diff --git a/README.md b/README.md index ea016c7..73bee41 100644 --- a/README.md +++ b/README.md @@ -27,7 +27,7 @@ A few years after that, I tried it again from scratch with the intent of having This project aims to both complete the VWF codebase and to provide a tool for translating the game's dialogue. My new intent is to bring the hack to a state where I can just sit down and translate text efficiently in my spare time with a graphical tool. Not only that, but having such a tool means that other people can contribute! ## Screenshots -![](./screenshots/itshappening2.png) ![](./screenshots/itshappening4.png) ![](./screenshots/itshappening5.png) ![](./screenshots/m2-status2.png) +![](./screenshots/itshappening2.png) ![](./screenshots/itshappening4.png) ![](./screenshots/itshappening5.png) ![](./screenshots/m2-status2.png) ![](./screenshots/m2-battle-slugs.png) ![](./screenshots/m2-fileselect.png) # Building @@ -52,7 +52,7 @@ This project aims to both complete the VWF codebase and to provide a tool for tr - Windows: grab the latest release [here](https://github.com/Kingcom/armips/releases) and copy the executable to `bin/armips.exe`. - Linux: follow the [README](https://github.com/Kingcom/armips/blob/master/Readme.md) to build `armips` and copy the executable to `bin/armips`. 2. Building the ROM - 1. Run `build.ps1` (like in Step 4). + 1. Run `build.ps1`. 2. The default compiled ROM is copied to `bin/m12.gba`. 3. (Optional) Build the GUI script tool: 1. `dotnet build tools/ScriptTool` (don't set the output directory) diff --git a/screenshots/m2-battle-slugs.png b/screenshots/m2-battle-slugs.png new file mode 100644 index 0000000..f7f7e1f Binary files /dev/null and b/screenshots/m2-battle-slugs.png differ diff --git a/screenshots/m2-fileselect.png b/screenshots/m2-fileselect.png new file mode 100644 index 0000000..44e07cf Binary files /dev/null and b/screenshots/m2-fileselect.png differ