using System; using System.IO; using System.Net.Sockets; namespace BlogServer.WebServer { public class SocketStream : Stream { private Socket _socket; private readonly bool _owned; public SocketStream(Socket socket, bool owned) { _socket = socket; _owned = owned; } public override void Close() { if (_owned) { _socket.Shutdown(SocketShutdown.Both); _socket.Close(); } base.Close (); } public override void Flush() { } public override long Seek(long offset, SeekOrigin origin) { throw new NotSupportedException(); } public override void SetLength(long value) { throw new NotSupportedException(); } public override int Read(byte[] buffer, int offset, int count) { if (_socket.Available == 0) return 0; return _socket.Receive(buffer, offset, count, SocketFlags.None); } public override void Write(byte[] buffer, int offset, int count) { _socket.Send(buffer, offset, count, SocketFlags.None); } public override bool CanRead { get { return true; } } public override bool CanSeek { get { return false; } } public override bool CanWrite { get { return true; } } public override long Length { get { throw new NotSupportedException(); } } public override long Position { get { throw new NotSupportedException(); } set { throw new NotSupportedException(); } } } }