diff --git a/SandboxiePlus/SandMan/Windows/NewBoxWindow.cpp b/SandboxiePlus/SandMan/Windows/NewBoxWindow.cpp index 1a077359..cdac213b 100644 --- a/SandboxiePlus/SandMan/Windows/NewBoxWindow.cpp +++ b/SandboxiePlus/SandMan/Windows/NewBoxWindow.cpp @@ -99,17 +99,17 @@ void CNewBoxWindow::CreateBox() { case eHardened: pBox.objectCast()->SetBool("DropAdminRights", true); - //pBox.objectCast()->SetBool("FakeAdminRights", true); // Note: making the app think its dmin has no security downsides,but can help with ompatybility + //pBox.objectCast()->SetBool("FakeAdminRights", true); // Note: making the app think it has admin rights has no security downsides, but it can help with compatibility pBox.objectCast()->SetBool("ClosePrintSpooler", true); break; case eLegacy: pBox.objectCast()->SetBool("UnrestrictedSCM", true); //pBox.objectCast()->SetBool("ExposeBoxedSystem", true); - //pBox.objectCast()->SetBool("RunServicesAsSystem", true); // legacy behavioure but there should be no normal use cases which require this + //pBox.objectCast()->SetBool("RunServicesAsSystem", true); // legacy behaviour, but there should be no normal use cases which require this pBox.objectCast()->SetBool("OpenPrintSpooler", true); pBox.objectCast()->InsertText("Template", "OpenSmartCard"); default: - pBox.objectCast()->InsertText("Template", "OpenBluetooth"); // most unity games needs that an most modern gmes are unitybased + pBox.objectCast()->InsertText("Template", "OpenBluetooth"); // most Unity games needs that, besides most modern games are Unity based break; } }