712F10 ------ Title text sprite entry table. First word is OAM source pointer, second word is number of sprites to load. 68 2E 71 08 02 00 00 00 M (2 sprites) 78 2E 71 08 06 00 00 00 O (6 sprites) A8 2E 71 08 02 00 00 00 T (2 sprites) B8 2E 71 08 02 00 00 00 H (2 sprites) C8 2E 71 08 02 00 00 00 E (2 sprites) D8 2E 71 08 02 00 00 00 R (2 sprites) E8 2E 71 08 04 00 00 00 Subtitle (4 sprites) 08 2F 71 08 01 00 00 00 (R) (1 sprites) We have nine letters to do but there's only room in the table for eight; will figure out how to expand it later. We'll use 32x64 sprites so that we only need one sprite for each letter (the Japanese version uses 2-6 sprites for each letter). Final text positions: 18 -> 0E 38 -> 22 68 -> 38 80 -> 4A A0 -> 5C B8 -> 8C 98 -> A0 D2 -> B5