arch gba.thumb //============================================================================== // Relocation hacks //============================================================================== // Move the weird box font from 0xFCE6C org $80B3274; dd m2_font_relocate //============================================================================== // Font hacks //============================================================================== org $8AFED84; incbin m2-mainfont1-empty.bin org $8B0F424; incbin m2-mainfont2-empty.bin org $8B13424; incbin m2-mainfont3-empty.bin org $8B088A4; incbin m2-shifted-cursor.bin // Greek letters org $8B1B907; db $8B // alpha org $8B1B90A; db $8C // beta org $8B1B90D; db $8D // gamma org $8B1B910; db $8E // sigma org $8B1B913; db $8F // omega //============================================================================== // VWF hacks //============================================================================== // 32- to 16-bit access change for window flags org $80BE16A; strh r2,[r4,#0] org $80BE1FA; strh r2,[r6,#0] org $80BE222; strh r6,[r1,#0] // PSI class window size org $80B7820 mov r1,#4 mov r2,#1 mov r3,#6 //--------------------------------------------------------- // C0A5C hacks (status window) //--------------------------------------------------------- incsrc m2-status-initial.asm incsrc m2-status-switch.asm //--------------------------------------------------------- // BAC18 hacks (status window switching) //--------------------------------------------------------- org $80BACFC; bl m2_vwf_entries.bac18_redraw_status org $80BADE6; bl m2_vwf_entries.bac18_redraw_status org $80BACEE; bl m2_vwf_entries.bac18_clear_psi org $80BADC8 bl m2_vwf_entries.bac18_check_button b $80BADD8 //--------------------------------------------------------- // BAEF8 hacks (equip window) //--------------------------------------------------------- // Erase offense change define erase_offense "mov r0,#0xC; mov r1,#0xB; mov r2,#4; bl m2_vwf.print_blankstr" org $80BB216; {erase_offense} org $80BB38C; {erase_offense} org $80BB4C6; {erase_offense} org $80BB5FC; {erase_offense} org $80BBAAE; {erase_offense} org $80BBBF6; {erase_offense} org $80BBD54; {erase_offense} // Erase defense change define erase_defense "mov r0,#0xC; mov r1,#0xD; mov r2,#4; bl m2_vwf.print_blankstr" org $80BB226; {erase_defense} org $80BBABE; {erase_defense} org $80BBC06; {erase_defense} org $80BBD64; {erase_defense} // Erase offense/defense after changing equipment org $80BB3E2; bl m2_vwf_entries.baef8_reequip_erase org $80BB518; bl m2_vwf_entries.baef8_reequip_erase org $80BBB12; bl m2_vwf_entries.baef8_reequip_erase org $80BBC70; bl m2_vwf_entries.baef8_reequip_erase //80B80EE //--------------------------------------------------------- // C5500 hacks (equip window switching) //--------------------------------------------------------- // Clear offense/defense changes when moving cursor org $80C5AA2; bl m2_vwf_entries.c5500_clear_up org $80C5B12; bl m2_vwf_entries.c5500_clear_down // Don't draw equip icon org $80C5A1A; nop org $80C5A28; nop //--------------------------------------------------------- // C1FBC hacks (PSI window) //--------------------------------------------------------- org $80C203E; mov r1,#0x14 // new PSI name entry length org $80C21B4; mov r1,#0x14 org $80C224A; mov r1,#0x14 org $80C229E; mov r1,#0x14 // Draw PSI Rockin org $80C2192 mov r2,r8 str r2,[sp,#0] mov r2,#0xFD lsl r2,r2,#1 add r0,r6,r2 mov r1,#0x71 mov r2,#8 bl m2_vwf.print_string //--------------------------------------------------------- // C239C hacks (print PSI name) //--------------------------------------------------------- org $80C23AA; lsr r2,r2,#0xD // tiles-to-pixels org $80C23AE; lsr r6,r3,#0xD // tiles-to-pixels org $80C23CE; bl m2_vwf_entries.c239c_print_psi; nop; nop; nop org $80C23DA; add r4,#17 // pixel width of "PSI " org $80C23F0; bl m2_vwf.print_string_hlight_pixels // print rockin' org $80C2402; mov r0,#3; lsl r0,r0,#0x10 // pixel width of space org $80C242E; mov r0,#0x14 // new PSI name entry length org $80C2448 bl m2_vwf.print_string_hlight_pixels // print PSI name mov r2,r1 // record X width add r2,#3 // add a space org $80C2468; bl m2_vwf.print_string_hlight_pixels //--------------------------------------------------------- // C438C hacks (PSI window cursor movement) //--------------------------------------------------------- org $80C4580; bl m2_vwf_entries.c438c_moveup org $80C4642; bl m2_vwf_entries.c438c_movedown org $80C4768; bl m2_vwf_entries.c438c_moveright org $80C48B2; bl m2_vwf_entries.c438c_moveleft //--------------------------------------------------------- // PSI target window hacks //--------------------------------------------------------- // PSI target length hack org $80B8B12; mov r0,#0x14 org $80C24EE; mov r1,#0x14 // Fix PSI target offset calculation org $80B8B08 mov r1,#100 mul r1,r2 nop nop // Make PP cost use correct number values org $80CA732 add r1,#0x60 // Make PP cost use the correct space value if there's only one digit org $80CA712 mov r0,#0x50 //--------------------------------------------------------- // B8BBC hacks (PSI window) //--------------------------------------------------------- // Redraw main menu when exiting PSI target window org $80B8E3A; bl m2_vwf_entries.b8bbc_redraw_menu_2to1 // Redraw main menu when entering PSI target window org $80B8CF8; bl m2_vwf_entries.b8bbc_redraw_menu_13to2 // 1 to 2 org $80B920C; bl m2_vwf_entries.b8bbc_redraw_menu_13to2 // 3 to 2 //--------------------------------------------------------- // C4B2C hacks (Equip window render) //--------------------------------------------------------- // Start equipment at the 6th tile instead of 5th org $80C4C96; mov r2,#6 // Weapon org $80C4D1C; mov r2,#6 // Body org $80C4DA4; mov r2,#6 // Arms org $80C4E2C; mov r2,#6 // Other // Only render (None) if necessary org $80C4C0C bl m2_vwf_entries.c4b2c_skip_nones b $80C4C58 // Don't render equip symbols org $80C4CD0; nop org $80C4CDE; nop org $80C4D58; nop org $80C4D66; nop org $80C4DE0; nop org $80C4DEE; nop org $80C4E68; nop org $80C4E76; nop // Widen the who/where/etc window org $80B77B4; mov r3,#5 org $80BA9E2; mov r3,#5 //--------------------------------------------------------- // C4B2C hacks (Equip window loop) //--------------------------------------------------------- org $80C4F80; bl m2_vwf_entries.c4b2c_clear_left org $80C4F84; bl m2_vwf_entries.c4b2c_clear_right //--------------------------------------------------------- // C980C hacks (main character printing) //--------------------------------------------------------- // Reset pixel X during scroll org $80C9858; bl m2_vwf_entries.c980c_resetx_newline org $80C9BF0; bl m2_vwf_entries.c980c_resetx_scroll org $80C9D18; bl m2_vwf_entries.c980c_resetx_newline org $80CA336; bl m2_vwf_entries.c980c_resetx_newline // Reset pixel X during a newline org $80C9CC4 bl m2_vwf_entries.c980c_resetx_newline // Other reset X org $80C9D62; bl m2_vwf_entries.c980c_resetx_other org $80C9D76; bl m2_vwf_entries.c980c_resetx_other2 org $80C9EEC; bl m2_vwf_entries.c980c_resetx_other3 org $80C9F34; bl m2_vwf_entries.c980c_resetx_other3 org $80CA204; bl m2_vwf_entries.c980c_resetx_other4 org $80CA274; bl m2_vwf_entries.c980c_resetx_other4 org $80CA30E; bl m2_vwf_entries.c980c_resetx_newline // Custom codes check org $80CA2BC bl m2_vwf_entries.c980c_custom_codes // Reset pixel X when redrawing the window org $80CA2E6 bl m2_vwf_entries.c980c_resetx // Welding entry org $80CA448 bl m2_vwf_entries.c980c_weld_entry b $80CA46C // Disable X coordinate incrementing org $80CA48E nop //--------------------------------------------------------- // C8FFC hacks (main string printing) //--------------------------------------------------------- // Custom codes check org $80C90A2 bl m2_vwf_entries.c8ffc_custom_codes // Welding entry org $80C9114 bl m2_vwf_entries.c8ffc_weld_entry b $80C9144 // Integer-to-char changes org $80CA67C; mov r3,#0x50 // space org $80CA69C; mov r2,#0x60 // zero org $80CA78A; mov r0,#0x60 // zero org $80CA7AC; mov r2,#0x69 // nine org $80CA7EC; sub r1,#0xA0 //--------------------------------------------------------- // C87D0 hacks (draw blank window) //--------------------------------------------------------- org $80C87DC bl m2_vwf_entries.c87d0_clear_entry //--------------------------------------------------------- // C9634 hacks (string printing) //--------------------------------------------------------- org $80C967E bl m2_vwf_entries.c9634_resetx //--------------------------------------------------------- // C96F0 hacks (string printing with highlight) //--------------------------------------------------------- org $80C9714 lsl r3,r3,#1 // change from row coords to tile coords ldrh r1,[r0,#0x22] add r1,r1,r2 lsl r1,r1,#3 // r1 = tile_x * 8 ldrh r2,[r0,#0x24] add r2,r2,r3 lsl r2,r2,#3 // r2 = tile_y * 8 mov r0,r6 bl m2_vwf.print_string mov r7,r0 b $80C9788 //--------------------------------------------------------- // CA4BC hacks (scroll text) //--------------------------------------------------------- org $80CA55E; bl m2_vwf_entries.ca4bc_erase_tile_short org $80CA60E; bl m2_vwf_entries.ca4bc_copy_tile_up org $80CA626; bl m2_vwf_entries.ca4bc_erase_tile //--------------------------------------------------------- // D2E94 hacks (print party character name) //--------------------------------------------------------- org $80D2F24 mov r1,r6 mov r2,r7 mov r0,r4 bl m2_vwf.weld_entry b $80D2F52 // Disable X increment org $80D2F5A; nop //--------------------------------------------------------- // D30C4 hacks (print number) //--------------------------------------------------------- org $80D314A mov r0,r5 mov r1,r7 bl m2_vwf.weld_entry b $80D3178 // Disable X increment org $80D3180; nop //--------------------------------------------------------- // D332C hacks (print name) //--------------------------------------------------------- org $80D34E8 mov r0,r5 mov r1,r4 bl m2_vwf.weld_entry b $80D3514 // Disable X increment org $80D351A; nop //--------------------------------------------------------- // D3934 hacks (print PSI name) //--------------------------------------------------------- org $80D39BA; mov r0,#0x14 // PSI name length // Weld entry org $80D39E2 mov r0,r4 mov r1,r5 bl m2_vwf.weld_entry b $80D3A14 // Print a space before the Greek letter org $80D39D4; bl m2_vwf_entries.d3934_print_space // Allocate extra space for enemy names org $80DB04E; add sp,#-0x20 org $80DB058; mov r2,#0x1E org $80DB08C; mov r2,#0x1A org $80DB116; mov r1,#0x1E org $80DB15A; add sp,#0x20 //80DB116: length of name + end code // Battle command hacks org $8B1F4C8; db $11 // Extend command window width two tiles (Normal) org $8B1F4CC; db $16 // Extend command window width two tiles (Paula paralyzed leader) org $80D7A56; mov r1,#4 // Move PSI class window left one tile org $80D7A5A; mov r3,#6 // Extend PSI class window width one tile org $80DC038; add r5,#0x30 // String address calculation org $80DC0A8; add r1,#0x60 // String address calculation org $80DC27C; lsl r1,r2,#4; nop // String address calculation org $80DC2AC; lsl r1,r2,#4; nop // String address calculation org $80E079E; bl m2_vwf_entries.e06ec_clear_window org $80E0888; bl m2_vwf_entries.e06ec_redraw_psi org $80E0A16; bl m2_vwf_entries.e06ec_redraw_bash_psi //============================================================================== // Data files //============================================================================== org $8B2C000 // Box font relocation m2_font_relocate: incbin m2-font-relocate.bin // Co-ordinate table m2_coord_table: incbin m2-coord-table.bin // EB fonts m2_font_table: dd m2_font_main dd m2_font_saturn m2_font_main: incbin m2-font-main.bin m2_font_saturn: incbin m2-font-saturn.bin // EB font heights m2_height_table: db $02, $02, $01, $00 // last byte for alignment // EB font widths m2_widths_table: dd m2_widths_main dd m2_widths_saturn m2_widths_main: incbin m2-widths-main.bin m2_widths_saturn: // tbd m2_bits_to_nybbles: incbin m2-bits-to-nybbles.bin m2_nybbles_to_bits: incbin m2-nybbles-to-bits.bin //============================================================================== // Misc //============================================================================== org $2027FC0 m2_custom_wram: //============================================================================== // Code files //============================================================================== org $80FCE6C incsrc m2-vwf.asm incsrc m2-vwf-entries.asm incsrc m2-formatting.asm incsrc m2-customcodes.asm