/* * Copyright (c) 2012, Andy Janata * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials provided * with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * Card objects. There is a base class, and individual classes for White and Black cards. This could * probably stand to be split up into 3 files. * * @author Andy Janata (ajanata@socialgamer.net) */ cah.card = {}; /** * Serial number to use in card div IDs. This possibly isn't needed. * * @type {Number} */ cah.card.serial = 0; /** * Base class for cards. * * @param {boolean} * opt_faceUp True if this card is initially face-up. * @param {number} * opt_id The id of this card, for server communication purposes. * @constructor */ cah.card.BaseCard = function(opt_faceUp, opt_id) { /** * The id to use for html elements for this card. * * @type {number} * @protected */ this.id_ = cah.card.serial++; /** * The id of this card, for server communication purposes. * * @type {?number} * @protected */ this.serverId_ = opt_id; /** * Whether this card is currently face-up. * * @type {boolean} * @protected */ this.faceUp_ = !!opt_faceUp; /** * Element for face-down version of this card. Lazily loaded. * * @type {HTMLDivElement} * @protected */ this.faceDownElem_ = undefined; /** * Element for face-up version of this card. Lazily loaded. * * @type {HTMLDivElement} * @protected */ this.faceUpElem_ = undefined; this.element_ = $('

')[0]; if (this.faceUp_) { this.turnFaceUp(); } else { this.turnFaceDown(); } }; /** * Replaces this card with its face-up version. If no text has been set on this card, it will need * to be set! */ cah.card.BaseCard.prototype.turnFaceUp = function() { this.ensureFaceUpElement_(); $(this.element_).empty().append(this.faceUpElem_); this.faceUp_ = true; }; /** * Replaces this card with its face-down version. If text has been set on this card, it will still * be resident in the object, but the user would have seen the card face-up already anyway. */ cah.card.BaseCard.prototype.turnFaceDown = function() { this.ensureFaceDownElement_(); $(this.element_).empty().append(this.faceDownElem_); this.faceUp_ = false; }; /** * Get the face-down version of this card. * * @protected * @abstract * @returns {HTMLDivElement} Face-down card element. */ cah.card.BaseCard.prototype.getFaceDown_ = function() { throw "Abstract method invoked."; }; /** * Get the face-up version of this card. * * @protected * @abstract * @returns {HTMLDivElement} Face-up card element. */ cah.card.BaseCard.prototype.getFaceUp_ = function() { throw "Abstract method invoked."; }; /** * Set the visible text on a card. It matters not if the card is face-up or face-down. * * @param {string} * text Text to display on the card. */ cah.card.BaseCard.prototype.setText = function(text) { this.ensureFaceUpElement_(); jQuery(".card_text", this.faceUpElem_).text(text); }; /** * Ensure this card has a face-up element, creating one if needed. * * @private */ cah.card.BaseCard.prototype.ensureFaceUpElement_ = function() { if (!this.faceUpElem_) { this.faceUpElem_ = this.getFaceUp_(); // TODO move the logo stuff out to static css instead of doing it for every card... $(".logo_1", this.faceUpElem_).animate({ rotate : "-13deg", }, { duration : 0, queue : false, }); $(".logo_3", this.faceUpElem_).animate({ rotate : "13deg", }, { duration : 0, queue : false, }); } }; /** * Ensure this card has a face-down element, creating one if needed. * * @private */ cah.card.BaseCard.prototype.ensureFaceDownElement_ = function() { if (!this.faceDownElem_) { this.faceDownElem_ = this.getFaceDown_(); } }; /** * @return {?number} The server ID of this card, if one was specified at creation. */ cah.card.BaseCard.prototype.getServerId = function() { return this.serverId_; }; /** * @return {HTMLElement} The element for this card. */ cah.card.BaseCard.prototype.getElement = function() { return this.element_; }; // /////////////////////////////////////////////// /** * Black card definition. * * @param {boolean} * opt_faceUp True if this card is initially face-up. * @param {number} * opt_id The id of this card, for server communication purposes. * @extends cah.card.BaseCard * @constructor */ cah.card.BlackCard = function(opt_faceUp, opt_id) { cah.card.BaseCard.call(this, opt_faceUp, opt_id); /** * The number of white cards to draw when this is the active black card. * * @type {number} * @private */ this.draw_ = 0; /** * The number of white cards to play for this black card. * * @type {number} * @private */ this.pick_ = 1; }; cah.inherits(cah.card.BlackCard, cah.card.BaseCard); /** * @override */ cah.card.BlackCard.prototype.getFaceDown_ = function() { var temp = $("#black_down_template").clone()[0]; temp.id = "black_down_" + this.id_; $(temp).removeClass("hide"); return temp; }; /** * @override */ cah.card.BlackCard.prototype.getFaceUp_ = function() { var temp = $("#black_up_template").clone()[0]; temp.id = "black_up_" + this.id_; $(temp).removeClass("hide"); return temp; }; /** * @param {number} * draw The number of white cards to draw when this black card is played. */ cah.card.BlackCard.prototype.setDraw = function(draw) { this.draw_ = draw; this.updateCardInfo_(); }; /** * @param {number} * pick The number of white cards to play for this black card. */ cah.card.BlackCard.prototype.setPick = function(pick) { this.pick_ = pick; this.updateCardInfo_(); }; /** * Update the pick and draw displays on this card, and potentially change the game name to or from * "CAH". * * @private */ cah.card.BlackCard.prototype.updateCardInfo_ = function() { if (this.draw_ != 0 || this.pick_ != 1) { $(".logo_text", this.faceUpElem_).text("CAH"); if (this.draw_ != 0) { $(".draw .card_number", this.faceUpElem_).text(this.draw_); $(".draw", this.faceUpElem_).removeClass("hide"); } else { $(".draw", this.faceUpElem_).addClass("hide"); } if (this.pick_ != 1) { $(".pick .card_number", this.faceUpElem_).text(this.pick_); $(".pick", this.faceUpElem_).removeClass("hide"); } else { $(".pick", this.faceUpElem_).addClass("hide"); } } else { $(".logo_text", this.faceUpElem_).text("Cards Against Humanity"); } }; // /////////////////////////////////////////////// /** * White card definition. * * @param {boolean} * opt_faceUp True if this card is initially face-up. * @param {number} * opt_id The id of this card, for server communication purposes. * @extends cah.card.BaseCard * @constructor */ cah.card.WhiteCard = function(opt_faceUp, opt_id) { cah.card.BaseCard.call(this, opt_faceUp, opt_id); }; cah.inherits(cah.card.WhiteCard, cah.card.BaseCard); /** * @override */ cah.card.WhiteCard.prototype.getFaceDown_ = function() { var temp = $("#white_down_template").clone()[0]; temp.id = "white_down_" + this.id_; $(temp).removeClass("hide"); return temp; }; /** * @override */ cah.card.WhiteCard.prototype.getFaceUp_ = function() { var temp = $("#white_up_template").clone()[0]; temp.id = "white_up_" + this.id_; $(temp).removeClass("hide"); return temp; };