// Level org $80C0BAE mov r0,#5 mov r1,#1 mov r2,#3 bl m2_vwf.print_blankstr mov r3,#6 mul r3,r4 mov r2,#56 sub r2,r2,r3 org $80C0BC6 mov r3,#8 bl m2_vwf_entries.c0a5c_printstr // Max HP org $80C0C06 mov r0,#0x10 mov r1,#7 mov r2,#3 bl m2_vwf.print_blankstr mov r5,#6 mul r4,r5 mov r5,#147 sub r4,r5,r4 org $80C0C20 mov r3,#56 bl m2_vwf_entries.c0a5c_printstr // Current HP org $80C0C62 mov r0,#0xC mov r1,#7 mov r2,#3 bl m2_vwf.print_blankstr mov r5,#6 mul r4,r5 mov r5,#120 sub r4,r5,r4 org $80C0C7C mov r3,#56 bl m2_vwf_entries.c0a5c_printstr // Max PP org $80C0CBE mov r0,#0x10 mov r1,#9 mov r2,#3 bl m2_vwf.print_blankstr mov r0,#6 mul r4,r0 mov r0,#147 sub r4,r0,r4 org $80C0CD8 mov r3,#72 bl m2_vwf_entries.c0a5c_printstr // Current PP org $80C0D1A mov r0,#0xC mov r1,#9 mov r2,#3 bl m2_vwf.print_blankstr mov r5,#6 mul r4,r5 mov r5,#120 org $80C0D30 sub r2,r5,r4 mov r3,#72 bl m2_vwf_entries.c0a5c_printstr // Total exp org $80C0D78 mov r0,#0xC mov r1,#0xB mov r2,#7 bl m2_vwf.print_blankstr mov r1,#6 mul r4,r1 mov r1,#147 sub r4,r1,r4 org $80C0D92 mov r3,#88 bl m2_vwf_entries.c0a5c_printstr // Exp to next level org $80C0DF8 mov r0,#2 mov r1,#0xD mov r2,#6 bl m2_vwf.print_blankstr mov r3,#6 mul r4,r3 mov r3,#61 sub r4,r3,r4 org $80C0E12 mov r3,#104 bl m2_vwf_entries.c0a5c_printstr org $80C0E38 mov r0,#2 mov r1,#0xD mov r2,#6 bl m2_vwf.print_blankstr // Offense org $80C0E86 mov r0,#0x19 mov r1,#1 mov r2,#4 bl m2_vwf.print_blankstr mov r6,#6 mul r4,r6 mov r6,#225 sub r4,r6,r4 org $80C0EA0 mov r3,#8 bl m2_vwf_entries.c0a5c_printstr // Defense org $80C0EE0 mov r0,#0x19 mov r1,#3 mov r2,#4 bl m2_vwf.print_blankstr mov r2,#6 mul r4,r2 sub r4,r6,r4 org $80C0EF8 mov r3,#24 bl m2_vwf_entries.c0a5c_printstr // Speed org $80C0F38 mov r0,#0x19 mov r1,#5 mov r2,#4 bl m2_vwf.print_blankstr mov r2,#6 mul r4,r2 sub r4,r6,r4 org $80C0F50 mov r3,#40 bl m2_vwf_entries.c0a5c_printstr // Guts org $80C0F90 mov r0,#0x19 mov r1,#7 mov r2,#4 bl m2_vwf.print_blankstr mov r2,#6 mul r4,r2 sub r4,r6,r4 org $80C0FA8 mov r3,#56 bl m2_vwf_entries.c0a5c_printstr // Vitality org $80C0FE8 mov r0,#0x19 mov r1,#9 mov r2,#4 bl m2_vwf.print_blankstr mov r2,#6 mul r4,r2 sub r4,r6,r4 org $80C1000 mov r3,#72 bl m2_vwf_entries.c0a5c_printstr // IQ org $80C1040 mov r0,#0x19 mov r1,#0xB mov r2,#4 bl m2_vwf.print_blankstr mov r2,#6 mul r4,r2 sub r4,r6,r4 org $80C1058 mov r3,#88 bl m2_vwf_entries.c0a5c_printstr // Luck org $80C1098 mov r0,#0x19 mov r1,#0xD mov r2,#4 bl m2_vwf.print_blankstr mov r2,#6 mul r4,r2 sub r6,r6,r4 org $80C10B0 mov r3,#104 bl m2_vwf_entries.c0a5c_printstr // Press A for PSI info org $80C10C0 bl m2_vwf_entries.c0a5c_psi_info_blank b $80C10FA org $80C10F2 mov r2,#44 mov r3,#120 bl m2_vwf_entries.c0a5c_printstr // Ailment org $80C10FE mov r0,#1 mov r1,#3 mov r2,#10 bl m2_vwf.print_blankstr b $80C1116