Port 1, neGcon: Right Shoulder +psx.input.port1.negcon.r + +;psx, Virtual Port 1, neGcon: D-Pad RIGHT → +psx.input.port1.negcon.right + +;psx, Virtual Port 1, neGcon: START +psx.input.port1.negcon.start + +;psx, Virtual Port 1, neGcon: Twist ↑|↓ (Analog, Turn Left) +psx.input.port1.negcon.twist_ccwise + +;psx, Virtual Port 1, neGcon: Twist ↓|↑ (Analog, Turn Right) +psx.input.port1.negcon.twist_cwise + +;psx, Virtual Port 1, neGcon: D-Pad UP ↑ +psx.input.port1.negcon.up + +;Input device for Virtual Port 2 +psx.input.port2 gamepad + +;Analog axis scale coefficient for Analog Joystick on Virtual Port 2. +psx.input.port2.analogjoy.axis_scale 1.00 + +;psx, Virtual Port 2, Analog Joystick: Right stick, R-thumb +psx.input.port2.analogjoy.circle + +;psx, Virtual Port 2, Analog Joystick: Right stick, L-thumb +psx.input.port2.analogjoy.cross + +;psx, Virtual Port 2, Analog Joystick: Thumbstick DOWN ↓ +psx.input.port2.analogjoy.down + +;psx, Virtual Port 2, Analog Joystick: Left stick, L-thumb +psx.input.port2.analogjoy.l1 + +;psx, Virtual Port 2, Analog Joystick: Left stick, Trigger +psx.input.port2.analogjoy.l2 + +;psx, Virtual Port 2, Analog Joystick: Thumbstick LEFT ← +psx.input.port2.analogjoy.left + +;psx, Virtual Port 2, Analog Joystick: Left Stick, BACK ↓ +psx.input.port2.analogjoy.lstick_down + +;psx, Virtual Port 2, Analog Joystick: Left Stick, LEFT ← +psx.input.port2.analogjoy.lstick_left + +;psx, Virtual Port 2, Analog Joystick: Left Stick, RIGHT → +psx.input.port2.analogjoy.lstick_right + +;psx, Virtual Port 2, Analog Joystick: Left Stick, FORE ↑ +psx.input.port2.analogjoy.lstick_up + +;psx, Virtual Port 2, Analog Joystick: Left stick, R-thumb +psx.input.port2.analogjoy.r1 + +;psx, Virtual Port 2, Analog Joystick: Left stick, Pinky +psx.input.port2.analogjoy.r2 + +;psx, Virtual Port 2, Analog Joystick: Thumbstick RIGHT → +psx.input.port2.analogjoy.right + +;psx, Virtual Port 2, Analog Joystick: Right Stick, BACK ↓ +psx.input.port2.analogjoy.rstick_down + +;psx, Virtual Port 2, Analog Joystick: Right Stick, LEFT ← +psx.input.port2.analogjoy.rstick_left + +;psx, Virtual Port 2, Analog Joystick: Right Stick, RIGHT → +psx.input.port2.analogjoy.rstick_right + +;psx, Virtual Port 2, Analog Joystick: Right Stick, FORE ↑ +psx.input.port2.analogjoy.rstick_up + +;psx, Virtual Port 2, Analog Joystick: SELECT +psx.input.port2.analogjoy.select + +;psx, Virtual Port 2, Analog Joystick: Right stick, Trigger +psx.input.port2.analogjoy.square + +;psx, Virtual Port 2, Analog Joystick: START +psx.input.port2.analogjoy.start + +;psx, Virtual Port 2, Analog Joystick: Right stick, Pinky +psx.input.port2.analogjoy.triangle + +;psx, Virtual Port 2, Analog Joystick: Thumbstick UP ↑ +psx.input.port2.analogjoy.up + +;psx, Virtual Port 2, Dance Pad: ○ (upper right) +psx.input.port2.dancepad.circle + +;psx, Virtual Port 2, Dance Pad: x (upper left) +psx.input.port2.dancepad.cross + +;psx, Virtual Port 2, Dance Pad: DOWN ↓ +psx.input.port2.dancepad.down + +;psx, Virtual Port 2, Dance Pad: LEFT ← +psx.input.port2.dancepad.left + +;psx, Virtual Port 2, Dance Pad: RIGHT → +psx.input.port2.dancepad.right + +;psx, Virtual Port 2, Dance Pad: SELECT +psx.input.port2.dancepad.select + +;psx, Virtual Port 2, Dance Pad: □ (lower right) +psx.input.port2.dancepad.square + +;psx, Virtual Port 2, Dance Pad: START +psx.input.port2.dancepad.start + +;psx, Virtual Port 2, Dance Pad: △ (lower left) +psx.input.port2.dancepad.triangle + +;psx, Virtual Port 2, Dance Pad: UP ↑ +psx.input.port2.dancepad.up + +;Analog axis scale coefficient for Dual Analog on Virtual Port 2. +psx.input.port2.dualanalog.axis_scale 1.00 + +;psx, Virtual Port 2, Dual Analog: ○ (right) +psx.input.port2.dualanalog.circle + +;psx, Virtual Port 2, Dual Analog: x (lower) +psx.input.port2.dualanalog.cross + +;psx, Virtual Port 2, Dual Analog: D-Pad DOWN ↓ +psx.input.port2.dualanalog.down + +;psx, Virtual Port 2, Dual Analog: L1 (front left shoulder) +psx.input.port2.dualanalog.l1 + +;psx, Virtual Port 2, Dual Analog: L2 (rear left shoulder) +psx.input.port2.dualanalog.l2 + +;psx, Virtual Port 2, Dual Analog: Left Stick, Button(L3) +psx.input.port2.dualanalog.l3 + +;psx, Virtual Port 2, Dual Analog: D-Pad LEFT ← +psx.input.port2.dualanalog.left + +;psx, Virtual Port 2, Dual Analog: Left Stick DOWN ↓ +psx.input.port2.dualanalog.lstick_down + +;psx, Virtual Port 2, Dual Analog: Left Stick LEFT ← +psx.input.port2.dualanalog.lstick_left + +;psx, Virtual Port 2, Dual Analog: Left Stick RIGHT → +psx.input.port2.dualanalog.lstick_right + +;psx, Virtual Port 2, Dual Analog: Left Stick UP ↑ +psx.input.port2.dualanalog.lstick_up + +;psx, Virtual Port 2, Dual Analog: R1 (front right shoulder) +psx.input.port2.dualanalog.r1 + +;psx, Virtual Port 2, Dual Analog: R2 (rear right shoulder) +psx.input.port2.dualanalog.r2 + +;psx, Virtual Port 2, Dual Analog: Right stick, Button(R3) +psx.input.port2.dualanalog.r3 + +;psx, Virtual Port 2, Dual Analog: Rapid ○ (right) +psx.input.port2.dualanalog.rapid_circle + +;psx, Virtual Port 2, Dual Analog: Rapid x (lower) +psx.input.port2.dualanalog.rapid_cross + +;psx, Virtual Port 2, Dual Analog: Rapid □ (left) +psx.input.port2.dualanalog.rapid_square + +;psx, Virtual Port 2, Dual Analog: Rapid △ (upper) +psx.input.port2.dualanalog.rapid_triangle + +;psx, Virtual Port 2, Dual Analog: D-Pad RIGHT → +psx.input.port2.dualanalog.right + +;psx, Virtual Port 2, Dual Analog: Right Stick DOWN ↓ +psx.input.port2.dualanalog.rstick_down + +;psx, Virtual Port 2, Dual Analog: Right Stick LEFT ← +psx.input.port2.dualanalog.rstick_left + +;psx, Virtual Port 2, Dual Analog: Right Stick RIGHT → +psx.input.port2.dualanalog.rstick_right + +;psx, Virtual Port 2, Dual Analog: Right Stick UP ↑ +psx.input.port2.dualanalog.rstick_up + +;psx, Virtual Port 2, Dual Analog: SELECT +psx.input.port2.dualanalog.select + +;psx, Virtual Port 2, Dual Analog: □ (left) +psx.input.port2.dualanalog.square + +;psx, Virtual Port 2, Dual Analog: START +psx.input.port2.dualanalog.start + +;psx, Virtual Port 2, Dual Analog: △ (upper) +psx.input.port2.dualanalog.triangle + +;psx, Virtual Port 2, Dual Analog: D-Pad UP ↑ +psx.input.port2.dualanalog.up + +;psx, Virtual Port 2, DualShock: Analog(mode toggle) +psx.input.port2.dualshock.analog + +;Analog axis scale coefficient for DualShock on Virtual Port 2. +psx.input.port2.dualshock.axis_scale 1.00 + +;psx, Virtual Port 2, DualShock: ○ (right) +psx.input.port2.dualshock.circle + +;psx, Virtual Port 2, DualShock: x (lower) +psx.input.port2.dualshock.cross + +;psx, Virtual Port 2, DualShock: D-Pad DOWN ↓ +psx.input.port2.dualshock.down + +;psx, Virtual Port 2, DualShock: L1 (front left shoulder) +psx.input.port2.dualshock.l1 + +;psx, Virtual Port 2, DualShock: L2 (rear left shoulder) +psx.input.port2.dualshock.l2 + +;psx, Virtual Port 2, DualShock: Left Stick, Button(L3) +psx.input.port2.dualshock.l3 + +;psx, Virtual Port 2, DualShock: D-Pad LEFT ← +psx.input.port2.dualshock.left + +;psx, Virtual Port 2, DualShock: Left Stick DOWN ↓ +psx.input.port2.dualshock.lstick_down + +;psx, Virtual Port 2, DualShock: Left Stick LEFT ← +psx.input.port2.dualshock.lstick_left + +;psx, Virtual Port 2, DualShock: Left Stick RIGHT → +psx.input.port2.dualshock.lstick_right + +;psx, Virtual Port 2, DualShock: Left Stick UP ↑ +psx.input.port2.dualshock.lstick_up + +;psx, Virtual Port 2, DualShock: R1 (front right shoulder) +psx.input.port2.dualshock.r1 + +;psx, Virtual Port 2, DualShock: R2 (rear right shoulder) +psx.input.port2.dualshock.r2 + +;psx, Virtual Port 2, DualShock: Right stick, Button(R3) +psx.input.port2.dualshock.r3 + +;psx, Virtual Port 2, DualShock: Rapid ○ (right) +psx.input.port2.dualshock.rapid_circle + +;psx, Virtual Port 2, DualShock: Rapid x (lower) +psx.input.port2.dualshock.rapid_cross + +;psx, Virtual Port 2, DualShock: Rapid □ (left) +psx.input.port2.dualshock.rapid_square + +;psx, Virtual Port 2, DualShock: Rapid △ (upper) +psx.input.port2.dualshock.rapid_triangle + +;psx, Virtual Port 2, DualShock: D-Pad RIGHT → +psx.input.port2.dualshock.right + +;psx, Virtual Port 2, DualShock: Right Stick DOWN ↓ +psx.input.port2.dualshock.rstick_down + +;psx, Virtual Port 2, DualShock: Right Stick LEFT ← +psx.input.port2.dualshock.rstick_left + +;psx, Virtual Port 2, DualShock: Right Stick RIGHT → +psx.input.port2.dualshock.rstick_right + +;psx, Virtual Port 2, DualShock: Right Stick UP ↑ +psx.input.port2.dualshock.rstick_up + +;psx, Virtual Port 2, DualShock: SELECT +psx.input.port2.dualshock.select + +;psx, Virtual Port 2, DualShock: □ (left) +psx.input.port2.dualshock.square + +;psx, Virtual Port 2, DualShock: START +psx.input.port2.dualshock.start + +;psx, Virtual Port 2, DualShock: △ (upper) +psx.input.port2.dualshock.triangle + +;psx, Virtual Port 2, DualShock: D-Pad UP ↑ +psx.input.port2.dualshock.up + +;psx, Virtual Port 2, Digital Gamepad: ○ (right) +psx.input.port2.gamepad.circle + +;psx, Virtual Port 2, Digital Gamepad: x (lower) +psx.input.port2.gamepad.cross + +;psx, Virtual Port 2, Digital Gamepad: DOWN ↓ +psx.input.port2.gamepad.down + +;psx, Virtual Port 2, Digital Gamepad: L1 (front left shoulder) +psx.input.port2.gamepad.l1 + +;psx, Virtual Port 2, Digital Gamepad: L2 (rear left shoulder) +psx.input.port2.gamepad.l2 + +;psx, Virtual Port 2, Digital Gamepad: LEFT ← +psx.input.port2.gamepad.left + +;psx, Virtual Port 2, Digital Gamepad: R1 (front right shoulder) +psx.input.port2.gamepad.r1 + +;psx, Virtual Port 2, Digital Gamepad: R2 (rear right shoulder) +psx.input.port2.gamepad.r2 + +;psx, Virtual Port 2, Digital Gamepad: Rapid ○ (right) +psx.input.port2.gamepad.rapid_circle + +;psx, Virtual Port 2, Digital Gamepad: Rapid x (lower) +psx.input.port2.gamepad.rapid_cross + +;psx, Virtual Port 2, Digital Gamepad: Rapid □ (left) +psx.input.port2.gamepad.rapid_square + +;psx, Virtual Port 2, Digital Gamepad: Rapid △ (upper) +psx.input.port2.gamepad.rapid_triangle + +;psx, Virtual Port 2, Digital Gamepad: RIGHT → +psx.input.port2.gamepad.right + +;psx, Virtual Port 2, Digital Gamepad: SELECT +psx.input.port2.gamepad.select + +;psx, Virtual Port 2, Digital Gamepad: □ (left) +psx.input.port2.gamepad.square + +;psx, Virtual Port 2, Digital Gamepad: START +psx.input.port2.gamepad.start + +;psx, Virtual Port 2, Digital Gamepad: △ (upper) +psx.input.port2.gamepad.triangle + +;psx, Virtual Port 2, Digital Gamepad: UP ↑ +psx.input.port2.gamepad.up + +;Crosshairs color for lightgun on virtual port 2. +psx.input.port2.gun_chairs 0x00FF00 + +;psx, Virtual Port 2, GunCon: A +psx.input.port2.guncon.a mouse 0000000000000000 00000002 + +;psx, Virtual Port 2, GunCon: B +psx.input.port2.guncon.b mouse 0000000000000000 00000001 + +;psx, Virtual Port 2, GunCon: Offscreen Shot(Simulated) +psx.input.port2.guncon.offscreen_shot keyboard 32 + +;psx, Virtual Port 2, GunCon: Trigger +psx.input.port2.guncon.trigger mouse 0000000000000000 00000000 + +;psx, Virtual Port 2, GunCon: X Axis +psx.input.port2.guncon.x_axis mouse 0000000000000000 00008000 + +;psx, Virtual Port 2, GunCon: Y Axis +psx.input.port2.guncon.y_axis mouse 0000000000000000 00008001 + +;psx, Virtual Port 2, Konami Justifier: O +psx.input.port2.justifier.o mouse 0000000000000000 00000002 + +;psx, Virtual Port 2, Konami Justifier: Offscreen Shot(Simulated) +psx.input.port2.justifier.offscreen_shot keyboard 32 + +;psx, Virtual Port 2, Konami Justifier: Start +psx.input.port2.justifier.start mouse 0000000000000000 00000001 + +;psx, Virtual Port 2, Konami Justifier: Trigger +psx.input.port2.justifier.trigger mouse 0000000000000000 00000000 + +;psx, Virtual Port 2, Konami Justifier: X Axis +psx.input.port2.justifier.x_axis mouse 0000000000000000 00008000 + +;psx, Virtual Port 2, Konami Justifier: Y Axis +psx.input.port2.justifier.y_axis mouse 0000000000000000 00008001 + +;Emulate memory card on virtual port 2. +psx.input.port2.memcard 1 + +;psx, Virtual Port 2, Mouse: Left Button +psx.input.port2.mouse.left mouse 0000000000000000 00000000 + +;psx, Virtual Port 2, Mouse: Right Button +psx.input.port2.mouse.right mouse 0000000000000000 00000002 + +;psx, Virtual Port 2, neGcon: A +psx.input.port2.negcon.a + +;psx, Virtual Port 2, neGcon: B +psx.input.port2.negcon.b + +;psx, Virtual Port 2, neGcon: D-Pad DOWN ↓ +psx.input.port2.negcon.down + +;psx, Virtual Port 2, neGcon: I (Analog) +psx.input.port2.negcon.i + +;psx, Virtual Port 2, neGcon: II (Analog) +psx.input.port2.negcon.ii + +;psx, Virtual Port 2, neGcon: Left Shoulder (Analog) +psx.input.port2.negcon.l + +;psx, Virtual Port 2, neGcon: D-Pad LEFT ← +psx.input.port2.negcon.left + +;psx, Virtual Port 2, neGcon: Right Shoulder +psx.input.port2.negcon.r + +;psx, Virtual Port 2, neGcon: D-Pad RIGHT → +psx.input.port2.negcon.right + +;psx, Virtual Port 2, neGcon: START +psx.input.port2.negcon.start + +;psx, Virtual Port 2, neGcon: Twist ↑|↓ (Analog, Turn Left) +psx.input.port2.negcon.twist_ccwise + +;psx, Virtual Port 2, neGcon: Twist ↓|↑ (Analog, Turn Right) +psx.input.port2.negcon.twist_cwise + +;psx, Virtual Port 2, neGcon: D-Pad UP ↑ +psx.input.port2.negcon.up + +;Input device for Virtual Port 3 +psx.input.port3 gamepad + +;Analog axis scale coefficient for Analog Joystick on Virtual Port 3. +psx.input.port3.analogjoy.axis_scale 1.00 + +;psx, Virtual Port 3, Analog Joystick: Right stick, R-thumb +psx.input.port3.analogjoy.circle + +;psx, Virtual Port 3, Analog Joystick: Right stick, L-thumb +psx.input.port3.analogjoy.cross + +;psx, Virtual Port 3, Analog Joystick: Thumbstick DOWN ↓ +psx.input.port3.analogjoy.down + +;psx, Virtual Port 3, Analog Joystick: Left stick, L-thumb +psx.input.port3.analogjoy.l1 + +;psx, Virtual Port 3, Analog Joystick: Left stick, Trigger +psx.input.port3.analogjoy.l2 + +;psx, Virtual Port 3, Analog Joystick: Thumbstick LEFT ← +psx.input.port3.analogjoy.left + +;psx, Virtual Port 3, Analog Joystick: Left Stick, BACK ↓ +psx.input.port3.analogjoy.lstick_down + +;psx, Virtual Port 3, Analog Joystick: Left Stick, LEFT ← +psx.input.port3.analogjoy.lstick_left + +;psx, Virtual Port 3, Analog Joystick: Left Stick, RIGHT → +psx.input.port3.analogjoy.lstick_right + +;psx, Virtual Port 3, Analog Joystick: Left Stick, FORE ↑ +psx.input.port3.analogjoy.lstick_up + +;psx, Virtual Port 3, Analog Joystick: Left stick, R-thumb +psx.input.port3.analogjoy.r1 + +;psx, Virtual Port 3, Analog Joystick: Left stick, Pinky +psx.input.port3.analogjoy.r2 + +;psx, Virtual Port 3, Analog Joystick: Thumbstick RIGHT → +psx.input.port3.analogjoy.right + +;psx, Virtual Port 3, Analog Joystick: Right Stick, BACK ↓ +psx.input.port3.analogjoy.rstick_down + +;psx, Virtual Port 3, Analog Joystick: Right Stick, LEFT ← +psx.input.port3.analogjoy.rstick_left + +;psx, Virtual Port 3, Analog Joystick: Right Stick, RIGHT → +psx.input.port3.analogjoy.rstick_right + +;psx, Virtual Port 3, Analog Joystick: Right Stick, FORE ↑ +psx.input.port3.analogjoy.rstick_up + +;psx, Virtual Port 3, Analog Joystick: SELECT +psx.input.port3.analogjoy.select + +;psx, Virtual Port 3, Analog Joystick: Right stick, Trigger +psx.input.port3.analogjoy.square + +;psx, Virtual Port 3, Analog Joystick: START +psx.input.port3.analogjoy.start + +;psx, Virtual Port 3, Analog Joystick: Right stick, Pinky +psx.input.port3.analogjoy.triangle + +;psx, Virtual Port 3, Analog Joystick: Thumbstick UP ↑ +psx.input.port3.analogjoy.up + +;psx, Virtual Port 3, Dance Pad: ○ (upper right) +psx.input.port3.dancepad.circle + +;psx, Virtual Port 3, Dance Pad: x (upper left) +psx.input.port3.dancepad.cross + +;psx, Virtual Port 3, Dance Pad: DOWN ↓ +psx.input.port3.dancepad.down + +;psx, Virtual Port 3, Dance Pad: LEFT ← +psx.input.port3.dancepad.left + +;psx, Virtual Port 3, Dance Pad: RIGHT → +psx.input.port3.dancepad.right + +;psx, Virtual Port 3, Dance Pad: SELECT +psx.input.port3.dancepad.select + +;psx, Virtual Port 3, Dance Pad: □ (lower right) +psx.input.port3.dancepad.square + +;psx, Virtual Port 3, Dance Pad: START +psx.input.port3.dancepad.start + +;psx, Virtual Port 3, Dance Pad: △ (lower left) +psx.input.port3.dancepad.triangle + +;psx, Virtual Port 3, Dance Pad: UP ↑ +psx.input.port3.dancepad.up + +;Analog axis scale coefficient for Dual Analog on Virtual Port 3. +psx.input.port3.dualanalog.axis_scale 1.00 + +;psx, Virtual Port 3, Dual Analog: ○ (right) +psx.input.port3.dualanalog.circle + +;psx, Virtual Port 3, Dual Analog: x (lower) +psx.input.port3.dualanalog.cross + +;psx, Virtual Port 3, Dual Analog: D-Pad DOWN ↓ +psx.input.port3.dualanalog.down + +;psx, Virtual Port 3, Dual Analog: L1 (front left shoulder) +psx.input.port3.dualanalog.l1 + +;psx, Virtual Port 3, Dual Analog: L2 (rear left shoulder) +psx.input.port3.dualanalog.l2 + +;psx, Virtual Port 3, Dual Analog: Left Stick, Button(L3) +psx.input.port3.dualanalog.l3 + +;psx, Virtual Port 3, Dual Analog: D-Pad LEFT ← +psx.input.port3.dualanalog.left + +;psx, Virtual Port 3, Dual Analog: Left Stick DOWN ↓ +psx.input.port3.dualanalog.lstick_down + +;psx, Virtual Port 3, Dual Analog: Left Stick LEFT ← +psx.input.port3.dualanalog.lstick_left + +;psx, Virtual Port 3, Dual Analog: Left Stick RIGHT → +psx.input.port3.dualanalog.lstick_right + +;psx, Virtual Port 3, Dual Analog: Left Stick UP ↑ +psx.input.port3.dualanalog.lstick_up + +;psx, Virtual Port 3, Dual Analog: R1 (front right shoulder) +psx.input.port3.dualanalog.r1 + +;psx, Virtual Port 3, Dual Analog: R2 (rear right shoulder) +psx.input.port3.dualanalog.r2 + +;psx, Virtual Port 3, Dual Analog: Right stick, Button(R3) +psx.input.port3.dualanalog.r3 + +;psx, Virtual Port 3, Dual Analog: Rapid ○ (right) +psx.input.port3.dualanalog.rapid_circle + +;psx, Virtual Port 3, Dual Analog: Rapid x (lower) +psx.input.port3.dualanalog.rapid_cross + +;psx, Virtual Port 3, Dual Analog: Rapid □ (left) +psx.input.port3.dualanalog.rapid_square + +;psx, Virtual Port 3, Dual Analog: Rapid △ (upper) +psx.input.port3.dualanalog.rapid_triangle + +;psx, Virtual Port 3, Dual Analog: D-Pad RIGHT → +psx.input.port3.dualanalog.right + +;psx, Virtual Port 3, Dual Analog: Right Stick DOWN ↓ +psx.input.port3.dualanalog.rstick_down + +;psx, Virtual Port 3, Dual Analog: Right Stick LEFT ← +psx.input.port3.dualanalog.rstick_left + +;psx, Virtual Port 3, Dual Analog: Right Stick RIGHT → +psx.input.port3.dualanalog.rstick_right + +;psx, Virtual Port 3, Dual Analog: Right Stick UP ↑ +psx.input.port3.dualanalog.rstick_up + +;psx, Virtual Port 3, Dual Analog: SELECT +psx.input.port3.dualanalog.select + +;psx, Virtual Port 3, Dual Analog: □ (left) +psx.input.port3.dualanalog.square + +;psx, Virtual Port 3, Dual Analog: START +psx.input.port3.dualanalog.start + +;psx, Virtual Port 3, Dual Analog: △ (upper) +psx.input.port3.dualanalog.triangle + +;psx, Virtual Port 3, Dual Analog: D-Pad UP ↑ +psx.input.port3.dualanalog.up + +;psx, Virtual Port 3, DualShock: Analog(mode toggle) +psx.input.port3.dualshock.analog + +;Analog axis scale coefficient for DualShock on Virtual Port 3. +psx.input.port3.dualshock.axis_scale 1.00 + +;psx, Virtual Port 3, DualShock: ○ (right) +psx.input.port3.dualshock.circle + +;psx, Virtual Port 3, DualShock: x (lower) +psx.input.port3.dualshock.cross + +;psx, Virtual Port 3, DualShock: D-Pad DOWN ↓ +psx.input.port3.dualshock.down + +;psx, Virtual Port 3, DualShock: L1 (front left shoulder) +psx.input.port3.dualshock.l1 + +;psx, Virtual Port 3, DualShock: L2 (rear left shoulder) +psx.input.port3.dualshock.l2 + +;psx, Virtual Port 3, DualShock: Left Stick, Button(L3) +psx.input.port3.dualshock.l3 + +;psx, Virtual Port 3, DualShock: D-Pad LEFT ← +psx.input.port3.dualshock.left + +;psx, Virtual Port 3, DualShock: Left Stick DOWN ↓ +psx.input.port3.dualshock.lstick_down + +;psx, Virtual Port 3, DualShock: Left Stick LEFT ← +psx.input.port3.dualshock.lstick_left + +;psx, Virtual Port 3, DualShock: Left Stick RIGHT → +psx.input.port3.dualshock.lstick_right + +;psx, Virtual Port 3, DualShock: Left Stick UP ↑ +psx.input.port3.dualshock.lstick_up + +;psx, Virtual Port 3, DualShock: R1 (front right shoulder) +psx.input.port3.dualshock.r1 + +;psx, Virtual Port 3, DualShock: R2 (rear right shoulder) +psx.input.port3.dualshock.r2 + +;psx, Virtual Port 3, DualShock: Right stick, Button(R3) +psx.input.port3.dualshock.r3 + +;psx, Virtual Port 3, DualShock: Rapid ○ (right) +psx.input.port3.dualshock.rapid_circle + +;psx, Virtual Port 3, DualShock: Rapid x (lower) +psx.input.port3.dualshock.rapid_cross + +;psx, Virtual Port 3, DualShock: Rapid □ (left) +psx.input.port3.dualshock.rapid_square + +;psx, Virtual Port 3, DualShock: Rapid △ (upper) +psx.input.port3.dualshock.rapid_triangle + +;psx, Virtual Port 3, DualShock: D-Pad RIGHT → +psx.input.port3.dualshock.right + +;psx, Virtual Port 3, DualShock: Right Stick DOWN ↓ +psx.input.port3.dualshock.rstick_down + +;psx, Virtual Port 3, DualShock: Right Stick LEFT ← +psx.input.port3.dualshock.rstick_left + +;psx, Virtual Port 3, DualShock: Right Stick RIGHT → +psx.input.port3.dualshock.rstick_right + +;psx, Virtual Port 3, DualShock: Right Stick UP ↑ +psx.input.port3.dualshock.rstick_up + +;psx, Virtual Port 3, DualShock: SELECT +psx.input.port3.dualshock.select + +;psx, Virtual Port 3, DualShock: □ (left) +psx.input.port3.dualshock.square + +;psx, Virtual Port 3, DualShock: START +psx.input.port3.dualshock.start + +;psx, Virtual Port 3, DualShock: △ (upper) +psx.input.port3.dualshock.triangle + +;psx, Virtual Port 3, DualShock: D-Pad UP ↑ +psx.input.port3.dualshock.up + +;psx, Virtual Port 3, Digital Gamepad: ○ (right) +psx.input.port3.gamepad.circle + +;psx, Virtual Port 3, Digital Gamepad: x (lower) +psx.input.port3.gamepad.cross + +;psx, Virtual Port 3, Digital Gamepad: DOWN ↓ +psx.input.port3.gamepad.down + +;psx, Virtual Port 3, Digital Gamepad: L1 (front left shoulder) +psx.input.port3.gamepad.l1 + +;psx, Virtual Port 3, Digital Gamepad: L2 (rear left shoulder) +psx.input.port3.gamepad.l2 + +;psx, Virtual Port 3, Digital Gamepad: LEFT ← +psx.input.port3.gamepad.left + +;psx, Virtual Port 3, Digital Gamepad: R1 (front right shoulder) +psx.input.port3.gamepad.r1 + +;psx, Virtual Port 3, Digital Gamepad: R2 (rear right shoulder) +psx.input.port3.gamepad.r2 + +;psx, Virtual Port 3, Digital Gamepad: Rapid ○ (right) +psx.input.port3.gamepad.rapid_circle + +;psx, Virtual Port 3, Digital Gamepad: Rapid x (lower) +psx.input.port3.gamepad.rapid_cross + +;psx, Virtual Port 3, Digital Gamepad: Rapid □ (left) +psx.input.port3.gamepad.rapid_square + +;psx, Virtual Port 3, Digital Gamepad: Rapid △ (upper) +psx.input.port3.gamepad.rapid_triangle + +;psx, Virtual Port 3, Digital Gamepad: RIGHT → +psx.input.port3.gamepad.right + +;psx, Virtual Port 3, Digital Gamepad: SELECT +psx.input.port3.gamepad.select + +;psx, Virtual Port 3, Digital Gamepad: □ (left) +psx.input.port3.gamepad.square + +;psx, Virtual Port 3, Digital Gamepad: START +psx.input.port3.gamepad.start + +;psx, Virtual Port 3, Digital Gamepad: △ (upper) +psx.input.port3.gamepad.triangle + +;psx, Virtual Port 3, Digital Gamepad: UP ↑ +psx.input.port3.gamepad.up + +;Crosshairs color for lightgun on virtual port 3. +psx.input.port3.gun_chairs 0xFF00FF + +;psx, Virtual Port 3, GunCon: A +psx.input.port3.guncon.a mouse 0000000000000000 00000002 + +;psx, Virtual Port 3, GunCon: B +psx.input.port3.guncon.b mouse 0000000000000000 00000001 + +;psx, Virtual Port 3, GunCon: Offscreen Shot(Simulated) +psx.input.port3.guncon.offscreen_shot keyboard 32 + +;psx, Virtual Port 3, GunCon: Trigger +psx.input.port3.guncon.trigger mouse 0000000000000000 00000000 + +;psx, Virtual Port 3, GunCon: X Axis +psx.input.port3.guncon.x_axis mouse 0000000000000000 00008000 + +;psx, Virtual Port 3, GunCon: Y Axis +psx.input.port3.guncon.y_axis mouse 0000000000000000 00008001 + +;psx, Virtual Port 3, Konami Justifier: O +psx.input.port3.justifier.o + +;psx, Virtual Port 3, Konami Justifier: Offscreen Shot(Simulated) +psx.input.port3.justifier.offscreen_shot + +;psx, Virtual Port 3, Konami Justifier: Start +psx.input.port3.justifier.start + +;psx, Virtual Port 3, Konami Justifier: Trigger +psx.input.port3.justifier.trigger + +;psx, Virtual Port 3, Konami Justifier: X Axis +psx.input.port3.justifier.x_axis + +;psx, Virtual Port 3, Konami Justifier: Y Axis +psx.input.port3.justifier.y_axis + +;Emulate memory card on virtual port 3. +psx.input.port3.memcard 1 + +;psx, Virtual Port 3, Mouse: Left Button +psx.input.port3.mouse.left mouse 0000000000000000 00000000 + +;psx, Virtual Port 3, Mouse: Right Button +psx.input.port3.mouse.right mouse 0000000000000000 00000002 + +;psx, Virtual Port 3, neGcon: A +psx.input.port3.negcon.a + +;psx, Virtual Port 3, neGcon: B +psx.input.port3.negcon.b + +;psx, Virtual Port 3, neGcon: D-Pad DOWN ↓ +psx.input.port3.negcon.down + +;psx, Virtual Port 3, neGcon: I (Analog) +psx.input.port3.negcon.i + +;psx, Virtual Port 3, neGcon: II (Analog) +psx.input.port3.negcon.ii + +;psx, Virtual Port 3, neGcon: Left Shoulder (Analog) +psx.input.port3.negcon.l + +;psx, Virtual Port 3, neGcon: D-Pad LEFT ← +psx.input.port3.negcon.left + +;psx, Virtual Port 3, neGcon: Right Shoulder +psx.input.port3.negcon.r + +;psx, Virtual Port 3, neGcon: D-Pad RIGHT → +psx.input.port3.negcon.right + +;psx, Virtual Port 3, neGcon: START +psx.input.port3.negcon.start + +;psx, Virtual Port 3, neGcon: Twist ↑|↓ (Analog, Turn Left) +psx.input.port3.negcon.twist_ccwise + +;psx, Virtual Port 3, neGcon: Twist ↓|↑ (Analog, Turn Right) +psx.input.port3.negcon.twist_cwise + +;psx, Virtual Port 3, neGcon: D-Pad UP ↑ +psx.input.port3.negcon.up + +;Input device for Virtual Port 4 +psx.input.port4 gamepad + +;Analog axis scale coefficient for Analog Joystick on Virtual Port 4. +psx.input.port4.analogjoy.axis_scale 1.00 + +;psx, Virtual Port 4, Analog Joystick: Right stick, R-thumb +psx.input.port4.analogjoy.circle + +;psx, Virtual Port 4, Analog Joystick: Right stick, L-thumb +psx.input.port4.analogjoy.cross + +;psx, Virtual Port 4, Analog Joystick: Thumbstick DOWN ↓ +psx.input.port4.analogjoy.down + +;psx, Virtual Port 4, Analog Joystick: Left stick, L-thumb +psx.input.port4.analogjoy.l1 + +;psx, Virtual Port 4, Analog Joystick: Left stick, Trigger +psx.input.port4.analogjoy.l2 + +;psx, Virtual Port 4, Analog Joystick: Thumbstick LEFT ← +psx.input.port4.analogjoy.left + +;psx, Virtual Port 4, Analog Joystick: Left Stick, BACK ↓ +psx.input.port4.analogjoy.lstick_down + +;psx, Virtual Port 4, Analog Joystick: Left Stick, LEFT ← +psx.input.port4.analogjoy.lstick_left + +;psx, Virtual Port 4, Analog Joystick: Left Stick, RIGHT → +psx.input.port4.analogjoy.lstick_right + +;psx, Virtual Port 4, Analog Joystick: Left Stick, FORE ↑ +psx.input.port4.analogjoy.lstick_up + +;psx, Virtual Port 4, Analog Joystick: Left stick, R-thumb +psx.input.port4.analogjoy.r1 + +;psx, Virtual Port 4, Analog Joystick: Left stick, Pinky +psx.input.port4.analogjoy.r2 + +;psx, Virtual Port 4, Analog Joystick: Thumbstick RIGHT → +psx.input.port4.analogjoy.right + +;psx, Virtual Port 4, Analog Joystick: Right Stick, BACK ↓ +psx.input.port4.analogjoy.rstick_down + +;psx, Virtual Port 4, Analog Joystick: Right Stick, LEFT ← +psx.input.port4.analogjoy.rstick_left + +;psx, Virtual Port 4, Analog Joystick: Right Stick, RIGHT → +psx.input.port4.analogjoy.rstick_right + +;psx, Virtual Port 4, Analog Joystick: Right Stick, FORE ↑ +psx.input.port4.analogjoy.rstick_up + +;psx, Virtual Port 4, Analog Joystick: SELECT +psx.input.port4.analogjoy.select + +;psx, Virtual Port 4, Analog Joystick: Right stick, Trigger +psx.input.port4.analogjoy.square + +;psx, Virtual Port 4, Analog Joystick: START +psx.input.port4.analogjoy.start + +;psx, Virtual Port 4, Analog Joystick: Right stick, Pinky +psx.input.port4.analogjoy.triangle + +;psx, Virtual Port 4, Analog Joystick: Thumbstick UP ↑ +psx.input.port4.analogjoy.up + +;psx, Virtual Port 4, Dance Pad: ○ (upper right) +psx.input.port4.dancepad.circle + +;psx, Virtual Port 4, Dance Pad: x (upper left) +psx.input.port4.dancepad.cross + +;psx, Virtual Port 4, Dance Pad: DOWN ↓ +psx.input.port4.dancepad.down + +;psx, Virtual Port 4, Dance Pad: LEFT ← +psx.input.port4.dancepad.left + +;psx, Virtual Port 4, Dance Pad: RIGHT → +psx.input.port4.dancepad.right + +;psx, Virtual Port 4, Dance Pad: SELECT +psx.input.port4.dancepad.select + +;psx, Virtual Port 4, Dance Pad: □ (lower right) +psx.input.port4.dancepad.square + +;psx, Virtual Port 4, Dance Pad: START +psx.input.port4.dancepad.start + +;psx, Virtual Port 4, Dance Pad: △ (lower left) +psx.input.port4.dancepad.triangle + +;psx, Virtual Port 4, Dance Pad: UP ↑ +psx.input.port4.dancepad.up + +;Analog axis scale coefficient for Dual Analog on Virtual Port 4. +psx.input.port4.dualanalog.axis_scale 1.00 + +;psx, Virtual Port 4, Dual Analog: ○ (right) +psx.input.port4.dualanalog.circle + +;psx, Virtual Port 4, Dual Analog: x (lower) +psx.input.port4.dualanalog.cross + +;psx, Virtual Port 4, Dual Analog: D-Pad DOWN ↓ +psx.input.port4.dualanalog.down + +;psx, Virtual Port 4, Dual Analog: L1 (front left shoulder) +psx.input.port4.dualanalog.l1 + +;psx, Virtual Port 4, Dual Analog: L2 (rear left shoulder) +psx.input.port4.dualanalog.l2 + +;psx, Virtual Port 4, Dual Analog: Left Stick, Button(L3) +psx.input.port4.dualanalog.l3 + +;psx, Virtual Port 4, Dual Analog: D-Pad LEFT ← +psx.input.port4.dualanalog.left + +;psx, Virtual Port 4, Dual Analog: Left Stick DOWN ↓ +psx.input.port4.dualanalog.lstick_down + +;psx, Virtual Port 4, Dual Analog: Left Stick LEFT ← +psx.input.port4.dualanalog.lstick_left + +;psx, Virtual Port 4, Dual Analog: Left Stick RIGHT → +psx.input.port4.dualanalog.lstick_right + +;psx, Virtual Port 4, Dual Analog: Left Stick UP ↑ +psx.input.port4.dualanalog.lstick_up + +;psx, Virtual Port 4, Dual Analog: R1 (front right shoulder) +psx.input.port4.dualanalog.r1 + +;psx, Virtual Port 4, Dual Analog: R2 (rear right shoulder) +psx.input.port4.dualanalog.r2 + +;psx, Virtual Port 4, Dual Analog: Right stick, Button(R3) +psx.input.port4.dualanalog.r3 + +;psx, Virtual Port 4, Dual Analog: Rapid ○ (right) +psx.input.port4.dualanalog.rapid_circle + +;psx, Virtual Port 4, Dual Analog: Rapid x (lower) +psx.input.port4.dualanalog.rapid_cross + +;psx, Virtual Port 4, Dual Analog: Rapid □ (left) +psx.input.port4.dualanalog.rapid_square + +;psx, Virtual Port 4, Dual Analog: Rapid △ (upper) +psx.input.port4.dualanalog.rapid_triangle + +;psx, Virtual Port 4, Dual Analog: D-Pad RIGHT → +psx.input.port4.dualanalog.right + +;psx, Virtual Port 4, Dual Analog: Right Stick DOWN ↓ +psx.input.port4.dualanalog.rstick_down + +;psx, Virtual Port 4, Dual Analog: Right Stick LEFT ← +psx.input.port4.dualanalog.rstick_left + +;psx, Virtual Port 4, Dual Analog: Right Stick RIGHT → +psx.input.port4.dualanalog.rstick_right + +;psx, Virtual Port 4, Dual Analog: Right Stick UP ↑ +psx.input.port4.dualanalog.rstick_up + +;psx, Virtual Port 4, Dual Analog: SELECT +psx.input.port4.dualanalog.select + +;psx, Virtual Port 4, Dual Analog: □ (left) +psx.input.port4.dualanalog.square + +;psx, Virtual Port 4, Dual Analog: START +psx.input.port4.dualanalog.start + +;psx, Virtual Port 4, Dual Analog: △ (upper) +psx.input.port4.dualanalog.triangle + +;psx, Virtual Port 4, Dual Analog: D-Pad UP ↑ +psx.input.port4.dualanalog.up + +;psx, Virtual Port 4, DualShock: Analog(mode toggle) +psx.input.port4.dualshock.analog + +;Analog axis scale coefficient for DualShock on Virtual Port 4. +psx.input.port4.dualshock.axis_scale 1.00 + +;psx, Virtual Port 4, DualShock: ○ (right) +psx.input.port4.dualshock.circle + +;psx, Virtual Port 4, DualShock: x (lower) +psx.input.port4.dualshock.cross + +;psx, Virtual Port 4, DualShock: D-Pad DOWN ↓ +psx.input.port4.dualshock.down + +;psx, Virtual Port 4, DualShock: L1 (front left shoulder) +psx.input.port4.dualshock.l1 + +;psx, Virtual Port 4, DualShock: L2 (rear left shoulder) +psx.input.port4.dualshock.l2 + +;psx, Virtual Port 4, DualShock: Left Stick, Button(L3) +psx.input.port4.dualshock.l3 + +;psx, Virtual Port 4, DualShock: D-Pad LEFT ← +psx.input.port4.dualshock.left + +;psx, Virtual Port 4, DualShock: Left Stick DOWN ↓ +psx.input.port4.dualshock.lstick_down + +;psx, Virtual Port 4, DualShock: Left Stick LEFT ← +psx.input.port4.dualshock.lstick_left + +;psx, Virtual Port 4, DualShock: Left Stick RIGHT → +psx.input.port4.dualshock.lstick_right + +;psx, Virtual Port 4, DualShock: Left Stick UP ↑ +psx.input.port4.dualshock.lstick_up + +;psx, Virtual Port 4, DualShock: R1 (front right shoulder) +psx.input.port4.dualshock.r1 + +;psx, Virtual Port 4, DualShock: R2 (rear right shoulder) +psx.input.port4.dualshock.r2 + +;psx, Virtual Port 4, DualShock: Right stick, Button(R3) +psx.input.port4.dualshock.r3 + +;psx, Virtual Port 4, DualShock: Rapid ○ (right) +psx.input.port4.dualshock.rapid_circle + +;psx, Virtual Port 4, DualShock: Rapid x (lower) +psx.input.port4.dualshock.rapid_cross + +;psx, Virtual Port 4, DualShock: Rapid □ (left) +psx.input.port4.dualshock.rapid_square + +;psx, Virtual Port 4, DualShock: Rapid △ (upper) +psx.input.port4.dualshock.rapid_triangle + +;psx, Virtual Port 4, DualShock: D-Pad RIGHT → +psx.input.port4.dualshock.right + +;psx, Virtual Port 4, DualShock: Right Stick DOWN ↓ +psx.input.port4.dualshock.rstick_down + +;psx, Virtual Port 4, DualShock: Right Stick LEFT ← +psx.input.port4.dualshock.rstick_left + +;psx, Virtual Port 4, DualShock: Right Stick RIGHT → +psx.input.port4.dualshock.rstick_right + +;psx, Virtual Port 4, DualShock: Right Stick UP ↑ +psx.input.port4.dualshock.rstick_up + +;psx, Virtual Port 4, DualShock: SELECT +psx.input.port4.dualshock.select + +;psx, Virtual Port 4, DualShock: □ (left) +psx.input.port4.dualshock.square + +;psx, Virtual Port 4, DualShock: START +psx.input.port4.dualshock.start + +;psx, Virtual Port 4, DualShock: △ (upper) +psx.input.port4.dualshock.triangle + +;psx, Virtual Port 4, DualShock: D-Pad UP ↑ +psx.input.port4.dualshock.up + +;psx, Virtual Port 4, Digital Gamepad: ○ (right) +psx.input.port4.gamepad.circle + +;psx, Virtual Port 4, Digital Gamepad: x (lower) +psx.input.port4.gamepad.cross + +;psx, Virtual Port 4, Digital Gamepad: DOWN ↓ +psx.input.port4.gamepad.down + +;psx, Virtual Port 4, Digital Gamepad: L1 (front left shoulder) +psx.input.port4.gamepad.l1 + +;psx, Virtual Port 4, Digital Gamepad: L2 (rear left shoulder) +psx.input.port4.gamepad.l2 + +;psx, Virtual Port 4, Digital Gamepad: LEFT ← +psx.input.port4.gamepad.left + +;psx, Virtual Port 4, Digital Gamepad: R1 (front right shoulder) +psx.input.port4.gamepad.r1 + +;psx, Virtual Port 4, Digital Gamepad: R2 (rear right shoulder) +psx.input.port4.gamepad.r2 + +;psx, Virtual Port 4, Digital Gamepad: Rapid ○ (right) +psx.input.port4.gamepad.rapid_circle + +;psx, Virtual Port 4, Digital Gamepad: Rapid x (lower) +psx.input.port4.gamepad.rapid_cross + +;psx, Virtual Port 4, Digital Gamepad: Rapid □ (left) +psx.input.port4.gamepad.rapid_square + +;psx, Virtual Port 4, Digital Gamepad: Rapid △ (upper) +psx.input.port4.gamepad.rapid_triangle + +;psx, Virtual Port 4, Digital Gamepad: RIGHT → +psx.input.port4.gamepad.right + +;psx, Virtual Port 4, Digital Gamepad: SELECT +psx.input.port4.gamepad.select + +;psx, Virtual Port 4, Digital Gamepad: □ (left) +psx.input.port4.gamepad.square + +;psx, Virtual Port 4, Digital Gamepad: START +psx.input.port4.gamepad.start + +;psx, Virtual Port 4, Digital Gamepad: △ (upper) +psx.input.port4.gamepad.triangle + +;psx, Virtual Port 4, Digital Gamepad: UP ↑ +psx.input.port4.gamepad.up + +;Crosshairs color for lightgun on virtual port 4. +psx.input.port4.gun_chairs 0xFF8000 + +;psx, Virtual Port 4, GunCon: A +psx.input.port4.guncon.a mouse 0000000000000000 00000002 + +;psx, Virtual Port 4, GunCon: B +psx.input.port4.guncon.b mouse 0000000000000000 00000001 + +;psx, Virtual Port 4, GunCon: Offscreen Shot(Simulated) +psx.input.port4.guncon.offscreen_shot keyboard 32 + +;psx, Virtual Port 4, GunCon: Trigger +psx.input.port4.guncon.trigger mouse 0000000000000000 00000000 + +;psx, Virtual Port 4, GunCon: X Axis +psx.input.port4.guncon.x_axis mouse 0000000000000000 00008000 + +;psx, Virtual Port 4, GunCon: Y Axis +psx.input.port4.guncon.y_axis mouse 0000000000000000 00008001 + +;psx, Virtual Port 4, Konami Justifier: O +psx.input.port4.justifier.o + +;psx, Virtual Port 4, Konami Justifier: Offscreen Shot(Simulated) +psx.input.port4.justifier.offscreen_shot + +;psx, Virtual Port 4, Konami Justifier: Start +psx.input.port4.justifier.start + +;psx, Virtual Port 4, Konami Justifier: Trigger +psx.input.port4.justifier.trigger + +;psx, Virtual Port 4, Konami Justifier: X Axis +psx.input.port4.justifier.x_axis + +;psx, Virtual Port 4, Konami Justifier: Y Axis +psx.input.port4.justifier.y_axis + +;Emulate memory card on virtual port 4. +psx.input.port4.memcard 1 + +;psx, Virtual Port 4, Mouse: Left Button +psx.input.port4.mouse.left mouse 0000000000000000 00000000 + +;psx, Virtual Port 4, Mouse: Right Button +psx.input.port4.mouse.right mouse 0000000000000000 00000002 + +;psx, Virtual Port 4, neGcon: A +psx.input.port4.negcon.a + +;psx, Virtual Port 4, neGcon: B +psx.input.port4.negcon.b + +;psx, Virtual Port 4, neGcon: D-Pad DOWN ↓ +psx.input.port4.negcon.down + +;psx, Virtual Port 4, neGcon: I (Analog) +psx.input.port4.negcon.i + +;psx, Virtual Port 4, neGcon: II (Analog) +psx.input.port4.negcon.ii + +;psx, Virtual Port 4, neGcon: Left Shoulder (Analog) +psx.input.port4.negcon.l + +;psx, Virtual Port 4, neGcon: D-Pad LEFT ← +psx.input.port4.negcon.left + +;psx, Virtual Port 4, neGcon: Right Shoulder +psx.input.port4.negcon.r + +;psx, Virtual Port 4, neGcon: D-Pad RIGHT → +psx.input.port4.negcon.right + +;psx, Virtual Port 4, neGcon: START +psx.input.port4.negcon.start + +;psx, Virtual Port 4, neGcon: Twist ↑|↓ (Analog, Turn Left) +psx.input.port4.negcon.twist_ccwise + +;psx, Virtual Port 4, neGcon: Twist ↓|↑ (Analog, Turn Right) +psx.input.port4.negcon.twist_cwise + +;psx, Virtual Port 4, neGcon: D-Pad UP ↑ +psx.input.port4.negcon.up + +;Input device for Virtual Port 5 +psx.input.port5 gamepad + +;Analog axis scale coefficient for Analog Joystick on Virtual Port 5. +psx.input.port5.analogjoy.axis_scale 1.00 + +;psx, Virtual Port 5, Analog Joystick: Right stick, R-thumb +psx.input.port5.analogjoy.circle + +;psx, Virtual Port 5, Analog Joystick: Right stick, L-thumb +psx.input.port5.analogjoy.cross + +;psx, Virtual Port 5, Analog Joystick: Thumbstick DOWN ↓ +psx.input.port5.analogjoy.down + +;psx, Virtual Port 5, Analog Joystick: Left stick, L-thumb +psx.input.port5.analogjoy.l1 + +;psx, Virtual Port 5, Analog Joystick: Left stick, Trigger +psx.input.port5.analogjoy.l2 + +;psx, Virtual Port 5, Analog Joystick: Thumbstick LEFT ← +psx.input.port5.analogjoy.left + +;psx, Virtual Port 5, Analog Joystick: Left Stick, BACK ↓ +psx.input.port5.analogjoy.lstick_down + +;psx, Virtual Port 5, Analog Joystick: Left Stick, LEFT ← +psx.input.port5.analogjoy.lstick_left + +;psx, Virtual Port 5, Analog Joystick: Left Stick, RIGHT → +psx.input.port5.analogjoy.lstick_right + +;psx, Virtual Port 5, Analog Joystick: Left Stick, FORE ↑ +psx.input.port5.analogjoy.lstick_up + +;psx, Virtual Port 5, Analog Joystick: Left stick, R-thumb +psx.input.port5.analogjoy.r1 + +;psx, Virtual Port 5, Analog Joystick: Left stick, Pinky +psx.input.port5.analogjoy.r2 + +;psx, Virtual Port 5, Analog Joystick: Thumbstick RIGHT → +psx.input.port5.analogjoy.right + +;psx, Virtual Port 5, Analog Joystick: Right Stick, BACK ↓ +psx.input.port5.analogjoy.rstick_down + +;psx, Virtual Port 5, Analog Joystick: Right Stick, LEFT ← +psx.input.port5.analogjoy.rstick_left + +;psx, Virtual Port 5, Analog Joystick: Right Stick, RIGHT → +psx.input.port5.analogjoy.rstick_right + +;psx, Virtual Port 5, Analog Joystick: Right Stick, FORE ↑ +psx.input.port5.analogjoy.rstick_up + +;psx, Virtual Port 5, Analog Joystick: SELECT +psx.input.port5.analogjoy.select + +;psx, Virtual Port 5, Analog Joystick: Right stick, Trigger +psx.input.port5.analogjoy.square + +;psx, Virtual Port 5, Analog Joystick: START +psx.input.port5.analogjoy.start + +;psx, Virtual Port 5, Analog Joystick: Right stick, Pinky +psx.input.port5.analogjoy.triangle + +;psx, Virtual Port 5, Analog Joystick: Thumbstick UP ↑ +psx.input.port5.analogjoy.up + +;psx, Virtual Port 5, Dance Pad: ○ (upper right) +psx.input.port5.dancepad.circle + +;psx, Virtual Port 5, Dance Pad: x (upper left) +psx.input.port5.dancepad.cross + +;psx, Virtual Port 5, Dance Pad: DOWN ↓ +psx.input.port5.dancepad.down + +;psx, Virtual Port 5, Dance Pad: LEFT ← +psx.input.port5.dancepad.left + +;psx, Virtual Port 5, Dance Pad: RIGHT → +psx.input.port5.dancepad.right + +;psx, Virtual Port 5, Dance Pad: SELECT +psx.input.port5.dancepad.select + +;psx, Virtual Port 5, Dance Pad: □ (lower right) +psx.input.port5.dancepad.square + +;psx, Virtual Port 5, Dance Pad: START +psx.input.port5.dancepad.start + +;psx, Virtual Port 5, Dance Pad: △ (lower left) +psx.input.port5.dancepad.triangle + +;psx, Virtual Port 5, Dance Pad: UP ↑ +psx.input.port5.dancepad.up + +;Analog axis scale coefficient for Dual Analog on Virtual Port 5. +psx.input.port5.dualanalog.axis_scale 1.00 + +;psx, Virtual Port 5, Dual Analog: ○ (right) +psx.input.port5.dualanalog.circle + +;psx, Virtual Port 5, Dual Analog: x (lower) +psx.input.port5.dualanalog.cross + +;psx, Virtual Port 5, Dual Analog: D-Pad DOWN ↓ +psx.input.port5.dualanalog.down + +;psx, Virtual Port 5, Dual Analog: L1 (front left shoulder) +psx.input.port5.dualanalog.l1 + +;psx, Virtual Port 5, Dual Analog: L2 (rear left shoulder) +psx.input.port5.dualanalog.l2 + +;psx, Virtual Port 5, Dual Analog: Left Stick, Button(L3) +psx.input.port5.dualanalog.l3 + +;psx, Virtual Port 5, Dual Analog: D-Pad LEFT ← +psx.input.port5.dualanalog.left + +;psx, Virtual Port 5, Dual Analog: Left Stick DOWN ↓ +psx.input.port5.dualanalog.lstick_down + +;psx, Virtual Port 5, Dual Analog: Left Stick LEFT ← +psx.input.port5.dualanalog.lstick_left + +;psx, Virtual Port 5, Dual Analog: Left Stick RIGHT → +psx.input.port5.dualanalog.lstick_right + +;psx, Virtual Port 5, Dual Analog: Left Stick UP ↑ +psx.input.port5.dualanalog.lstick_up + +;psx, Virtual Port 5, Dual Analog: R1 (front right shoulder) +psx.input.port5.dualanalog.r1 + +;psx, Virtual Port 5, Dual Analog: R2 (rear right shoulder) +psx.input.port5.dualanalog.r2 + +;psx, Virtual Port 5, Dual Analog: Right stick, Button(R3) +psx.input.port5.dualanalog.r3 + +;psx, Virtual Port 5, Dual Analog: Rapid ○ (right) +psx.input.port5.dualanalog.rapid_circle + +;psx, Virtual Port 5, Dual Analog: Rapid x (lower) +psx.input.port5.dualanalog.rapid_cross + +;psx, Virtual Port 5, Dual Analog: Rapid □ (left) +psx.input.port5.dualanalog.rapid_square + +;psx, Virtual Port 5, Dual Analog: Rapid △ (upper) +psx.input.port5.dualanalog.rapid_triangle + +;psx, Virtual Port 5, Dual Analog: D-Pad RIGHT → +psx.input.port5.dualanalog.right + +;psx, Virtual Port 5, Dual Analog: Right Stick DOWN ↓ +psx.input.port5.dualanalog.rstick_down + +;psx, Virtual Port 5, Dual Analog: Right Stick LEFT ← +psx.input.port5.dualanalog.rstick_left + +;psx, Virtual Port 5, Dual Analog: Right Stick RIGHT → +psx.input.port5.dualanalog.rstick_right + +;psx, Virtual Port 5, Dual Analog: Right Stick UP ↑ +psx.input.port5.dualanalog.rstick_up + +;psx, Virtual Port 5, Dual Analog: SELECT +psx.input.port5.dualanalog.select + +;psx, Virtual Port 5, Dual Analog: □ (left) +psx.input.port5.dualanalog.square + +;psx, Virtual Port 5, Dual Analog: START +psx.input.port5.dualanalog.start + +;psx, Virtual Port 5, Dual Analog: △ (upper) +psx.input.port5.dualanalog.triangle + +;psx, Virtual Port 5, Dual Analog: D-Pad UP ↑ +psx.input.port5.dualanalog.up + +;psx, Virtual Port 5, DualShock: Analog(mode toggle) +psx.input.port5.dualshock.analog + +;Analog axis scale coefficient for DualShock on Virtual Port 5. +psx.input.port5.dualshock.axis_scale 1.00 + +;psx, Virtual Port 5, DualShock: ○ (right) +psx.input.port5.dualshock.circle + +;psx, Virtual Port 5, DualShock: x (lower) +psx.input.port5.dualshock.cross + +;psx, Virtual Port 5, DualShock: D-Pad DOWN ↓ +psx.input.port5.dualshock.down + +;psx, Virtual Port 5, DualShock: L1 (front left shoulder) +psx.input.port5.dualshock.l1 + +;psx, Virtual Port 5, DualShock: L2 (rear left shoulder) +psx.input.port5.dualshock.l2 + +;psx, Virtual Port 5, DualShock: Left Stick, Button(L3) +psx.input.port5.dualshock.l3 + +;psx, Virtual Port 5, DualShock: D-Pad LEFT ← +psx.input.port5.dualshock.left + +;psx, Virtual Port 5, DualShock: Left Stick DOWN ↓ +psx.input.port5.dualshock.lstick_down + +;psx, Virtual Port 5, DualShock: Left Stick LEFT ← +psx.input.port5.dualshock.lstick_left + +;psx, Virtual Port 5, DualShock: Left Stick RIGHT → +psx.input.port5.dualshock.lstick_right + +;psx, Virtual Port 5, DualShock: Left Stick UP ↑ +psx.input.port5.dualshock.lstick_up + +;psx, Virtual Port 5, DualShock: R1 (front right shoulder) +psx.input.port5.dualshock.r1 + +;psx, Virtual Port 5, DualShock: R2 (rear right shoulder) +psx.input.port5.dualshock.r2 + +;psx, Virtual Port 5, DualShock: Right stick, Button(R3) +psx.input.port5.dualshock.r3 + +;psx, Virtual Port 5, DualShock: Rapid ○ (right) +psx.input.port5.dualshock.rapid_circle + +;psx, Virtual Port 5, DualShock: Rapid x (lower) +psx.input.port5.dualshock.rapid_cross + +;psx, Virtual Port 5, DualShock: Rapid □ (left) +psx.input.port5.dualshock.rapid_square + +;psx, Virtual Port 5, DualShock: Rapid △ (upper) +psx.input.port5.dualshock.rapid_triangle + +;psx, Virtual Port 5, DualShock: D-Pad RIGHT → +psx.input.port5.dualshock.right + +;psx, Virtual Port 5, DualShock: Right Stick DOWN ↓ +psx.input.port5.dualshock.rstick_down + +;psx, Virtual Port 5, DualShock: Right Stick LEFT ← +psx.input.port5.dualshock.rstick_left + +;psx, Virtual Port 5, DualShock: Right Stick RIGHT → +psx.input.port5.dualshock.rstick_right + +;psx, Virtual Port 5, DualShock: Right Stick UP ↑ +psx.input.port5.dualshock.rstick_up + +;psx, Virtual Port 5, DualShock: SELECT +psx.input.port5.dualshock.select + +;psx, Virtual Port 5, DualShock: □ (left) +psx.input.port5.dualshock.square + +;psx, Virtual Port 5, DualShock: START +psx.input.port5.dualshock.start + +;psx, Virtual Port 5, DualShock: △ (upper) +psx.input.port5.dualshock.triangle + +;psx, Virtual Port 5, DualShock: D-Pad UP ↑ +psx.input.port5.dualshock.up + +;psx, Virtual Port 5, Digital Gamepad: ○ (right) +psx.input.port5.gamepad.circle + +;psx, Virtual Port 5, Digital Gamepad: x (lower) +psx.input.port5.gamepad.cross + +;psx, Virtual Port 5, Digital Gamepad: DOWN ↓ +psx.input.port5.gamepad.down + +;psx, Virtual Port 5, Digital Gamepad: L1 (front left shoulder) +psx.input.port5.gamepad.l1 + +;psx, Virtual Port 5, Digital Gamepad: L2 (rear left shoulder) +psx.input.port5.gamepad.l2 + +;psx, Virtual Port 5, Digital Gamepad: LEFT ← +psx.input.port5.gamepad.left + +;psx, Virtual Port 5, Digital Gamepad: R1 (front right shoulder) +psx.input.port5.gamepad.r1 + +;psx, Virtual Port 5, Digital Gamepad: R2 (rear right shoulder) +psx.input.port5.gamepad.r2 + +;psx, Virtual Port 5, Digital Gamepad: Rapid ○ (right) +psx.input.port5.gamepad.rapid_circle + +;psx, Virtual Port 5, Digital Gamepad: Rapid x (lower) +psx.input.port5.gamepad.rapid_cross + +;psx, Virtual Port 5, Digital Gamepad: Rapid □ (left) +psx.input.port5.gamepad.rapid_square + +;psx, Virtual Port 5, Digital Gamepad: Rapid △ (upper) +psx.input.port5.gamepad.rapid_triangle + +;psx, Virtual Port 5, Digital Gamepad: RIGHT → +psx.input.port5.gamepad.right + +;psx, Virtual Port 5, Digital Gamepad: SELECT +psx.input.port5.gamepad.select + +;psx, Virtual Port 5, Digital Gamepad: □ (left) +psx.input.port5.gamepad.square + +;psx, Virtual Port 5, Digital Gamepad: START +psx.input.port5.gamepad.start + +;psx, Virtual Port 5, Digital Gamepad: △ (upper) +psx.input.port5.gamepad.triangle + +;psx, Virtual Port 5, Digital Gamepad: UP ↑ +psx.input.port5.gamepad.up + +;Crosshairs color for lightgun on virtual port 5. +psx.input.port5.gun_chairs 0xFFFF00 + +;psx, Virtual Port 5, GunCon: A +psx.input.port5.guncon.a mouse 0000000000000000 00000002 + +;psx, Virtual Port 5, GunCon: B +psx.input.port5.guncon.b mouse 0000000000000000 00000001 + +;psx, Virtual Port 5, GunCon: Offscreen Shot(Simulated) +psx.input.port5.guncon.offscreen_shot keyboard 32 + +;psx, Virtual Port 5, GunCon: Trigger +psx.input.port5.guncon.trigger mouse 0000000000000000 00000000 + +;psx, Virtual Port 5, GunCon: X Axis +psx.input.port5.guncon.x_axis mouse 0000000000000000 00008000 + +;psx, Virtual Port 5, GunCon: Y Axis +psx.input.port5.guncon.y_axis mouse 0000000000000000 00008001 + +;psx, Virtual Port 5, Konami Justifier: O +psx.input.port5.justifier.o + +;psx, Virtual Port 5, Konami Justifier: Offscreen Shot(Simulated) +psx.input.port5.justifier.offscreen_shot + +;psx, Virtual Port 5, Konami Justifier: Start +psx.input.port5.justifier.start + +;psx, Virtual Port 5, Konami Justifier: Trigger +psx.input.port5.justifier.trigger + +;psx, Virtual Port 5, Konami Justifier: X Axis +psx.input.port5.justifier.x_axis + +;psx, Virtual Port 5, Konami Justifier: Y Axis +psx.input.port5.justifier.y_axis + +;Emulate memory card on virtual port 5. +psx.input.port5.memcard 1 + +;psx, Virtual Port 5, Mouse: Left Button +psx.input.port5.mouse.left mouse 0000000000000000 00000000 + +;psx, Virtual Port 5, Mouse: Right Button +psx.input.port5.mouse.right mouse 0000000000000000 00000002 + +;psx, Virtual Port 5, neGcon: A +psx.input.port5.negcon.a + +;psx, Virtual Port 5, neGcon: B +psx.input.port5.negcon.b + +;psx, Virtual Port 5, neGcon: D-Pad DOWN ↓ +psx.input.port5.negcon.down + +;psx, Virtual Port 5, neGcon: I (Analog) +psx.input.port5.negcon.i + +;psx, Virtual Port 5, neGcon: II (Analog) +psx.input.port5.negcon.ii + +;psx, Virtual Port 5, neGcon: Left Shoulder (Analog) +psx.input.port5.negcon.l + +;psx, Virtual Port 5, neGcon: D-Pad LEFT ← +psx.input.port5.negcon.left + +;psx, Virtual Port 5, neGcon: Right Shoulder +psx.input.port5.negcon.r + +;psx, Virtual Port 5, neGcon: D-Pad RIGHT → +psx.input.port5.negcon.right + +;psx, Virtual Port 5, neGcon: START +psx.input.port5.negcon.start + +;psx, Virtual Port 5, neGcon: Twist ↑|↓ (Analog, Turn Left) +psx.input.port5.negcon.twist_ccwise + +;psx, Virtual Port 5, neGcon: Twist ↓|↑ (Analog, Turn Right) +psx.input.port5.negcon.twist_cwise + +;psx, Virtual Port 5, neGcon: D-Pad UP ↑ +psx.input.port5.negcon.up + +;Input device for Virtual Port 6 +psx.input.port6 gamepad + +;Analog axis scale coefficient for Analog Joystick on Virtual Port 6. +psx.input.port6.analogjoy.axis_scale 1.00 + +;psx, Virtual Port 6, Analog Joystick: Right stick, R-thumb +psx.input.port6.analogjoy.circle + +;psx, Virtual Port 6, Analog Joystick: Right stick, L-thumb +psx.input.port6.analogjoy.cross + +;psx, Virtual Port 6, Analog Joystick: Thumbstick DOWN ↓ +psx.input.port6.analogjoy.down + +;psx, Virtual Port 6, Analog Joystick: Left stick, L-thumb +psx.input.port6.analogjoy.l1 + +;psx, Virtual Port 6, Analog Joystick: Left stick, Trigger +psx.input.port6.analogjoy.l2 + +;psx, Virtual Port 6, Analog Joystick: Thumbstick LEFT ← +psx.input.port6.analogjoy.left + +;psx, Virtual Port 6, Analog Joystick: Left Stick, BACK ↓ +psx.input.port6.analogjoy.lstick_down + +;psx, Virtual Port 6, Analog Joystick: Left Stick, LEFT ← +psx.input.port6.analogjoy.lstick_left + +;psx, Virtual Port 6, Analog Joystick: Left Stick, RIGHT → +psx.input.port6.analogjoy.lstick_right + +;psx, Virtual Port 6, Analog Joystick: Left Stick, FORE ↑ +psx.input.port6.analogjoy.lstick_up + +;psx, Virtual Port 6, Analog Joystick: Left stick, R-thumb +psx.input.port6.analogjoy.r1 + +;psx, Virtual Port 6, Analog Joystick: Left stick, Pinky +psx.input.port6.analogjoy.r2 + +;psx, Virtual Port 6, Analog Joystick: Thumbstick RIGHT → +psx.input.port6.analogjoy.right + +;psx, Virtual Port 6, Analog Joystick: Right Stick, BACK ↓ +psx.input.port6.analogjoy.rstick_down + +;psx, Virtual Port 6, Analog Joystick: Right Stick, LEFT ← +psx.input.port6.analogjoy.rstick_left + +;psx, Virtual Port 6, Analog Joystick: Right Stick, RIGHT → +psx.input.port6.analogjoy.rstick_right + +;psx, Virtual Port 6, Analog Joystick: Right Stick, FORE ↑ +psx.input.port6.analogjoy.rstick_up + +;psx, Virtual Port 6, Analog Joystick: SELECT +psx.input.port6.analogjoy.select + +;psx, Virtual Port 6, Analog Joystick: Right stick, Trigger +psx.input.port6.analogjoy.square + +;psx, Virtual Port 6, Analog Joystick: START +psx.input.port6.analogjoy.start + +;psx, Virtual Port 6, Analog Joystick: Right stick, Pinky +psx.input.port6.analogjoy.triangle + +;psx, Virtual Port 6, Analog Joystick: Thumbstick UP ↑ +psx.input.port6.analogjoy.up + +;psx, Virtual Port 6, Dance Pad: ○ (upper right) +psx.input.port6.dancepad.circle + +;psx, Virtual Port 6, Dance Pad: x (upper left) +psx.input.port6.dancepad.cross + +;psx, Virtual Port 6, Dance Pad: DOWN ↓ +psx.input.port6.dancepad.down + +;psx, Virtual Port 6, Dance Pad: LEFT ← +psx.input.port6.dancepad.left + +;psx, Virtual Port 6, Dance Pad: RIGHT → +psx.input.port6.dancepad.right + +;psx, Virtual Port 6, Dance Pad: SELECT +psx.input.port6.dancepad.select + +;psx, Virtual Port 6, Dance Pad: □ (lower right) +psx.input.port6.dancepad.square + +;psx, Virtual Port 6, Dance Pad: START +psx.input.port6.dancepad.start + +;psx, Virtual Port 6, Dance Pad: △ (lower left) +psx.input.port6.dancepad.triangle + +;psx, Virtual Port 6, Dance Pad: UP ↑ +psx.input.port6.dancepad.up + +;Analog axis scale coefficient for Dual Analog on Virtual Port 6. +psx.input.port6.dualanalog.axis_scale 1.00 + +;psx, Virtual Port 6, Dual Analog: ○ (right) +psx.input.port6.dualanalog.circle + +;psx, Virtual Port 6, Dual Analog: x (lower) +psx.input.port6.dualanalog.cross + +;psx, Virtual Port 6, Dual Analog: D-Pad DOWN ↓ +psx.input.port6.dualanalog.down + +;psx, Virtual Port 6, Dual Analog: L1 (front left shoulder) +psx.input.port6.dualanalog.l1 + +;psx, Virtual Port 6, Dual Analog: L2 (rear left shoulder) +psx.input.port6.dualanalog.l2 + +;psx, Virtual Port 6, Dual Analog: Left Stick, Button(L3) +psx.input.port6.dualanalog.l3 + +;psx, Virtual Port 6, Dual Analog: D-Pad LEFT ← +psx.input.port6.dualanalog.left + +;psx, Virtual Port 6, Dual Analog: Left Stick DOWN ↓ +psx.input.port6.dualanalog.lstick_down + +;psx, Virtual Port 6, Dual Analog: Left Stick LEFT ← +psx.input.port6.dualanalog.lstick_left + +;psx, Virtual Port 6, Dual Analog: Left Stick RIGHT → +psx.input.port6.dualanalog.lstick_right + +;psx, Virtual Port 6, Dual Analog: Left Stick UP ↑ +psx.input.port6.dualanalog.lstick_up + +;psx, Virtual Port 6, Dual Analog: R1 (front right shoulder) +psx.input.port6.dualanalog.r1 + +;psx, Virtual Port 6, Dual Analog: R2 (rear right shoulder) +psx.input.port6.dualanalog.r2 + +;psx, Virtual Port 6, Dual Analog: Right stick, Button(R3) +psx.input.port6.dualanalog.r3 + +;psx, Virtual Port 6, Dual Analog: Rapid ○ (right) +psx.input.port6.dualanalog.rapid_circle + +;psx, Virtual Port 6, Dual Analog: Rapid x (lower) +psx.input.port6.dualanalog.rapid_cross + +;psx, Virtual Port 6, Dual Analog: Rapid □ (left) +psx.input.port6.dualanalog.rapid_square + +;psx, Virtual Port 6, Dual Analog: Rapid △ (upper) +psx.input.port6.dualanalog.rapid_triangle + +;psx, Virtual Port 6, Dual Analog: D-Pad RIGHT → +psx.input.port6.dualanalog.right + +;psx, Virtual Port 6, Dual Analog: Right Stick DOWN ↓ +psx.input.port6.dualanalog.rstick_down + +;psx, Virtual Port 6, Dual Analog: Right Stick LEFT ← +psx.input.port6.dualanalog.rstick_left + +;psx, Virtual Port 6, Dual Analog: Right Stick RIGHT → +psx.input.port6.dualanalog.rstick_right + +;psx, Virtual Port 6, Dual Analog: Right Stick UP ↑ +psx.input.port6.dualanalog.rstick_up + +;psx, Virtual Port 6, Dual Analog: SELECT +psx.input.port6.dualanalog.select + +;psx, Virtual Port 6, Dual Analog: □ (left) +psx.input.port6.dualanalog.square + +;psx, Virtual Port 6, Dual Analog: START +psx.input.port6.dualanalog.start + +;psx, Virtual Port 6, Dual Analog: △ (upper) +psx.input.port6.dualanalog.triangle + +;psx, Virtual Port 6, Dual Analog: D-Pad UP ↑ +psx.input.port6.dualanalog.up + +;psx, Virtual Port 6, DualShock: Analog(mode toggle) +psx.input.port6.dualshock.analog + +;Analog axis scale coefficient for DualShock on Virtual Port 6. +psx.input.port6.dualshock.axis_scale 1.00 + +;psx, Virtual Port 6, DualShock: ○ (right) +psx.input.port6.dualshock.circle + +;psx, Virtual Port 6, DualShock: x (lower) +psx.input.port6.dualshock.cross + +;psx, Virtual Port 6, DualShock: D-Pad DOWN ↓ +psx.input.port6.dualshock.down + +;psx, Virtual Port 6, DualShock: L1 (front left shoulder) +psx.input.port6.dualshock.l1 + +;psx, Virtual Port 6, DualShock: L2 (rear left shoulder) +psx.input.port6.dualshock.l2 + +;psx, Virtual Port 6, DualShock: Left Stick, Button(L3) +psx.input.port6.dualshock.l3 + +;psx, Virtual Port 6, DualShock: D-Pad LEFT ← +psx.input.port6.dualshock.left + +;psx, Virtual Port 6, DualShock: Left Stick DOWN ↓ +psx.input.port6.dualshock.lstick_down + +;psx, Virtual Port 6, DualShock: Left Stick LEFT ← +psx.input.port6.dualshock.lstick_left + +;psx, Virtual Port 6, DualShock: Left Stick RIGHT → +psx.input.port6.dualshock.lstick_right + +;psx, Virtual Port 6, DualShock: Left Stick UP ↑ +psx.input.port6.dualshock.lstick_up + +;psx, Virtual Port 6, DualShock: R1 (front right shoulder) +psx.input.port6.dualshock.r1 + +;psx, Virtual Port 6, DualShock: R2 (rear right shoulder) +psx.input.port6.dualshock.r2 + +;psx, Virtual Port 6, DualShock: Right stick, Button(R3) +psx.input.port6.dualshock.r3 + +;psx, Virtual Port 6, DualShock: Rapid ○ (right) +psx.input.port6.dualshock.rapid_circle + +;psx, Virtual Port 6, DualShock: Rapid x (lower) +psx.input.port6.dualshock.rapid_cross + +;psx, Virtual Port 6, DualShock: Rapid □ (left) +psx.input.port6.dualshock.rapid_square + +;psx, Virtual Port 6, DualShock: Rapid △ (upper) +psx.input.port6.dualshock.rapid_triangle + +;psx, Virtual Port 6, DualShock: D-Pad RIGHT → +psx.input.port6.dualshock.right + +;psx, Virtual Port 6, DualShock: Right Stick DOWN ↓ +psx.input.port6.dualshock.rstick_down + +;psx, Virtual Port 6, DualShock: Right Stick LEFT ← +psx.input.port6.dualshock.rstick_left + +;psx, Virtual Port 6, DualShock: Right Stick RIGHT → +psx.input.port6.dualshock.rstick_right + +;psx, Virtual Port 6, DualShock: Right Stick UP ↑ +psx.input.port6.dualshock.rstick_up + +;psx, Virtual Port 6, DualShock: SELECT +psx.input.port6.dualshock.select + +;psx, Virtual Port 6, DualShock: □ (left) +psx.input.port6.dualshock.square + +;psx, Virtual Port 6, DualShock: START +psx.input.port6.dualshock.start + +;psx, Virtual Port 6, DualShock: △ (upper) +psx.input.port6.dualshock.triangle + +;psx, Virtual Port 6, DualShock: D-Pad UP ↑ +psx.input.port6.dualshock.up + +;psx, Virtual Port 6, Digital Gamepad: ○ (right) +psx.input.port6.gamepad.circle + +;psx, Virtual Port 6, Digital Gamepad: x (lower) +psx.input.port6.gamepad.cross + +;psx, Virtual Port 6, Digital Gamepad: DOWN ↓ +psx.input.port6.gamepad.down + +;psx, Virtual Port 6, Digital Gamepad: L1 (front left shoulder) +psx.input.port6.gamepad.l1 + +;psx, Virtual Port 6, Digital Gamepad: L2 (rear left shoulder) +psx.input.port6.gamepad.l2 + +;psx, Virtual Port 6, Digital Gamepad: LEFT ← +psx.input.port6.gamepad.left + +;psx, Virtual Port 6, Digital Gamepad: R1 (front right shoulder) +psx.input.port6.gamepad.r1 + +;psx, Virtual Port 6, Digital Gamepad: R2 (rear right shoulder) +psx.input.port6.gamepad.r2 + +;psx, Virtual Port 6, Digital Gamepad: Rapid ○ (right) +psx.input.port6.gamepad.rapid_circle + +;psx, Virtual Port 6, Digital Gamepad: Rapid x (lower) +psx.input.port6.gamepad.rapid_cross + +;psx, Virtual Port 6, Digital Gamepad: Rapid □ (left) +psx.input.port6.gamepad.rapid_square + +;psx, Virtual Port 6, Digital Gamepad: Rapid △ (upper) +psx.input.port6.gamepad.rapid_triangle + +;psx, Virtual Port 6, Digital Gamepad: RIGHT → +psx.input.port6.gamepad.right + +;psx, Virtual Port 6, Digital Gamepad: SELECT +psx.input.port6.gamepad.select + +;psx, Virtual Port 6, Digital Gamepad: □ (left) +psx.input.port6.gamepad.square + +;psx, Virtual Port 6, Digital Gamepad: START +psx.input.port6.gamepad.start + +;psx, Virtual Port 6, Digital Gamepad: △ (upper) +psx.input.port6.gamepad.triangle + +;psx, Virtual Port 6, Digital Gamepad: UP ↑ +psx.input.port6.gamepad.up + +;Crosshairs color for lightgun on virtual port 6. +psx.input.port6.gun_chairs 0x00FFFF + +;psx, Virtual Port 6, GunCon: A +psx.input.port6.guncon.a mouse 0000000000000000 00000002 + +;psx, Virtual Port 6, GunCon: B +psx.input.port6.guncon.b mouse 0000000000000000 00000001 + +;psx, Virtual Port 6, GunCon: Offscreen Shot(Simulated) +psx.input.port6.guncon.offscreen_shot keyboard 32 + +;psx, Virtual Port 6, GunCon: Trigger +psx.input.port6.guncon.trigger mouse 0000000000000000 00000000 + +;psx, Virtual Port 6, GunCon: X Axis +psx.input.port6.guncon.x_axis mouse 0000000000000000 00008000 + +;psx, Virtual Port 6, GunCon: Y Axis +psx.input.port6.guncon.y_axis mouse 0000000000000000 00008001 + +;psx, Virtual Port 6, Konami Justifier: O +psx.input.port6.justifier.o + +;psx, Virtual Port 6, Konami Justifier: Offscreen Shot(Simulated) +psx.input.port6.justifier.offscreen_shot + +;psx, Virtual Port 6, Konami Justifier: Start +psx.input.port6.justifier.start + +;psx, Virtual Port 6, Konami Justifier: Trigger +psx.input.port6.justifier.trigger + +;psx, Virtual Port 6, Konami Justifier: X Axis +psx.input.port6.justifier.x_axis + +;psx, Virtual Port 6, Konami Justifier: Y Axis +psx.input.port6.justifier.y_axis + +;Emulate memory card on virtual port 6. +psx.input.port6.memcard 1 + +;psx, Virtual Port 6, Mouse: Left Button +psx.input.port6.mouse.left mouse 0000000000000000 00000000 + +;psx, Virtual Port 6, Mouse: Right Button +psx.input.port6.mouse.right mouse 0000000000000000 00000002 + +;psx, Virtual Port 6, neGcon: A +psx.input.port6.negcon.a + +;psx, Virtual Port 6, neGcon: B +psx.input.port6.negcon.b + +;psx, Virtual Port 6, neGcon: D-Pad DOWN ↓ +psx.input.port6.negcon.down + +;psx, Virtual Port 6, neGcon: I (Analog) +psx.input.port6.negcon.i + +;psx, Virtual Port 6, neGcon: II (Analog) +psx.input.port6.negcon.ii + +;psx, Virtual Port 6, neGcon: Left Shoulder (Analog) +psx.input.port6.negcon.l + +;psx, Virtual Port 6, neGcon: D-Pad LEFT ← +psx.input.port6.negcon.left + +;psx, Virtual Port 6, neGcon: Right Shoulder +psx.input.port6.negcon.r + +;psx, Virtual Port 6, neGcon: D-Pad RIGHT → +psx.input.port6.negcon.right + +;psx, Virtual Port 6, neGcon: START +psx.input.port6.negcon.start + +;psx, Virtual Port 6, neGcon: Twist ↑|↓ (Analog, Turn Left) +psx.input.port6.negcon.twist_ccwise + +;psx, Virtual Port 6, neGcon: Twist ↓|↑ (Analog, Turn Right) +psx.input.port6.negcon.twist_cwise + +;psx, Virtual Port 6, neGcon: D-Pad UP ↑ +psx.input.port6.negcon.up + +;Input device for Virtual Port 7 +psx.input.port7 gamepad + +;Analog axis scale coefficient for Analog Joystick on Virtual Port 7. +psx.input.port7.analogjoy.axis_scale 1.00 + +;psx, Virtual Port 7, Analog Joystick: Right stick, R-thumb +psx.input.port7.analogjoy.circle + +;psx, Virtual Port 7, Analog Joystick: Right stick, L-thumb +psx.input.port7.analogjoy.cross + +;psx, Virtual Port 7, Analog Joystick: Thumbstick DOWN ↓ +psx.input.port7.analogjoy.down + +;psx, Virtual Port 7, Analog Joystick: Left stick, L-thumb +psx.input.port7.analogjoy.l1 + +;psx, Virtual Port 7, Analog Joystick: Left stick, Trigger +psx.input.port7.analogjoy.l2 + +;psx, Virtual Port 7, Analog Joystick: Thumbstick LEFT ← +psx.input.port7.analogjoy.left + +;psx, Virtual Port 7, Analog Joystick: Left Stick, BACK ↓ +psx.input.port7.analogjoy.lstick_down + +;psx, Virtual Port 7, Analog Joystick: Left Stick, LEFT ← +psx.input.port7.analogjoy.lstick_left + +;psx, Virtual Port 7, Analog Joystick: Left Stick, RIGHT → +psx.input.port7.analogjoy.lstick_right + +;psx, Virtual Port 7, Analog Joystick: Left Stick, FORE ↑ +psx.input.port7.analogjoy.lstick_up + +;psx, Virtual Port 7, Analog Joystick: Left stick, R-thumb +psx.input.port7.analogjoy.r1 + +;psx, Virtual Port 7, Analog Joystick: Left stick, Pinky +psx.input.port7.analogjoy.r2 + +;psx, Virtual Port 7, Analog Joystick: Thumbstick RIGHT → +psx.input.port7.analogjoy.right + +;psx, Virtual Port 7, Analog Joystick: Right Stick, BACK ↓ +psx.input.port7.analogjoy.rstick_down + +;psx, Virtual Port 7, Analog Joystick: Right Stick, LEFT ← +psx.input.port7.analogjoy.rstick_left + +;psx, Virtual Port 7, Analog Joystick: Right Stick, RIGHT → +psx.input.port7.analogjoy.rstick_right + +;psx, Virtual Port 7, Analog Joystick: Right Stick, FORE ↑ +psx.input.port7.analogjoy.rstick_up + +;psx, Virtual Port 7, Analog Joystick: SELECT +psx.input.port7.analogjoy.select + +;psx, Virtual Port 7, Analog Joystick: Right stick, Trigger +psx.input.port7.analogjoy.square + +;psx, Virtual Port 7, Analog Joystick: START +psx.input.port7.analogjoy.start + +;psx, Virtual Port 7, Analog Joystick: Right stick, Pinky +psx.input.port7.analogjoy.triangle + +;psx, Virtual Port 7, Analog Joystick: Thumbstick UP ↑ +psx.input.port7.analogjoy.up + +;psx, Virtual Port 7, Dance Pad: ○ (upper right) +psx.input.port7.dancepad.circle + +;psx, Virtual Port 7, Dance Pad: x (upper left) +psx.input.port7.dancepad.cross + +;psx, Virtual Port 7, Dance Pad: DOWN ↓ +psx.input.port7.dancepad.down + +;psx, Virtual Port 7, Dance Pad: LEFT ← +psx.input.port7.dancepad.left + +;psx, Virtual Port 7, Dance Pad: RIGHT → +psx.input.port7.dancepad.right + +;psx, Virtual Port 7, Dance Pad: SELECT +psx.input.port7.dancepad.select + +;psx, Virtual Port 7, Dance Pad: □ (lower right) +psx.input.port7.dancepad.square + +;psx, Virtual Port 7, Dance Pad: START +psx.input.port7.dancepad.start + +;psx, Virtual Port 7, Dance Pad: △ (lower left) +psx.input.port7.dancepad.triangle + +;psx, Virtual Port 7, Dance Pad: UP ↑ +psx.input.port7.dancepad.up + +;Analog axis scale coefficient for Dual Analog on Virtual Port 7. +psx.input.port7.dualanalog.axis_scale 1.00 + +;psx, Virtual Port 7, Dual Analog: ○ (right) +psx.input.port7.dualanalog.circle + +;psx, Virtual Port 7, Dual Analog: x (lower) +psx.input.port7.dualanalog.cross + +;psx, Virtual Port 7, Dual Analog: D-Pad DOWN ↓ +psx.input.port7.dualanalog.down + +;psx, Virtual Port 7, Dual Analog: L1 (front left shoulder) +psx.input.port7.dualanalog.l1 + +;psx, Virtual Port 7, Dual Analog: L2 (rear left shoulder) +psx.input.port7.dualanalog.l2 + +;psx, Virtual Port 7, Dual Analog: Left Stick, Button(L3) +psx.input.port7.dualanalog.l3 + +;psx, Virtual Port 7, Dual Analog: D-Pad LEFT ← +psx.input.port7.dualanalog.left + +;psx, Virtual Port 7, Dual Analog: Left Stick DOWN ↓ +psx.input.port7.dualanalog.lstick_down + +;psx, Virtual Port 7, Dual Analog: Left Stick LEFT ← +psx.input.port7.dualanalog.lstick_left + +;psx, Virtual Port 7, Dual Analog: Left Stick RIGHT → +psx.input.port7.dualanalog.lstick_right + +;psx, Virtual Port 7, Dual Analog: Left Stick UP ↑ +psx.input.port7.dualanalog.lstick_up + +;psx, Virtual Port 7, Dual Analog: R1 (front right shoulder) +psx.input.port7.dualanalog.r1 + +;psx, Virtual Port 7, Dual Analog: R2 (rear right shoulder) +psx.input.port7.dualanalog.r2 + +;psx, Virtual Port 7, Dual Analog: Right stick, Button(R3) +psx.input.port7.dualanalog.r3 + +;psx, Virtual Port 7, Dual Analog: Rapid ○ (right) +psx.input.port7.dualanalog.rapid_circle + +;psx, Virtual Port 7, Dual Analog: Rapid x (lower) +psx.input.port7.dualanalog.rapid_cross + +;psx, Virtual Port 7, Dual Analog: Rapid □ (left) +psx.input.port7.dualanalog.rapid_square + +;psx, Virtual Port 7, Dual Analog: Rapid △ (upper) +psx.input.port7.dualanalog.rapid_triangle + +;psx, Virtual Port 7, Dual Analog: D-Pad RIGHT → +psx.input.port7.dualanalog.right + +;psx, Virtual Port 7, Dual Analog: Right Stick DOWN ↓ +psx.input.port7.dualanalog.rstick_down + +;psx, Virtual Port 7, Dual Analog: Right Stick LEFT ← +psx.input.port7.dualanalog.rstick_left + +;psx, Virtual Port 7, Dual Analog: Right Stick RIGHT → +psx.input.port7.dualanalog.rstick_right + +;psx, Virtual Port 7, Dual Analog: Right Stick UP ↑ +psx.input.port7.dualanalog.rstick_up + +;psx, Virtual Port 7, Dual Analog: SELECT +psx.input.port7.dualanalog.select + +;psx, Virtual Port 7, Dual Analog: □ (left) +psx.input.port7.dualanalog.square + +;psx, Virtual Port 7, Dual Analog: START +psx.input.port7.dualanalog.start + +;psx, Virtual Port 7, Dual Analog: △ (upper) +psx.input.port7.dualanalog.triangle + +;psx, Virtual Port 7, Dual Analog: D-Pad UP ↑ +psx.input.port7.dualanalog.up + +;psx, Virtual Port 7, DualShock: Analog(mode toggle) +psx.input.port7.dualshock.analog + +;Analog axis scale coefficient for DualShock on Virtual Port 7. +psx.input.port7.dualshock.axis_scale 1.00 + +;psx, Virtual Port 7, DualShock: ○ (right) +psx.input.port7.dualshock.circle + +;psx, Virtual Port 7, DualShock: x (lower) +psx.input.port7.dualshock.cross + +;psx, Virtual Port 7, DualShock: D-Pad DOWN ↓ +psx.input.port7.dualshock.down + +;psx, Virtual Port 7, DualShock: L1 (front left shoulder) +psx.input.port7.dualshock.l1 + +;psx, Virtual Port 7, DualShock: L2 (rear left shoulder) +psx.input.port7.dualshock.l2 + +;psx, Virtual Port 7, DualShock: Left Stick, Button(L3) +psx.input.port7.dualshock.l3 + +;psx, Virtual Port 7, DualShock: D-Pad LEFT ← +psx.input.port7.dualshock.left + +;psx, Virtual Port 7, DualShock: Left Stick DOWN ↓ +psx.input.port7.dualshock.lstick_down + +;psx, Virtual Port 7, DualShock: Left Stick LEFT ← +psx.input.port7.dualshock.lstick_left + +;psx, Virtual Port 7, DualShock: Left Stick RIGHT → +psx.input.port7.dualshock.lstick_right + +;psx, Virtual Port 7, DualShock: Left Stick UP ↑ +psx.input.port7.dualshock.lstick_up + +;psx, Virtual Port 7, DualShock: R1 (front right shoulder) +psx.input.port7.dualshock.r1 + +;psx, Virtual Port 7, DualShock: R2 (rear right shoulder) +psx.input.port7.dualshock.r2 + +;psx, Virtual Port 7, DualShock: Right stick, Button(R3) +psx.input.port7.dualshock.r3 + +;psx, Virtual Port 7, DualShock: Rapid ○ (right) +psx.input.port7.dualshock.rapid_circle + +;psx, Virtual Port 7, DualShock: Rapid x (lower) +psx.input.port7.dualshock.rapid_cross + +;psx, Virtual Port 7, DualShock: Rapid □ (left) +psx.input.port7.dualshock.rapid_square + +;psx, Virtual Port 7, DualShock: Rapid △ (upper) +psx.input.port7.dualshock.rapid_triangle + +;psx, Virtual Port 7, DualShock: D-Pad RIGHT → +psx.input.port7.dualshock.right + +;psx, Virtual Port 7, DualShock: Right Stick DOWN ↓ +psx.input.port7.dualshock.rstick_down + +;psx, Virtual Port 7, DualShock: Right Stick LEFT ← +psx.input.port7.dualshock.rstick_left + +;psx, Virtual Port 7, DualShock: Right Stick RIGHT → +psx.input.port7.dualshock.rstick_right + +;psx, Virtual Port 7, DualShock: Right Stick UP ↑ +psx.input.port7.dualshock.rstick_up + +;psx, Virtual Port 7, DualShock: SELECT +psx.input.port7.dualshock.select + +;psx, Virtual Port 7, DualShock: □ (left) +psx.input.port7.dualshock.square + +;psx, Virtual Port 7, DualShock: START +psx.input.port7.dualshock.start + +;psx, Virtual Port 7, DualShock: △ (upper) +psx.input.port7.dualshock.triangle + +;psx, Virtual Port 7, DualShock: D-Pad UP ↑ +psx.input.port7.dualshock.up + +;psx, Virtual Port 7, Digital Gamepad: ○ (right) +psx.input.port7.gamepad.circle + +;psx, Virtual Port 7, Digital Gamepad: x (lower) +psx.input.port7.gamepad.cross + +;psx, Virtual Port 7, Digital Gamepad: DOWN ↓ +psx.input.port7.gamepad.down + +;psx, Virtual Port 7, Digital Gamepad: L1 (front left shoulder) +psx.input.port7.gamepad.l1 + +;psx, Virtual Port 7, Digital Gamepad: L2 (rear left shoulder) +psx.input.port7.gamepad.l2 + +;psx, Virtual Port 7, Digital Gamepad: LEFT ← +psx.input.port7.gamepad.left + +;psx, Virtual Port 7, Digital Gamepad: R1 (front right shoulder) +psx.input.port7.gamepad.r1 + +;psx, Virtual Port 7, Digital Gamepad: R2 (rear right shoulder) +psx.input.port7.gamepad.r2 + +;psx, Virtual Port 7, Digital Gamepad: Rapid ○ (right) +psx.input.port7.gamepad.rapid_circle + +;psx, Virtual Port 7, Digital Gamepad: Rapid x (lower) +psx.input.port7.gamepad.rapid_cross + +;psx, Virtual Port 7, Digital Gamepad: Rapid □ (left) +psx.input.port7.gamepad.rapid_square + +;psx, Virtual Port 7, Digital Gamepad: Rapid △ (upper) +psx.input.port7.gamepad.rapid_triangle + +;psx, Virtual Port 7, Digital Gamepad: RIGHT → +psx.input.port7.gamepad.right + +;psx, Virtual Port 7, Digital Gamepad: SELECT +psx.input.port7.gamepad.select + +;psx, Virtual Port 7, Digital Gamepad: □ (left) +psx.input.port7.gamepad.square + +;psx, Virtual Port 7, Digital Gamepad: START +psx.input.port7.gamepad.start + +;psx, Virtual Port 7, Digital Gamepad: △ (upper) +psx.input.port7.gamepad.triangle + +;psx, Virtual Port 7, Digital Gamepad: UP ↑ +psx.input.port7.gamepad.up + +;Crosshairs color for lightgun on virtual port 7. +psx.input.port7.gun_chairs 0x0080FF + +;psx, Virtual Port 7, GunCon: A +psx.input.port7.guncon.a mouse 0000000000000000 00000002 + +;psx, Virtual Port 7, GunCon: B +psx.input.port7.guncon.b mouse 0000000000000000 00000001 + +;psx, Virtual Port 7, GunCon: Offscreen Shot(Simulated) +psx.input.port7.guncon.offscreen_shot keyboard 32 + +;psx, Virtual Port 7, GunCon: Trigger +psx.input.port7.guncon.trigger mouse 0000000000000000 00000000 + +;psx, Virtual Port 7, GunCon: X Axis +psx.input.port7.guncon.x_axis mouse 0000000000000000 00008000 + +;psx, Virtual Port 7, GunCon: Y Axis +psx.input.port7.guncon.y_axis mouse 0000000000000000 00008001 + +;psx, Virtual Port 7, Konami Justifier: O +psx.input.port7.justifier.o + +;psx, Virtual Port 7, Konami Justifier: Offscreen Shot(Simulated) +psx.input.port7.justifier.offscreen_shot + +;psx, Virtual Port 7, Konami Justifier: Start +psx.input.port7.justifier.start + +;psx, Virtual Port 7, Konami Justifier: Trigger +psx.input.port7.justifier.trigger + +;psx, Virtual Port 7, Konami Justifier: X Axis +psx.input.port7.justifier.x_axis + +;psx, Virtual Port 7, Konami Justifier: Y Axis +psx.input.port7.justifier.y_axis + +;Emulate memory card on virtual port 7. +psx.input.port7.memcard 1 + +;psx, Virtual Port 7, Mouse: Left Button +psx.input.port7.mouse.left mouse 0000000000000000 00000000 + +;psx, Virtual Port 7, Mouse: Right Button +psx.input.port7.mouse.right mouse 0000000000000000 00000002 + +;psx, Virtual Port 7, neGcon: A +psx.input.port7.negcon.a + +;psx, Virtual Port 7, neGcon: B +psx.input.port7.negcon.b + +;psx, Virtual Port 7, neGcon: D-Pad DOWN ↓ +psx.input.port7.negcon.down + +;psx, Virtual Port 7, neGcon: I (Analog) +psx.input.port7.negcon.i + +;psx, Virtual Port 7, neGcon: II (Analog) +psx.input.port7.negcon.ii + +;psx, Virtual Port 7, neGcon: Left Shoulder (Analog) +psx.input.port7.negcon.l + +;psx, Virtual Port 7, neGcon: D-Pad LEFT ← +psx.input.port7.negcon.left + +;psx, Virtual Port 7, neGcon: Right Shoulder +psx.input.port7.negcon.r + +;psx, Virtual Port 7, neGcon: D-Pad RIGHT → +psx.input.port7.negcon.right + +;psx, Virtual Port 7, neGcon: START +psx.input.port7.negcon.start + +;psx, Virtual Port 7, neGcon: Twist ↑|↓ (Analog, Turn Left) +psx.input.port7.negcon.twist_ccwise + +;psx, Virtual Port 7, neGcon: Twist ↓|↑ (Analog, Turn Right) +psx.input.port7.negcon.twist_cwise + +;psx, Virtual Port 7, neGcon: D-Pad UP ↑ +psx.input.port7.negcon.up + +;Input device for Virtual Port 8 +psx.input.port8 gamepad + +;Analog axis scale coefficient for Analog Joystick on Virtual Port 8. +psx.input.port8.analogjoy.axis_scale 1.00 + +;psx, Virtual Port 8, Analog Joystick: Right stick, R-thumb +psx.input.port8.analogjoy.circle + +;psx, Virtual Port 8, Analog Joystick: Right stick, L-thumb +psx.input.port8.analogjoy.cross + +;psx, Virtual Port 8, Analog Joystick: Thumbstick DOWN ↓ +psx.input.port8.analogjoy.down + +;psx, Virtual Port 8, Analog Joystick: Left stick, L-thumb +psx.input.port8.analogjoy.l1 + +;psx, Virtual Port 8, Analog Joystick: Left stick, Trigger +psx.input.port8.analogjoy.l2 + +;psx, Virtual Port 8, Analog Joystick: Thumbstick LEFT ← +psx.input.port8.analogjoy.left + +;psx, Virtual Port 8, Analog Joystick: Left Stick, BACK ↓ +psx.input.port8.analogjoy.lstick_down + +;psx, Virtual Port 8, Analog Joystick: Left Stick, LEFT ← +psx.input.port8.analogjoy.lstick_left + +;psx, Virtual Port 8, Analog Joystick: Left Stick, RIGHT → +psx.input.port8.analogjoy.lstick_right + +;psx, Virtual Port 8, Analog Joystick: Left Stick, FORE ↑ +psx.input.port8.analogjoy.lstick_up + +;psx, Virtual Port 8, Analog Joystick: Left stick, R-thumb +psx.input.port8.analogjoy.r1 + +;psx, Virtual Port 8, Analog Joystick: Left stick, Pinky +psx.input.port8.analogjoy.r2 + +;psx, Virtual Port 8, Analog Joystick: Thumbstick RIGHT → +psx.input.port8.analogjoy.right + +;psx, Virtual Port 8, Analog Joystick: Right Stick, BACK ↓ +psx.input.port8.analogjoy.rstick_down + +;psx, Virtual Port 8, Analog Joystick: Right Stick, LEFT ← +psx.input.port8.analogjoy.rstick_left + +;psx, Virtual Port 8, Analog Joystick: Right Stick, RIGHT → +psx.input.port8.analogjoy.rstick_right + +;psx, Virtual Port 8, Analog Joystick: Right Stick, FORE ↑ +psx.input.port8.analogjoy.rstick_up + +;psx, Virtual Port 8, Analog Joystick: SELECT +psx.input.port8.analogjoy.select + +;psx, Virtual Port 8, Analog Joystick: Right stick, Trigger +psx.input.port8.analogjoy.square + +;psx, Virtual Port 8, Analog Joystick: START +psx.input.port8.analogjoy.start + +;psx, Virtual Port 8, Analog Joystick: Right stick, Pinky +psx.input.port8.analogjoy.triangle + +;psx, Virtual Port 8, Analog Joystick: Thumbstick UP ↑ +psx.input.port8.analogjoy.up + +;psx, Virtual Port 8, Dance Pad: ○ (upper right) +psx.input.port8.dancepad.circle + +;psx, Virtual Port 8, Dance Pad: x (upper left) +psx.input.port8.dancepad.cross + +;psx, Virtual Port 8, Dance Pad: DOWN ↓ +psx.input.port8.dancepad.down + +;psx, Virtual Port 8, Dance Pad: LEFT ← +psx.input.port8.dancepad.left + +;psx, Virtual Port 8, Dance Pad: RIGHT → +psx.input.port8.dancepad.right + +;psx, Virtual Port 8, Dance Pad: SELECT +psx.input.port8.dancepad.select + +;psx, Virtual Port 8, Dance Pad: □ (lower right) +psx.input.port8.dancepad.square + +;psx, Virtual Port 8, Dance Pad: START +psx.input.port8.dancepad.start + +;psx, Virtual Port 8, Dance Pad: △ (lower left) +psx.input.port8.dancepad.triangle + +;psx, Virtual Port 8, Dance Pad: UP ↑ +psx.input.port8.dancepad.up + +;Analog axis scale coefficient for Dual Analog on Virtual Port 8. +psx.input.port8.dualanalog.axis_scale 1.00 + +;psx, Virtual Port 8, Dual Analog: ○ (right) +psx.input.port8.dualanalog.circle + +;psx, Virtual Port 8, Dual Analog: x (lower) +psx.input.port8.dualanalog.cross + +;psx, Virtual Port 8, Dual Analog: D-Pad DOWN ↓ +psx.input.port8.dualanalog.down + +;psx, Virtual Port 8, Dual Analog: L1 (front left shoulder) +psx.input.port8.dualanalog.l1 + +;psx, Virtual Port 8, Dual Analog: L2 (rear left shoulder) +psx.input.port8.dualanalog.l2 + +;psx, Virtual Port 8, Dual Analog: Left Stick, Button(L3) +psx.input.port8.dualanalog.l3 + +;psx, Virtual Port 8, Dual Analog: D-Pad LEFT ← +psx.input.port8.dualanalog.left + +;psx, Virtual Port 8, Dual Analog: Left Stick DOWN ↓ +psx.input.port8.dualanalog.lstick_down + +;psx, Virtual Port 8, Dual Analog: Left Stick LEFT ← +psx.input.port8.dualanalog.lstick_left + +;psx, Virtual Port 8, Dual Analog: Left Stick RIGHT → +psx.input.port8.dualanalog.lstick_right + +;psx, Virtual Port 8, Dual Analog: Left Stick UP ↑ +psx.input.port8.dualanalog.lstick_up + +;psx, Virtual Port 8, Dual Analog: R1 (front right shoulder) +psx.input.port8.dualanalog.r1 + +;psx, Virtual Port 8, Dual Analog: R2 (rear right shoulder) +psx.input.port8.dualanalog.r2 + +;psx, Virtual Port 8, Dual Analog: Right stick, Button(R3) +psx.input.port8.dualanalog.r3 + +;psx, Virtual Port 8, Dual Analog: Rapid ○ (right) +psx.input.port8.dualanalog.rapid_circle + +;psx, Virtual Port 8, Dual Analog: Rapid x (lower) +psx.input.port8.dualanalog.rapid_cross + +;psx, Virtual Port 8, Dual Analog: Rapid □ (left) +psx.input.port8.dualanalog.rapid_square + +;psx, Virtual Port 8, Dual Analog: Rapid △ (upper) +psx.input.port8.dualanalog.rapid_triangle + +;psx, Virtual Port 8, Dual Analog: D-Pad RIGHT → +psx.input.port8.dualanalog.right + +;psx, Virtual Port 8, Dual Analog: Right Stick DOWN ↓ +psx.input.port8.dualanalog.rstick_down + +;psx, Virtual Port 8, Dual Analog: Right Stick LEFT ← +psx.input.port8.dualanalog.rstick_left + +;psx, Virtual Port 8, Dual Analog: Right Stick RIGHT → +psx.input.port8.dualanalog.rstick_right + +;psx, Virtual Port 8, Dual Analog: Right Stick UP ↑ +psx.input.port8.dualanalog.rstick_up + +;psx, Virtual Port 8, Dual Analog: SELECT +psx.input.port8.dualanalog.select + +;psx, Virtual Port 8, Dual Analog: □ (left) +psx.input.port8.dualanalog.square + +;psx, Virtual Port 8, Dual Analog: START +psx.input.port8.dualanalog.start + +;psx, Virtual Port 8, Dual Analog: △ (upper) +psx.input.port8.dualanalog.triangle + +;psx, Virtual Port 8, Dual Analog: D-Pad UP ↑ +psx.input.port8.dualanalog.up + +;psx, Virtual Port 8, DualShock: Analog(mode toggle) +psx.input.port8.dualshock.analog + +;Analog axis scale coefficient for DualShock on Virtual Port 8. +psx.input.port8.dualshock.axis_scale 1.00 + +;psx, Virtual Port 8, DualShock: ○ (right) +psx.input.port8.dualshock.circle + +;psx, Virtual Port 8, DualShock: x (lower) +psx.input.port8.dualshock.cross + +;psx, Virtual Port 8, DualShock: D-Pad DOWN ↓ +psx.input.port8.dualshock.down + +;psx, Virtual Port 8, DualShock: L1 (front left shoulder) +psx.input.port8.dualshock.l1 + +;psx, Virtual Port 8, DualShock: L2 (rear left shoulder) +psx.input.port8.dualshock.l2 + +;psx, Virtual Port 8, DualShock: Left Stick, Button(L3) +psx.input.port8.dualshock.l3 + +;psx, Virtual Port 8, DualShock: D-Pad LEFT ← +psx.input.port8.dualshock.left + +;psx, Virtual Port 8, DualShock: Left Stick DOWN ↓ +psx.input.port8.dualshock.lstick_down + +;psx, Virtual Port 8, DualShock: Left Stick LEFT ← +psx.input.port8.dualshock.lstick_left + +;psx, Virtual Port 8, DualShock: Left Stick RIGHT → +psx.input.port8.dualshock.lstick_right + +;psx, Virtual Port 8, DualShock: Left Stick UP ↑ +psx.input.port8.dualshock.lstick_up + +;psx, Virtual Port 8, DualShock: R1 (front right shoulder) +psx.input.port8.dualshock.r1 + +;psx, Virtual Port 8, DualShock: R2 (rear right shoulder) +psx.input.port8.dualshock.r2 + +;psx, Virtual Port 8, DualShock: Right stick, Button(R3) +psx.input.port8.dualshock.r3 + +;psx, Virtual Port 8, DualShock: Rapid ○ (right) +psx.input.port8.dualshock.rapid_circle + +;psx, Virtual Port 8, DualShock: Rapid x (lower) +psx.input.port8.dualshock.rapid_cross + +;psx, Virtual Port 8, DualShock: Rapid □ (left) +psx.input.port8.dualshock.rapid_square + +;psx, Virtual Port 8, DualShock: Rapid △ (upper) +psx.input.port8.dualshock.rapid_triangle + +;psx, Virtual Port 8, DualShock: D-Pad RIGHT → +psx.input.port8.dualshock.right + +;psx, Virtual Port 8, DualShock: Right Stick DOWN ↓ +psx.input.port8.dualshock.rstick_down + +;psx, Virtual Port 8, DualShock: Right Stick LEFT ← +psx.input.port8.dualshock.rstick_left + +;psx, Virtual Port 8, DualShock: Right Stick RIGHT → +psx.input.port8.dualshock.rstick_right + +;psx, Virtual Port 8, DualShock: Right Stick UP ↑ +psx.input.port8.dualshock.rstick_up + +;psx, Virtual Port 8, DualShock: SELECT +psx.input.port8.dualshock.select + +;psx, Virtual Port 8, DualShock: □ (left) +psx.input.port8.dualshock.square + +;psx, Virtual Port 8, DualShock: START +psx.input.port8.dualshock.start + +;psx, Virtual Port 8, DualShock: △ (upper) +psx.input.port8.dualshock.triangle + +;psx, Virtual Port 8, DualShock: D-Pad UP ↑ +psx.input.port8.dualshock.up + +;psx, Virtual Port 8, Digital Gamepad: ○ (right) +psx.input.port8.gamepad.circle + +;psx, Virtual Port 8, Digital Gamepad: x (lower) +psx.input.port8.gamepad.cross + +;psx, Virtual Port 8, Digital Gamepad: DOWN ↓ +psx.input.port8.gamepad.down + +;psx, Virtual Port 8, Digital Gamepad: L1 (front left shoulder) +psx.input.port8.gamepad.l1 + +;psx, Virtual Port 8, Digital Gamepad: L2 (rear left shoulder) +psx.input.port8.gamepad.l2 + +;psx, Virtual Port 8, Digital Gamepad: LEFT ← +psx.input.port8.gamepad.left + +;psx, Virtual Port 8, Digital Gamepad: R1 (front right shoulder) +psx.input.port8.gamepad.r1 + +;psx, Virtual Port 8, Digital Gamepad: R2 (rear right shoulder) +psx.input.port8.gamepad.r2 + +;psx, Virtual Port 8, Digital Gamepad: Rapid ○ (right) +psx.input.port8.gamepad.rapid_circle + +;psx, Virtual Port 8, Digital Gamepad: Rapid x (lower) +psx.input.port8.gamepad.rapid_cross + +;psx, Virtual Port 8, Digital Gamepad: Rapid □ (left) +psx.input.port8.gamepad.rapid_square + +;psx, Virtual Port 8, Digital Gamepad: Rapid △ (upper) +psx.input.port8.gamepad.rapid_triangle + +;psx, Virtual Port 8, Digital Gamepad: RIGHT → +psx.input.port8.gamepad.right + +;psx, Virtual Port 8, Digital Gamepad: SELECT +psx.input.port8.gamepad.select + +;psx, Virtual Port 8, Digital Gamepad: □ (left) +psx.input.port8.gamepad.square + +;psx, Virtual Port 8, Digital Gamepad: START +psx.input.port8.gamepad.start + +;psx, Virtual Port 8, Digital Gamepad: △ (upper) +psx.input.port8.gamepad.triangle + +;psx, Virtual Port 8, Digital Gamepad: UP ↑ +psx.input.port8.gamepad.up + +;Crosshairs color for lightgun on virtual port 8. +psx.input.port8.gun_chairs 0x8000FF + +;psx, Virtual Port 8, GunCon: A +psx.input.port8.guncon.a mouse 0000000000000000 00000002 + +;psx, Virtual Port 8, GunCon: B +psx.input.port8.guncon.b mouse 0000000000000000 00000001 + +;psx, Virtual Port 8, GunCon: Offscreen Shot(Simulated) +psx.input.port8.guncon.offscreen_shot keyboard 32 + +;psx, Virtual Port 8, GunCon: Trigger +psx.input.port8.guncon.trigger mouse 0000000000000000 00000000 + +;psx, Virtual Port 8, GunCon: X Axis +psx.input.port8.guncon.x_axis mouse 0000000000000000 00008000 + +;psx, Virtual Port 8, GunCon: Y Axis +psx.input.port8.guncon.y_axis mouse 0000000000000000 00008001 + +;psx, Virtual Port 8, Konami Justifier: O +psx.input.port8.justifier.o + +;psx, Virtual Port 8, Konami Justifier: Offscreen Shot(Simulated) +psx.input.port8.justifier.offscreen_shot + +;psx, Virtual Port 8, Konami Justifier: Start +psx.input.port8.justifier.start + +;psx, Virtual Port 8, Konami Justifier: Trigger +psx.input.port8.justifier.trigger + +;psx, Virtual Port 8, Konami Justifier: X Axis +psx.input.port8.justifier.x_axis + +;psx, Virtual Port 8, Konami Justifier: Y Axis +psx.input.port8.justifier.y_axis + +;Emulate memory card on virtual port 8. +psx.input.port8.memcard 1 + +;psx, Virtual Port 8, Mouse: Left Button +psx.input.port8.mouse.left mouse 0000000000000000 00000000 + +;psx, Virtual Port 8, Mouse: Right Button +psx.input.port8.mouse.right mouse 0000000000000000 00000002 + +;psx, Virtual Port 8, neGcon: A +psx.input.port8.negcon.a + +;psx, Virtual Port 8, neGcon: B +psx.input.port8.negcon.b + +;psx, Virtual Port 8, neGcon: D-Pad DOWN ↓ +psx.input.port8.negcon.down + +;psx, Virtual Port 8, neGcon: I (Analog) +psx.input.port8.negcon.i + +;psx, Virtual Port 8, neGcon: II (Analog) +psx.input.port8.negcon.ii + +;psx, Virtual Port 8, neGcon: Left Shoulder (Analog) +psx.input.port8.negcon.l + +;psx, Virtual Port 8, neGcon: D-Pad LEFT ← +psx.input.port8.negcon.left + +;psx, Virtual Port 8, neGcon: Right Shoulder +psx.input.port8.negcon.r + +;psx, Virtual Port 8, neGcon: D-Pad RIGHT → +psx.input.port8.negcon.right + +;psx, Virtual Port 8, neGcon: START +psx.input.port8.negcon.start + +;psx, Virtual Port 8, neGcon: Twist ↑|↓ (Analog, Turn Left) +psx.input.port8.negcon.twist_ccwise + +;psx, Virtual Port 8, neGcon: Twist ↓|↑ (Analog, Turn Right) +psx.input.port8.negcon.twist_cwise + +;psx, Virtual Port 8, neGcon: D-Pad UP ↑ +psx.input.port8.negcon.up + +;Enable multitap on PSX port 1. +psx.input.pport1.multitap 0 + +;Enable multitap on PSX port 2. +psx.input.pport2.multitap 0 + +;Attempt to auto-detect region of game. +psx.region_autodetect 1 + +;Default region to use. +psx.region_default jp + +;Enable scanlines with specified opacity. +psx.scanlines 0 + +;Enable specified OpenGL shader. +psx.shader none + +;Force interlaced video to be treated as progressive. +psx.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +psx.shader.goat.hdiv 0.50 + +;Mask pattern. +psx.shader.goat.pat goatron + +;Enable scanlines effect. +psx.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +psx.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +psx.shader.goat.vdiv 0.50 + +;Last displayed scanline in NTSC mode. +psx.slend 239 + +;Last displayed scanline in PAL mode. +psx.slendp 287 + +;First displayed scanline in NTSC mode. +psx.slstart 0 + +;First displayed scanline in PAL mode. +psx.slstartp 0 + +;Enable specified special video scaler. +psx.special none + +;SPU output resampler quality. +psx.spu.resamp_quality 5 + +;Stretch to fill screen. +psx.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +psx.tblur 0 + +;Accumulate color data rather than discarding it. +psx.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +psx.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +psx.videoip 1 + +;Full-screen horizontal resolution. +psx.xres 0 + +;Scaling factor for the X axis in windowed mode. +psx.xscale 3.000000 + +;Scaling factor for the X axis in fullscreen mode. +psx.xscalefs 1.000000 + +;Full-screen vertical resolution. +psx.yres 0 + +;Scaling factor for the Y axis in windowed mode. +psx.yscale 3.000000 + +;Scaling factor for the Y axis in fullscreen mode. +psx.yscalefs 1.000000 + +;Double the raw image's height if it's below this threshold. +qtrecord.h_double_threshold 256 + +;Video codec to use. +qtrecord.vcodec cscd + +;Double the raw image's width if it's below this threshold. +qtrecord.w_double_threshold 384 + +;SLOW-forwarding speed multiplier. +sfspeed 0.75 + +;Treat the SLOW-forward button as a toggle. +sftoggle 0 + +;Enable (automatic) usage of this module. +sms.enable 1 + +;Enable FM sound emulation when playing domestic/Japan-region games. +sms.fm 1 + +;Force monophonic sound output. +sms.forcemono 0 + +;sms, Port 1, Gamepad: DOWN ↓ +sms.input.port1.gamepad.down keyboard 115 + +;sms, Port 1, Gamepad: Fire 1/Start +sms.input.port1.gamepad.fire1 keyboard 258 + +;sms, Port 1, Gamepad: Fire 2 +sms.input.port1.gamepad.fire2 keyboard 259 + +;sms, Port 1, Gamepad: LEFT ← +sms.input.port1.gamepad.left keyboard 97 + +;sms, Port 1, Gamepad: Pause +sms.input.port1.gamepad.pause keyboard 13 + +;sms, Port 1, Gamepad: Rapid Fire 1/Start +sms.input.port1.gamepad.rapid_fire1 + +;sms, Port 1, Gamepad: Rapid Fire 2 +sms.input.port1.gamepad.rapid_fire2 + +;sms, Port 1, Gamepad: RIGHT → +sms.input.port1.gamepad.right keyboard 100 + +;sms, Port 1, Gamepad: UP ↑ +sms.input.port1.gamepad.up keyboard 119 + +;sms, Port 2, Gamepad: DOWN ↓ +sms.input.port2.gamepad.down + +;sms, Port 2, Gamepad: Fire 1/Start +sms.input.port2.gamepad.fire1 + +;sms, Port 2, Gamepad: Fire 2 +sms.input.port2.gamepad.fire2 + +;sms, Port 2, Gamepad: LEFT ← +sms.input.port2.gamepad.left + +;sms, Port 2, Gamepad: Pause +sms.input.port2.gamepad.pause + +;sms, Port 2, Gamepad: Rapid Fire 1/Start +sms.input.port2.gamepad.rapid_fire1 + +;sms, Port 2, Gamepad: Rapid Fire 2 +sms.input.port2.gamepad.rapid_fire2 + +;sms, Port 2, Gamepad: RIGHT → +sms.input.port2.gamepad.right + +;sms, Port 2, Gamepad: UP ↑ +sms.input.port2.gamepad.up + +;Enable scanlines with specified opacity. +sms.scanlines 0 + +;Enable specified OpenGL shader. +sms.shader none + +;Force interlaced video to be treated as progressive. +sms.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +sms.shader.goat.hdiv 0.50 + +;Mask pattern. +sms.shader.goat.pat goatron + +;Enable scanlines effect. +sms.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +sms.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +sms.shader.goat.vdiv 0.50 + +;Last displayed scanline in NTSC mode. +sms.slend 239 + +;Last displayed scanline in PAL mode. +sms.slendp 239 + +;First displayed scanline in NTSC mode. +sms.slstart 0 + +;First displayed scanline in PAL mode. +sms.slstartp 0 + +;Enable specified special video scaler. +sms.special none + +;Stretch to fill screen. +sms.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +sms.tblur 0 + +;Accumulate color data rather than discarding it. +sms.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +sms.tblur.accum.amount 50 + +;System territory/region. +sms.territory export + +;Enable (bi)linear interpolation. +sms.videoip 0 + +;Full-screen horizontal resolution. +sms.xres 0 + +;Scaling factor for the X axis in windowed mode. +sms.xscale 4.000000 + +;Scaling factor for the X axis in fullscreen mode. +sms.xscalefs 1.000000 + +;Full-screen vertical resolution. +sms.yres 0 + +;Scaling factor for the Y axis in windowed mode. +sms.yscale 4.000000 + +;Scaling factor for the Y axis in fullscreen mode. +sms.yscalefs 1.000000 + +;APU output resampler quality. +snes.apu.resamp_quality 5 + +;Correct the aspect ratio. +snes.correct_aspect 0 + +;Enable (automatic) usage of this module. +snes.enable 1 + +;Force monophonic sound output. +snes.forcemono 0 + +;Enable horizontal blend(blur) filter. +snes.h_blend 0 + +;Input device for Port 1/1A +snes.input.port1 gamepad + +;snes, Port 1/1A, Gamepad: A (right) +snes.input.port1.gamepad.a keyboard 262 + +;snes, Port 1/1A, Gamepad: B (center, lower) +snes.input.port1.gamepad.b keyboard 258 + +;snes, Port 1/1A, Gamepad: DOWN ↓ +snes.input.port1.gamepad.down keyboard 115 + +;snes, Port 1/1A, Gamepad: Left Shoulder +snes.input.port1.gamepad.l keyboard 263 + +;snes, Port 1/1A, Gamepad: LEFT ← +snes.input.port1.gamepad.left keyboard 97 + +;snes, Port 1/1A, Gamepad: Right Shoulder +snes.input.port1.gamepad.r keyboard 265 + +;snes, Port 1/1A, Gamepad: Rapid A (right) +snes.input.port1.gamepad.rapid_a + +;snes, Port 1/1A, Gamepad: Rapid B (center, lower) +snes.input.port1.gamepad.rapid_b + +;snes, Port 1/1A, Gamepad: Rapid X (center, upper) +snes.input.port1.gamepad.rapid_x + +;snes, Port 1/1A, Gamepad: Rapid Y (left) +snes.input.port1.gamepad.rapid_y + +;snes, Port 1/1A, Gamepad: RIGHT → +snes.input.port1.gamepad.right keyboard 100 + +;snes, Port 1/1A, Gamepad: SELECT +snes.input.port1.gamepad.select keyboard 9 + +;snes, Port 1/1A, Gamepad: START +snes.input.port1.gamepad.start keyboard 13 + +;snes, Port 1/1A, Gamepad: UP ↑ +snes.input.port1.gamepad.up keyboard 119 + +;snes, Port 1/1A, Gamepad: X (center, upper) +snes.input.port1.gamepad.x keyboard 264 + +;snes, Port 1/1A, Gamepad: Y (left) +snes.input.port1.gamepad.y keyboard 260 + +;snes, Port 1/1A, Mouse: Left Button +snes.input.port1.mouse.left mouse 0000000000000000 00000000 + +;snes, Port 1/1A, Mouse: Right Button +snes.input.port1.mouse.right mouse 0000000000000000 00000002 + +;Enable multitap on SNES port 1. +snes.input.port1.multitap 0 + +;Input device for Port 2/2A +snes.input.port2 gamepad + +;snes, Port 2/2A, Gamepad: A (right) +snes.input.port2.gamepad.a + +;snes, Port 2/2A, Gamepad: B (center, lower) +snes.input.port2.gamepad.b + +;snes, Port 2/2A, Gamepad: DOWN ↓ +snes.input.port2.gamepad.down + +;snes, Port 2/2A, Gamepad: Left Shoulder +snes.input.port2.gamepad.l + +;snes, Port 2/2A, Gamepad: LEFT ← +snes.input.port2.gamepad.left + +;snes, Port 2/2A, Gamepad: Right Shoulder +snes.input.port2.gamepad.r + +;snes, Port 2/2A, Gamepad: Rapid A (right) +snes.input.port2.gamepad.rapid_a + +;snes, Port 2/2A, Gamepad: Rapid B (center, lower) +snes.input.port2.gamepad.rapid_b + +;snes, Port 2/2A, Gamepad: Rapid X (center, upper) +snes.input.port2.gamepad.rapid_x + +;snes, Port 2/2A, Gamepad: Rapid Y (left) +snes.input.port2.gamepad.rapid_y + +;snes, Port 2/2A, Gamepad: RIGHT → +snes.input.port2.gamepad.right + +;snes, Port 2/2A, Gamepad: SELECT +snes.input.port2.gamepad.select + +;snes, Port 2/2A, Gamepad: START +snes.input.port2.gamepad.start + +;snes, Port 2/2A, Gamepad: UP ↑ +snes.input.port2.gamepad.up + +;snes, Port 2/2A, Gamepad: X (center, upper) +snes.input.port2.gamepad.x + +;snes, Port 2/2A, Gamepad: Y (left) +snes.input.port2.gamepad.y + +;snes, Port 2/2A, Mouse: Left Button +snes.input.port2.mouse.left mouse 0000000000000000 00000000 + +;snes, Port 2/2A, Mouse: Right Button +snes.input.port2.mouse.right mouse 0000000000000000 00000002 + +;Enable multitap on SNES port 2. +snes.input.port2.multitap 0 + +;snes, Port 2/2A, Super Scope: Cursor +snes.input.port2.superscope.cursor mouse 0000000000000000 00000002 + +;snes, Port 2/2A, Super Scope: Offscreen Shot(Simulated) +snes.input.port2.superscope.offscreen_shot keyboard 32 + +;snes, Port 2/2A, Super Scope: Pause +snes.input.port2.superscope.pause mouse 0000000000000000 00000001 + +;snes, Port 2/2A, Super Scope: Trigger +snes.input.port2.superscope.trigger mouse 0000000000000000 00000000 + +;snes, Port 2/2A, Super Scope: Turbo +snes.input.port2.superscope.turbo keyboard 279 + +;snes, Port 2/2A, Super Scope: X Axis +snes.input.port2.superscope.x_axis mouse 0000000000000000 00008000 + +;snes, Port 2/2A, Super Scope: Y Axis +snes.input.port2.superscope.y_axis mouse 0000000000000000 00008001 + +;snes, Port 2B, Gamepad: A (right) +snes.input.port3.gamepad.a + +;snes, Port 2B, Gamepad: B (center, lower) +snes.input.port3.gamepad.b + +;snes, Port 2B, Gamepad: DOWN ↓ +snes.input.port3.gamepad.down + +;snes, Port 2B, Gamepad: Left Shoulder +snes.input.port3.gamepad.l + +;snes, Port 2B, Gamepad: LEFT ← +snes.input.port3.gamepad.left + +;snes, Port 2B, Gamepad: Right Shoulder +snes.input.port3.gamepad.r + +;snes, Port 2B, Gamepad: Rapid A (right) +snes.input.port3.gamepad.rapid_a + +;snes, Port 2B, Gamepad: Rapid B (center, lower) +snes.input.port3.gamepad.rapid_b + +;snes, Port 2B, Gamepad: Rapid X (center, upper) +snes.input.port3.gamepad.rapid_x + +;snes, Port 2B, Gamepad: Rapid Y (left) +snes.input.port3.gamepad.rapid_y + +;snes, Port 2B, Gamepad: RIGHT → +snes.input.port3.gamepad.right + +;snes, Port 2B, Gamepad: SELECT +snes.input.port3.gamepad.select + +;snes, Port 2B, Gamepad: START +snes.input.port3.gamepad.start + +;snes, Port 2B, Gamepad: UP ↑ +snes.input.port3.gamepad.up + +;snes, Port 2B, Gamepad: X (center, upper) +snes.input.port3.gamepad.x + +;snes, Port 2B, Gamepad: Y (left) +snes.input.port3.gamepad.y + +;snes, Port 2C, Gamepad: A (right) +snes.input.port4.gamepad.a + +;snes, Port 2C, Gamepad: B (center, lower) +snes.input.port4.gamepad.b + +;snes, Port 2C, Gamepad: DOWN ↓ +snes.input.port4.gamepad.down + +;snes, Port 2C, Gamepad: Left Shoulder +snes.input.port4.gamepad.l + +;snes, Port 2C, Gamepad: LEFT ← +snes.input.port4.gamepad.left + +;snes, Port 2C, Gamepad: Right Shoulder +snes.input.port4.gamepad.r + +;snes, Port 2C, Gamepad: Rapid A (right) +snes.input.port4.gamepad.rapid_a + +;snes, Port 2C, Gamepad: Rapid B (center, lower) +snes.input.port4.gamepad.rapid_b + +;snes, Port 2C, Gamepad: Rapid X (center, upper) +snes.input.port4.gamepad.rapid_x + +;snes, Port 2C, Gamepad: Rapid Y (left) +snes.input.port4.gamepad.rapid_y + +;snes, Port 2C, Gamepad: RIGHT → +snes.input.port4.gamepad.right + +;snes, Port 2C, Gamepad: SELECT +snes.input.port4.gamepad.select + +;snes, Port 2C, Gamepad: START +snes.input.port4.gamepad.start + +;snes, Port 2C, Gamepad: UP ↑ +snes.input.port4.gamepad.up + +;snes, Port 2C, Gamepad: X (center, upper) +snes.input.port4.gamepad.x + +;snes, Port 2C, Gamepad: Y (left) +snes.input.port4.gamepad.y + +;snes, Port 2D, Gamepad: A (right) +snes.input.port5.gamepad.a + +;snes, Port 2D, Gamepad: B (center, lower) +snes.input.port5.gamepad.b + +;snes, Port 2D, Gamepad: DOWN ↓ +snes.input.port5.gamepad.down + +;snes, Port 2D, Gamepad: Left Shoulder +snes.input.port5.gamepad.l + +;snes, Port 2D, Gamepad: LEFT ← +snes.input.port5.gamepad.left + +;snes, Port 2D, Gamepad: Right Shoulder +snes.input.port5.gamepad.r + +;snes, Port 2D, Gamepad: Rapid A (right) +snes.input.port5.gamepad.rapid_a + +;snes, Port 2D, Gamepad: Rapid B (center, lower) +snes.input.port5.gamepad.rapid_b + +;snes, Port 2D, Gamepad: Rapid X (center, upper) +snes.input.port5.gamepad.rapid_x + +;snes, Port 2D, Gamepad: Rapid Y (left) +snes.input.port5.gamepad.rapid_y + +;snes, Port 2D, Gamepad: RIGHT → +snes.input.port5.gamepad.right + +;snes, Port 2D, Gamepad: SELECT +snes.input.port5.gamepad.select + +;snes, Port 2D, Gamepad: START +snes.input.port5.gamepad.start + +;snes, Port 2D, Gamepad: UP ↑ +snes.input.port5.gamepad.up + +;snes, Port 2D, Gamepad: X (center, upper) +snes.input.port5.gamepad.x + +;snes, Port 2D, Gamepad: Y (left) +snes.input.port5.gamepad.y + +;snes, Port 1B, Gamepad: A (right) +snes.input.port6.gamepad.a + +;snes, Port 1B, Gamepad: B (center, lower) +snes.input.port6.gamepad.b + +;snes, Port 1B, Gamepad: DOWN ↓ +snes.input.port6.gamepad.down + +;snes, Port 1B, Gamepad: Left Shoulder +snes.input.port6.gamepad.l + +;snes, Port 1B, Gamepad: LEFT ← +snes.input.port6.gamepad.left + +;snes, Port 1B, Gamepad: Right Shoulder +snes.input.port6.gamepad.r + +;snes, Port 1B, Gamepad: Rapid A (right) +snes.input.port6.gamepad.rapid_a + +;snes, Port 1B, Gamepad: Rapid B (center, lower) +snes.input.port6.gamepad.rapid_b + +;snes, Port 1B, Gamepad: Rapid X (center, upper) +snes.input.port6.gamepad.rapid_x + +;snes, Port 1B, Gamepad: Rapid Y (left) +snes.input.port6.gamepad.rapid_y + +;snes, Port 1B, Gamepad: RIGHT → +snes.input.port6.gamepad.right + +;snes, Port 1B, Gamepad: SELECT +snes.input.port6.gamepad.select + +;snes, Port 1B, Gamepad: START +snes.input.port6.gamepad.start + +;snes, Port 1B, Gamepad: UP ↑ +snes.input.port6.gamepad.up + +;snes, Port 1B, Gamepad: X (center, upper) +snes.input.port6.gamepad.x + +;snes, Port 1B, Gamepad: Y (left) +snes.input.port6.gamepad.y + +;snes, Port 1C, Gamepad: A (right) +snes.input.port7.gamepad.a + +;snes, Port 1C, Gamepad: B (center, lower) +snes.input.port7.gamepad.b + +;snes, Port 1C, Gamepad: DOWN ↓ +snes.input.port7.gamepad.down + +;snes, Port 1C, Gamepad: Left Shoulder +snes.input.port7.gamepad.l + +;snes, Port 1C, Gamepad: LEFT ← +snes.input.port7.gamepad.left + +;snes, Port 1C, Gamepad: Right Shoulder +snes.input.port7.gamepad.r + +;snes, Port 1C, Gamepad: Rapid A (right) +snes.input.port7.gamepad.rapid_a + +;snes, Port 1C, Gamepad: Rapid B (center, lower) +snes.input.port7.gamepad.rapid_b + +;snes, Port 1C, Gamepad: Rapid X (center, upper) +snes.input.port7.gamepad.rapid_x + +;snes, Port 1C, Gamepad: Rapid Y (left) +snes.input.port7.gamepad.rapid_y + +;snes, Port 1C, Gamepad: RIGHT → +snes.input.port7.gamepad.right + +;snes, Port 1C, Gamepad: SELECT +snes.input.port7.gamepad.select + +;snes, Port 1C, Gamepad: START +snes.input.port7.gamepad.start + +;snes, Port 1C, Gamepad: UP ↑ +snes.input.port7.gamepad.up + +;snes, Port 1C, Gamepad: X (center, upper) +snes.input.port7.gamepad.x + +;snes, Port 1C, Gamepad: Y (left) +snes.input.port7.gamepad.y + +;snes, Port 1D, Gamepad: A (right) +snes.input.port8.gamepad.a + +;snes, Port 1D, Gamepad: B (center, lower) +snes.input.port8.gamepad.b + +;snes, Port 1D, Gamepad: DOWN ↓ +snes.input.port8.gamepad.down + +;snes, Port 1D, Gamepad: Left Shoulder +snes.input.port8.gamepad.l + +;snes, Port 1D, Gamepad: LEFT ← +snes.input.port8.gamepad.left + +;snes, Port 1D, Gamepad: Right Shoulder +snes.input.port8.gamepad.r + +;snes, Port 1D, Gamepad: Rapid A (right) +snes.input.port8.gamepad.rapid_a + +;snes, Port 1D, Gamepad: Rapid B (center, lower) +snes.input.port8.gamepad.rapid_b + +;snes, Port 1D, Gamepad: Rapid X (center, upper) +snes.input.port8.gamepad.rapid_x + +;snes, Port 1D, Gamepad: Rapid Y (left) +snes.input.port8.gamepad.rapid_y + +;snes, Port 1D, Gamepad: RIGHT → +snes.input.port8.gamepad.right + +;snes, Port 1D, Gamepad: SELECT +snes.input.port8.gamepad.select + +;snes, Port 1D, Gamepad: START +snes.input.port8.gamepad.start + +;snes, Port 1D, Gamepad: UP ↑ +snes.input.port8.gamepad.up + +;snes, Port 1D, Gamepad: X (center, upper) +snes.input.port8.gamepad.x + +;snes, Port 1D, Gamepad: Y (left) +snes.input.port8.gamepad.y + +;Emulated mouse sensitivity. +snes.mouse_sensitivity 0.50 + +;Enable scanlines with specified opacity. +snes.scanlines 0 + +;Enable specified OpenGL shader. +snes.shader none + +;Force interlaced video to be treated as progressive. +snes.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +snes.shader.goat.hdiv 0.50 + +;Mask pattern. +snes.shader.goat.pat goatron + +;Enable scanlines effect. +snes.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +snes.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +snes.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +snes.special none + +;Stretch to fill screen. +snes.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +snes.tblur 0 + +;Accumulate color data rather than discarding it. +snes.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +snes.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +snes.videoip 0 + +;Full-screen horizontal resolution. +snes.xres 0 + +;Scaling factor for the X axis in windowed mode. +snes.xscale 4.000000 + +;Scaling factor for the X axis in fullscreen mode. +snes.xscalefs 1.000000 + +;Full-screen vertical resolution. +snes.yres 0 + +;Scaling factor for the Y axis in windowed mode. +snes.yscale 4.000000 + +;Scaling factor for the Y axis in fullscreen mode. +snes.yscalefs 1.000000 + +;Correct aspect ratio. +snes_faust.correct_aspect 1 + +;Enable (automatic) usage of this module. +snes_faust.enable 1 + +;Force monophonic sound output. +snes_faust.forcemono 0 + +;Input device for Virtual Port 1 +snes_faust.input.port1 gamepad + +;snes_faust, Virtual Port 1, Gamepad: A (right) +snes_faust.input.port1.gamepad.a keyboard 262 + +;snes_faust, Virtual Port 1, Gamepad: B (center, lower) +snes_faust.input.port1.gamepad.b keyboard 258 + +;snes_faust, Virtual Port 1, Gamepad: DOWN ↓ +snes_faust.input.port1.gamepad.down keyboard 115 + +;snes_faust, Virtual Port 1, Gamepad: Left Shoulder +snes_faust.input.port1.gamepad.l keyboard 263 + +;snes_faust, Virtual Port 1, Gamepad: LEFT ← +snes_faust.input.port1.gamepad.left keyboard 97 + +;snes_faust, Virtual Port 1, Gamepad: Right Shoulder +snes_faust.input.port1.gamepad.r keyboard 265 + +;snes_faust, Virtual Port 1, Gamepad: Rapid A (right) +snes_faust.input.port1.gamepad.rapid_a + +;snes_faust, Virtual Port 1, Gamepad: Rapid B (center, lower) +snes_faust.input.port1.gamepad.rapid_b + +;snes_faust, Virtual Port 1, Gamepad: Rapid X (center, upper) +snes_faust.input.port1.gamepad.rapid_x + +;snes_faust, Virtual Port 1, Gamepad: Rapid Y (left) +snes_faust.input.port1.gamepad.rapid_y + +;snes_faust, Virtual Port 1, Gamepad: RIGHT → +snes_faust.input.port1.gamepad.right keyboard 100 + +;snes_faust, Virtual Port 1, Gamepad: SELECT +snes_faust.input.port1.gamepad.select keyboard 9 + +;snes_faust, Virtual Port 1, Gamepad: START +snes_faust.input.port1.gamepad.start keyboard 13 + +;snes_faust, Virtual Port 1, Gamepad: UP ↑ +snes_faust.input.port1.gamepad.up keyboard 119 + +;snes_faust, Virtual Port 1, Gamepad: X (center, upper) +snes_faust.input.port1.gamepad.x keyboard 264 + +;snes_faust, Virtual Port 1, Gamepad: Y (left) +snes_faust.input.port1.gamepad.y keyboard 260 + +;Input device for Virtual Port 2 +snes_faust.input.port2 gamepad + +;snes_faust, Virtual Port 2, Gamepad: A (right) +snes_faust.input.port2.gamepad.a + +;snes_faust, Virtual Port 2, Gamepad: B (center, lower) +snes_faust.input.port2.gamepad.b + +;snes_faust, Virtual Port 2, Gamepad: DOWN ↓ +snes_faust.input.port2.gamepad.down + +;snes_faust, Virtual Port 2, Gamepad: Left Shoulder +snes_faust.input.port2.gamepad.l + +;snes_faust, Virtual Port 2, Gamepad: LEFT ← +snes_faust.input.port2.gamepad.left + +;snes_faust, Virtual Port 2, Gamepad: Right Shoulder +snes_faust.input.port2.gamepad.r + +;snes_faust, Virtual Port 2, Gamepad: Rapid A (right) +snes_faust.input.port2.gamepad.rapid_a + +;snes_faust, Virtual Port 2, Gamepad: Rapid B (center, lower) +snes_faust.input.port2.gamepad.rapid_b + +;snes_faust, Virtual Port 2, Gamepad: Rapid X (center, upper) +snes_faust.input.port2.gamepad.rapid_x + +;snes_faust, Virtual Port 2, Gamepad: Rapid Y (left) +snes_faust.input.port2.gamepad.rapid_y + +;snes_faust, Virtual Port 2, Gamepad: RIGHT → +snes_faust.input.port2.gamepad.right + +;snes_faust, Virtual Port 2, Gamepad: SELECT +snes_faust.input.port2.gamepad.select + +;snes_faust, Virtual Port 2, Gamepad: START +snes_faust.input.port2.gamepad.start + +;snes_faust, Virtual Port 2, Gamepad: UP ↑ +snes_faust.input.port2.gamepad.up + +;snes_faust, Virtual Port 2, Gamepad: X (center, upper) +snes_faust.input.port2.gamepad.x + +;snes_faust, Virtual Port 2, Gamepad: Y (left) +snes_faust.input.port2.gamepad.y + +;Input device for Virtual Port 3 +snes_faust.input.port3 gamepad + +;snes_faust, Virtual Port 3, Gamepad: A (right) +snes_faust.input.port3.gamepad.a + +;snes_faust, Virtual Port 3, Gamepad: B (center, lower) +snes_faust.input.port3.gamepad.b + +;snes_faust, Virtual Port 3, Gamepad: DOWN ↓ +snes_faust.input.port3.gamepad.down + +;snes_faust, Virtual Port 3, Gamepad: Left Shoulder +snes_faust.input.port3.gamepad.l + +;snes_faust, Virtual Port 3, Gamepad: LEFT ← +snes_faust.input.port3.gamepad.left + +;snes_faust, Virtual Port 3, Gamepad: Right Shoulder +snes_faust.input.port3.gamepad.r + +;snes_faust, Virtual Port 3, Gamepad: Rapid A (right) +snes_faust.input.port3.gamepad.rapid_a + +;snes_faust, Virtual Port 3, Gamepad: Rapid B (center, lower) +snes_faust.input.port3.gamepad.rapid_b + +;snes_faust, Virtual Port 3, Gamepad: Rapid X (center, upper) +snes_faust.input.port3.gamepad.rapid_x + +;snes_faust, Virtual Port 3, Gamepad: Rapid Y (left) +snes_faust.input.port3.gamepad.rapid_y + +;snes_faust, Virtual Port 3, Gamepad: RIGHT → +snes_faust.input.port3.gamepad.right + +;snes_faust, Virtual Port 3, Gamepad: SELECT +snes_faust.input.port3.gamepad.select + +;snes_faust, Virtual Port 3, Gamepad: START +snes_faust.input.port3.gamepad.start + +;snes_faust, Virtual Port 3, Gamepad: UP ↑ +snes_faust.input.port3.gamepad.up + +;snes_faust, Virtual Port 3, Gamepad: X (center, upper) +snes_faust.input.port3.gamepad.x + +;snes_faust, Virtual Port 3, Gamepad: Y (left) +snes_faust.input.port3.gamepad.y + +;Input device for Virtual Port 4 +snes_faust.input.port4 gamepad + +;snes_faust, Virtual Port 4, Gamepad: A (right) +snes_faust.input.port4.gamepad.a + +;snes_faust, Virtual Port 4, Gamepad: B (center, lower) +snes_faust.input.port4.gamepad.b + +;snes_faust, Virtual Port 4, Gamepad: DOWN ↓ +snes_faust.input.port4.gamepad.down + +;snes_faust, Virtual Port 4, Gamepad: Left Shoulder +snes_faust.input.port4.gamepad.l + +;snes_faust, Virtual Port 4, Gamepad: LEFT ← +snes_faust.input.port4.gamepad.left + +;snes_faust, Virtual Port 4, Gamepad: Right Shoulder +snes_faust.input.port4.gamepad.r + +;snes_faust, Virtual Port 4, Gamepad: Rapid A (right) +snes_faust.input.port4.gamepad.rapid_a + +;snes_faust, Virtual Port 4, Gamepad: Rapid B (center, lower) +snes_faust.input.port4.gamepad.rapid_b + +;snes_faust, Virtual Port 4, Gamepad: Rapid X (center, upper) +snes_faust.input.port4.gamepad.rapid_x + +;snes_faust, Virtual Port 4, Gamepad: Rapid Y (left) +snes_faust.input.port4.gamepad.rapid_y + +;snes_faust, Virtual Port 4, Gamepad: RIGHT → +snes_faust.input.port4.gamepad.right + +;snes_faust, Virtual Port 4, Gamepad: SELECT +snes_faust.input.port4.gamepad.select + +;snes_faust, Virtual Port 4, Gamepad: START +snes_faust.input.port4.gamepad.start + +;snes_faust, Virtual Port 4, Gamepad: UP ↑ +snes_faust.input.port4.gamepad.up + +;snes_faust, Virtual Port 4, Gamepad: X (center, upper) +snes_faust.input.port4.gamepad.x + +;snes_faust, Virtual Port 4, Gamepad: Y (left) +snes_faust.input.port4.gamepad.y + +;Input device for Virtual Port 5 +snes_faust.input.port5 gamepad + +;snes_faust, Virtual Port 5, Gamepad: A (right) +snes_faust.input.port5.gamepad.a + +;snes_faust, Virtual Port 5, Gamepad: B (center, lower) +snes_faust.input.port5.gamepad.b + +;snes_faust, Virtual Port 5, Gamepad: DOWN ↓ +snes_faust.input.port5.gamepad.down + +;snes_faust, Virtual Port 5, Gamepad: Left Shoulder +snes_faust.input.port5.gamepad.l + +;snes_faust, Virtual Port 5, Gamepad: LEFT ← +snes_faust.input.port5.gamepad.left + +;snes_faust, Virtual Port 5, Gamepad: Right Shoulder +snes_faust.input.port5.gamepad.r + +;snes_faust, Virtual Port 5, Gamepad: Rapid A (right) +snes_faust.input.port5.gamepad.rapid_a + +;snes_faust, Virtual Port 5, Gamepad: Rapid B (center, lower) +snes_faust.input.port5.gamepad.rapid_b + +;snes_faust, Virtual Port 5, Gamepad: Rapid X (center, upper) +snes_faust.input.port5.gamepad.rapid_x + +;snes_faust, Virtual Port 5, Gamepad: Rapid Y (left) +snes_faust.input.port5.gamepad.rapid_y + +;snes_faust, Virtual Port 5, Gamepad: RIGHT → +snes_faust.input.port5.gamepad.right + +;snes_faust, Virtual Port 5, Gamepad: SELECT +snes_faust.input.port5.gamepad.select + +;snes_faust, Virtual Port 5, Gamepad: START +snes_faust.input.port5.gamepad.start + +;snes_faust, Virtual Port 5, Gamepad: UP ↑ +snes_faust.input.port5.gamepad.up + +;snes_faust, Virtual Port 5, Gamepad: X (center, upper) +snes_faust.input.port5.gamepad.x + +;snes_faust, Virtual Port 5, Gamepad: Y (left) +snes_faust.input.port5.gamepad.y + +;Input device for Virtual Port 6 +snes_faust.input.port6 gamepad + +;snes_faust, Virtual Port 6, Gamepad: A (right) +snes_faust.input.port6.gamepad.a + +;snes_faust, Virtual Port 6, Gamepad: B (center, lower) +snes_faust.input.port6.gamepad.b + +;snes_faust, Virtual Port 6, Gamepad: DOWN ↓ +snes_faust.input.port6.gamepad.down + +;snes_faust, Virtual Port 6, Gamepad: Left Shoulder +snes_faust.input.port6.gamepad.l + +;snes_faust, Virtual Port 6, Gamepad: LEFT ← +snes_faust.input.port6.gamepad.left + +;snes_faust, Virtual Port 6, Gamepad: Right Shoulder +snes_faust.input.port6.gamepad.r + +;snes_faust, Virtual Port 6, Gamepad: Rapid A (right) +snes_faust.input.port6.gamepad.rapid_a + +;snes_faust, Virtual Port 6, Gamepad: Rapid B (center, lower) +snes_faust.input.port6.gamepad.rapid_b + +;snes_faust, Virtual Port 6, Gamepad: Rapid X (center, upper) +snes_faust.input.port6.gamepad.rapid_x + +;snes_faust, Virtual Port 6, Gamepad: Rapid Y (left) +snes_faust.input.port6.gamepad.rapid_y + +;snes_faust, Virtual Port 6, Gamepad: RIGHT → +snes_faust.input.port6.gamepad.right + +;snes_faust, Virtual Port 6, Gamepad: SELECT +snes_faust.input.port6.gamepad.select + +;snes_faust, Virtual Port 6, Gamepad: START +snes_faust.input.port6.gamepad.start + +;snes_faust, Virtual Port 6, Gamepad: UP ↑ +snes_faust.input.port6.gamepad.up + +;snes_faust, Virtual Port 6, Gamepad: X (center, upper) +snes_faust.input.port6.gamepad.x + +;snes_faust, Virtual Port 6, Gamepad: Y (left) +snes_faust.input.port6.gamepad.y + +;Input device for Virtual Port 7 +snes_faust.input.port7 gamepad + +;snes_faust, Virtual Port 7, Gamepad: A (right) +snes_faust.input.port7.gamepad.a + +;snes_faust, Virtual Port 7, Gamepad: B (center, lower) +snes_faust.input.port7.gamepad.b + +;snes_faust, Virtual Port 7, Gamepad: DOWN ↓ +snes_faust.input.port7.gamepad.down + +;snes_faust, Virtual Port 7, Gamepad: Left Shoulder +snes_faust.input.port7.gamepad.l + +;snes_faust, Virtual Port 7, Gamepad: LEFT ← +snes_faust.input.port7.gamepad.left + +;snes_faust, Virtual Port 7, Gamepad: Right Shoulder +snes_faust.input.port7.gamepad.r + +;snes_faust, Virtual Port 7, Gamepad: Rapid A (right) +snes_faust.input.port7.gamepad.rapid_a + +;snes_faust, Virtual Port 7, Gamepad: Rapid B (center, lower) +snes_faust.input.port7.gamepad.rapid_b + +;snes_faust, Virtual Port 7, Gamepad: Rapid X (center, upper) +snes_faust.input.port7.gamepad.rapid_x + +;snes_faust, Virtual Port 7, Gamepad: Rapid Y (left) +snes_faust.input.port7.gamepad.rapid_y + +;snes_faust, Virtual Port 7, Gamepad: RIGHT → +snes_faust.input.port7.gamepad.right + +;snes_faust, Virtual Port 7, Gamepad: SELECT +snes_faust.input.port7.gamepad.select + +;snes_faust, Virtual Port 7, Gamepad: START +snes_faust.input.port7.gamepad.start + +;snes_faust, Virtual Port 7, Gamepad: UP ↑ +snes_faust.input.port7.gamepad.up + +;snes_faust, Virtual Port 7, Gamepad: X (center, upper) +snes_faust.input.port7.gamepad.x + +;snes_faust, Virtual Port 7, Gamepad: Y (left) +snes_faust.input.port7.gamepad.y + +;Input device for Virtual Port 8 +snes_faust.input.port8 gamepad + +;snes_faust, Virtual Port 8, Gamepad: A (right) +snes_faust.input.port8.gamepad.a + +;snes_faust, Virtual Port 8, Gamepad: B (center, lower) +snes_faust.input.port8.gamepad.b + +;snes_faust, Virtual Port 8, Gamepad: DOWN ↓ +snes_faust.input.port8.gamepad.down + +;snes_faust, Virtual Port 8, Gamepad: Left Shoulder +snes_faust.input.port8.gamepad.l + +;snes_faust, Virtual Port 8, Gamepad: LEFT ← +snes_faust.input.port8.gamepad.left + +;snes_faust, Virtual Port 8, Gamepad: Right Shoulder +snes_faust.input.port8.gamepad.r + +;snes_faust, Virtual Port 8, Gamepad: Rapid A (right) +snes_faust.input.port8.gamepad.rapid_a + +;snes_faust, Virtual Port 8, Gamepad: Rapid B (center, lower) +snes_faust.input.port8.gamepad.rapid_b + +;snes_faust, Virtual Port 8, Gamepad: Rapid X (center, upper) +snes_faust.input.port8.gamepad.rapid_x + +;snes_faust, Virtual Port 8, Gamepad: Rapid Y (left) +snes_faust.input.port8.gamepad.rapid_y + +;snes_faust, Virtual Port 8, Gamepad: RIGHT → +snes_faust.input.port8.gamepad.right + +;snes_faust, Virtual Port 8, Gamepad: SELECT +snes_faust.input.port8.gamepad.select + +;snes_faust, Virtual Port 8, Gamepad: START +snes_faust.input.port8.gamepad.start + +;snes_faust, Virtual Port 8, Gamepad: UP ↑ +snes_faust.input.port8.gamepad.up + +;snes_faust, Virtual Port 8, Gamepad: X (center, upper) +snes_faust.input.port8.gamepad.x + +;snes_faust, Virtual Port 8, Gamepad: Y (left) +snes_faust.input.port8.gamepad.y + +;Enable multitap on SNES port 1. +snes_faust.input.sport1.multitap 0 + +;Enable multitap on SNES port 2. +snes_faust.input.sport2.multitap 0 + +;Sound quality. +snes_faust.resamp_quality 3 + +;Sound output rate tolerance. +snes_faust.resamp_rate_error 0.000035 + +;Enable scanlines with specified opacity. +snes_faust.scanlines 0 + +;Enable specified OpenGL shader. +snes_faust.shader none + +;Force interlaced video to be treated as progressive. +snes_faust.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +snes_faust.shader.goat.hdiv 0.50 + +;Mask pattern. +snes_faust.shader.goat.pat goatron + +;Enable scanlines effect. +snes_faust.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +snes_faust.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +snes_faust.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +snes_faust.special none + +;Enable 1-frame speculative execution for video output. +snes_faust.spex 0 + +;Enable speculative execution for sound output too. +snes_faust.spex.sound 1 + +;Stretch to fill screen. +snes_faust.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +snes_faust.tblur 0 + +;Accumulate color data rather than discarding it. +snes_faust.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +snes_faust.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +snes_faust.videoip 1 + +;Full-screen horizontal resolution. +snes_faust.xres 0 + +;Scaling factor for the X axis in windowed mode. +snes_faust.xscale 3.000000 + +;Scaling factor for the X axis in fullscreen mode. +snes_faust.xscalefs 1.000000 + +;Full-screen vertical resolution. +snes_faust.yres 0 + +;Scaling factor for the Y axis in windowed mode. +snes_faust.yscale 3.000000 + +;Scaling factor for the Y axis in fullscreen mode. +snes_faust.yscalefs 1.000000 + +;Enable sound output. +sound 1 + +;Desired buffer size in milliseconds(ms). +sound.buffer_time 100 + +;Select sound output device. +sound.device default + +;Select sound driver. +sound.driver sdl + +;Desired period size in microseconds(μs). +sound.period_time 0 + +;Specifies the sound playback rate, in sound frames per second("Hz"). +sound.rate 22050 + +;Sound volume level, in percent. +sound.volume 100 + +;DO NOT USE UNLESS YOU'RE A SPACE GOAT +srwautoenable 0 + +;Number of frames to keep states for when state rewinding is enabled. +srwframes 600 + +;Enable (automatic) usage of this module. +ssfplay.enable 1 + +;Force monophonic sound output. +ssfplay.forcemono 0 + +;SCSP output resampler quality. +ssfplay.resamp_quality 4 + +;Enable scanlines with specified opacity. +ssfplay.scanlines 0 + +;Enable specified OpenGL shader. +ssfplay.shader none + +;Force interlaced video to be treated as progressive. +ssfplay.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +ssfplay.shader.goat.hdiv 0.50 + +;Mask pattern. +ssfplay.shader.goat.pat goatron + +;Enable scanlines effect. +ssfplay.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +ssfplay.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +ssfplay.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +ssfplay.special none + +;Stretch to fill screen. +ssfplay.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +ssfplay.tblur 0 + +;Accumulate color data rather than discarding it. +ssfplay.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +ssfplay.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +ssfplay.videoip 0 + +;Full-screen horizontal resolution. +ssfplay.xres 0 + +;Scaling factor for the X axis in windowed mode. +ssfplay.xscale 2.000000 + +;Scaling factor for the X axis in fullscreen mode. +ssfplay.xscalefs 1.000000 + +;Full-screen vertical resolution. +ssfplay.yres 0 + +;Scaling factor for the Y axis in windowed mode. +ssfplay.yscale 2.000000 + +;Scaling factor for the Y axis in fullscreen mode. +ssfplay.yscalefs 1.000000 + +;3D mode. +vb.3dmode anaglyph + +;Reverse left/right 3D views. +vb.3dreverse 0 + +;Allow draw skipping. +vb.allow_draw_skip 0 + +;Anaglyph maximum-brightness color for left view. +vb.anaglyph.lcolor 0xffba00 + +;Anaglyph preset colors. +vb.anaglyph.preset red_blue + +;Anaglyph maximum-brightness color for right view. +vb.anaglyph.rcolor 0x00baff + +;CPU emulation mode. +vb.cpu_emulation fast + +;Disassembly font size. +vb.debugger.disfontsize 5x7 + +;Character encoding for the debugger's memory editor. +vb.debugger.memcharenc shift_jis + +;Default maximum-brightness color to use in non-anaglyph 3D modes. +vb.default_color 0xF0F0F0 + +;Disable parallax for BG and OBJ rendering. +vb.disable_parallax 0 + +;Enable (automatic) usage of this module. +vb.enable 1 + +;Force monophonic sound output. +vb.forcemono 0 + +;vb, Built-In, Gamepad: A +vb.input.builtin.gamepad.a + +;vb, Built-In, Gamepad: B +vb.input.builtin.gamepad.b + +;vb, Built-In, Gamepad: DOWN ↓ (Left D-Pad) +vb.input.builtin.gamepad.down-l + +;vb, Built-In, Gamepad: DOWN ↓ (Right D-Pad) +vb.input.builtin.gamepad.down-r + +;vb, Built-In, Gamepad: LEFT ← (Left D-Pad) +vb.input.builtin.gamepad.left-l + +;vb, Built-In, Gamepad: LEFT ← (Right D-Pad) +vb.input.builtin.gamepad.left-r + +;vb, Built-In, Gamepad: Left-Back +vb.input.builtin.gamepad.lt + +;vb, Built-In, Gamepad: Rapid A +vb.input.builtin.gamepad.rapid_a + +;vb, Built-In, Gamepad: Rapid B +vb.input.builtin.gamepad.rapid_b + +;vb, Built-In, Gamepad: RIGHT → (Left D-Pad) +vb.input.builtin.gamepad.right-l + +;vb, Built-In, Gamepad: RIGHT → (Right D-Pad) +vb.input.builtin.gamepad.right-r + +;vb, Built-In, Gamepad: Right-Back +vb.input.builtin.gamepad.rt + +;vb, Built-In, Gamepad: Select +vb.input.builtin.gamepad.select + +;vb, Built-In, Gamepad: Start +vb.input.builtin.gamepad.start + +;vb, Built-In, Gamepad: UP ↑ (Left D-Pad) +vb.input.builtin.gamepad.up-l + +;vb, Built-In, Gamepad: UP ↑ (Right D-Pad) +vb.input.builtin.gamepad.up-r + +;Input latency reduction hack. +vb.input.instant_read_hack 1 + +;Display latency reduction hack. +vb.instant_display_hack 0 + +;LED on duration to linear RGB conversion coefficient. +vb.ledonscale 1.75 + +;Line Interlaced prescale. +vb.liprescale 2 + +;Enable scanlines with specified opacity. +vb.scanlines 0 + +;Enable specified OpenGL shader. +vb.shader none + +;Force interlaced video to be treated as progressive. +vb.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +vb.shader.goat.hdiv 0.50 + +;Mask pattern. +vb.shader.goat.pat goatron + +;Enable scanlines effect. +vb.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +vb.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +vb.shader.goat.vdiv 0.50 + +;Number of pixels to separate L/R views by. +vb.sidebyside.separation 0 + +;Enable specified special video scaler. +vb.special none + +;Stretch to fill screen. +vb.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +vb.tblur 0 + +;Accumulate color data rather than discarding it. +vb.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +vb.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +vb.videoip 0 + +;Full-screen horizontal resolution. +vb.xres 0 + +;Scaling factor for the X axis in windowed mode. +vb.xscale 2.000000 + +;Scaling factor for the X axis in fullscreen mode. +vb.xscalefs 1.000000 + +;Full-screen vertical resolution. +vb.yres 0 + +;Scaling factor for the Y axis in windowed mode. +vb.yscale 2.000000 + +;Scaling factor for the Y axis in fullscreen mode. +vb.yscalefs 1.000000 + +;Enable time synchronization(waiting) for frame blitting. +video.blit_timesync 1 + +;Deinterlacer to use for interlaced video. +video.deinterlacer weave + +;Attempt to disable desktop composition. +video.disable_composition 1 + +;Video output method/driver. +video.driver sdl + +;Enable frameskip during emulation rendering. +video.frameskip 1 + +;Enable fullscreen mode. +video.fs 0 + +;Attempt to synchronize OpenGL page flips to vertical retrace period. +video.glvsync 1 + +;Birth Day +wswan.bday 23 + +;Blood Type +wswan.blood O + +;Birth Month +wswan.bmonth 6 + +;Birth Year +wswan.byear 1989 + +;Disassembly font size. +wswan.debugger.disfontsize 5x7 + +;Character encoding for the debugger's memory editor. +wswan.debugger.memcharenc shift_jis + +;Enable (automatic) usage of this module. +wswan.enable 1 + +;Enable comms to external program. +wswan.excomm 0 + +;Comms external program path. +wswan.excomm.path wonderfence + +;Force monophonic sound output. +wswan.forcemono 1 + +;Input device for Built-In +wswan.input.builtin gamepad + +;wswan, Built-In, Gamepad: A +wswan.input.builtin.gamepad.a keyboard 97 + +;wswan, Built-In, Gamepad: B +wswan.input.builtin.gamepad.b keyboard 98 + +;wswan, Built-In, Gamepad: X3(X DOWN ↓) +wswan.input.builtin.gamepad.down-x keyboard 100 + +;wswan, Built-In, Gamepad: Y3(Y DOWN ↓) +wswan.input.builtin.gamepad.down-y keyboard 104 + +;wswan, Built-In, Gamepad: X4(X LEFT ←) +wswan.input.builtin.gamepad.left-x keyboard 108 + +;wswan, Built-In, Gamepad: Y4(Y LEFT ←) +wswan.input.builtin.gamepad.left-y keyboard 106 + +;wswan, Built-In, Gamepad: Rapid A +wswan.input.builtin.gamepad.rapid_a + +;wswan, Built-In, Gamepad: Rapid B +wswan.input.builtin.gamepad.rapid_b + +;wswan, Built-In, Gamepad: X2(X RIGHT →) +wswan.input.builtin.gamepad.right-x keyboard 114 + +;wswan, Built-In, Gamepad: Y2(Y RIGHT →) +wswan.input.builtin.gamepad.right-y keyboard 106 + +;wswan, Built-In, Gamepad: Start +wswan.input.builtin.gamepad.start keyboard 115 + +;wswan, Built-In, Gamepad: X1(X UP ↑) +wswan.input.builtin.gamepad.up-x keyboard 117 + +;wswan, Built-In, Gamepad: Y1(Y UP ↑) +wswan.input.builtin.gamepad.up-y keyboard 112 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): A (right) +wswan.input.builtin.gamepadraa.a keyboard 259 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): A'(center, upper) +wswan.input.builtin.gamepadraa.ap keyboard 262 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): B (center, lower) +wswan.input.builtin.gamepadraa.b keyboard 258 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): B'(left) +wswan.input.builtin.gamepadraa.bp keyboard 261 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X3(X DOWN ↓) +wswan.input.builtin.gamepadraa.down-x keyboard 115 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y3(Y DOWN ↓) +wswan.input.builtin.gamepadraa.down-y keyboard 274 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X4(X LEFT ←) +wswan.input.builtin.gamepadraa.left-x keyboard 97 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y4(Y LEFT ←) +wswan.input.builtin.gamepadraa.left-y keyboard 276 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X2(X RIGHT →) +wswan.input.builtin.gamepadraa.right-x keyboard 100 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y2(Y RIGHT →) +wswan.input.builtin.gamepadraa.right-y keyboard 275 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Start +wswan.input.builtin.gamepadraa.start keyboard 13 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X1(X UP ↑) +wswan.input.builtin.gamepadraa.up-x keyboard 119 + +;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y1(Y UP ↑) +wswan.input.builtin.gamepadraa.up-y keyboard 273 + +;Language games should display text in. +wswan.language english + +;Name +wswan.name Mednafen + +;Enable scanlines with specified opacity. +wswan.scanlines 0 + +;Sex +wswan.sex F + +;Enable specified OpenGL shader. +wswan.shader none + +;Force interlaced video to be treated as progressive. +wswan.shader.goat.fprog 0 + +;Constant RGB horizontal divergence. +wswan.shader.goat.hdiv 0.50 + +;Mask pattern. +wswan.shader.goat.pat goatron + +;Enable scanlines effect. +wswan.shader.goat.slen 1 + +;Transparency of otherwise-opaque mask areas. +wswan.shader.goat.tp 0.50 + +;Constant RGB vertical divergence. +wswan.shader.goat.vdiv 0.50 + +;Enable specified special video scaler. +wswan.special none + +;Stretch to fill screen. +wswan.stretch aspect_mult2 + +;Enable video temporal blur(50/50 previous/current frame by default). +wswan.tblur 0 + +;Accumulate color data rather than discarding it. +wswan.tblur.accum 0 + +;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. +wswan.tblur.accum.amount 50 + +;Enable (bi)linear interpolation. +wswan.videoip 0 + +;Full-screen horizontal resolution. +wswan.xres 0 + +;Scaling factor for the X axis in windowed mode. +wswan.xscale 4.000000 + +;Scaling factor for the X axis in fullscreen mode. +wswan.xscalefs 1.000000 + +;Full-screen vertical resolution. +wswan.yres 0 + +;Scaling factor for the Y axis in windowed mode. +wswan.yscale 4.000000 + +;Scaling factor for the Y axis in fullscreen mode. +wswan.yscalefs 1.000000 +