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This example shows how to use the single-application functionality in a console application. It does not require the QtGui library at all.
The only differences from the GUI application usage demonstrated in the other examples are:
1) The .pro file should include qtsinglecoreapplication.pri instead of qtsingleapplication.pri
2) The class name is QtSingleCoreApplication instead of QtSingleApplication.
3) No calls are made regarding window activation, for obvious reasons.
console.pro:
TEMPLATE = app CONFIG += console SOURCES += main.cpp include(../../src/qtsinglecoreapplication.pri) QT -= gui
main.cpp:
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#include "qtsinglecoreapplication.h"
#include <QtCore/QDebug>
void report(const QString& msg)
{
qDebug("[%i] %s", (int)QCoreApplication::applicationPid(), qPrintable(msg));
}
class MainClass : public QObject
{
Q_OBJECT
public:
MainClass()
: QObject()
{}
public slots:
void handleMessage(const QString& message)
{
report( "Message received: \"" + message + "\"");
}
};
int main(int argc, char **argv)
{
report("Starting up");
QtSingleCoreApplication app(argc, argv);
if (app.isRunning()) {
QString msg(QString("Hi master, I am %1.").arg(QCoreApplication::applicationPid()));
bool sentok = app.sendMessage(msg, 2000);
QString rep("Another instance is running, so I will exit.");
rep += sentok ? " Message sent ok." : " Message sending failed; the other instance may be frozen.";
report(rep);
return 0;
} else {
report("No other instance is running; so I will.");
MainClass mainObj;
QObject::connect(&app, SIGNAL(messageReceived(const QString&)),
&mainObj, SLOT(handleMessage(const QString&)));
return app.exec();
}
}
#include "main.moc"
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