diff --git a/src/net/socialgamer/cah/data/Game.java b/src/net/socialgamer/cah/data/Game.java index 949fe6e..c87db26 100644 --- a/src/net/socialgamer/cah/data/Game.java +++ b/src/net/socialgamer/cah/data/Game.java @@ -646,9 +646,9 @@ public class Game { started = false; } if (started) { - logger.info(String.format("Starting game %d with card sets %s, %d blanks, %d max players, " + - "%d max spectators, %d score limit, players %s.", - id, options.cardSetIds, options.blanksInDeck, options.playerLimit, + logger.info(String.format("Starting game %d with card sets %s, Cardcast %s, %d blanks, %d " + + "max players, %d max spectators, %d score limit, players %s.", + id, options.cardSetIds, cardcastDeckIds, options.blanksInDeck, options.playerLimit, options.spectatorLimit, options.scoreGoal, players)); // do this stuff outside the players lock; they will lock players again later for much less // time, and not at the same time as trying to lock users, which has caused deadlocks