/* * Copyright (c) 2012, Andy Janata * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials provided * with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * AJAX callback handlers. TODO make this individual files instead of all in one. * * @author Andy Janata (ajanata@socialgamer.net) */ cah.ajax.SuccessHandlers[cah.$.AjaxOperation.REGISTER] = function(data) { cah.nickname = data[cah.$.AjaxResponse.NICKNAME]; cah.log.status("You are connected as " + cah.nickname); $("#nickbox").hide(); $("#canvass").show(); cah.ajax.after_registered(); }; cah.ajax.ErrorHandlers[cah.$.AjaxOperation.REGISTER] = function(data) { $("#nickbox_error").text(cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]]); $("#nickname").focus(); }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.FIRST_LOAD] = function(data) { if (data[cah.$.AjaxResponse.IN_PROGRESS]) { cah.nickname = data[cah.$.AjaxResponse.NICKNAME]; cah.log.status("You have reconnected as " + cah.nickname); $("#nickbox").hide(); $("#canvass").show(); cah.ajax.after_registered(); switch (data[cah.$.AjaxResponse.NEXT]) { case cah.$.ReconnectNextAction.GAME: cah.log.status("Reconnecting to game..."); cah.Game.joinGame(data[cah.$.AjaxResponse.GAME_ID]); break; case cah.$.ReconnectNextAction.NONE: // pass break; default: cah.log.error("Unknown reconnect next action " + data[cah.$.AjaxResponse.NEXT]); } } }; cah.ajax.ErrorHandlers[cah.$.AjaxOperation.FIRST_LOAD] = function(data) { // pass }; /** * This should only be called after we have a valid registration with the server, as we start doing * long polling here. */ cah.ajax.after_registered = function() { cah.log.debug("done registering"); $("#canvas").removeClass("hide"); $("#bottom").removeClass("hide"); // TODO once there are channels, this needs to specify the global channel cah.Ajax.build(cah.$.AjaxOperation.NAMES).run(); cah.GameList.instance.show(); cah.GameList.instance.update(); cah.longpoll.longPoll(); // Dirty that we have to do this here... Oh well. app_resize(); }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CHAT] = function(data) { // pass }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LOG_OUT] = function(data) { window.location.reload(); }; cah.ajax.ErrorHandlers[cah.$.AjaxOperation.LOG_OUT] = cah.ajax.SuccessHandlers.logout; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.NAMES] = function(data) { cah.log.status("Currently connected: " + data[cah.$.AjaxResponse.NAMES].join(", ")); }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GAME_LIST] = function(data) { cah.GameList.instance.processUpdate(data); }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.JOIN_GAME] = function(data, req) { cah.Game.joinGame(req[cah.$.AjaxRequest.GAME_ID]); }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CREATE_GAME] = function(data) { cah.Game.joinGame(data[cah.$.AjaxResponse.GAME_ID]); }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GET_GAME_INFO] = function(data, req) { var game = cah.currentGames[req[cah.$.AjaxRequest.GAME_ID]]; if (game) { game.updateGameStatus(data); } }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LEAVE_GAME] = function(data, req) { var game = cah.currentGames[req[cah.$.AjaxRequest.GAME_ID]]; if (game) { game.dispose(); delete cah.currentGames[req[cah.$.AjaxRequest.GAME_ID]]; } cah.GameList.instance.update(); cah.GameList.instance.show(); }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.START_GAME] = function(data, req) { var game = cah.currentGames[data[cah.$.AjaxRequest.GAME_ID]]; if (game) { game.startGameComplete(); } }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GET_CARDS] = function(data, req) { var gameId = req[cah.$.AjaxRequest.GAME_ID]; var game = cah.currentGames[gameId]; if (game) { game.dealtCards(data[cah.$.AjaxResponse.HAND]); if (data[cah.$.AjaxResponse.BLACK_CARD]) { game.setBlackCard(data[cah.$.AjaxResponse.BLACK_CARD]); } if (data[cah.$.AjaxResponse.WHITE_CARDS]) { game.setRoundWhiteCards(data[cah.$.AjaxResponse.WHITE_CARDS]); } } else { cah.log.error("Received hand for unknown game id " + gameId); } }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.PLAY_CARD] = function(data, req) { var gameId = req[cah.$.AjaxRequest.GAME_ID]; var game = cah.currentGames[gameId]; if (game) { game.playCardComplete(); } }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.JUDGE_SELECT] = function(data) { // pass? }; cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CHANGE_GAME_OPTIONS] = function(data) { // pass };