#ifndef BUFFERCONTROL_H #define BUFFERCONTROL_H #include #include #include //bufferControl is a controller object that allocates and deallocates bandwidth depending on what devices are active. class bufferControl : public QLabel { Q_OBJECT public: explicit bufferControl(QWidget *parent = 0); void refreshImage(void); bool busSnifferState_CH1 = false; bool scopeDsrDisableOverride = false; private: QPixmap bufferImage; int numBuffers = 1; bool scopeState_CH1 = true; bool scopeState_CH2 = false; bool scopeDsrState = false; //bool signalGenState = false; bool busSnifferState_CH2 = false; bool multimeterState = false; unsigned char digState = 0x00; void updateBuffer(bool increment, int amount); void updateMode(void); signals: void scopeOut_CH1(bool state); void scopeOut_CH2(bool state); void scopeUncheck(bool state); void scopeDsrOut(bool state); void scopeDsrUncheck(bool state); void signalGenOut(bool state); void busSnifferOut_CH1(bool state); void busSnifferOut_CH2(bool state); void busSnifferUncheck(bool state); void multimeterOut(bool state); void updateDig(int digMask); void modeChange(int newMode); public slots: void scopeIn_CH1(bool state); void scopeIn_CH2(bool state); void scopeDsrIn(bool state); //void signalGenIn(bool state); void busSnifferIn_CH1(bool state); void busSnifferIn_CH2(bool state); void multimeterIn(bool state); void digIn_CH1(bool state); void digIn_CH2(bool state); void digIn_CH3(bool state); void digIn_CH4(bool state); void poke(void); }; #endif // BUFFERCONTROL_H