From 3bc33b7b71f87417438ab5ab1abceb6d181f185f Mon Sep 17 00:00:00 2001 From: Vincent-FK Date: Wed, 4 Nov 2020 17:38:37 +0100 Subject: [PATCH] bug correction: mednafen emulators restated in wrong aspect ratio after instant action now that working dir is in RAM --- .../rootfs-overlay/usr/games/mednafen-09x.cfg | 42 +++++++++---------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/mednafen-09x.cfg b/FunKey/board/funkey/rootfs-overlay/usr/games/mednafen-09x.cfg index df299a7..b117aa0 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/mednafen-09x.cfg +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/mednafen-09x.cfg @@ -66,7 +66,7 @@ cdplay.shader.goat.vdiv 0.50 cdplay.special none ;Stretch to fill screen. -cdplay.stretch aspect_mult2 +cdplay.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). cdplay.tblur 0 @@ -447,7 +447,7 @@ demo.shader.goat.vdiv 0.50 demo.special none ;Stretch to fill screen. -demo.stretch aspect_mult2 +demo.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). demo.tblur 0 @@ -612,7 +612,7 @@ gb.shader.goat.vdiv 0.50 gb.special none ;Stretch to fill screen. -gb.stretch aspect_mult2 +gb.stretch full ;Emulated GB type. gb.system_type auto @@ -720,7 +720,7 @@ gba.shader.goat.vdiv 0.50 gba.special none ;Stretch to fill screen. -gba.stretch aspect_mult2 +gba.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). gba.tblur 0 @@ -813,7 +813,7 @@ gg.shader.goat.vdiv 0.50 gg.special none ;Stretch to fill screen. -gg.stretch aspect_mult2 +gg.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). gg.tblur 0 @@ -936,7 +936,7 @@ lynx.shader.goat.vdiv 0.50 lynx.special none ;Stretch to fill screen. -lynx.stretch aspect_mult2 +lynx.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). lynx.tblur 0 @@ -2061,7 +2061,7 @@ md.shader.goat.vdiv 0.50 md.special none ;Stretch to fill screen. -md.stretch aspect_mult2 +md.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). md.tblur 0 @@ -2955,7 +2955,7 @@ nes.soundq 0 nes.special none ;Stretch to fill screen. -nes.stretch aspect_mult2 +nes.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). nes.tblur 0 @@ -3078,7 +3078,7 @@ ngp.shader.goat.vdiv 0.50 ngp.special none ;Stretch to fill screen. -ngp.stretch aspect_mult2 +ngp.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). ngp.tblur 0 @@ -3846,7 +3846,7 @@ pce.slstart 4 pce.special none ;Stretch to fill screen. -pce.stretch aspect_mult2 +pce.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). pce.tblur 0 @@ -4245,7 +4245,7 @@ pce_fast.slstart 4 pce_fast.special none ;Stretch to fill screen. -pce_fast.stretch aspect_mult2 +pce_fast.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). pce_fast.tblur 0 @@ -4827,7 +4827,7 @@ pcfx.slstart 4 pcfx.special none ;Stretch to fill screen. -pcfx.stretch aspect_mult2 +pcfx.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). pcfx.tblur 0 @@ -4887,7 +4887,7 @@ player.shader.goat.vdiv 0.50 player.special none ;Stretch to fill screen. -player.stretch aspect_mult2 +player.stretch full ;Enable (bi)linear interpolation. player.videoip 0 @@ -8370,7 +8370,7 @@ psx.special none psx.spu.resamp_quality 5 ;Stretch to fill screen. -psx.stretch aspect_mult2 +psx.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). psx.tblur 0 @@ -8520,7 +8520,7 @@ sms.slstartp 0 sms.special none ;Stretch to fill screen. -sms.stretch aspect_mult2 +sms.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). sms.tblur 0 @@ -9030,7 +9030,7 @@ snes.shader.goat.vdiv 0.50 snes.special none ;Stretch to fill screen. -snes.stretch aspect_mult2 +snes.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). snes.tblur 0 @@ -9525,7 +9525,7 @@ snes_faust.spex 0 snes_faust.spex.sound 1 ;Stretch to fill screen. -snes_faust.stretch aspect_mult2 +snes_faust.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). snes_faust.tblur 0 @@ -9621,7 +9621,7 @@ ssfplay.shader.goat.vdiv 0.50 ssfplay.special none ;Stretch to fill screen. -ssfplay.stretch aspect_mult2 +ssfplay.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). ssfplay.tblur 0 @@ -9783,7 +9783,7 @@ vb.sidebyside.separation 0 vb.special none ;Stretch to fill screen. -vb.stretch aspect_mult2 +vb.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). vb.tblur 0 @@ -9831,7 +9831,7 @@ video.driver sdl video.frameskip 1 ;Enable fullscreen mode. -video.fs 0 +video.fs 1 ;Attempt to synchronize OpenGL page flips to vertical retrace period. video.glvsync 1 @@ -9984,7 +9984,7 @@ wswan.shader.goat.vdiv 0.50 wswan.special none ;Stretch to fill screen. -wswan.stretch aspect_mult2 +wswan.stretch full ;Enable video temporal blur(50/50 previous/current frame by default). wswan.tblur 0