#ifndef HEADER_BATTLE_INCLUDED
#define HEADER_BATTLE_INCLUDED

#include "vwf.h"

void printTargetOfAttack(short a, short target);
void printBattleMenu(byte validXs, byte validYs, byte highlighted);

extern byte m12_battle_commands_str0[];
extern byte m12_battle_commands_str1[];
extern byte m12_battle_commands_str3[];
extern byte m12_battle_commands_str4[];
extern byte m12_battle_commands_str6[];
extern byte m12_battle_commands_str7[];
extern byte m12_battle_commands_str10[];
extern byte m12_battle_commands_str11[];
extern byte m12_battle_commands_str12[];
extern byte m12_battle_commands_str13[];
extern byte m12_battle_commands_str14[];

#endif