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"Index": 0x94, "OffsetLocation": 0xB19710, "OldPointer": 0xB187B8, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0x95, "OffsetLocation": 0xB19714, "OldPointer": 0xB187BB, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0x96, "OffsetLocation": 0xB19718, "OldPointer": 0xB187BE, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0x97, "OffsetLocation": 0xB1971C, "OldPointer": 0xB187C1, "Old": "サイマグネットα[00 FF]", "New": "PSI Magnet [8B][00 FF]" }, { "Index": 0x98, "OffsetLocation": 0xB19720, "OldPointer": 0xB187CB, "Old": "サイマグネットΩ[00 FF]", "New": "PSI Magnet [8F][00 FF]" }, { "Index": 0x99, "OffsetLocation": 0xB19724, "OldPointer": 0xB187D5, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0x9A, "OffsetLocation": 0xB19728, "OldPointer": 0xB187D8, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0x9B, "OffsetLocation": 0xB1972C, "OldPointer": 0xB187DB, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0x9C, "OffsetLocation": 0xB19730, "OldPointer": 0xB187DE, "Old": "パラライシスα[00 FF]", "New": "Paralysis [8B][00 FF]" }, { "Index": 0x9D, "OffsetLocation": 0xB19734, "OldPointer": 0xB187E7, "Old": "パラライシスΩ[00 FF]", "New": "Paralysis [8F][00 FF]" }, { "Index": 0x9E, "OffsetLocation": 0xB19738, "OldPointer": 0xB187F0, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0x9F, "OffsetLocation": 0xB1973C, "OldPointer": 0xB187F3, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xA0, "OffsetLocation": 0xB19740, "OldPointer": 0xB187F6, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xA1, "OffsetLocation": 0xB19744, "OldPointer": 0xB187F9, "Old": "ブレインショックα[00 FF]", "New": "Brainshock [8B][00 FF]" }, { "Index": 0xA2, "OffsetLocation": 0xB19748, "OldPointer": 0xB18804, "Old": "ブレインショックΩ[00 FF]", "New": "Brainshock [8F][00 FF]" }, { "Index": 0xA3, "OffsetLocation": 0xB1974C, "OldPointer": 0xB1880F, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xA4, "OffsetLocation": 0xB19750, "OldPointer": 0xB18812, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xA5, "OffsetLocation": 0xB19754, "OldPointer": 0xB18815, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xA6, "OffsetLocation": 0xB19758, "OldPointer": 0xB18818, "Old": "テレポートα[00 FF]", "New": "Teleport [8B][00 FF]" }, { "Index": 0xA7, "OffsetLocation": 0xB1975C, "OldPointer": 0xB18820, "Old": "テレポートβ[00 FF]", "New": "Teleport [8F][00 FF]" }, { "Index": 0xA8, "OffsetLocation": 0xB19760, "OldPointer": 0xB18828, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xA9, "OffsetLocation": 0xB19764, "OldPointer": 0xB1882B, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xAA, "OffsetLocation": 0xB19768, "OldPointer": 0xB1882E, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xAB, "OffsetLocation": 0xB1976C, "OldPointer": 0xB18831, "Old": " ◆[0D FF]だけがつかいこなせる ひっさつPK。[01 FF] ◆せいしんしゅうちゅうによる ねんどうは が[01 FF] てきぜんいんに[01 FF] やく50ポイントずつ ダメージをあたえる。[00 FF]", "New": "@A deadly PSI attack which only [0D FF] can use.[01 FF]@It's a psychokinetic wave generated by[01 FF] concentration that deals each enemy about 50[01 FF] points of damage.[00 FF]" }, { "Index": 0xAC, "OffsetLocation": 0xB19770, "OldPointer": 0xB18886, "Old": " ◆[0D FF]だけがつかいこなせる ひっさつPK。[01 FF] ◆せいしんしゅうちゅうによる ねんどうは が[01 FF] てきぜんいんに[01 FF] やく180ポイントずつ ダメージをあたえる。[00 FF]", "New": "@A deadly PSI attack which only [0D FF] can use.[01 FF]@It's a psychokinetic wave generated by[01 FF] concentration that deals each enemy about 180[01 FF] points of damage.[00 FF]" }, { "Index": 0xAD, "OffsetLocation": 0xB19774, "OldPointer": 0xB188DC, "Old": " ◆[0D FF]だけがつかいこなせる ひっさつPK。[01 FF] ◆せいしんしゅうちゅうによる ねんどうは が[01 FF] てきぜんいんに[01 FF] やく320ポイントずつ ダメージをあたえる。[00 FF]", "New": "@A deadly PSI attack which only [0D FF] can use.[01 FF]@It's a psychokinetic wave generated by[01 FF] concentration that deals each enemy about 320[01 FF] points of damage.[00 FF]" }, { "Index": 0xAE, "OffsetLocation": 0xB19778, "OldPointer": 0xB18932, "Old": " ◆[0D FF]だけがつかいこなせる ひっさつPK。[01 FF] ◆せいしんしゅうちゅうによる ねんどうは が[01 FF] てきぜんいんに[01 FF] やく640ポイントずつ ダメージをあたえる。[00 FF]", "New": "@A deadly PSI attack which only [0D FF] can use.[01 FF]@It's a psychokinetic wave generated by[01 FF] concentration that deals each enemy about 640[01 FF] points of damage.[00 FF]" }, { "Index": 0xAF, "OffsetLocation": 0xB1977C, "OldPointer": 0xB18988, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xB0, "OffsetLocation": 0xB19780, "OldPointer": 0xB1898B, "Old": " ◆ゆびさきから ほのおがとびだし[01 FF] いちれつにならんだ てき ぜんいんに[01 FF] それぞれ やく80ポイントのダメージを あたえる。[00 FF]", "New": "@Fire bursts from the fingers and a row of enemies[01 FF] take about 80 points of damage each.[00 FF]" }, { "Index": 0xB1, "OffsetLocation": 0xB19784, "OldPointer": 0xB189D1, "Old": " ◆ゆびさきから ほのおがとびだし[01 FF] いちれつにならんだ てき ぜんいんに[01 FF] それぞれ やく160ポイントのダメージを あたえる。[00 FF]", "New": "@Fire bursts from the fingers and a row of enemies[01 FF] take about 160 points of damage each.[00 FF]" }, { "Index": 0xB2, "OffsetLocation": 0xB19788, "OldPointer": 0xB18A18, "Old": " ◆ゆびさきから ほのおがとびだし[01 FF] いちれつにならんだ てき ぜんいんに[01 FF] それぞれ やく240ポイントのダメージを あたえる。[00 FF]", "New": "@Fire bursts from the fingers and a row of enemies[01 FF] take about 240 points of damage each.[00 FF]" }, { "Index": 0xB3, "OffsetLocation": 0xB1978C, "OldPointer": 0xB18A5F, "Old": " ◆ゆびさきから ほのおがとびだし[01 FF] いちれつにならんだ てき ぜんいんに[01 FF] それぞれ やく240ポイントのダメージを あたえる。[00 FF]", "New": "@Fire bursts from the fingers and a row of enemies[01 FF] take about 320 points of damage each.[00 FF]" }, { "Index": 0xB4, "OffsetLocation": 0xB19790, "OldPointer": 0xB18AA6, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xB5, "OffsetLocation": 0xB19794, "OldPointer": 0xB18AA9, "Old": " ◆てきのまわりに つめたいかぜをまきおこし[01 FF] やく180ポイントのダメージを あたえる。[01 FF] ◆てきをこおりづけにして かたまらせることもある。[01 FF] ◆あまり こうかのない てきもいる。[00 FF]", "New": "@Causes a very cold wind to swirl around one[01 FF] enemy, inflicting about 180 points of damage.[01 FF]@May freeze the enemy completely.[01 FF]@It may not be so effective against some enemies.[00 FF]" }, { "Index": 0xB6, "OffsetLocation": 0xB19798, "OldPointer": 0xB18B0B, "Old": " ◆てきのまわりに つめたいかぜをまきおこし[01 FF] やく360ポイントのダメージを あたえる。[01 FF] ◆てきをこおりづけにして かたまらせることもある。[01 FF] ◆あまり こうかのない てきもいる。[00 FF]", "New": "@Causes a very cold wind to swirl around one[01 FF] enemy, inflicting about 360 points of damage.[01 FF]@May freeze the enemy completely.[01 FF]@It may not be so effective against some enemies.[00 FF]" }, { "Index": 0xB7, "OffsetLocation": 0xB1979C, "OldPointer": 0xB18B6D, "Old": " ◆てきのまわりに つめたいかぜをまきおこし[01 FF] やく540ポイントのダメージを あたえる。[01 FF] ◆てきをこおりづけにして かたまらせることもある。[01 FF] ◆あまり こうかのない てきもいる。[00 FF]", "New": "@Causes a very cold wind to swirl around one[01 FF] enemy, inflicting about 540 points of damage.[01 FF]@May freeze the enemy completely.[01 FF]@It may not be so effective against some enemies.[00 FF]" }, { "Index": 0xB8, "OffsetLocation": 0xB197A0, "OldPointer": 0xB18BCF, "Old": " ◆てきのまわりに つめたいかぜをまきおこし[01 FF] やく720ポイントのダメージを あたえる。[01 FF] ◆てきをこおりづけにして かたまらせることもある。[01 FF] ◆あまり こうかのない てきもいる。[00 FF]", "New": "@Causes a very cold wind to swirl around one[01 FF] enemy, inflicting about 720 points of damage.[01 FF]@May freeze the enemy completely.[01 FF]@It may not be so effective against some enemies.[00 FF]" }, { "Index": 0xB9, "OffsetLocation": 0xB197A4, "OldPointer": 0xB18C31, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xBA, "OffsetLocation": 0xB197A8, "OldPointer": 0xB18C34, "Old": " ◆ダメージ やく120ポイントの[01 FF] かみなりを おとす。[01 FF] ◆てきのかずがすくないと はずれてしまう。[01 FF] ◆サイコシールドや はんげきのサイコシールドをひきさく。[00 FF]", "New": "@The enemy is thunder struck for about 120 points[01 FF] of damage.[01 FF]@You may miss when there are few enemies.[01 FF]@Eliminates a psychic or psychic power shield.[00 FF]" }, { "Index": 0xBB, "OffsetLocation": 0xB197AC, "OldPointer": 0xB18C8C, "Old": " ◆ダメージ やく120ポイントの[01 FF] かみなりを 2はつ おとす。[01 FF] ◆てきのかずがすくないと はずれてしまう。[01 FF] ◆サイコシールドや はんげきのサイコシールドをひきさく。[00 FF]", "New": "@The enemy is thunder struck for about 120 points[01 FF] of damage two separate times.[01 FF]@You may miss when there are few enemies.[01 FF]@Eliminates a psychic or psychic power shield.[00 FF]" }, { "Index": 0xBC, "OffsetLocation": 0xB197B0, "OldPointer": 0xB18CE8, "Old": " ◆ダメージ やく200ポイントの[01 FF] かみなりを 3はつ おとす。[01 FF] ◆てきのかずがすくないと はずれてしまう。[01 FF] ◆サイコシールドや はんげきのサイコシールドをひきさく。[00 FF]", "New": "@The enemy is thunder struck for about 200 points[01 FF] of damage three separate times.[01 FF]@You may miss when there are few enemies.[01 FF]@Eliminates a psychic or psychic power shield.[00 FF]" }, { "Index": 0xBD, "OffsetLocation": 0xB197B4, "OldPointer": 0xB18D44, "Old": " ◆ダメージ やく200ポイントの[01 FF] かみなりを 4はつ おとす。[01 FF] ◆てきのかずがすくないと はずれてしまう。[01 FF] ◆サイコシールドや はんげきのサイコシールドをひきさく。[00 FF]", "New": "@The enemy is thunder struck for about 200 points[01 FF] of damage four separate times.[01 FF]@You may miss when there are few enemies.[01 FF]@Eliminates a psychic or psychic power shield.[00 FF]" }, { "Index": 0xBE, "OffsetLocation": 0xB197B8, "OldPointer": 0xB18DA0, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xBF, "OffsetLocation": 0xB197BC, "OldPointer": 0xB18DA3, "Old": " ◆はげしいひかりを はなち てきぜんいんを[01 FF] “なみだがとまらない”じょうたいにする。[01 FF] ◆“へん”にするときも まれに ある。[00 FF]", "New": "@It generates a strong flash and can make the[01 FF] enemy start crying uncontrollably, and in some[01 FF] circumstances, feel strange.[00 FF]" }, { "Index": 0xC0, "OffsetLocation": 0xB197C0, "OldPointer": 0xB18DE9, "Old": " ◆はげしいひかりを はなち てきぜんいんを[01 FF] “なみだがとまらない”じょうたいにする。[01 FF] ◆そのほかにも “へん”にしたり “しびれ”させたり[01 FF] いちげきで たおすことも ある。[00 FF]", "New": "@It generates a strong flash and can make the[01 FF] enemy start crying uncontrollably, and in some[01 FF] circumstances, can make the enemy feel strange,[01 FF] become numb, or even be destroyed.[00 FF]" }, { "Index": 0xC1, "OffsetLocation": 0xB197C4, "OldPointer": 0xB18E4A, "Old": " ◆はげしいひかりを はなち てきぜんいんを[01 FF] “なみだがとまらない”じょうたいにする。[01 FF] ◆いちげきで たおすことも かなりある。[00 FF]", "New": "@It generates a strong flash and can make the[01 FF] enemy start crying uncontrollably.[01 FF]@Often, it will destroy an enemy in a single strike.[00 FF]" }, { "Index": 0xC2, "OffsetLocation": 0xB197C8, "OldPointer": 0xB18E91, "Old": " ◆はげしいひかりを はなち[01 FF] てきぜんいんを かなりの かくりつで[01 FF] いちげきで たおすことができる。[00 FF]", "New": "@It generates glorious rays that have a high[01 FF] probability of destroying all the enemies on the[01 FF] scene in a single strike.[00 FF]" }, { "Index": 0xC3, "OffsetLocation": 0xB197CC, "OldPointer": 0xB18ECB, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xC4, "OffsetLocation": 0xB197D0, "OldPointer": 0xB18ECE, "Old": " ◆[10 FF]が しゅぎょうによりおぼえた[01 FF] “ほしを おとす ほうほう”。[01 FF] ◆てきぜんいんに[01 FF] やく360ポイントずつ ダメージをあたえる。[00 FF]", "New": "@The method of which[01 FF] [10 FF] learned in his training.[01 FF]@It deals about 360 points of damage to each[01 FF] enemy.[00 FF]" }, { "Index": 0xC5, "OffsetLocation": 0xB197D4, "OldPointer": 0xB18F19, "Old": " ◆[10 FF]が しゅぎょうによりおぼえた[01 FF] “ほしを おとす ほうほう”。[01 FF] ◆てきぜんいんに[01 FF] やく720ポイントずつ ダメージをあたえる。[00 FF]", "New": "@The method of which[01 FF] [10 FF] learned in his training.[01 FF]@It deals about 720 points of damage to each[01 FF] enemy.[00 FF]" }, { "Index": 0xC6, "OffsetLocation": 0xB197D8, "OldPointer": 0xB18F64, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xC7, "OffsetLocation": 0xB197DC, "OldPointer": 0xB18F67, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xC8, "OffsetLocation": 0xB197E0, "OldPointer": 0xB18F6A, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xC9, "OffsetLocation": 0xB197E4, "OldPointer": 0xB18F6D, "Old": " ◆なかまひとりのHPを[01 FF] やく100ポイント かいふくする。[00 FF]", "New": "@Restores 100 HP to one person.[00 FF]" }, { "Index": 0xCA, "OffsetLocation": 0xB197E8, "OldPointer": 0xB18F90, "Old": " ◆なかまひとりのHPを[01 FF] やく300ポイント かいふくする。[00 FF]", "New": "@Restores 300 HP to one person.[00 FF]" }, { "Index": 0xCB, "OffsetLocation": 0xB197EC, "OldPointer": 0xB18FB3, "Old": " ◆なかまひとりのHPを[01 FF] かんぜんに かいふくする。[00 FF]", "New": "@Completely restores the HP of one person.[00 FF]" }, { "Index": 0xCC, "OffsetLocation": 0xB197F0, "OldPointer": 0xB18FD2, "Old": " ◆なかまぜんいんのHPを[01 FF] やく400ずつ かいふくする。[00 FF]", "New": "@Restores 400 HP to everyone.[00 FF]" }, { "Index": 0xCD, "OffsetLocation": 0xB197F4, "OldPointer": 0xB18FF4, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xCE, "OffsetLocation": 0xB197F8, "OldPointer": 0xB18FF7, "Old": " ◆なかまの“かぜ“にっしゃびょう”[01 FF] “ねむり”じょうたいを かいふくする。[00 FF]", "New": "@Cures a cold, sunstroke or sleep conditions.[00 FF]" }, { "Index": 0xCF, "OffsetLocation": 0xB197FC, "OldPointer": 0xB19022, "Old": " ◆ヒーリングαのこうかにくわえ[01 FF] “どく”“きもちわるい”“へん”[01 FF] “なみだがとまらない”じょうたいを かいふくする。[00 FF]", "New": "@In addition to the effects of Healing [8B], this cures[01 FF] poisonings, nausea, feeling strange and[01 FF] uncontrollable crying.[00 FF]" }, { "Index": 0xD0, "OffsetLocation": 0xB19800, "OldPointer": 0xB19065, "Old": " ◆ヒーリングβのこうかにくわえ[01 FF] “ダイヤ”“しびれ”じょうたいを かいふくする[01 FF] ◆“きぜつ”しているなかまを カムバックさせる[01 FF] こともあるが そのときHPはまんタンにならない。[00 FF]", "New": "@In addition to the effects of Healing [8C], this cures[01 FF] being diamondized and paralysis.[01 FF]@It also revives a friend who has become[01 FF] unconscious, though HP is not maxed out.[00 FF]" }, { "Index": 0xD1, "OffsetLocation": 0xB19804, "OldPointer": 0xB190C8, "Old": " ◆ヒーリングγのこうかにくわえ[01 FF] “きぜつ”しているなかまを かくじつに[01 FF] HPまんタンで カムバックさせる。[00 FF]", "New": "@In addition to the effects of Healing [8D], this[01 FF] revives a friend who has become unconscious,[01 FF] and it completely maxes out that person's HP[01 FF] when revived.[00 FF]" }, { "Index": 0xD2, "OffsetLocation": 0xB19808, "OldPointer": 0xB19106, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xD3, "OffsetLocation": 0xB1980C, "OldPointer": 0xB19109, "Old": " ◆なかまひとりに“ひかりのシールド”をかける。[01 FF] ◆てきからうける だげきこうげきのダメージが[01 FF] はんぶんになる。[01 FF] ◆べつのシールドをかけると うちけされてしまう。[00 FF]", "New": "@Protect one person with the shield of light.[01 FF]@It reduces the damage caused by an enemy's[01 FF] attack by 50%.[01 FF]@Using a different shield will cancel these effects.[00 FF]" }, { "Index": 0xD4, "OffsetLocation": 0xB19810, "OldPointer": 0xB19163, "Old": " ◆なかまひとりに“はんげきのシールド”をかける。[01 FF] ◆だげきこうげきのダメージが[01 FF] はんぶんになる のこりを はねかえす。[01 FF] ◆べつのシールドをかけると うちけされてしまう。[00 FF]", "New": "@Protect everyone with the shield of light.[01 FF]@It reduces the damage caused by an enemy's[01 FF] attack by 50%.[01 FF]@Using a different shield will cancel these effects.[00 FF]" }, { "Index": 0xD5, "OffsetLocation": 0xB19814, "OldPointer": 0xB191C1, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xD6, "OffsetLocation": 0xB19818, "OldPointer": 0xB191C4, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xD7, "OffsetLocation": 0xB1981C, "OldPointer": 0xB191C7, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xD8, "OffsetLocation": 0xB19820, "OldPointer": 0xB191CA, "Old": " ◆みかたひとりに“サイコシールド”をかける。[01 FF] ◆てきからうける PSIこうげきを[01 FF] むこうにする。[01 FF] ◆べつのシールドをかけると うちけされてしまう。[00 FF]", "New": "@Protects one person with a psychic shield.[01 FF]@It blocks an enemy's PSI attack.[01 FF]@Using a different shield will cancel these effects.[00 FF]" }, { "Index": 0xD9, "OffsetLocation": 0xB19824, "OldPointer": 0xB1921D, "Old": " ◆みかたぜんいんに“サイコシールド”をかける。[01 FF] ◆てきからうける PSIこうげきを[01 FF] むこうにする。[01 FF] ◆べつのシールドをかけると うちけされてしまう。[00 FF]", "New": "@Protects everyone with a psychic shield.[01 FF]@It blocks an enemy's PSI attack.[01 FF]@Using a different shield will cancel these effects.[00 FF]" }, { "Index": 0xDA, "OffsetLocation": 0xB19828, "OldPointer": 0xB19271, "Old": " ◆みかたひとりに“サイコシールド”をかける。[01 FF] ◆てきからうける PSIこうげきを[01 FF] そのままはねかえす。[01 FF] ◆べつのシールドをかけると うちけされてしまう。[00 FF]", "New": "@Protects one person with a psychic power shield.[01 FF]@It reflects an enemy's PSI attack back at the[01 FF] attacker.[01 FF]@Using a different shield will cancel these effects.[00 FF]" }, { "Index": 0xDB, "OffsetLocation": 0xB1982C, "OldPointer": 0xB192C7, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xDC, "OffsetLocation": 0xB19830, "OldPointer": 0xB192CA, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xDD, "OffsetLocation": 0xB19834, "OldPointer": 0xB192CD, "Old": " ◆みかたひとりの こうげきりょくを[01 FF] せんとうじにかぎって アップする。[01 FF] ◆かさねて つかうと こうかてき。[00 FF]", "New": "@Increase one person's Offense for the duration of[01 FF] the current battle.[01 FF]@It is most effective if you use this power multiple[01 FF] times to the effect.[00 FF]" }, { "Index": 0xDE, "OffsetLocation": 0xB19838, "OldPointer": 0xB1930A, "Old": " ◆みかたぜんいんの こうげきりょくを[01 FF] せんとうじにかぎって アップする。[01 FF] ◆かさねて つかうと こうかてき。[00 FF]", "New": "@Increase everyone's Offense for the duration of[01 FF] the current battle.[01 FF]@It is most effective if you use this power multiple[01 FF] times to the effect.[00 FF]" }, { "Index": 0xDF, "OffsetLocation": 0xB1983C, "OldPointer": 0xB19348, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xE0, "OffsetLocation": 0xB19840, "OldPointer": 0xB1934B, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xE1, "OffsetLocation": 0xB19844, "OldPointer": 0xB1934E, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xE2, "OffsetLocation": 0xB19848, "OldPointer": 0xB19351, "Old": " ◆てきひとりの しゅびりょくを[01 FF] せんとうじにかぎって ダウンさせる。[01 FF] ◆かさねて つかうと こうかてきめん。[00 FF]", "New": "@Decreases the Defense of one enemy for the[01 FF] duration of the current battle.[01 FF]@It is most effective if you use this power multiple[01 FF] times to the effect.[00 FF]" }, { "Index": 0xE3, "OffsetLocation": 0xB1984C, "OldPointer": 0xB1938F, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xE4, "OffsetLocation": 0xB19850, "OldPointer": 0xB19392, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xE5, "OffsetLocation": 0xB19854, "OldPointer": 0xB19395, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xE6, "OffsetLocation": 0xB19858, "OldPointer": 0xB19398, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xE7, "OffsetLocation": 0xB1985C, "OldPointer": 0xB1939B, "Old": " ◆てきひとりを ねむらせる。[00 FF]", "New": "@Puts one enemy to sleep.[00 FF]" }, { "Index": 0xE8, "OffsetLocation": 0xB19860, "OldPointer": 0xB193AC, "Old": " ◆てきぜんいんを ねむらせる。[00 FF]", "New": "@Puts all of the enemies to sleep.[00 FF]" }, { "Index": 0xE9, "OffsetLocation": 0xB19864, "OldPointer": 0xB193BE, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xEA, "OffsetLocation": 0xB19868, "OldPointer": 0xB193C1, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xEB, "OffsetLocation": 0xB1986C, "OldPointer": 0xB193C4, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xEC, "OffsetLocation": 0xB19870, "OldPointer": 0xB193C7, "Old": " ◆てきひとりの PPを[01 FF] 2~8ポイント うばいとり[01 FF] じぶんのものにする。[00 FF]", "New": "@Grabs 2-8 points of PP from one enemy and adds[01 FF] it to your own.[00 FF]" }, { "Index": 0xED, "OffsetLocation": 0xB19874, "OldPointer": 0xB193F4, "Old": " ◆てきひとりの PPを[01 FF] それぞれ 2~8ポイント うばいとり[01 FF] じぶんのものにする。[00 FF]", "New": "@Grabs 2-8 points of PP from each enemy and adds[01 FF] it to your own.[00 FF]" }, { "Index": 0xEE, "OffsetLocation": 0xB19878, "OldPointer": 0xB19426, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xEF, "OffsetLocation": 0xB1987C, "OldPointer": 0xB19429, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xF0, "OffsetLocation": 0xB19880, "OldPointer": 0xB1942C, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xF1, "OffsetLocation": 0xB19884, "OldPointer": 0xB1942F, "Old": " ◆てきひとりを[01 FF] “しびれ”じょうたいにする。[00 FF]", "New": "@Forces one enemy into the condition.[00 FF]" }, { "Index": 0xF2, "OffsetLocation": 0xB19888, "OldPointer": 0xB1944B, "Old": " ◆てきぜんいんを[01 FF] “しびれ”じょうたいにする。[00 FF]", "New": "@Forces all enemies into the condition.[00 FF]" }, { "Index": 0xF3, "OffsetLocation": 0xB1988C, "OldPointer": 0xB19468, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xF4, "OffsetLocation": 0xB19890, "OldPointer": 0xB1946B, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xF5, "OffsetLocation": 0xB19894, "OldPointer": 0xB1946E, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xF6, "OffsetLocation": 0xB19898, "OldPointer": 0xB19471, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xF7, "OffsetLocation": 0xB1989C, "OldPointer": 0xB19474, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xF8, "OffsetLocation": 0xB198A0, "OldPointer": 0xB19477, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xF9, "OffsetLocation": 0xB198A4, "OldPointer": 0xB1947A, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xFA, "OffsetLocation": 0xB198A8, "OldPointer": 0xB1947D, "Old": " [00 FF]", "New": " [00 FF]" }, { "Index": 0xFB, "OffsetLocation": 0xB198AC, "OldPointer": 0xB19480, "Old": " ◆いままでに いったことがあるばしょへ[01 FF] しゅんかんに いどうできる。[01 FF] ◆ながいじょそうが ひつようだ。[00 FF]", "New": "@Allows you to immediately return to a place where[01 FF] you have already been.[01 FF]@You need a good running approach for this to[01 FF] work.[00 FF]" } ] }