/* * Copyright (c) 2012, Andy Janata * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials provided * with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * Global data and helper functions. * * @author Andy Janata (ajanata@socialgamer.net) */ var cah = {}; /** * This client's nickname. * * @type {string} */ cah.nickname = ""; /** * The games this client is playing in. Key is game id. * * @type {Object} */ cah.currentGames = {}; /** * User's ignore list. Map of nickname -> true. If a nickname is present, it is ignored. * * @type {Object} */ cah.ignoreList = {}; /** * Whether to hide connect/disconnect messages. * * @type {Boolean} */ cah.hideConnectQuit = false; /** * Whether the game's browser window has focus, so we don't update the game list when we're not * active. * * @type {Boolean} */ cah.windowActive = true; /** * Whether we've missed a game list refresh due to not being the active window. * * @type {Boolean} */ cah.missedGameListRefresh = false; /** * Binds a function to a "this object". Result is a new function that will do the right thing across * contexts. * * @param {Object} * selfObj Object for "this" when calling the returned function. * @param {Function} * func Function to call with selfObjc as "this". * @returns {Function} */ cah.bind = function(selfObj, func) { return function() { func.apply(selfObj, arguments); }; }; /** * Inherit the proto methods from one constructor to another. * * @param {Function} * childCtor Child class. * @param {Function} * parentCtor Parent class. */ cah.inherits = function(childCtor, parentCtor) { /** @constructor */ function tempCtor() { // pass } ; tempCtor.prototype = parentCtor.prototype; childCtor.superClass_ = parentCtor.prototype; childCtor.prototype = new tempCtor(); childCtor.prototype.constructor = childCtor; }; /** * Updates the hash in the browser's URL for deeplinks. * * TODO: If we ever want more than just game=id here, this will have to deal with a map somehow. * * @param {String} * hash The hash to use in the URL. */ cah.updateHash = function(hash) { window.location.replace(window.location.protocol + '//' + window.location.host + window.location.pathname.replace(/#$/g, '') + '#' + hash); };