bf858_goods: push {lr} // Only render on button press ldr r0,=0x3002504 // for some reason 3002500 is already cleared when opening the window, // but 3002504 seems to be a copy of what it used to be? ldrb r0,[r0] cmp r0,0 beq @@bf858_goods_end lsl r2,r5,15 lsr r0,r2,31 mov r2,11 mul r0,r2 add r0,r0,1 // r2 = X tile, 1 or 12 depending on the column lsr r1,r5,17 // r3 = Y tile lsl r1,r1,1 mov r2,11 mov r3,r7 push {r0-r1} bl print_blankstr_window pop {r0-r1} mov r2,r0 lsr r3,r1,1 // Check for equip ldrh r0,[r7,0x3C] add r0,r8 add r0,1 lsl r0,r0,0x18 lsr r0,r0,0x18 push {r2,r3} bl 0x80BC670 pop {r2,r3} lsl r0,r0,0x18 lsr r0,r0,0x18 cmp r0,1 bne @@noequip add r2,r2,1 @@noequip: add sp,-4 // Need to push a 0 for the call to m2_printstr mov r0,0 str r0,[sp] mov r0,r7 // Window pointer mov r1,r4 // String pointer bl 0x80C9634 // m2_printstr add sp,4 @@bf858_goods_end: pop {pc} .pool