From d79c4a7cc66d59d98028b8777261206d908e4ec5 Mon Sep 17 00:00:00 2001 From: s-hadinger <49731213+s-hadinger@users.noreply.github.com> Date: Thu, 6 Jul 2023 22:03:05 +0200 Subject: [PATCH] ESP32 LVGL library from v8.3.7 to v8.3.8 (no functional change) (#19058) * ESP32 LVGL library from v8.3.7 to v8.3.8 (no functional change) * Update changelog --- CHANGELOG.md | 1 + lib/libesp32_lvgl/lvgl/library.json | 2 +- lib/libesp32_lvgl/lvgl/library.properties | 2 +- lib/libesp32_lvgl/lvgl/lv_conf_template.h | 10 +- lib/libesp32_lvgl/lvgl/lvgl.h | 2 +- lib/libesp32_lvgl/lvgl/src/core/lv_disp.c | 1 + lib/libesp32_lvgl/lvgl/src/core/lv_obj.c | 9 + .../lvgl/src/draw/arm2d/lv_gpu_arm2d.c | 2 +- lib/libesp32_lvgl/lvgl/src/draw/lv_draw_img.c | 10 +- .../lvgl/src/draw/nxp/pxp/lv_draw_pxp.c | 47 +- .../lvgl/src/draw/nxp/pxp/lv_draw_pxp_blend.c | 84 +- .../lvgl/src/draw/nxp/pxp/lv_draw_pxp_blend.h | 16 +- .../lvgl/src/draw/nxp/pxp/lv_gpu_nxp_pxp.h | 2 +- .../lvgl/src/draw/nxp/vglite/lv_draw_vglite.c | 125 ++- .../src/draw/nxp/vglite/lv_draw_vglite_arc.c | 4 + .../draw/nxp/vglite/lv_draw_vglite_blend.c | 217 ++--- .../draw/nxp/vglite/lv_draw_vglite_blend.h | 62 +- .../src/draw/nxp/vglite/lv_draw_vglite_line.c | 4 + .../src/draw/nxp/vglite/lv_draw_vglite_rect.c | 16 +- .../lvgl/src/draw/nxp/vglite/lv_vglite_buf.c | 36 +- .../lvgl/src/draw/nxp/vglite/lv_vglite_buf.h | 11 + .../src/draw/nxp/vglite/lv_vglite_utils.h | 34 + .../src/draw/renesas/lv_gpu_d2_draw_label.c | 292 +++++++ .../lvgl/src/draw/renesas/lv_gpu_d2_ra6m3.c | 742 ++++++++++++++++++ .../lvgl/src/draw/renesas/lv_gpu_d2_ra6m3.h | 56 ++ .../lvgl/src/draw/sdl/lv_draw_sdl_arc.c | 9 +- .../lvgl/src/draw/sdl/lv_draw_sdl_composite.c | 24 +- .../lvgl/src/draw/sdl/lv_draw_sdl_composite.h | 13 +- .../lvgl/src/draw/sdl/lv_draw_sdl_img.c | 58 +- .../lvgl/src/draw/sdl/lv_draw_sdl_img.h | 16 +- .../lvgl/src/draw/sdl/lv_draw_sdl_label.c | 17 +- .../lvgl/src/draw/sdl/lv_draw_sdl_layer.c | 8 +- .../lvgl/src/draw/sdl/lv_draw_sdl_layer.h | 1 + .../lvgl/src/draw/sdl/lv_draw_sdl_line.c | 4 +- .../lvgl/src/draw/sdl/lv_draw_sdl_polygon.c | 8 +- .../lvgl/src/draw/sdl/lv_draw_sdl_priv.h | 1 + .../lvgl/src/draw/sdl/lv_draw_sdl_rect.c | 68 +- .../lvgl/src/draw/sdl/lv_draw_sdl_rect.h | 30 +- .../src/draw/sdl/lv_draw_sdl_texture_cache.c | 16 +- .../src/draw/sdl/lv_draw_sdl_texture_cache.h | 10 +- .../src/draw/stm32_dma2d/lv_gpu_stm32_dma2d.c | 42 +- .../src/draw/stm32_dma2d/lv_gpu_stm32_dma2d.h | 34 - .../lvgl/src/draw/sw/lv_draw_sw_blend.c | 2 +- .../lvgl/src/extra/layouts/flex/lv_flex.c | 1 + .../lvgl/src/extra/libs/png/lv_png.c | 38 +- lib/libesp32_lvgl/lvgl/src/extra/lv_extra.c | 18 +- .../lvgl/src/extra/widgets/chart/lv_chart.c | 8 +- .../lvgl/src/extra/widgets/msgbox/lv_msgbox.c | 3 + .../src/extra/widgets/tabview/lv_tabview.c | 2 +- lib/libesp32_lvgl/lvgl/src/hal/lv_hal_disp.c | 8 +- lib/libesp32_lvgl/lvgl/src/lv_conf_internal.h | 20 + lib/libesp32_lvgl/lvgl/src/misc/lv_bidi.c | 5 +- .../lvgl/src/widgets/lv_btnmatrix.c | 26 +- 53 files changed, 1967 insertions(+), 310 deletions(-) create mode 100644 lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_draw_label.c create mode 100644 lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_ra6m3.c create mode 100644 lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_ra6m3.h diff --git a/CHANGELOG.md b/CHANGELOG.md index 8f3fc8ea6..e95efbf29 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -19,6 +19,7 @@ All notable changes to this project will be documented in this file. ### Changed - Matter support for temperature in Fahrenheit (`SetOption8 1`) (#18987) - Matter improve responsiveness +- ESP32 LVGL library from v8.3.7 to v8.3.8 (no functional change) ### Fixed - Berry various fixes for Walrus Operator (#18982) diff --git a/lib/libesp32_lvgl/lvgl/library.json b/lib/libesp32_lvgl/lvgl/library.json index 2efd28a17..94d54b71a 100644 --- a/lib/libesp32_lvgl/lvgl/library.json +++ b/lib/libesp32_lvgl/lvgl/library.json @@ -1,6 +1,6 @@ { "name": "lvgl", - "version": "8.3.7", + "version": "8.3.8", "keywords": "graphics, gui, embedded, tft, lvgl", "description": "Graphics library to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint. It offers anti-aliasing, opacity, and animations using only one frame buffer.", "repository": { diff --git a/lib/libesp32_lvgl/lvgl/library.properties b/lib/libesp32_lvgl/lvgl/library.properties index c8f7ae9c1..ddea9b42f 100644 --- a/lib/libesp32_lvgl/lvgl/library.properties +++ b/lib/libesp32_lvgl/lvgl/library.properties @@ -1,5 +1,5 @@ name=lvgl -version=8.3.7 +version=8.3.8 author=kisvegabor maintainer=kisvegabor,embeddedt,pete-pjb sentence=Full-featured Graphics Library for Embedded Systems diff --git a/lib/libesp32_lvgl/lvgl/lv_conf_template.h b/lib/libesp32_lvgl/lvgl/lv_conf_template.h index 86ca20764..cb3887d34 100644 --- a/lib/libesp32_lvgl/lvgl/lv_conf_template.h +++ b/lib/libesp32_lvgl/lvgl/lv_conf_template.h @@ -1,6 +1,6 @@ /** * @file lv_conf.h - * Configuration file for v8.3.7 + * Configuration file for v8.3.8 */ /* @@ -187,6 +187,14 @@ #define LV_GPU_DMA2D_CMSIS_INCLUDE #endif +/*Enable RA6M3 G2D GPU*/ +#define LV_USE_GPU_RA6M3_G2D 0 +#if LV_USE_GPU_RA6M3_G2D + /*include path of target processor + e.g. "hal_data.h"*/ + #define LV_GPU_RA6M3_G2D_INCLUDE "hal_data.h" +#endif + /*Use SWM341's DMA2D GPU*/ #define LV_USE_GPU_SWM341_DMA2D 0 #if LV_USE_GPU_SWM341_DMA2D diff --git a/lib/libesp32_lvgl/lvgl/lvgl.h b/lib/libesp32_lvgl/lvgl/lvgl.h index 985c796c9..85782a066 100644 --- a/lib/libesp32_lvgl/lvgl/lvgl.h +++ b/lib/libesp32_lvgl/lvgl/lvgl.h @@ -15,7 +15,7 @@ extern "C" { ***************************/ #define LVGL_VERSION_MAJOR 8 #define LVGL_VERSION_MINOR 3 -#define LVGL_VERSION_PATCH 7 +#define LVGL_VERSION_PATCH 8 #define LVGL_VERSION_INFO "" /********************* diff --git a/lib/libesp32_lvgl/lvgl/src/core/lv_disp.c b/lib/libesp32_lvgl/lvgl/src/core/lv_disp.c index a1022b56c..dd0f7898e 100644 --- a/lib/libesp32_lvgl/lvgl/src/core/lv_disp.c +++ b/lib/libesp32_lvgl/lvgl/src/core/lv_disp.c @@ -262,6 +262,7 @@ void lv_scr_load_anim(lv_obj_t * new_scr, lv_scr_load_anim_t anim_type, uint32_t /*Shortcut for immediate load*/ if(time == 0 && delay == 0) { scr_load_internal(new_scr); + if(auto_del) lv_obj_del(act_scr); return; } diff --git a/lib/libesp32_lvgl/lvgl/src/core/lv_obj.c b/lib/libesp32_lvgl/lvgl/src/core/lv_obj.c index 8890fcbe0..d7bd04545 100644 --- a/lib/libesp32_lvgl/lvgl/src/core/lv_obj.c +++ b/lib/libesp32_lvgl/lvgl/src/core/lv_obj.c @@ -30,6 +30,10 @@ #include "../draw/stm32_dma2d/lv_gpu_stm32_dma2d.h" #endif +#if LV_USE_GPU_RA6M3_G2D + #include "../draw/renesas/lv_gpu_d2_ra6m3.h" +#endif + #if LV_USE_GPU_SWM341_DMA2D #include "../draw/swm341_dma2d/lv_gpu_swm341_dma2d.h" #endif @@ -119,6 +123,11 @@ void lv_init(void) lv_draw_stm32_dma2d_init(); #endif +#if LV_USE_GPU_RA6M3_G2D + /*Initialize G2D GPU*/ + lv_draw_ra6m3_g2d_init(); +#endif + #if LV_USE_GPU_SWM341_DMA2D /*Initialize DMA2D GPU*/ lv_draw_swm341_dma2d_init(); diff --git a/lib/libesp32_lvgl/lvgl/src/draw/arm2d/lv_gpu_arm2d.c b/lib/libesp32_lvgl/lvgl/src/draw/arm2d/lv_gpu_arm2d.c index 83f3e6605..c42f23872 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/arm2d/lv_gpu_arm2d.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/arm2d/lv_gpu_arm2d.c @@ -339,7 +339,7 @@ lv_color_t *rgb_tmp_buf = NULL; \ if(draw_dsc->recolor_opa > LV_OPA_MIN) { \ rgb_tmp_buf \ - = lv_malloc(src_w * src_h * sizeof(lv_color_t)); \ + = lv_mem_buf_get(src_w * src_h * sizeof(lv_color_t)); \ if (NULL == rgb_tmp_buf) { \ LV_LOG_WARN( \ "Failed to allocate memory for accelerating recolour, " \ diff --git a/lib/libesp32_lvgl/lvgl/src/draw/lv_draw_img.c b/lib/libesp32_lvgl/lvgl/src/draw/lv_draw_img.c index 1deb39e0c..1e83eaf65 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/lv_draw_img.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/lv_draw_img.c @@ -198,11 +198,19 @@ lv_img_src_t lv_img_src_get_type(const void * src) if(src == NULL) return img_src_type; const uint8_t * u8_p = src; - /*The first byte shows the type of the image source*/ + /*The first or fourth byte depending on platform endianess shows the type of the image source*/ +#if LV_BIG_ENDIAN_SYSTEM + if(u8_p[3] >= 0x20 && u8_p[3] <= 0x7F) { +#else if(u8_p[0] >= 0x20 && u8_p[0] <= 0x7F) { +#endif img_src_type = LV_IMG_SRC_FILE; /*If it's an ASCII character then it's file name*/ } +#if LV_BIG_ENDIAN_SYSTEM + else if(u8_p[3] >= 0x80) { +#else else if(u8_p[0] >= 0x80) { +#endif img_src_type = LV_IMG_SRC_SYMBOL; /*Symbols begins after 0x7F*/ } else { diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp.c b/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp.c index a7084b408..cd70f48b2 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp.c @@ -59,10 +59,14 @@ static void lv_draw_pxp_wait_for_finish(lv_draw_ctx_t * draw_ctx); +static void lv_draw_pxp_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc); + static void lv_draw_pxp_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc, const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t cf); -static void lv_draw_pxp_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc); +static void lv_draw_pxp_buffer_copy(lv_draw_ctx_t * draw_ctx, + void * dest_buf, lv_coord_t dest_stride, const lv_area_t * dest_area, + void * src_buf, lv_coord_t src_stride, const lv_area_t * src_area); /********************** * STATIC VARIABLES @@ -84,6 +88,7 @@ void lv_draw_pxp_ctx_init(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx) pxp_draw_ctx->base_draw.draw_img_decoded = lv_draw_pxp_img_decoded; pxp_draw_ctx->blend = lv_draw_pxp_blend; pxp_draw_ctx->base_draw.wait_for_finish = lv_draw_pxp_wait_for_finish; + pxp_draw_ctx->base_draw.buffer_copy = lv_draw_pxp_buffer_copy; } void lv_draw_pxp_ctx_deinit(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx) @@ -184,22 +189,28 @@ static void lv_draw_pxp_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_ return; } - lv_area_t blend_area; - /*Let's get the blend area which is the intersection of the area to draw and the clip area.*/ - if(!_lv_area_intersect(&blend_area, coords, draw_ctx->clip_area)) - return; /*Fully clipped, nothing to do*/ + lv_area_t rel_coords; + lv_area_copy(&rel_coords, coords); + lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); - /*Make the blend area relative to the buffer*/ - lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); + lv_area_t rel_clip_area; + lv_area_copy(&rel_clip_area, draw_ctx->clip_area); + lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); - lv_coord_t src_width = lv_area_get_width(coords); - lv_coord_t src_height = lv_area_get_height(coords); - - bool has_mask = lv_draw_mask_is_any(&blend_area); bool has_scale = (dsc->zoom != LV_IMG_ZOOM_NONE); bool has_rotation = (dsc->angle != 0); bool unsup_rotation = false; + lv_area_t blend_area; + if(has_rotation) + lv_area_copy(&blend_area, &rel_coords); + else if(!_lv_area_intersect(&blend_area, &rel_coords, &rel_clip_area)) + return; /*Fully clipped, nothing to do*/ + + bool has_mask = lv_draw_mask_is_any(&blend_area); + lv_coord_t src_width = lv_area_get_width(coords); + lv_coord_t src_height = lv_area_get_height(coords); + if(has_rotation) { /* * PXP can only rotate at 90x angles. @@ -247,4 +258,18 @@ static void lv_draw_pxp_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_ dsc, cf); } +static void lv_draw_pxp_buffer_copy(lv_draw_ctx_t * draw_ctx, + void * dest_buf, lv_coord_t dest_stride, const lv_area_t * dest_area, + void * src_buf, lv_coord_t src_stride, const lv_area_t * src_area) +{ + LV_UNUSED(draw_ctx); + + if(lv_area_get_size(dest_area) < LV_GPU_NXP_PXP_SIZE_LIMIT) { + lv_draw_sw_buffer_copy(draw_ctx, dest_buf, dest_stride, dest_area, src_buf, src_stride, src_area); + return; + } + + lv_gpu_nxp_pxp_buffer_copy(dest_buf, dest_area, dest_stride, src_buf, src_area, src_stride); +} + #endif /*LV_USE_GPU_NXP_PXP*/ diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp_blend.c b/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp_blend.c index a32c91710..82925769a 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp_blend.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp_blend.c @@ -40,8 +40,6 @@ * DEFINES *********************/ -#define PXP_TEMP_BUF_SIZE LCD_WIDTH * LCD_HEIGHT * LCD_FB_BYTE_PER_PIXEL - #if LV_COLOR_16_SWAP #error Color swap not implemented. Disable LV_COLOR_16_SWAP feature. #endif @@ -50,10 +48,17 @@ #define PXP_OUT_PIXEL_FORMAT kPXP_OutputPixelFormatRGB565 #define PXP_AS_PIXEL_FORMAT kPXP_AsPixelFormatRGB565 #define PXP_PS_PIXEL_FORMAT kPXP_PsPixelFormatRGB565 + #define PXP_TEMP_BUF_SIZE LCD_WIDTH * LCD_HEIGHT * 2U #elif LV_COLOR_DEPTH == 32 #define PXP_OUT_PIXEL_FORMAT kPXP_OutputPixelFormatARGB8888 #define PXP_AS_PIXEL_FORMAT kPXP_AsPixelFormatARGB8888 - #define PXP_PS_PIXEL_FORMAT kPXP_PsPixelFormatRGB888 + #if (!(defined(FSL_FEATURE_PXP_HAS_NO_EXTEND_PIXEL_FORMAT) && FSL_FEATURE_PXP_HAS_NO_EXTEND_PIXEL_FORMAT)) && \ + (!(defined(FSL_FEATURE_PXP_V3) && FSL_FEATURE_PXP_V3)) + #define PXP_PS_PIXEL_FORMAT kPXP_PsPixelFormatARGB8888 + #else + #define PXP_PS_PIXEL_FORMAT kPXP_PsPixelFormatRGB888 + #endif + #define PXP_TEMP_BUF_SIZE LCD_WIDTH * LCD_HEIGHT * 4U #elif #error Only 16bit and 32bit color depth are supported. Set LV_COLOR_DEPTH to 16 or 32. #endif @@ -100,7 +105,7 @@ static void lv_pxp_blit_opa(lv_color_t * dest_buf, const lv_area_t * dest_area, * @param[in] dsc Image descriptor * @param[in] cf Color format */ -static void lv_pxp_blit_cover(lv_color_t * dest_buf, const lv_area_t * dest_area, lv_coord_t dest_stride, +static void lv_pxp_blit_cover(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride, const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride, const lv_draw_img_dsc_t * dsc, lv_img_cf_t cf); @@ -286,7 +291,7 @@ void lv_gpu_nxp_pxp_blit(lv_color_t * dest_buf, const lv_area_t * dest_area, lv_ lv_gpu_nxp_pxp_run(); } -void lv_gpu_nxp_pxp_blit_transform(lv_color_t * dest_buf, const lv_area_t * dest_area, lv_coord_t dest_stride, +void lv_gpu_nxp_pxp_blit_transform(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride, const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride, const lv_draw_img_dsc_t * dsc, lv_img_cf_t cf) { @@ -308,6 +313,33 @@ void lv_gpu_nxp_pxp_blit_transform(lv_color_t * dest_buf, const lv_area_t * dest lv_pxp_blit_cf(dest_buf, dest_area, dest_stride, src_buf, src_area, src_stride, dsc, cf); } +void lv_gpu_nxp_pxp_buffer_copy(lv_color_t * dest_buf, const lv_area_t * dest_area, lv_coord_t dest_stride, + const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride) +{ + lv_coord_t src_width = lv_area_get_width(src_area); + lv_coord_t src_height = lv_area_get_height(src_area); + + lv_gpu_nxp_pxp_reset(); + + const pxp_pic_copy_config_t picCopyConfig = { + .srcPicBaseAddr = (uint32_t)src_buf, + .srcPitchBytes = src_stride * sizeof(lv_color_t), + .srcOffsetX = src_area->x1, + .srcOffsetY = src_area->y1, + .destPicBaseAddr = (uint32_t)dest_buf, + .destPitchBytes = dest_stride * sizeof(lv_color_t), + .destOffsetX = dest_area->x1, + .destOffsetY = dest_area->y1, + .width = src_width, + .height = src_height, + .pixelFormat = PXP_AS_PIXEL_FORMAT + }; + + PXP_StartPictureCopy(LV_GPU_NXP_PXP_ID, &picCopyConfig); + + lv_gpu_nxp_pxp_wait(); +} + /********************** * STATIC FUNCTIONS **********************/ @@ -316,22 +348,25 @@ static void lv_pxp_blit_opa(lv_color_t * dest_buf, const lv_area_t * dest_area, const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride, const lv_draw_img_dsc_t * dsc, lv_img_cf_t cf) { - lv_coord_t temp_area_w = lv_area_get_width(dest_area); - lv_coord_t temp_area_h = lv_area_get_height(dest_area); - const lv_area_t temp_area = { - .x1 = 0, - .y1 = 0, - .x2 = temp_area_w - 1, - .y2 = temp_area_h - 1 - }; + lv_area_t temp_area; + lv_area_copy(&temp_area, dest_area); + lv_coord_t temp_stride = dest_stride; + lv_coord_t temp_w = lv_area_get_width(&temp_area); + lv_coord_t temp_h = lv_area_get_height(&temp_area); /*Step 1: Transform with full opacity to temporary buffer*/ - lv_pxp_blit_cover((lv_color_t *)temp_buf, &temp_area, temp_area_w, src_buf, src_area, src_stride, dsc, cf); + lv_pxp_blit_cover((lv_color_t *)temp_buf, &temp_area, temp_stride, src_buf, src_area, src_stride, dsc, cf); + + /*Switch width and height if angle requires it*/ + if(dsc->angle == 900 || dsc->angle == 2700) { + temp_area.x2 = temp_area.x1 + temp_h - 1; + temp_area.y2 = temp_area.y1 + temp_w - 1; + } /*Step 2: Blit temporary result with required opacity to output*/ - lv_pxp_blit_cf(dest_buf, dest_area, dest_stride, (lv_color_t *)temp_buf, &temp_area, temp_area_w, dsc, cf); + lv_pxp_blit_cf(dest_buf, &temp_area, dest_stride, (lv_color_t *)temp_buf, &temp_area, temp_stride, dsc, cf); } -static void lv_pxp_blit_cover(lv_color_t * dest_buf, const lv_area_t * dest_area, lv_coord_t dest_stride, +static void lv_pxp_blit_cover(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride, const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride, const lv_draw_img_dsc_t * dsc, lv_img_cf_t cf) { @@ -343,28 +378,43 @@ static void lv_pxp_blit_cover(lv_color_t * dest_buf, const lv_area_t * dest_area bool has_recolor = (dsc->recolor_opa != LV_OPA_TRANSP); bool has_rotation = (dsc->angle != 0); + lv_point_t pivot = dsc->pivot; + lv_coord_t piv_offset_x; + lv_coord_t piv_offset_y; + lv_gpu_nxp_pxp_reset(); if(has_rotation) { - /*Convert rotation angle*/ + /*Convert rotation angle and calculate offsets caused by pivot*/ pxp_rotate_degree_t pxp_angle; switch(dsc->angle) { case 0: pxp_angle = kPXP_Rotate0; + piv_offset_x = 0; + piv_offset_y = 0; break; case 900: + piv_offset_x = pivot.x + pivot.y - dest_h; + piv_offset_y = pivot.y - pivot.x; pxp_angle = kPXP_Rotate90; break; case 1800: + piv_offset_x = 2 * pivot.x - dest_w; + piv_offset_y = 2 * pivot.y - dest_h; pxp_angle = kPXP_Rotate180; break; case 2700: + piv_offset_x = pivot.x - pivot.y; + piv_offset_y = pivot.x + pivot.y - dest_w; pxp_angle = kPXP_Rotate270; break; default: + piv_offset_x = 0; + piv_offset_y = 0; pxp_angle = kPXP_Rotate0; } PXP_SetRotateConfig(LV_GPU_NXP_PXP_ID, kPXP_RotateOutputBuffer, pxp_angle, kPXP_FlipDisable); + lv_area_move(dest_area, piv_offset_x, piv_offset_y); } /*AS buffer - source image*/ diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp_blend.h b/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp_blend.h index 9fe9192f7..961566726 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp_blend.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_draw_pxp_blend.h @@ -99,10 +99,24 @@ void lv_gpu_nxp_pxp_blit(lv_color_t * dest_buf, const lv_area_t * dest_area, lv_ * @param[in] dsc Image descriptor * @param[in] cf Color format */ -void lv_gpu_nxp_pxp_blit_transform(lv_color_t * dest_buf, const lv_area_t * dest_area, lv_coord_t dest_stride, +void lv_gpu_nxp_pxp_blit_transform(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride, const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride, const lv_draw_img_dsc_t * dsc, lv_img_cf_t cf); +/** + * BLock Image Transfer - copy rectangular image from src_buf to dst_buf, no transformation or blending. + * + * + * @param[in/out] dest_buf Destination buffer + * @param[in] dest_area Area with relative coordinates of destination buffer + * @param[in] dest_stride Stride of destination buffer in pixels + * @param[in] src_buf Source buffer + * @param[in] src_area Area with relative coordinates of source buffer + * @param[in] src_stride Stride of source buffer in pixels + */ +void lv_gpu_nxp_pxp_buffer_copy(lv_color_t * dest_buf, const lv_area_t * dest_area, lv_coord_t dest_stride, + const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride); + /********************** * MACROS **********************/ diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_gpu_nxp_pxp.h b/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_gpu_nxp_pxp.h index 10a67215a..46f4a0ba1 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_gpu_nxp_pxp.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/pxp/lv_gpu_nxp_pxp.h @@ -149,7 +149,7 @@ void lv_gpu_nxp_pxp_wait(void); #if LV_GPU_NXP_PXP_LOG_TRACES #define PXP_LOG_TRACE(fmt, ...) \ do { \ - LV_LOG_ERROR(fmt, ##__VA_ARGS__); \ + LV_LOG(fmt, ##__VA_ARGS__); \ } while (0) #else #define PXP_LOG_TRACE(fmt, ...) \ diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite.c b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite.c index eae1b8a58..031f57e4e 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite.c @@ -69,6 +69,10 @@ static void lv_draw_vglite_wait_for_finish(lv_draw_ctx_t * draw_ctx); static void lv_draw_vglite_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc, const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t cf); +static void lv_draw_vglite_buffer_copy(lv_draw_ctx_t * draw_ctx, + void * dest_buf, lv_coord_t dest_stride, const lv_area_t * dest_area, + void * src_buf, lv_coord_t src_stride, const lv_area_t * src_area); + static void lv_draw_vglite_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc); static void lv_draw_vglite_line(lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc_t * dsc, const lv_point_t * point1, @@ -111,6 +115,7 @@ void lv_draw_vglite_ctx_init(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx) vglite_draw_ctx->base_draw.draw_img_decoded = lv_draw_vglite_img_decoded; vglite_draw_ctx->blend = lv_draw_vglite_blend; vglite_draw_ctx->base_draw.wait_for_finish = lv_draw_vglite_wait_for_finish; + vglite_draw_ctx->base_draw.buffer_copy = lv_draw_vglite_buffer_copy; } void lv_draw_vglite_ctx_deinit(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx) @@ -166,11 +171,9 @@ static void lv_draw_vglite_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blen } lv_area_t blend_area; - /*Let's get the blend area which is the intersection of the area to draw and the clip area*/ if(!_lv_area_intersect(&blend_area, dsc->blend_area, draw_ctx->clip_area)) return; /*Fully clipped, nothing to do*/ - /*Make the blend area relative to the buffer*/ lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); bool done = false; @@ -185,9 +188,6 @@ static void lv_draw_vglite_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blen VG_LITE_LOG_TRACE("VG-Lite fill failed. Fallback."); } else { - lv_color_t * dest_buf = draw_ctx->buf; - lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area); - lv_area_t src_area; src_area.x1 = blend_area.x1 - (dsc->blend_area->x1 - draw_ctx->buf_area->x1); src_area.y1 = blend_area.y1 - (dsc->blend_area->y1 - draw_ctx->buf_area->y1); @@ -195,8 +195,15 @@ static void lv_draw_vglite_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blen src_area.y2 = src_area.y1 + lv_area_get_height(dsc->blend_area) - 1; lv_coord_t src_stride = lv_area_get_width(dsc->blend_area); - done = (lv_gpu_nxp_vglite_blit(dest_buf, &blend_area, dest_stride, - src_buf, &src_area, src_stride, dsc->opa) == LV_RES_OK); +#if VG_LITE_BLIT_SPLIT_ENABLED + lv_color_t * dest_buf = draw_ctx->buf; + lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area); + + done = (lv_gpu_nxp_vglite_blit_split(dest_buf, &blend_area, dest_stride, + src_buf, &src_area, src_stride, dsc->opa) == LV_RES_OK); +#else + done = (lv_gpu_nxp_vglite_blit(&blend_area, src_buf, &src_area, src_stride, dsc->opa) == LV_RES_OK); +#endif if(!done) VG_LITE_LOG_TRACE("VG-Lite blit failed. Fallback."); @@ -224,13 +231,21 @@ static void lv_draw_vglite_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_i return; } - lv_area_t blend_area; - /*Let's get the blend area which is the intersection of the area to draw and the clip area*/ - if(!_lv_area_intersect(&blend_area, coords, draw_ctx->clip_area)) - return; /*Fully clipped, nothing to do*/ + lv_area_t rel_coords; + lv_area_copy(&rel_coords, coords); + lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); - /*Make the blend area relative to the buffer*/ - lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); + lv_area_t rel_clip_area; + lv_area_copy(&rel_clip_area, draw_ctx->clip_area); + lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); + + lv_area_t blend_area; + bool has_transform = dsc->angle != 0 || dsc->zoom != LV_IMG_ZOOM_NONE; + + if(has_transform) + lv_area_copy(&blend_area, &rel_coords); + else if(!_lv_area_intersect(&blend_area, &rel_coords, &rel_clip_area)) + return; /*Fully clipped, nothing to do*/ bool has_mask = lv_draw_mask_is_any(&blend_area); bool has_recolor = (dsc->recolor_opa != LV_OPA_TRANSP); @@ -242,9 +257,6 @@ static void lv_draw_vglite_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_i && !lv_img_cf_has_alpha(cf) #endif ) { - lv_color_t * dest_buf = draw_ctx->buf; - lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area); - lv_area_t src_area; src_area.x1 = blend_area.x1 - (coords->x1 - draw_ctx->buf_area->x1); src_area.y1 = blend_area.y1 - (coords->y1 - draw_ctx->buf_area->y1); @@ -252,17 +264,48 @@ static void lv_draw_vglite_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_i src_area.y2 = src_area.y1 + lv_area_get_height(coords) - 1; lv_coord_t src_stride = lv_area_get_width(coords); - done = (lv_gpu_nxp_vglite_blit_transform(dest_buf, &blend_area, dest_stride, - src_buf, &src_area, src_stride, dsc) == LV_RES_OK); +#if VG_LITE_BLIT_SPLIT_ENABLED + lv_color_t * dest_buf = draw_ctx->buf; + lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area); + + if(has_transform) + /* VG-Lite blit split with transformation is not supported! */ + done = false; + else + done = (lv_gpu_nxp_vglite_blit_split(dest_buf, &blend_area, dest_stride, + src_buf, &src_area, src_stride, dsc->opa) == LV_RES_OK); +#else + if(has_transform) + done = (lv_gpu_nxp_vglite_blit_transform(&blend_area, &rel_clip_area, + src_buf, &src_area, src_stride, dsc) == LV_RES_OK); + else + done = (lv_gpu_nxp_vglite_blit(&blend_area, src_buf, &src_area, src_stride, dsc->opa) == LV_RES_OK); +#endif if(!done) - VG_LITE_LOG_TRACE("VG-Lite blit transform failed. Fallback."); + VG_LITE_LOG_TRACE("VG-Lite blit %sfailed. Fallback.", has_transform ? "transform " : ""); } if(!done) lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf); } +static void lv_draw_vglite_buffer_copy(lv_draw_ctx_t * draw_ctx, + void * dest_buf, lv_coord_t dest_stride, const lv_area_t * dest_area, + void * src_buf, lv_coord_t src_stride, const lv_area_t * src_area) +{ + bool done = false; + + if(lv_area_get_size(dest_area) >= LV_GPU_NXP_VG_LITE_SIZE_LIMIT) { + done = lv_gpu_nxp_vglite_buffer_copy(dest_buf, dest_area, dest_stride, src_buf, src_area, src_stride); + if(!done) + VG_LITE_LOG_TRACE("VG-Lite buffer copy failed. Fallback."); + } + + if(!done) + lv_draw_sw_buffer_copy(draw_ctx, dest_buf, dest_stride, dest_area, src_buf, src_stride, src_area); +} + static void lv_draw_vglite_line(lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc_t * dsc, const lv_point_t * point1, const lv_point_t * point2) { @@ -284,21 +327,19 @@ static void lv_draw_vglite_line(lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc rel_clip_area.y1 = LV_MIN(point1->y, point2->y) - dsc->width / 2; rel_clip_area.y2 = LV_MAX(point1->y, point2->y) + dsc->width / 2; - bool is_common; - is_common = _lv_area_intersect(&rel_clip_area, &rel_clip_area, draw_ctx->clip_area); - if(!is_common) - return; + lv_area_t clipped_coords; + if(!_lv_area_intersect(&clipped_coords, &rel_clip_area, draw_ctx->clip_area)) + return; /*Fully clipped, nothing to do*/ - /* Make coordinates relative to the draw buffer */ lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); lv_point_t rel_point1 = { point1->x - draw_ctx->buf_area->x1, point1->y - draw_ctx->buf_area->y1 }; lv_point_t rel_point2 = { point2->x - draw_ctx->buf_area->x1, point2->y - draw_ctx->buf_area->y1 }; bool done = false; - bool mask_any = lv_draw_mask_is_any(&rel_clip_area); + bool has_mask = lv_draw_mask_is_any(&rel_clip_area); - if(!mask_any) { + if(!has_mask) { done = (lv_gpu_nxp_vglite_draw_line(&rel_point1, &rel_point2, &rel_clip_area, dsc) == LV_RES_OK); if(!done) VG_LITE_LOG_TRACE("VG-Lite draw line failed. Fallback."); @@ -369,8 +410,6 @@ static lv_res_t lv_draw_vglite_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_d rel_coords.x2 -= (dsc->border_side & LV_BORDER_SIDE_RIGHT) ? 1 : 0; rel_coords.y2 -= (dsc->border_side & LV_BORDER_SIDE_BOTTOM) ? 1 : 0; } - - /* Make coordinates relative to draw buffer */ lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); lv_area_t rel_clip_area; @@ -379,9 +418,9 @@ static lv_res_t lv_draw_vglite_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_d lv_area_t clipped_coords; if(!_lv_area_intersect(&clipped_coords, &rel_coords, &rel_clip_area)) - return LV_RES_INV; + return LV_RES_OK; /*Fully clipped, nothing to do*/ - bool mask_any = lv_draw_mask_is_any(&rel_coords); + bool has_mask = lv_draw_mask_is_any(&rel_coords); lv_grad_dir_t grad_dir = dsc->bg_grad.dir; lv_color_t bg_color = (grad_dir == (lv_grad_dir_t)LV_GRAD_DIR_NONE) ? dsc->bg_color : dsc->bg_grad.stops[0].color; @@ -394,7 +433,7 @@ static lv_res_t lv_draw_vglite_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_d * * Complex case: gradient or radius but no mask. */ - if(!mask_any && ((dsc->radius != 0) || (grad_dir != (lv_grad_dir_t)LV_GRAD_DIR_NONE))) { + if(!has_mask && ((dsc->radius != 0) || (grad_dir != (lv_grad_dir_t)LV_GRAD_DIR_NONE))) { lv_res_t res = lv_gpu_nxp_vglite_draw_bg(&rel_coords, &rel_clip_area, dsc); if(res != LV_RES_OK) VG_LITE_LOG_TRACE("VG-Lite draw bg failed. Fallback."); @@ -426,13 +465,16 @@ static lv_res_t lv_draw_vglite_border(lv_draw_ctx_t * draw_ctx, const lv_draw_re rel_coords.y1 = coords->y1 + ceil(border_width / 2.0f); rel_coords.y2 = coords->y2 - floor(border_width / 2.0f); - /* Make coordinates relative to the draw buffer */ lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); lv_area_t rel_clip_area; lv_area_copy(&rel_clip_area, draw_ctx->clip_area); lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); + lv_area_t clipped_coords; + if(!_lv_area_intersect(&clipped_coords, &rel_coords, &rel_clip_area)) + return LV_RES_OK; /*Fully clipped, nothing to do*/ + lv_res_t res = lv_gpu_nxp_vglite_draw_border_generic(&rel_coords, &rel_clip_area, dsc, true); if(res != LV_RES_OK) VG_LITE_LOG_TRACE("VG-Lite draw border failed. Fallback."); @@ -456,13 +498,16 @@ static lv_res_t lv_draw_vglite_outline(lv_draw_ctx_t * draw_ctx, const lv_draw_r rel_coords.y1 = coords->y1 - outline_pad - floor(dsc->outline_width / 2.0f); rel_coords.y2 = coords->y2 + outline_pad + ceil(dsc->outline_width / 2.0f); - /* Make coordinates relative to the draw buffer */ lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); lv_area_t rel_clip_area; lv_area_copy(&rel_clip_area, draw_ctx->clip_area); lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); + lv_area_t clipped_coords; + if(!_lv_area_intersect(&clipped_coords, &rel_coords, &rel_clip_area)) + return LV_RES_OK; /*Fully clipped, nothing to do*/ + lv_res_t res = lv_gpu_nxp_vglite_draw_border_generic(&rel_coords, &rel_clip_area, dsc, false); if(res != LV_RES_OK) VG_LITE_LOG_TRACE("VG-Lite draw outline failed. Fallback."); @@ -488,17 +533,21 @@ static void lv_draw_vglite_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t return; } - /* Make coordinates relative to the draw buffer */ lv_point_t rel_center = {center->x - draw_ctx->buf_area->x1, center->y - draw_ctx->buf_area->y1}; lv_area_t rel_clip_area; lv_area_copy(&rel_clip_area, draw_ctx->clip_area); lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); - done = (lv_gpu_nxp_vglite_draw_arc(&rel_center, (int32_t)radius, (int32_t)start_angle, (int32_t)end_angle, - &rel_clip_area, dsc) == LV_RES_OK); - if(!done) - VG_LITE_LOG_TRACE("VG-Lite draw arc failed. Fallback."); + bool has_mask = lv_draw_mask_is_any(&rel_clip_area); + + if(!has_mask) { + done = (lv_gpu_nxp_vglite_draw_arc(&rel_center, (int32_t)radius, (int32_t)start_angle, (int32_t)end_angle, + &rel_clip_area, dsc) == LV_RES_OK); + if(!done) + VG_LITE_LOG_TRACE("VG-Lite draw arc failed. Fallback."); + } + #endif/*LV_DRAW_COMPLEX*/ if(!done) diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_arc.c b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_arc.c index 775bf734b..39470527d 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_arc.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_arc.c @@ -216,6 +216,8 @@ lv_res_t lv_gpu_nxp_vglite_draw_arc(const lv_point_t * center, int32_t radius, i vg_lite_matrix_t matrix; vg_lite_identity(&matrix); + lv_vglite_set_scissor(clip_area); + /*** Draw arc ***/ err = vg_lite_draw(vgbuf, &path, VG_LITE_FILL_NON_ZERO, &matrix, VG_LITE_BLEND_SRC_OVER, vgcol); VG_LITE_ERR_RETURN_INV(err, "Draw arc failed."); @@ -223,6 +225,8 @@ lv_res_t lv_gpu_nxp_vglite_draw_arc(const lv_point_t * center, int32_t radius, i if(lv_vglite_run() != LV_RES_OK) VG_LITE_RETURN_INV("Run failed."); + lv_vglite_disable_scissor(); + err = vg_lite_clear_path(&path); VG_LITE_ERR_RETURN_INV(err, "Clear path failed."); diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_blend.c b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_blend.c index e1408b760..4a15fd55c 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_blend.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_blend.c @@ -35,6 +35,7 @@ #if LV_USE_GPU_NXP_VG_LITE #include "lv_vglite_buf.h" +#include "lv_vglite_utils.h" /********************* * DEFINES @@ -43,21 +44,6 @@ /** Stride in px required by VG-Lite HW*/ #define LV_GPU_NXP_VG_LITE_STRIDE_ALIGN_PX 16U -/** - * Enable BLIT quality degradation workaround for RT595, - * recommended for screen's dimension > 352 pixels. - */ -#define RT595_BLIT_WRKRND_ENABLED 1 - -/* Internal compound symbol */ -#if (defined(CPU_MIMXRT595SFFOB) || defined(CPU_MIMXRT595SFFOB_cm33) || \ - defined(CPU_MIMXRT595SFFOC) || defined(CPU_MIMXRT595SFFOC_cm33)) && \ - RT595_BLIT_WRKRND_ENABLED -#define VG_LITE_BLIT_SPLIT_ENABLED 1 -#else -#define VG_LITE_BLIT_SPLIT_ENABLED 0 -#endif - #if VG_LITE_BLIT_SPLIT_ENABLED /** * BLIT split threshold - BLITs with width or height higher than this value will be done @@ -75,16 +61,15 @@ **********************/ /** - * Blit single image, with optional opacity. + * Blit image, with optional opacity. * - * @param[in] dest_area Area with relative coordinates of destination buffer * @param[in] src_area Source area with relative coordinates of source buffer * @param[in] opa Opacity * * @retval LV_RES_OK Transfer complete * @retval LV_RES_INV Error occurred (\see LV_GPU_NXP_VG_LITE_LOG_ERRORS) */ -static lv_res_t lv_vglite_blit_single(const lv_area_t * dest_area, const lv_area_t * src_area, lv_opa_t opa); +static lv_res_t lv_vglite_blit(const lv_area_t * src_area, lv_opa_t opa); /** * Check source memory and stride alignment. @@ -113,7 +98,6 @@ static inline void lv_vglite_set_translation_matrix(const lv_area_t * dest_area) static inline void lv_vglite_set_transformation_matrix(const lv_area_t * dest_area, const lv_draw_img_dsc_t * dsc); #if VG_LITE_BLIT_SPLIT_ENABLED - /** * Move buffer pointer as close as possible to area, but with respect to alignment requirements. X-axis only. * @@ -148,7 +132,7 @@ static void align_y(lv_area_t * area, lv_color_t ** buf, lv_coord_t stride); static lv_res_t lv_vglite_blit_split(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride, const lv_color_t * src_buf, lv_area_t * src_area, lv_coord_t src_stride, lv_opa_t opa); -#endif +#endif /*VG_LITE_BLIT_SPLIT_ENABLED*/ /********************** * STATIC VARIABLES @@ -223,17 +207,14 @@ lv_res_t lv_gpu_nxp_vglite_fill(const lv_area_t * dest_area, lv_color_t color, l return LV_RES_OK; } -lv_res_t lv_gpu_nxp_vglite_blit(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride, - const lv_color_t * src_buf, lv_area_t * src_area, lv_coord_t src_stride, - lv_opa_t opa) +#if VG_LITE_BLIT_SPLIT_ENABLED +lv_res_t lv_gpu_nxp_vglite_blit_split(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride, + const lv_color_t * src_buf, lv_area_t * src_area, lv_coord_t src_stride, + lv_opa_t opa) { - /* Set vgmatrix. */ - lv_vglite_set_translation_matrix(dest_area); - /* Set src_vgbuf structure. */ lv_vglite_set_src_buf(src_buf, src_area, src_stride); -#if VG_LITE_BLIT_SPLIT_ENABLED lv_color_t * orig_dest_buf = dest_buf; lv_res_t rv = lv_vglite_blit_split(dest_buf, dest_area, dest_stride, src_buf, src_area, src_stride, opa); @@ -242,45 +223,112 @@ lv_res_t lv_gpu_nxp_vglite_blit(lv_color_t * dest_buf, lv_area_t * dest_area, lv lv_vglite_set_dest_buf_ptr(orig_dest_buf); return rv; +} #else - LV_UNUSED(dest_buf); - LV_UNUSED(dest_stride); - +lv_res_t lv_gpu_nxp_vglite_blit(const lv_area_t * dest_area, + const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride, + lv_opa_t opa) +{ if(check_src_alignment(src_buf, src_stride) != LV_RES_OK) VG_LITE_RETURN_INV("Check src alignment failed."); - return lv_vglite_blit_single(dest_area, src_area, opa); -#endif -} - -lv_res_t lv_gpu_nxp_vglite_blit_transform(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride, - const lv_color_t * src_buf, lv_area_t * src_area, lv_coord_t src_stride, - const lv_draw_img_dsc_t * dsc) -{ - /* Set vgmatrix. */ - lv_vglite_set_transformation_matrix(dest_area, dsc); - /* Set src_vgbuf structure. */ lv_vglite_set_src_buf(src_buf, src_area, src_stride); -#if VG_LITE_BLIT_SPLIT_ENABLED - lv_color_t * orig_dest_buf = dest_buf; + /* Set scissor. */ + lv_vglite_set_scissor(dest_area); - lv_res_t rv = lv_vglite_blit_split(dest_buf, dest_area, dest_stride, src_buf, src_area, src_stride, dsc->opa); + /* Set vgmatrix. */ + lv_vglite_set_translation_matrix(dest_area); - /* Restore the original dest_vgbuf memory address. */ - lv_vglite_set_dest_buf_ptr(orig_dest_buf); + /* Start blit. */ + lv_res_t rv = lv_vglite_blit(src_area, opa); + + /* Disable scissor. */ + lv_vglite_disable_scissor(); return rv; -#else - LV_UNUSED(dest_buf); - LV_UNUSED(dest_stride); +} + +lv_res_t lv_gpu_nxp_vglite_blit_transform(const lv_area_t * dest_area, const lv_area_t * clip_area, + const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride, + const lv_draw_img_dsc_t * dsc) +{ + lv_res_t rv = LV_RES_INV; if(check_src_alignment(src_buf, src_stride) != LV_RES_OK) VG_LITE_RETURN_INV("Check src alignment failed."); - return lv_vglite_blit_single(dest_area, src_area, dsc->opa); -#endif + /* Set src_vgbuf structure. */ + lv_vglite_set_src_buf(src_buf, src_area, src_stride); + + /* Set scissor */ + lv_vglite_set_scissor(clip_area); + + /* Set vgmatrix. */ + lv_vglite_set_transformation_matrix(dest_area, dsc); + + /* Start blit. */ + rv = lv_vglite_blit(src_area, dsc->opa); + + /* Disable scissor. */ + lv_vglite_disable_scissor(); + + return rv; +} +#endif /*VG_LITE_BLIT_SPLIT_ENABLED*/ + +lv_res_t lv_gpu_nxp_vglite_buffer_copy(lv_color_t * dest_buf, const lv_area_t * dest_area, lv_coord_t dest_stride, + const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride) +{ + vg_lite_error_t err = VG_LITE_SUCCESS; + + if(check_src_alignment(src_buf, src_stride) != LV_RES_OK) + VG_LITE_RETURN_INV("Check src alignment failed."); + + vg_lite_buffer_t src_vgbuf; + /* Set src_vgbuf structure. */ + lv_vglite_set_buf(&src_vgbuf, src_buf, src_area, src_stride); + + vg_lite_buffer_t dest_vgbuf; + /* Set dest_vgbuf structure. */ + lv_vglite_set_buf(&dest_vgbuf, dest_buf, dest_area, dest_stride); + + uint32_t rect[] = { + (uint32_t)src_area->x1, /* start x */ + (uint32_t)src_area->y1, /* start y */ + (uint32_t)lv_area_get_width(src_area), /* width */ + (uint32_t)lv_area_get_height(src_area) /* height */ + }; + + /* Set scissor. */ + lv_vglite_set_scissor(dest_area); + + /* Set vgmatrix. */ + lv_vglite_set_translation_matrix(dest_area); + + err = vg_lite_blit_rect(&dest_vgbuf, &src_vgbuf, rect, &vgmatrix, + VG_LITE_BLEND_NONE, 0xFFFFFFFFU, VG_LITE_FILTER_POINT); + if(err != VG_LITE_SUCCESS) { + LV_LOG_ERROR("Blit rectangle failed."); + /* Disable scissor. */ + lv_vglite_disable_scissor(); + + return LV_RES_INV; + } + + if(lv_vglite_run() != LV_RES_OK) { + LV_LOG_ERROR("Run failed."); + /* Disable scissor. */ + lv_vglite_disable_scissor(); + + return LV_RES_INV; + } + + /* Disable scissor. */ + lv_vglite_disable_scissor(); + + return LV_RES_OK; } /********************** @@ -320,10 +368,17 @@ static lv_res_t lv_vglite_blit_split(lv_color_t * dest_buf, lv_area_t * dest_are lv_vglite_set_dest_buf_ptr(dest_buf); lv_vglite_set_src_buf_ptr(src_buf); + /* Set scissor */ + lv_vglite_set_scissor(dest_area); + /* Set vgmatrix. */ lv_vglite_set_translation_matrix(dest_area); - rv = lv_vglite_blit_single(dest_area, src_area, opa); + /* Start blit. */ + rv = lv_vglite_blit(src_area, opa); + + /* Disable scissor. */ + lv_vglite_disable_scissor(); VG_LITE_LOG_TRACE("Single " "Area: ([%d,%d], [%d,%d]) -> ([%d,%d], [%d,%d]) | " @@ -426,14 +481,21 @@ static lv_res_t lv_vglite_blit_split(lv_color_t * dest_buf, lv_area_t * dest_are if(check_src_alignment(tile_src_buf, src_stride) != LV_RES_OK) VG_LITE_RETURN_INV("Check src alignment failed."); - /* Set vgmatrix. */ - lv_vglite_set_translation_matrix(&tile_dest_area); - /* Set new dest_vgbuf and src_vgbuf memory addresses. */ lv_vglite_set_dest_buf_ptr(tile_dest_buf); lv_vglite_set_src_buf_ptr(tile_src_buf); - rv = lv_vglite_blit_single(&tile_dest_area, &tile_src_area, opa); + /* Set scissor */ + lv_vglite_set_scissor(&tile_dest_area); + + /* Set vgmatrix. */ + lv_vglite_set_translation_matrix(&tile_dest_area); + + /* Start blit. */ + rv = lv_vglite_blit(&tile_src_area, opa); + + /* Disable scissor. */ + lv_vglite_disable_scissor(); VG_LITE_LOG_TRACE("Tile [%d, %d] " "Area: ([%d,%d], [%d,%d]) -> ([%d,%d], [%d,%d]) | " @@ -455,9 +517,9 @@ static lv_res_t lv_vglite_blit_split(lv_color_t * dest_buf, lv_area_t * dest_are return rv; } -#endif /* VG_LITE_BLIT_SPLIT_ENABLED */ +#endif /*VG_LITE_BLIT_SPLIT_ENABLED*/ -static lv_res_t lv_vglite_blit_single(const lv_area_t * dest_area, const lv_area_t * src_area, lv_opa_t opa) +static lv_res_t lv_vglite_blit(const lv_area_t * src_area, lv_opa_t opa) { vg_lite_error_t err = VG_LITE_SUCCESS; vg_lite_buffer_t * dst_vgbuf = lv_vglite_get_dest_buf(); @@ -489,30 +551,11 @@ static lv_res_t lv_vglite_blit_single(const lv_area_t * dest_area, const lv_area src_vgbuf->transparency_mode = VG_LITE_IMAGE_TRANSPARENT; } - bool scissoring = lv_area_get_width(dest_area) < lv_area_get_width(src_area) || - lv_area_get_height(dest_area) < lv_area_get_height(src_area); - if(scissoring) { - vg_lite_enable_scissor(); - vg_lite_set_scissor((int32_t)dest_area->x1, (int32_t)dest_area->y1, - (int32_t)lv_area_get_width(dest_area), - (int32_t)lv_area_get_height(dest_area)); - } - err = vg_lite_blit_rect(dst_vgbuf, src_vgbuf, rect, &vgmatrix, blend, color, VG_LITE_FILTER_POINT); - if(err != VG_LITE_SUCCESS) { - if(scissoring) - vg_lite_disable_scissor(); - VG_LITE_RETURN_INV("Blit rectangle failed."); - } + VG_LITE_ERR_RETURN_INV(err, "Blit rectangle failed."); - if(lv_vglite_run() != LV_RES_OK) { - if(scissoring) - vg_lite_disable_scissor(); + if(lv_vglite_run() != LV_RES_OK) VG_LITE_RETURN_INV("Run failed."); - } - - if(scissoring) - vg_lite_disable_scissor(); return LV_RES_OK; } @@ -546,16 +589,14 @@ static inline void lv_vglite_set_transformation_matrix(const lv_area_t * dest_ar bool has_scale = (dsc->zoom != LV_IMG_ZOOM_NONE); bool has_rotation = (dsc->angle != 0); - if(has_scale || has_rotation) { - vg_lite_translate(dsc->pivot.x, dsc->pivot.y, &vgmatrix); - if(has_rotation) - vg_lite_rotate(dsc->angle / 10.0f, &vgmatrix); /* angle is 1/10 degree */ - if(has_scale) { - vg_lite_float_t scale = 1.0f * dsc->zoom / LV_IMG_ZOOM_NONE; - vg_lite_scale(scale, scale, &vgmatrix); - } - vg_lite_translate(0.0f - dsc->pivot.x, 0.0f - dsc->pivot.y, &vgmatrix); + vg_lite_translate(dsc->pivot.x, dsc->pivot.y, &vgmatrix); + if(has_rotation) + vg_lite_rotate(dsc->angle / 10.0f, &vgmatrix); /* angle is 1/10 degree */ + if(has_scale) { + vg_lite_float_t scale = 1.0f * dsc->zoom / LV_IMG_ZOOM_NONE; + vg_lite_scale(scale, scale, &vgmatrix); } + vg_lite_translate(0.0f - dsc->pivot.x, 0.0f - dsc->pivot.y, &vgmatrix); } #if VG_LITE_BLIT_SPLIT_ENABLED diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_blend.h b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_blend.h index 025d2b5cc..1aae34bd9 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_blend.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_blend.h @@ -47,6 +47,21 @@ extern "C" { * DEFINES *********************/ +/** + * Enable BLIT quality degradation workaround for RT595, + * recommended for screen's dimension > 352 pixels. + */ +#define RT595_BLIT_WRKRND_ENABLED 1 + +/* Internal compound symbol */ +#if (defined(CPU_MIMXRT595SFFOB) || defined(CPU_MIMXRT595SFFOB_cm33) || \ + defined(CPU_MIMXRT595SFFOC) || defined(CPU_MIMXRT595SFFOC_cm33)) && \ + RT595_BLIT_WRKRND_ENABLED +#define VG_LITE_BLIT_SPLIT_ENABLED 1 +#else +#define VG_LITE_BLIT_SPLIT_ENABLED 0 +#endif + /********************** * TYPEDEFS **********************/ @@ -67,6 +82,7 @@ extern "C" { */ lv_res_t lv_gpu_nxp_vglite_fill(const lv_area_t * dest_area, lv_color_t color, lv_opa_t opa); +#if VG_LITE_BLIT_SPLIT_ENABLED /** * BLock Image Transfer - copy rectangular image from src_buf to dst_buf with effects. * By default, image is copied directly, with optional opacity. @@ -82,17 +98,33 @@ lv_res_t lv_gpu_nxp_vglite_fill(const lv_area_t * dest_area, lv_color_t color, l * @retval LV_RES_OK Transfer complete * @retval LV_RES_INV Error occurred (\see LV_GPU_NXP_VG_LITE_LOG_ERRORS) */ -lv_res_t lv_gpu_nxp_vglite_blit(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride, - const lv_color_t * src_buf, lv_area_t * src_area, lv_coord_t src_stride, +lv_res_t lv_gpu_nxp_vglite_blit_split(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride, + const lv_color_t * src_buf, lv_area_t * src_area, lv_coord_t src_stride, + lv_opa_t opa); +#else +/** + * BLock Image Transfer - copy rectangular image from src_buf to dst_buf with effects. + * By default, image is copied directly, with optional opacity. + * + * @param[in] dest_stride Stride of destination buffer in pixels + * @param[in] src_buf Source buffer + * @param[in] src_area Source area with relative coordinates of source buffer + * @param[in] src_stride Stride of source buffer in pixels + * @param[in] opa Opacity + * + * @retval LV_RES_OK Transfer complete + * @retval LV_RES_INV Error occurred (\see LV_GPU_NXP_VG_LITE_LOG_ERRORS) + */ +lv_res_t lv_gpu_nxp_vglite_blit(const lv_area_t * dest_area, + const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride, lv_opa_t opa); /** * BLock Image Transfer - copy rectangular image from src_buf to dst_buf with transformation. * By default, image is copied directly, with optional opacity. * - * @param[in/out] dest_buf Destination buffer * @param[in] dest_area Area with relative coordinates of destination buffer - * @param[in] dest_stride Stride of destination buffer in pixels + * @param[in] clip_area Clip area with relative coordinates of destination buffer * @param[in] src_buf Source buffer * @param[in] src_area Source area with relative coordinates of source buffer * @param[in] src_stride Stride of source buffer in pixels @@ -101,10 +133,28 @@ lv_res_t lv_gpu_nxp_vglite_blit(lv_color_t * dest_buf, lv_area_t * dest_area, lv * @retval LV_RES_OK Transfer complete * @retval LV_RES_INV Error occurred (\see LV_GPU_NXP_VG_LITE_LOG_ERRORS) */ -lv_res_t lv_gpu_nxp_vglite_blit_transform(lv_color_t * dest_buf, lv_area_t * dest_area, lv_coord_t dest_stride, - const lv_color_t * src_buf, lv_area_t * src_area, lv_coord_t src_stride, +lv_res_t lv_gpu_nxp_vglite_blit_transform(const lv_area_t * dest_area, const lv_area_t * clip_area, + const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride, const lv_draw_img_dsc_t * dsc); +#endif /*VG_LITE_BLIT_SPLIT_ENABLED*/ + +/** + * BLock Image Transfer - simple copy of rectangular image from source to destination. + * + * @param[in] dest_buf Destination buffer + * @param[in] dest_area Area with relative coordinates of destination buffer + * @param[in] dest_stride Stride of destination buffer in pixels + * @param[in] src_buf Source buffer + * @param[in] src_area Source area with relative coordinates of source buffer + * @param[in] src_stride Stride of source buffer in pixels + * + * @retval LV_RES_OK Transfer complete + * @retval LV_RES_INV Error occurred (\see LV_GPU_NXP_VG_LITE_LOG_ERRORS) + */ +lv_res_t lv_gpu_nxp_vglite_buffer_copy(lv_color_t * dest_buf, const lv_area_t * dest_area, lv_coord_t dest_stride, + const lv_color_t * src_buf, const lv_area_t * src_area, lv_coord_t src_stride); + /********************** * MACROS **********************/ diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_line.c b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_line.c index f6e1c4352..bf7bee11a 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_line.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_line.c @@ -119,12 +119,16 @@ lv_res_t lv_gpu_nxp_vglite_draw_line(const lv_point_t * point1, const lv_point_t err = vg_lite_update_stroke(&path); VG_LITE_ERR_RETURN_INV(err, "Update stroke failed."); + lv_vglite_set_scissor(clip_area); + err = vg_lite_draw(vgbuf, &path, VG_LITE_FILL_NON_ZERO, &matrix, vglite_blend_mode, vgcol); VG_LITE_ERR_RETURN_INV(err, "Draw line failed."); if(lv_vglite_run() != LV_RES_OK) VG_LITE_RETURN_INV("Run failed."); + lv_vglite_disable_scissor(); + err = vg_lite_clear_path(&path); VG_LITE_ERR_RETURN_INV(err, "Clear path failed."); diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_rect.c b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_rect.c index 39ccaa481..e9db57da9 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_rect.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_draw_vglite_rect.c @@ -166,6 +166,8 @@ lv_res_t lv_gpu_nxp_vglite_draw_bg(const lv_area_t * coords, const lv_area_t * c if(lv_vglite_premult_and_swizzle(&vgcol, bg_col32, dsc->bg_opa, color_format) != LV_RES_OK) VG_LITE_RETURN_INV("Premultiplication and swizzle failed."); + lv_vglite_set_scissor(clip_area); + /*** Draw rectangle ***/ if(dsc->bg_grad.dir == (lv_grad_dir_t)LV_GRAD_DIR_NONE) { err = vg_lite_draw(vgbuf, &path, VG_LITE_FILL_EVEN_ODD, &matrix, VG_LITE_BLEND_SRC_OVER, vgcol); @@ -178,6 +180,8 @@ lv_res_t lv_gpu_nxp_vglite_draw_bg(const lv_area_t * coords, const lv_area_t * c if(lv_vglite_run() != LV_RES_OK) VG_LITE_RETURN_INV("Run failed."); + lv_vglite_disable_scissor(); + err = vg_lite_clear_path(&path); VG_LITE_ERR_RETURN_INV(err, "Clear path failed."); @@ -263,12 +267,16 @@ lv_res_t lv_gpu_nxp_vglite_draw_border_generic(const lv_area_t * coords, const l err = vg_lite_update_stroke(&path); VG_LITE_ERR_RETURN_INV(err, "Update stroke failed."); + lv_vglite_set_scissor(clip_area); + err = vg_lite_draw(vgbuf, &path, VG_LITE_FILL_NON_ZERO, &matrix, vglite_blend_mode, vgcol); VG_LITE_ERR_RETURN_INV(err, "Draw border failed."); if(lv_vglite_run() != LV_RES_OK) VG_LITE_RETURN_INV("Run failed."); + lv_vglite_disable_scissor(); + err = vg_lite_clear_path(&path); VG_LITE_ERR_RETURN_INV(err, "Clear path failed."); @@ -276,6 +284,10 @@ lv_res_t lv_gpu_nxp_vglite_draw_border_generic(const lv_area_t * coords, const l } +/********************** + * STATIC FUNCTIONS + **********************/ + static void lv_vglite_create_rect_path_data(int32_t * path_data, uint32_t * path_data_size, lv_coord_t radius, const lv_area_t * coords) @@ -444,8 +456,4 @@ static void lv_vglite_create_rect_path_data(int32_t * path_data, uint32_t * path *path_data_size = pidx * sizeof(int32_t); } -/********************** - * STATIC FUNCTIONS - **********************/ - #endif /*LV_USE_GPU_NXP_VG_LITE*/ diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_buf.c b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_buf.c index f6325ab2a..e1ff6a297 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_buf.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_buf.c @@ -57,8 +57,6 @@ static inline void lv_vglite_set_dest_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride); static inline void lv_vglite_set_buf_ptr(vg_lite_buffer_t * vgbuf, const lv_color_t * buf); -static inline void lv_vglite_set_buf(vg_lite_buffer_t * vgbuf, const lv_color_t * buf, - const lv_area_t * area, lv_coord_t stride); /********************** * STATIC VARIABLES @@ -106,23 +104,8 @@ void lv_vglite_set_src_buf(const lv_color_t * buf, const lv_area_t * area, lv_co lv_vglite_set_buf(&src_vgbuf, buf, area, stride); } -/********************** - * STATIC FUNCTIONS - **********************/ - -static inline void lv_vglite_set_dest_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride) -{ - lv_vglite_set_buf(&dest_vgbuf, buf, area, stride); -} - -static inline void lv_vglite_set_buf_ptr(vg_lite_buffer_t * vgbuf, const lv_color_t * buf) -{ - vgbuf->memory = (void *)buf; - vgbuf->address = (uint32_t)vgbuf->memory; -} - -static inline void lv_vglite_set_buf(vg_lite_buffer_t * vgbuf, const lv_color_t * buf, - const lv_area_t * area, lv_coord_t stride) +void lv_vglite_set_buf(vg_lite_buffer_t * vgbuf, const lv_color_t * buf, + const lv_area_t * area, lv_coord_t stride) { vgbuf->format = VG_LITE_PX_FMT; vgbuf->tiled = VG_LITE_LINEAR; @@ -140,4 +123,19 @@ static inline void lv_vglite_set_buf(vg_lite_buffer_t * vgbuf, const lv_color_t vgbuf->handle = NULL; } +/********************** + * STATIC FUNCTIONS + **********************/ + +static inline void lv_vglite_set_dest_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride) +{ + lv_vglite_set_buf(&dest_vgbuf, buf, area, stride); +} + +static inline void lv_vglite_set_buf_ptr(vg_lite_buffer_t * vgbuf, const lv_color_t * buf) +{ + vgbuf->memory = (void *)buf; + vgbuf->address = (uint32_t)vgbuf->memory; +} + #endif /*LV_USE_GPU_NXP_VG_LITE*/ diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_buf.h b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_buf.h index 9219dca05..e89af1c87 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_buf.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_buf.h @@ -100,6 +100,17 @@ void lv_vglite_set_src_buf_ptr(const lv_color_t * buf); */ void lv_vglite_set_src_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride); +/** + * Set vglite buffer. + * + * @param[in] vgbuf Address of the VGLite buffer object + * @param[in] buf Address of the memory for the VGLite buffer + * @param[in] area buffer area (for width and height) + * @param[in] stride buffer stride + */ +void lv_vglite_set_buf(vg_lite_buffer_t * vgbuf, const lv_color_t * buf, + const lv_area_t * area, lv_coord_t stride); + /********************** * MACROS **********************/ diff --git a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_utils.h b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_utils.h index 9ff4de02f..219396b10 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_utils.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/nxp/vglite/lv_vglite_utils.h @@ -71,6 +71,23 @@ extern "C" { * TYPEDEFS **********************/ +/********************** + * STATIC PROTOTYPES + **********************/ + +/** + * Enable scissor and set the clipping box. + * + * @param[in] clip_area Clip area with relative coordinates of destination buffer + */ +static inline void lv_vglite_set_scissor(const lv_area_t * clip_area); + +/** + * Disable scissor. + */ +static inline void lv_vglite_disable_scissor(void); + + /********************** * GLOBAL PROTOTYPES **********************/ @@ -157,6 +174,23 @@ lv_res_t lv_vglite_run(void); }while(0) #endif /*LV_GPU_NXP_VG_LITE_LOG_TRACES*/ +/********************** + * STATIC FUNCTIONS + **********************/ + +static inline void lv_vglite_set_scissor(const lv_area_t * clip_area) +{ + vg_lite_enable_scissor(); + vg_lite_set_scissor((int32_t)clip_area->x1, (int32_t)clip_area->y1, + (int32_t)lv_area_get_width(clip_area), + (int32_t)lv_area_get_height(clip_area)); +} + +static inline void lv_vglite_disable_scissor(void) +{ + vg_lite_disable_scissor(); +} + #endif /*LV_USE_GPU_NXP_VG_LITE*/ #ifdef __cplusplus diff --git a/lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_draw_label.c b/lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_draw_label.c new file mode 100644 index 000000000..b12866de5 --- /dev/null +++ b/lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_draw_label.c @@ -0,0 +1,292 @@ +/** + * @file lv_gpu_d2_draw_label.c + * + * @description HAL layer for display driver + * + */ + +/********************* + * INCLUDES + *********************/ +#include "../../draw/lv_draw_label.h" +#include "../../misc/lv_assert.h" +#include "../../core/lv_refr.h" +#include "lv_gpu_d2_ra6m3.h" + +#if LV_USE_GPU_RA6M3_G2D +#include LV_GPU_RA6M3_G2D_INCLUDE + +/********************** + * STATIC VARIABLES + **********************/ + +/********************** + * GLOBAL VARIABLES + **********************/ +extern const uint8_t _lv_bpp1_opa_table[2]; +extern const uint8_t _lv_bpp2_opa_table[4]; +extern const uint8_t _lv_bpp4_opa_table[16]; +extern const uint8_t _lv_bpp8_opa_table[256]; + +/********************** + * MACROS + **********************/ + +/********************** + * GLOBAL FUNCTIONS + **********************/ + +/********************** + * STATIC FUNCTIONS + **********************/ + +LV_ATTRIBUTE_FAST_MEM static void draw_letter_normal(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t * dsc, + const lv_point_t * pos, lv_font_glyph_dsc_t * g, const uint8_t * map_p) +{ + + const uint8_t * bpp_opa_table_p; + uint32_t bitmask_init; + uint32_t bitmask; + uint32_t bpp = g->bpp; + lv_opa_t opa = dsc->opa; + uint32_t shades; + if(bpp == 3) bpp = 4; + +#if LV_USE_IMGFONT + if(bpp == LV_IMGFONT_BPP) { //is imgfont + lv_area_t fill_area; + fill_area.x1 = pos->x; + fill_area.y1 = pos->y; + fill_area.x2 = pos->x + g->box_w - 1; + fill_area.y2 = pos->y + g->box_h - 1; + lv_draw_img_dsc_t img_dsc; + lv_draw_img_dsc_init(&img_dsc); + img_dsc.angle = 0; + img_dsc.zoom = LV_IMG_ZOOM_NONE; + img_dsc.opa = dsc->opa; + img_dsc.blend_mode = dsc->blend_mode; + lv_draw_img(draw_ctx, &img_dsc, &fill_area, map_p); + return; + } +#endif + + switch(bpp) { + case 1: + bpp_opa_table_p = _lv_bpp1_opa_table; + bitmask_init = 0x80; + shades = 2; + break; + case 2: + bpp_opa_table_p = _lv_bpp2_opa_table; + bitmask_init = 0xC0; + shades = 4; + break; + case 4: + bpp_opa_table_p = _lv_bpp4_opa_table; + bitmask_init = 0xF0; + shades = 16; + break; + case 8: + bpp_opa_table_p = _lv_bpp8_opa_table; + bitmask_init = 0xFF; + shades = 256; + break; /*No opa table, pixel value will be used directly*/ + default: + LV_LOG_WARN("lv_draw_letter: invalid bpp"); + return; /*Invalid bpp. Can't render the letter*/ + } + + static lv_opa_t opa_table[256]; + static lv_opa_t prev_opa = LV_OPA_TRANSP; + static uint32_t prev_bpp = 0; + if(opa < LV_OPA_MAX) { + if(prev_opa != opa || prev_bpp != bpp) { + uint32_t i; + for(i = 0; i < shades; i++) { + opa_table[i] = bpp_opa_table_p[i] == LV_OPA_COVER ? opa : ((bpp_opa_table_p[i] * opa) >> 8); + } + } + bpp_opa_table_p = opa_table; + prev_opa = opa; + prev_bpp = bpp; + } + + int32_t col, row; + int32_t box_w = g->box_w; + int32_t box_h = g->box_h; + int32_t width_bit = box_w * bpp; /*Letter width in bits*/ + + /*Calculate the col/row start/end on the map*/ + int32_t col_start = pos->x >= draw_ctx->clip_area->x1 ? 0 : draw_ctx->clip_area->x1 - pos->x; + int32_t col_end = pos->x + box_w <= draw_ctx->clip_area->x2 ? box_w : draw_ctx->clip_area->x2 - pos->x + 1; + int32_t row_start = pos->y >= draw_ctx->clip_area->y1 ? 0 : draw_ctx->clip_area->y1 - pos->y; + int32_t row_end = pos->y + box_h <= draw_ctx->clip_area->y2 ? box_h : draw_ctx->clip_area->y2 - pos->y + 1; + + /*Move on the map too*/ + uint32_t bit_ofs = (row_start * width_bit) + (col_start * bpp); + map_p += bit_ofs >> 3; + + uint8_t letter_px; + uint32_t col_bit; + col_bit = bit_ofs & 0x7; /*"& 0x7" equals to "% 8" just faster*/ + + lv_draw_sw_blend_dsc_t blend_dsc; + lv_memset_00(&blend_dsc, sizeof(blend_dsc)); + blend_dsc.color = dsc->color; + blend_dsc.opa = LV_OPA_COVER; + blend_dsc.blend_mode = dsc->blend_mode; + + lv_coord_t hor_res = lv_disp_get_hor_res(_lv_refr_get_disp_refreshing()); + uint32_t mask_buf_size = box_w * box_h > hor_res ? hor_res : box_w * box_h; + lv_opa_t * mask_buf = lv_mem_buf_get(mask_buf_size); + blend_dsc.mask_buf = mask_buf; + int32_t mask_p = 0; + + lv_area_t fill_area; + fill_area.x1 = col_start + pos->x; + fill_area.x2 = col_end + pos->x - 1; + fill_area.y1 = row_start + pos->y; + fill_area.y2 = fill_area.y1; +#if LV_DRAW_COMPLEX + lv_coord_t fill_w = lv_area_get_width(&fill_area); + lv_area_t mask_area; + lv_area_copy(&mask_area, &fill_area); + mask_area.y2 = mask_area.y1 + row_end; + bool mask_any = lv_draw_mask_is_any(&mask_area); +#endif + blend_dsc.blend_area = &fill_area; + blend_dsc.mask_area = &fill_area; + + uint32_t col_bit_max = 8 - bpp; + uint32_t col_bit_row_ofs = (box_w + col_start - col_end) * bpp; + + for(row = row_start ; row < row_end; row++) { +#if LV_DRAW_COMPLEX + int32_t mask_p_start = mask_p; +#endif + bitmask = bitmask_init >> col_bit; + for(col = col_start; col < col_end; col++) { + /*Load the pixel's opacity into the mask*/ + letter_px = (*map_p & bitmask) >> (col_bit_max - col_bit); + if(letter_px) { + mask_buf[mask_p] = bpp_opa_table_p[letter_px]; + } + else { + mask_buf[mask_p] = 0; + } + + /*Go to the next column*/ + if(col_bit < col_bit_max) { + col_bit += bpp; + bitmask = bitmask >> bpp; + } + else { + col_bit = 0; + bitmask = bitmask_init; + map_p++; + } + + /*Next mask byte*/ + mask_p++; + } + +#if LV_DRAW_COMPLEX + /*Apply masks if any*/ + if(mask_any) { + blend_dsc.mask_res = lv_draw_mask_apply(mask_buf + mask_p_start, fill_area.x1, fill_area.y2, + fill_w); + if(blend_dsc.mask_res == LV_DRAW_MASK_RES_TRANSP) { + lv_memset_00(mask_buf + mask_p_start, fill_w); + } + } +#endif + + if((uint32_t) mask_p + (col_end - col_start) < mask_buf_size) { + fill_area.y2 ++; + } + else { + blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; + lv_draw_ra6m3_2d_blend(draw_ctx, &blend_dsc); + + fill_area.y1 = fill_area.y2 + 1; + fill_area.y2 = fill_area.y1; + mask_p = 0; + } + + col_bit += col_bit_row_ofs; + map_p += (col_bit >> 3); + col_bit = col_bit & 0x7; + } + + /*Flush the last part*/ + if(fill_area.y1 != fill_area.y2) { + fill_area.y2--; + blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; + lv_draw_ra6m3_2d_blend(draw_ctx, &blend_dsc); + mask_p = 0; + } + + lv_mem_buf_release(mask_buf); +} + +void lv_draw_gpu_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t * dsc, const lv_point_t * pos_p, + uint32_t letter) +{ + const lv_font_t * font_p = dsc->font; + + lv_opa_t opa = dsc->opa; + if(opa < LV_OPA_MIN) return; + if(opa > LV_OPA_MAX) opa = LV_OPA_COVER; + + if(font_p == NULL) { + LV_LOG_WARN("lv_draw_letter: font is NULL"); + return; + } + + lv_font_glyph_dsc_t g; + bool g_ret = lv_font_get_glyph_dsc(font_p, &g, letter, '\0'); + if(g_ret == false) { + /*Add warning if the dsc is not found + *but do not print warning for non printable ASCII chars (e.g. '\n')*/ + if(letter >= 0x20 && + letter != 0xf8ff && /*LV_SYMBOL_DUMMY*/ + letter != 0x200c) { /*ZERO WIDTH NON-JOINER*/ + LV_LOG_WARN("lv_draw_letter: glyph dsc. not found for U+%X", letter); + } + return; + } + + /*Don't draw anything if the character is empty. E.g. space*/ + if((g.box_h == 0) || (g.box_w == 0)) return; + + lv_point_t gpos; + gpos.x = pos_p->x + g.ofs_x; + gpos.y = pos_p->y + (dsc->font->line_height - dsc->font->base_line) - g.box_h - g.ofs_y; + + /*If the letter is completely out of mask don't draw it*/ + if(gpos.x + g.box_w < draw_ctx->clip_area->x1 || + gpos.x > draw_ctx->clip_area->x2 || + gpos.y + g.box_h < draw_ctx->clip_area->y1 || + gpos.y > draw_ctx->clip_area->y2) { + return; + } + + const uint8_t * map_p = lv_font_get_glyph_bitmap(font_p, letter); + if(map_p == NULL) { + LV_LOG_WARN("lv_draw_letter: character's bitmap not found"); + return; + } + + if(font_p->subpx) { +#if LV_DRAW_COMPLEX && LV_USE_FONT_SUBPX + draw_letter_subpx(pos_x, pos_y, &g, clip_area, map_p, color, opa, blend_mode); +#else + LV_LOG_WARN("Can't draw sub-pixel rendered letter because LV_USE_FONT_SUBPX == 0 in lv_conf.h"); +#endif + } + else { + draw_letter_normal(draw_ctx, dsc, &gpos, &g, map_p); + } +} + +#endif diff --git a/lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_ra6m3.c b/lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_ra6m3.c new file mode 100644 index 000000000..ba4c08425 --- /dev/null +++ b/lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_ra6m3.c @@ -0,0 +1,742 @@ +/** + * @file lv_gpu_d2_ra6m3.c + * + */ + +/********************* + * INCLUDES + *********************/ +#include "lv_gpu_d2_ra6m3.h" +#include "../../core/lv_refr.h" +#include + +#if LV_USE_GPU_RA6M3_G2D + +#include LV_GPU_RA6M3_G2D_INCLUDE + +/********************* + * DEFINES + *********************/ +#define LOG_ERRORS +#ifdef LOG_ERRORS + #define STRINGIFY(x) #x + #define TOSTRING(x) STRINGIFY(x) + + #define ERROR_LIST_SIZE (4) + #define D2_EXEC(a) lv_port_gpu_log_error(a, __func__, __LINE__) +#else + /* here is error logging not enabled */ + #define D2_EXEC(a) a; +#endif + +/********************** + * TYPEDEFS + **********************/ +typedef struct { + d2_s32 error; + const char * func; + int line; +} log_error_entry; + +/********************** + * STATIC PROTOTYPES + **********************/ +#ifdef LOG_ERRORS + static void lv_port_gpu_log_error(d2_s32 status, const char * func, int line); +#endif +static void invalidate_cache(void); + +void lv_draw_gpu_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t * dsc, const lv_point_t * pos_p, + uint32_t letter); + +/********************** + * STATIC VARIABLES + **********************/ +#ifdef LOG_ERRORS + static log_error_entry log_error_list[ERROR_LIST_SIZE]; + static int error_list_index; + static int error_count; +#endif + +static d2_device * _d2_handle; +static d2_renderbuffer * renderbuffer; + +static d2_s32 src_cf_val, dst_cf_val; +static lv_draw_img_dsc_t img_dsc; +static bool color_key_enabled, alpha_enabled, blend_enabled, colorize_enabled; + +/********************** + * STATIC FUNCTIONS + **********************/ +static d2_s32 lv_port_gpu_cf_lv_to_d2(lv_img_cf_t cf) +{ + d2_s32 d2_cf; + +#if (DLG_LVGL_CF == 1) + switch(cf & ~(1 << 5)) { +#else + switch(cf) { +#endif /* (DLG_LVGL_CF == 1) */ + case LV_IMG_CF_TRUE_COLOR: + d2_cf = d2_mode_rgb565; + break; + case LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED: + d2_cf = d2_mode_rgb565; + break; + case LV_IMG_CF_ALPHA_1BIT: + d2_cf = d2_mode_alpha1; + break; + case LV_IMG_CF_ALPHA_2BIT: + d2_cf = d2_mode_alpha2; + break; + case LV_IMG_CF_ALPHA_4BIT: + d2_cf = d2_mode_alpha4; + break; + case LV_IMG_CF_ALPHA_8BIT: + d2_cf = d2_mode_alpha8; + break; + case LV_IMG_CF_INDEXED_1BIT: + d2_cf = d2_mode_i1 | d2_mode_clut; + break; + case LV_IMG_CF_INDEXED_2BIT: + d2_cf = d2_mode_i2 | d2_mode_clut; + break; + case LV_IMG_CF_INDEXED_4BIT: + d2_cf = d2_mode_i4 | d2_mode_clut; + break; + case LV_IMG_CF_INDEXED_8BIT: + d2_cf = d2_mode_i8 | d2_mode_clut; + break; +#if (DLG_LVGL_CF == 1) + case LV_IMG_CF_RGB565: + d2_cf = d2_mode_rgb565; + break; + case LV_IMG_CF_RGB888: + d2_cf = d2_mode_rgb888; + break; + case LV_IMG_CF_RGBA8888: + d2_cf = d2_mode_rgba8888; + break; +#endif /* DLG_LVGL_CF */ + default: + return -1; + } + +#if (DLG_LVGL_CF == 1) + return d2_cf | (cf & (1 << 5) ? d2_mode_rle : 0); +#else + return d2_cf; +#endif /* (DLG_LVGL_CF == 1) */ +} + +static bool lv_port_gpu_cf_fb_valid(d2_s32 cf) +{ + if((cf & (d2_mode_rle | d2_mode_clut)) || cf < 0) { + return false; + } + + switch(cf) { + case d2_mode_alpha8: + case d2_mode_rgb565: + case d2_mode_argb8888: + case d2_mode_argb4444: + case d2_mode_rgba8888: + case d2_mode_rgba4444: + return true; + default: + return false; + } +} + +static bool lv_port_gpu_cf_has_alpha(d2_s32 cf) +{ + switch(cf & ~(d2_mode_clut | d2_mode_rle)) { + case d2_mode_argb8888: + case d2_mode_rgba8888: + case d2_mode_argb4444: + case d2_mode_rgba4444: + case d2_mode_argb1555: + case d2_mode_rgba5551: + case d2_mode_ai44: + case d2_mode_i8: + case d2_mode_i4: + case d2_mode_i2: + case d2_mode_i1: + case d2_mode_alpha8: + case d2_mode_alpha4: + case d2_mode_alpha2: + case d2_mode_alpha1: + return true; + default: + return false; + } +} + +static bool lv_port_gpu_cf_is_alpha(d2_s32 cf) +{ + switch(cf & ~d2_mode_rle) { + case d2_mode_alpha8: + case d2_mode_alpha4: + case d2_mode_alpha2: + case d2_mode_alpha1: + return true; + default: + return false; + } +} + +static d2_color lv_port_gpu_color_lv_to_d2(lv_color_t color) +{ + uint8_t alpha, red, green, blue; + + alpha = 0xFF; + red = color.ch.red << 3 | color.ch.red >> 2; + green = color.ch.green << 2 | color.ch.green >> 4; + blue = color.ch.blue << 3 | color.ch.blue >> 2; + + return (alpha) << 24UL + | (red) << 16UL + | (green) << 8UL + | (blue) << 0UL; +} + +static void lv_port_gpu_get_recolor_consts(d2_color * cl, d2_color * ch) +{ + d2_color c = lv_port_gpu_color_lv_to_d2(img_dsc.recolor); + d2_alpha r, g, b, opa = img_dsc.recolor_opa > LV_OPA_MAX ? LV_OPA_COVER : img_dsc.recolor_opa; + + r = ((uint32_t)((uint8_t)(c >> 16UL)) * opa) / 255; + g = ((uint32_t)((uint8_t)(c >> 8UL)) * opa) / 255; + b = ((uint32_t)((uint8_t)(c >> 0UL)) * opa) / 255; + *cl = r << 16UL | g << 8UL | b << 0UL; + + r += 255 - opa; + g += 255 - opa; + b += 255 - opa; + *ch = r << 16UL | g << 8UL | b << 0UL; +} + +static int lv_port_gpu_handle_indexed_color(const lv_color_t ** src, const d2_color ** clut, d2_s32 cf) +{ + int clut_len = 0; + + if(cf & d2_mode_clut) { + /* Calculate CLUT length in entries */ + switch(cf & ~(d2_mode_clut | d2_mode_rle)) { + case d2_mode_i1: + clut_len = 2; + break; + case d2_mode_i2: + clut_len = 4; + break; + case d2_mode_i4: + clut_len = 16; + break; + case d2_mode_i8: + clut_len = 256; + break; + case d2_mode_ai44: + clut_len = 16; + break; + default: + return 0; + } + + *clut = (const d2_color *)*src; + *src = (const lv_color_t *)((const uint32_t *)*src + clut_len); + } + return clut_len; +} + +static int lv_port_gpu_cf_bpp(d2_s32 cf) +{ + switch(cf & ~(d2_mode_clut | d2_mode_rle)) { + case d2_mode_argb8888: + return 32; + case d2_mode_rgba8888: + return 32; + case d2_mode_rgb888: + return 32; + case d2_mode_argb4444: + return 16; + case d2_mode_rgba4444: + return 16; + case d2_mode_argb1555: + return 16; + case d2_mode_rgba5551: + return 16; + case d2_mode_rgb565: + return 16; + case d2_mode_ai44: + return 8; + case d2_mode_i8: + return 8; + case d2_mode_i4: + return 4; + case d2_mode_i2: + return 2; + case d2_mode_i1: + return 1; + case d2_mode_alpha8: + return 8; + case d2_mode_alpha4: + return 4; + case d2_mode_alpha2: + return 2; + case d2_mode_alpha1: + return 1; + default: + return 0; + } +} + +static d2_s32 lv_port_gpu_cf_get_default(void) +{ + return d2_mode_rgb565; +} + +static void lv_port_gpu_config_blit_clear(void) +{ + alpha_enabled = false; + color_key_enabled = false; + blend_enabled = true; + colorize_enabled = false; + + lv_draw_img_dsc_init(&img_dsc); + + src_cf_val = lv_port_gpu_cf_get_default(); + dst_cf_val = lv_port_gpu_cf_get_default(); +} + +void lv_port_gpu_init(void) +{ + lv_port_gpu_config_blit_clear(); +} + +static void lv_port_gpu_rotate_point(int * x, int * y, float cos_angle, float sin_angle, int pivot_x, int pivot_y) +{ + float fx, fy; + + *x -= pivot_x; + *y -= pivot_y; + + fx = ((float) * x) / 16.0f; + fy = ((float) * y) / 16.0f; + + *x = (int)(((fx * cos_angle) - (fy * sin_angle)) * 16.0f); + *y = (int)(((fx * sin_angle) + (fy * cos_angle)) * 16.0f); + + *x += pivot_x; + *y += pivot_y; +} + +void lv_draw_ra6m3_g2d_init(void) +{ + if(_d2_handle != NULL) { + return; + } + + _d2_handle = d2_opendevice(0); + + if(_d2_handle == NULL) + return; + + /* set blocksize for default displaylist */ + if(d2_setdlistblocksize(_d2_handle, 25) != D2_OK) { + LV_LOG_ERROR("Could NOT d2_setdlistblocksize\n"); + d2_closedevice(_d2_handle); + + return; + } + + /* bind the hardware */ + if(d2_inithw(_d2_handle, 0) != D2_OK) { + LV_LOG_ERROR("Could NOT d2_inithw\n"); + d2_closedevice(_d2_handle); + + return; + } + + renderbuffer = d2_newrenderbuffer(_d2_handle, 20, 20); + if(!renderbuffer) { + LV_LOG_ERROR("NO renderbuffer\n"); + d2_closedevice(_d2_handle); + + return; + } +} + +static void lv_port_gpu_hw_deinit(void) +{ + if(_d2_handle == NULL) + return; + + D2_EXEC(d2_freerenderbuffer(_d2_handle, renderbuffer)); + D2_EXEC(d2_closedevice(_d2_handle)); + + renderbuffer = NULL; + _d2_handle = NULL; +} + +void lv_port_gpu_flush(void) +{ + lv_port_gpu_hw_deinit(); +} + +static void lv_port_gpu_start_render(void) +{ + D2_EXEC(d2_selectrenderbuffer(_d2_handle, renderbuffer)); +} + +static void lv_port_gpu_complete_render(void) +{ + D2_EXEC(d2_flushframe(_d2_handle)); +} + +void lv_port_gpu_wait(lv_draw_ctx_t * draw_ctx) +{ + lv_port_gpu_complete_render(); + + lv_draw_sw_wait_for_finish(draw_ctx); +} + +static void lv_port_gpu_execute_render(void) +{ + if(_d2_handle) { + D2_EXEC(d2_executerenderbuffer(_d2_handle, renderbuffer, 0)); + } +} + +void lv_port_gpu_blit(int32_t x, int32_t y, lv_color_t * dst, const lv_area_t * fill_area) +{ + uint32_t ModeSrc; + + ModeSrc = d2_mode_rgb565; + + lv_coord_t dst_width, dst_hight; + dst_width = lv_area_get_width(fill_area); + dst_hight = lv_area_get_height(fill_area); + + d2_selectrenderbuffer(_d2_handle, renderbuffer); + + // Generate render operations + d2_framebuffer(_d2_handle, (uint16_t *)&fb_background[0], LV_HOR_RES_MAX, LV_HOR_RES_MAX, + MAX(fill_area->y2 + 1, 2), lv_port_gpu_cf_get_default()); + + d2_cliprect(_d2_handle, 0, 0, LV_HOR_RES_MAX - 1, fill_area->y2); + d2_setblitsrc(_d2_handle, (void *) dst, dst_width, dst_width, dst_hight, ModeSrc); + d2_blitcopy(_d2_handle, dst_width, dst_hight, 0, 0, D2_FIX4(dst_width), D2_FIX4(dst_hight), + D2_FIX4(fill_area->x1), D2_FIX4(fill_area->y1), 0); + + // Execute render operations + d2_executerenderbuffer(_d2_handle, renderbuffer, 0); +} + +void lv_port_gpu_fill(lv_color_t * dest_buf, const lv_area_t * fill_area, lv_coord_t dst_width, + lv_color_t color, lv_opa_t opa) +{ + invalidate_cache(); + + lv_port_gpu_start_render(); + + D2_EXEC(d2_framebuffer(_d2_handle, d1_maptovidmem(_d2_handle, dest_buf), MAX(dst_width, 2), MAX(dst_width, 2), + MAX(fill_area->y2 + 1, 2), lv_port_gpu_cf_get_default())); + + D2_EXEC(d2_cliprect(_d2_handle, 0, 0, dst_width - 1, fill_area->y2)); + D2_EXEC(d2_setalpha(_d2_handle, opa > LV_OPA_MAX ? 0xFF : opa)); + D2_EXEC(d2_setcolor(_d2_handle, 0, lv_port_gpu_color_lv_to_d2(color))); + D2_EXEC(d2_renderbox(_d2_handle, D2_FIX4(fill_area->x1), D2_FIX4(fill_area->y1), + D2_FIX4(lv_area_get_width(fill_area)), D2_FIX4(lv_area_get_height(fill_area)))); + + lv_port_gpu_execute_render(); +} + +bool lv_port_gpu_config_blit(const lv_draw_img_dsc_t * draw_dsc, lv_img_cf_t dst_cf, + lv_img_cf_t src_cf, bool alpha_en, bool color_key_en, bool blend_en, bool colorize_en) +{ + d2_s32 d2_src_cf, d2_dst_cf; + + if(blend_en && draw_dsc->blend_mode != LV_BLEND_MODE_NORMAL + && draw_dsc->blend_mode != LV_BLEND_MODE_ADDITIVE) { + return false; + } + + d2_src_cf = lv_port_gpu_cf_lv_to_d2(src_cf); + d2_dst_cf = lv_port_gpu_cf_lv_to_d2(dst_cf); + if(d2_src_cf < 0 || !lv_port_gpu_cf_fb_valid(d2_dst_cf)) { + return false; + } + src_cf_val = d2_src_cf; + dst_cf_val = d2_dst_cf; + + img_dsc = *draw_dsc; + + /* Disable alpha if alpha channel does not exist */ + alpha_enabled = lv_port_gpu_cf_has_alpha(src_cf_val) ? alpha_en : 0; + color_key_enabled = color_key_en; + blend_enabled = blend_en; + colorize_enabled = colorize_en | lv_port_gpu_cf_is_alpha(src_cf_val); + + return true; +} + +static void lv_port_gpu_blit_internal(const lv_area_t * dest_area, const lv_color_t * src_buf, + const lv_area_t * src_area, d2_u32 flags) +{ + const lv_area_t * img_area = src_area; + lv_area_t img_area_scaled; + lv_coord_t w, h, img_w, img_h; + d2_s32 pitch; + int bpp = lv_port_gpu_cf_bpp(src_cf_val); + + D2_EXEC(d2_cliprect(_d2_handle, dest_area->x1, dest_area->y1, dest_area->x2, dest_area->y2)); + + pitch = w = lv_area_get_width(src_area); + h = lv_area_get_height(src_area); + + if(img_dsc.zoom != LV_IMG_ZOOM_NONE) { + img_area_scaled.x1 = src_area->x1 + ((((int32_t)0 - img_dsc.pivot.x) * img_dsc.zoom) >> 8) + img_dsc.pivot.x; + img_area_scaled.x2 = src_area->x1 + ((((int32_t)w - img_dsc.pivot.x) * img_dsc.zoom) >> 8) + img_dsc.pivot.x; + img_area_scaled.y1 = src_area->y1 + ((((int32_t)0 - img_dsc.pivot.y) * img_dsc.zoom) >> 8) + img_dsc.pivot.y; + img_area_scaled.y2 = src_area->y1 + ((((int32_t)h - img_dsc.pivot.y) * img_dsc.zoom) >> 8) + img_dsc.pivot.y; + img_area = &img_area_scaled; + } + + img_w = lv_area_get_width(img_area); + img_h = lv_area_get_height(img_area); + + if(0 < bpp && bpp < 8) { + pitch = (w + (8 - bpp)) & (~(8 - bpp)); + } + + if(img_dsc.angle == 0) { + D2_EXEC(d2_setblitsrc(_d2_handle, (void *) src_buf, pitch, w, h, src_cf_val)); + + D2_EXEC(d2_blitcopy(_d2_handle, w, h, 0, 0, + D2_FIX4(img_w), D2_FIX4(img_h), D2_FIX4(img_area->x1), D2_FIX4(img_area->y1), flags)); + } + else { + int x, y, x1, y1, x2, y2, x3, y3, x4, y4, dxu, dxv, dyu, dyv, xx, xy, yx, yy; + int pivot_scaled_x, pivot_scaled_y; + int tex_offset = (flags & d2_bf_filter) ? -32767 : 0; + d2_u8 amode, cmode = d2_to_copy; + float angle = ((float)img_dsc.angle / 10) * M_PI / 180; + float cos_angle = cosf(angle); + float sin_angle = sinf(angle); + d2_u8 fillmode_backup; + + /* setup texture params */ + fillmode_backup = d2_getfillmode(_d2_handle); + D2_EXEC(d2_setfillmode(_d2_handle, d2_fm_texture)); + D2_EXEC(d2_settexture(_d2_handle, (void *) src_buf, pitch, w, h, src_cf_val)); + D2_EXEC(d2_settexturemode(_d2_handle, flags & (d2_bf_filter | d2_bf_wrap))); + amode = flags & d2_bf_usealpha ? d2_to_copy : d2_to_one; + cmode = flags & d2_bf_colorize2 ? d2_to_blend : d2_to_copy; + D2_EXEC(d2_settextureoperation(_d2_handle, amode, cmode, cmode, cmode)); + if(flags & d2_bf_colorize2) { + d2_color cl = d2_getcolor(_d2_handle, 0), ch = d2_getcolor(_d2_handle, 1); + D2_EXEC(d2_settexopparam(_d2_handle, d2_cc_red, (uint8_t)(cl >> 16UL), + (uint8_t)(ch >> 16UL))); + D2_EXEC(d2_settexopparam(_d2_handle, d2_cc_green, (uint8_t)(cl >> 8UL), + (uint8_t)(ch >> 8UL))); + D2_EXEC(d2_settexopparam(_d2_handle, d2_cc_blue, (uint8_t)(cl >> 0UL), + (uint8_t)(ch >> 0UL))); + } + + x = D2_FIX4(img_area->x1); + y = D2_FIX4(img_area->y1); + + /* define quad points */ + x1 = D2_FIX4(0); + y1 = D2_FIX4(0); + x2 = D2_FIX4(img_w); + y2 = D2_FIX4(0); + x3 = D2_FIX4(img_w); + y3 = D2_FIX4(img_h); + x4 = D2_FIX4(0); + y4 = D2_FIX4(img_h); + + /* rotate points for quad */ + pivot_scaled_x = (img_dsc.pivot.x * img_dsc.zoom) >> 4; + pivot_scaled_y = (img_dsc.pivot.y * img_dsc.zoom) >> 4; + + lv_port_gpu_rotate_point(&x1, &y1, cos_angle, sin_angle, pivot_scaled_x, pivot_scaled_y); + lv_port_gpu_rotate_point(&x2, &y2, cos_angle, sin_angle, pivot_scaled_x, pivot_scaled_y); + lv_port_gpu_rotate_point(&x3, &y3, cos_angle, sin_angle, pivot_scaled_x, pivot_scaled_y); + lv_port_gpu_rotate_point(&x4, &y4, cos_angle, sin_angle, pivot_scaled_x, pivot_scaled_y); + + /* compute texture increments */ + xx = (int)(cos_angle * 65536.0f); + xy = (int)(sin_angle * 65536.0f); + yx = (int)(-sin_angle * 65536.0f); + yy = (int)(cos_angle * 65536.0f); + dxu = ((D2_FIX16(w) / D2_FIX4(img_w)) * xx) >> 12; + dxv = ((D2_FIX16(w) / D2_FIX4(img_w)) * xy) >> 12; + dyu = ((D2_FIX16(h) / D2_FIX4(img_h)) * yx) >> 12; + dyv = ((D2_FIX16(h) / D2_FIX4(img_h)) * yy) >> 12; + + /* map texture exactly to rotated quad, so texel center is always (0/0) top-left */ + D2_EXEC(d2_settexelcenter(_d2_handle, 0, 0)); + D2_EXEC(d2_settexturemapping(_d2_handle, (d2_point)(x + x1), (d2_point)(y + y1), + tex_offset, tex_offset, dxu, dxv, dyu, dyv)); + + int minx = MAX(dest_area->x1, D2_INT4(x + MIN(x1, MIN(x2, MIN(x3, x4))))); + int maxx = MIN(dest_area->x2, D2_INT4(x + MAX(x1, MAX(x2, MAX(x3, x4))))); + int slice = (flags & d2_bf_filter) ? 6 : 8; + + /* Perform render operation in slices to acheive better performance */ + for(int posx = minx; posx < maxx; posx += slice) { + D2_EXEC(d2_cliprect(_d2_handle, posx, dest_area->y1, MIN(posx + slice - 1, maxx), dest_area->y2)); + D2_EXEC(d2_renderquad(_d2_handle, (d2_point)(x + x1), (d2_point)(y + y1), + (d2_point)(x + x2), (d2_point)(y + y2), + (d2_point)(x + x3), (d2_point)(y + y3), + (d2_point)(x + x4), (d2_point)(y + y4), 0)); + } + D2_EXEC(d2_setfillmode(_d2_handle, fillmode_backup)); + } +} + +void lv_port_ra_gpu_blit(lv_color_t * dst, const lv_area_t * dst_area, lv_coord_t dest_stride, + const lv_color_t * src, const lv_area_t * src_area, lv_opa_t opa) +{ + d2_u32 flags = 0; + const d2_color * clut = NULL; + int clut_len = 0; + + invalidate_cache(); + + clut_len = lv_port_gpu_handle_indexed_color(&src, &clut, src_cf_val); + + lv_port_gpu_start_render(); + + D2_EXEC(d2_framebuffer(_d2_handle, d1_maptovidmem(_d2_handle, dst), MAX(dest_stride, 2), + MAX(dst_area->x2 + 1, 2), MAX(dst_area->y2 + 1, 2), dst_cf_val)); + + flags |= alpha_enabled ? d2_bf_usealpha : 0; + + D2_EXEC(d2_setalpha(_d2_handle, opa > LV_OPA_MAX ? LV_OPA_COVER : opa)); + + if(clut) { + D2_EXEC(d2_writetexclut_direct(_d2_handle, clut, 0, clut_len)); + } + + flags |= color_key_enabled ? d2_bf_usealpha : 0; + flags |= (colorize_enabled || img_dsc.recolor_opa != LV_OPA_TRANSP) ? d2_bf_colorize2 : 0; + if(colorize_enabled) { + D2_EXEC(d2_setcolor(_d2_handle, 0, lv_port_gpu_color_lv_to_d2(img_dsc.recolor))); + D2_EXEC(d2_setcolor(_d2_handle, 1, lv_port_gpu_color_lv_to_d2(img_dsc.recolor))); + } + else if(img_dsc.recolor_opa != LV_OPA_TRANSP) { + d2_color cl = 0, ch = 0; + lv_port_gpu_get_recolor_consts(&cl, &ch); + D2_EXEC(d2_setcolor(_d2_handle, 0, cl)); + D2_EXEC(d2_setcolor(_d2_handle, 1, ch)); + } + + flags |= ((img_dsc.angle || img_dsc.zoom != LV_IMG_ZOOM_NONE) && img_dsc.antialias) ? d2_bf_filter : 0; + + if(blend_enabled) { + D2_EXEC(d2_setblendmode(_d2_handle, d2_bm_alpha, + img_dsc.blend_mode != LV_BLEND_MODE_NORMAL ? d2_bm_one : d2_bm_one_minus_alpha)); + D2_EXEC(d2_setalphablendmode(_d2_handle, d2_bm_one, d2_bm_one_minus_alpha)); + } + else { + D2_EXEC(d2_setblendmode(_d2_handle, d2_bm_one, d2_bm_zero)); + D2_EXEC(d2_setalphablendmode(_d2_handle, d2_bm_one, d2_bm_zero)); + } + + lv_port_gpu_blit_internal(dst_area, src, src_area, flags); + + lv_port_gpu_execute_render(); +} + +void lv_draw_ra6m3_2d_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc) +{ + lv_area_t blend_area; + if(!_lv_area_intersect(&blend_area, dsc->blend_area, draw_ctx->clip_area)) return; + + bool done = false; + + if(dsc->mask_buf == NULL && dsc->blend_mode == LV_BLEND_MODE_NORMAL && lv_area_get_size(&blend_area) > 100) { + lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area); + + lv_color_t * dest_buf = draw_ctx->buf; + + const lv_color_t * src_buf = dsc->src_buf; + if(src_buf) { + lv_draw_sw_blend_basic(draw_ctx, dsc); + + lv_area_t src_area; + src_area.x1 = blend_area.x1 - (dsc->blend_area->x1 - draw_ctx->buf_area->x1); + src_area.y1 = blend_area.y1 - (dsc->blend_area->y1 - draw_ctx->buf_area->y1); + src_area.x2 = src_area.x1 + lv_area_get_width(dsc->blend_area) - 1; + src_area.y2 = src_area.y1 + lv_area_get_height(dsc->blend_area) - 1; + + lv_port_ra_gpu_blit(dest_buf, &blend_area, dest_stride, src_buf, &src_area, dsc->opa); + done = true; + } + else if(dsc->opa >= LV_OPA_MAX) { + lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); + lv_port_gpu_fill(dest_buf, &blend_area, dest_stride, dsc->color, dsc->opa); + done = true; + } + } + + if(!done) lv_draw_sw_blend_basic(draw_ctx, dsc); +} + +static void lv_port_gpu_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc, + const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t color_format) +{ + /*TODO basic ARGB8888 image can be handles here*/ + + lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, color_format); +} + +void lv_draw_ra6m3_2d_ctx_init(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx) +{ + lv_draw_sw_init_ctx(drv, draw_ctx); + + lv_draw_ra6m3_dma2d_ctx_t * ra_2d_draw_ctx = (lv_draw_sw_ctx_t *)draw_ctx; + + ra_2d_draw_ctx->blend = lv_draw_ra6m3_2d_blend; + ra_2d_draw_ctx->base_draw.draw_img_decoded = lv_port_gpu_img_decoded; + ra_2d_draw_ctx->base_draw.wait_for_finish = lv_port_gpu_wait; + ra_2d_draw_ctx->base_draw.draw_letter = lv_draw_gpu_letter; + //ra_2d_draw_ctx->base_draw.buffer_copy = lv_draw_ra6m3_2d_buffer_copy; +} + +void lv_draw_stm32_dma2d_ctx_deinit(lv_disp_t * disp, lv_draw_ctx_t * draw_ctx) +{ + LV_UNUSED(disp); + LV_UNUSED(draw_ctx); +} + +static void invalidate_cache(void) +{ + lv_disp_t * disp = _lv_refr_get_disp_refreshing(); + if(disp->driver->clean_dcache_cb) disp->driver->clean_dcache_cb(disp->driver); +} + +#ifdef LOG_ERRORS +static void lv_port_gpu_log_error(d2_s32 status, const char * func, int line) +{ + if(status) { + log_error_list[error_list_index].error = status; + log_error_list[error_list_index].func = func; + log_error_list[error_list_index].line = line; + LV_LOG_ERROR("%s\r\n", d2_geterrorstring(_d2_handle)); + LV_LOG_ERROR("%d:\t%d - %s : %d\r\n", error_count, + log_error_list[error_list_index].error, + log_error_list[error_list_index].func, + log_error_list[error_list_index].line); + + error_count++; + error_list_index++; + if(error_list_index >= ERROR_LIST_SIZE) { + error_list_index = 0; + } + } +} +#endif +#endif /* LV_USE_GPU_RA6M3_G2D */ diff --git a/lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_ra6m3.h b/lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_ra6m3.h new file mode 100644 index 000000000..5d37ce45e --- /dev/null +++ b/lib/libesp32_lvgl/lvgl/src/draw/renesas/lv_gpu_d2_ra6m3.h @@ -0,0 +1,56 @@ +/** + * @file lv_gpu_d2_ra6m3.h + * + */ +#ifndef LV_GPU_D2_RA6M3_H +#define LV_GPU_D2_RA6M3_H + +#ifdef __cplusplus +extern "C" { +#endif + +/********************* + * INCLUDES + *********************/ +#include "../../misc/lv_color.h" + +#if LV_USE_GPU_RA6M3_G2D +#include "../../core/lv_disp.h" +#include "../sw/lv_draw_sw.h" + +/********************** + * DEFINE + **********************/ +#define MIN(A, B) ((A) < (B) ? (A) : (B)) +#define MAX(A, B) ((A) > (B) ? (A) : (B)) +#define M_PI 3.1415926 + +/********************** + * TYPEDEFS + **********************/ +typedef lv_draw_sw_ctx_t lv_draw_ra6m3_dma2d_ctx_t; + +/********************** + * GLOBAL PROTOTYPES + **********************/ +void lv_draw_ra6m3_g2d_init(void); + +void lv_port_gpu_init(void); + +void lv_port_gpu_flush(void); + +void lv_port_gpu_blit(int32_t x, int32_t y, lv_color_t * dst, const lv_area_t * fill_area); + +void lv_draw_ra6m3_2d_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc); + +void lv_draw_ra6m3_2d_ctx_init(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx); + +void lv_draw_ra6m3_2d_ctx_deinit(lv_disp_drv_t * disp, lv_draw_ctx_t * draw_ctx); + +#endif /*LV_USE_GPU_GD32_IPA*/ + +#ifdef __cplusplus +} /*extern "C"*/ +#endif + +#endif diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_arc.c b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_arc.c index 5786eaeb9..f43fef641 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_arc.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_arc.c @@ -104,7 +104,9 @@ void lv_draw_sdl_draw_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * ds } lv_coord_t w = lv_area_get_width(&draw_area), h = lv_area_get_height(&draw_area); - SDL_Texture * texture = lv_draw_sdl_composite_texture_obtain(ctx, LV_DRAW_SDL_COMPOSITE_TEXTURE_ID_STREAM1, w, h); + bool texture_cached = false; + SDL_Texture * texture = lv_draw_sdl_composite_texture_obtain(ctx, LV_DRAW_SDL_COMPOSITE_TEXTURE_ID_STREAM1, w, h, + &texture_cached); SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); dump_masks(texture, &draw_area, mask_ids, mask_ids_count, cap_ids[0] != LV_MASK_ID_INV ? cap_ids : NULL); @@ -135,6 +137,11 @@ void lv_draw_sdl_draw_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * ds SDL_SetTextureColorMod(texture, color.r, color.g, color.b); SDL_SetTextureAlphaMod(texture, dsc->opa); SDL_RenderCopy(ctx->renderer, texture, &srcrect, &dstrect); + + if(!texture_cached) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(texture); + } } /********************** diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_composite.c b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_composite.c index 4d0603d70..e155570d8 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_composite.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_composite.c @@ -86,7 +86,8 @@ bool lv_draw_sdl_composite_begin(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coor LV_ASSERT(internals->mask == NULL && internals->composition == NULL && internals->target_backup == NULL); lv_coord_t w = lv_area_get_width(apply_area), h = lv_area_get_height(apply_area); - internals->composition = lv_draw_sdl_composite_texture_obtain(ctx, LV_DRAW_SDL_COMPOSITE_TEXTURE_ID_TARGET0, w, h); + internals->composition = lv_draw_sdl_composite_texture_obtain(ctx, LV_DRAW_SDL_COMPOSITE_TEXTURE_ID_TARGET0, w, h, + &internals->composition_cached); /* Don't need to worry about integral overflow */ lv_coord_t ofs_x = (lv_coord_t) - apply_area->x1, ofs_y = (lv_coord_t) - apply_area->y1; /* Offset draw area to start with (0,0) of coords */ @@ -174,19 +175,23 @@ void lv_draw_sdl_composite_end(lv_draw_sdl_ctx_t * ctx, const lv_area_t * apply_ break; } SDL_RenderCopy(ctx->renderer, internals->composition, &src_rect, &dst_rect); + if(!internals->composition_cached) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(internals->composition); + } } internals->mask = internals->composition = internals->target_backup = NULL; } SDL_Texture * lv_draw_sdl_composite_texture_obtain(lv_draw_sdl_ctx_t * ctx, lv_draw_sdl_composite_texture_id_t id, - lv_coord_t w, lv_coord_t h) + lv_coord_t w, lv_coord_t h, bool * texture_in_cache) { lv_point_t * tex_size = NULL; composite_key_t mask_key = mask_key_create(id); SDL_Texture * result = lv_draw_sdl_texture_cache_get_with_userdata(ctx, &mask_key, sizeof(composite_key_t), NULL, (void **) &tex_size); - if(!result || tex_size->x < w || tex_size->y < h) { + if(result == NULL || tex_size->x < w || tex_size->y < h) { lv_coord_t size = next_pow_of_2(LV_MAX(w, h)); int access = SDL_TEXTUREACCESS_STREAMING; if(id >= LV_DRAW_SDL_COMPOSITE_TEXTURE_ID_TRANSFORM0) { @@ -198,8 +203,19 @@ SDL_Texture * lv_draw_sdl_composite_texture_obtain(lv_draw_sdl_ctx_t * ctx, lv_d result = SDL_CreateTexture(ctx->renderer, LV_DRAW_SDL_TEXTURE_FORMAT, access, size, size); tex_size = lv_mem_alloc(sizeof(lv_point_t)); tex_size->x = tex_size->y = size; - lv_draw_sdl_texture_cache_put_advanced(ctx, &mask_key, sizeof(composite_key_t), result, tex_size, lv_mem_free, 0); + bool in_cache = lv_draw_sdl_texture_cache_put_advanced(ctx, &mask_key, sizeof(composite_key_t), result, + tex_size, lv_mem_free, 0); + if(!in_cache) { + lv_mem_free(tex_size); + } + if(texture_in_cache != NULL) { + *texture_in_cache = in_cache; + } } + else if(texture_in_cache != NULL) { + *texture_in_cache = true; + } + return result; } diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_composite.h b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_composite.h index 72a2daef7..57191bbce 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_composite.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_composite.h @@ -45,6 +45,7 @@ typedef enum lv_draw_sdl_composite_texture_id_t { /** * Begin drawing with mask. Render target will be switched to a temporary texture, * and drawing coordinates may get clipped or translated + * @param ctx Drawing context * @param coords_in Original coordinates * @param clip_in Original clip area * @param extension Useful for shadows or outlines, can be NULL @@ -59,8 +60,18 @@ bool lv_draw_sdl_composite_begin(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coor void lv_draw_sdl_composite_end(lv_draw_sdl_ctx_t * ctx, const lv_area_t * apply_area, lv_blend_mode_t blend_mode); +/** + * + * @param ctx Drawing context + * @param id Texture ID + * @param w Maximum width needed + * @param h Maximum height needed + * @param texture_in_cache output to query if the texture is in cache. If it's not in cache, you'll need to destroy it + * by yourself + * @return Obtained texture + */ SDL_Texture * lv_draw_sdl_composite_texture_obtain(lv_draw_sdl_ctx_t * ctx, lv_draw_sdl_composite_texture_id_t id, - lv_coord_t w, lv_coord_t h); + lv_coord_t w, lv_coord_t h, bool * texture_in_cache); /********************** * MACROS diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_img.c b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_img.c index 3c955d840..4dddc8c60 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_img.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_img.c @@ -72,7 +72,8 @@ static void draw_img_rounded(lv_draw_sdl_ctx_t * ctx, SDL_Texture * texture, con lv_coord_t radius); static SDL_Texture * img_rounded_frag_obtain(lv_draw_sdl_ctx_t * ctx, SDL_Texture * texture, - const lv_draw_sdl_img_header_t * header, int w, int h, lv_coord_t radius); + const lv_draw_sdl_img_header_t * header, int w, int h, lv_coord_t radius, + bool * in_cache); static lv_draw_img_rounded_key_t rounded_key_create(const SDL_Texture * texture, lv_coord_t w, lv_coord_t h, lv_coord_t radius); @@ -106,11 +107,16 @@ lv_res_t lv_draw_sdl_img_core(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t lv_draw_sdl_img_header_t * header = NULL; SDL_Texture * texture = lv_draw_sdl_texture_cache_get_with_userdata(ctx, key, key_size, &texture_found, (void **) &header); + bool texture_in_cache = false; if(!texture_found) { - lv_draw_sdl_img_load_texture(ctx, key, key_size, src, draw_dsc->frame_id, &texture, &header); + lv_draw_sdl_img_load_texture(ctx, key, key_size, src, draw_dsc->frame_id, &texture, &header, + &texture_in_cache); + } + else { + texture_in_cache = true; } SDL_free(key); - if(!texture) { + if(!texture || !header) { return LV_RES_INV; } @@ -148,6 +154,14 @@ lv_res_t lv_draw_sdl_img_core(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t lv_draw_sdl_composite_end(ctx, &apply_area, draw_dsc->blend_mode); + if(!texture_in_cache) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + if(!header->managed) { + SDL_DestroyTexture(texture); + } + lv_mem_free(header); + } + return LV_RES_OK; } @@ -185,7 +199,7 @@ static void calc_draw_part(SDL_Texture * texture, const lv_draw_sdl_img_header_t bool lv_draw_sdl_img_load_texture(lv_draw_sdl_ctx_t * ctx, lv_draw_sdl_cache_key_head_img_t * key, size_t key_size, const void * src, int32_t frame_id, SDL_Texture ** texture, - lv_draw_sdl_img_header_t ** header) + lv_draw_sdl_img_header_t ** header, bool * texture_in_cache) { _lv_img_cache_entry_t * cdsc = _lv_img_cache_open(src, lv_color_white(), frame_id); lv_draw_sdl_cache_flag_t tex_flags = 0; @@ -210,16 +224,18 @@ bool lv_draw_sdl_img_load_texture(lv_draw_sdl_ctx_t * ctx, lv_draw_sdl_cache_key #endif } if(texture && cdsc) { - *header = SDL_malloc(sizeof(lv_draw_sdl_img_header_t)); + *header = lv_mem_alloc(sizeof(lv_draw_sdl_img_header_t)); SDL_memcpy(&(*header)->base, &cdsc->dec_dsc.header, sizeof(lv_img_header_t)); (*header)->rect = rect; - lv_draw_sdl_texture_cache_put_advanced(ctx, key, key_size, *texture, *header, SDL_free, tex_flags); + (*header)->managed = (tex_flags & LV_DRAW_SDL_CACHE_FLAG_MANAGED) != 0; + *texture_in_cache = lv_draw_sdl_texture_cache_put_advanced(ctx, key, key_size, *texture, *header, SDL_free, + tex_flags); + return true; } else { - lv_draw_sdl_texture_cache_put(ctx, key, key_size, NULL); + *texture_in_cache = lv_draw_sdl_texture_cache_put(ctx, key, key_size, NULL); return false; } - return true; } /********************** @@ -320,7 +336,8 @@ static void draw_img_rounded(lv_draw_sdl_ctx_t * ctx, SDL_Texture * texture, con { const int w = lv_area_get_width(coords), h = lv_area_get_height(coords); lv_coord_t real_radius = LV_MIN3(radius, w, h); - SDL_Texture * frag = img_rounded_frag_obtain(ctx, texture, header, w, h, real_radius); + bool frag_in_cache = false; + SDL_Texture * frag = img_rounded_frag_obtain(ctx, texture, header, w, h, real_radius, &frag_in_cache); apply_recolor_opa(frag, draw_dsc); lv_draw_sdl_rect_bg_frag_draw_corners(ctx, frag, real_radius, coords, clip, true); @@ -360,6 +377,11 @@ static void draw_img_rounded(lv_draw_sdl_ctx_t * ctx, SDL_Texture * texture, con SDL_RenderCopy(ctx->renderer, texture, &src_rect, &dst_rect); } SDL_RenderSetClipRect(ctx->renderer, NULL); + + if(!frag_in_cache) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(frag); + } } static void apply_recolor_opa(SDL_Texture * texture, const lv_draw_img_dsc_t * draw_dsc) @@ -377,15 +399,18 @@ static void apply_recolor_opa(SDL_Texture * texture, const lv_draw_img_dsc_t * d } static SDL_Texture * img_rounded_frag_obtain(lv_draw_sdl_ctx_t * ctx, SDL_Texture * texture, - const lv_draw_sdl_img_header_t * header, int w, int h, lv_coord_t radius) + const lv_draw_sdl_img_header_t * header, int w, int h, lv_coord_t radius, + bool * in_cache) { lv_draw_img_rounded_key_t key = rounded_key_create(texture, w, h, radius); - SDL_Texture * mask_frag = lv_draw_sdl_rect_bg_frag_obtain(ctx, radius); + bool mask_frag_in_cache = false; + SDL_Texture * mask_frag = lv_draw_sdl_rect_bg_frag_obtain(ctx, radius, &mask_frag_in_cache); SDL_Texture * img_frag = lv_draw_sdl_texture_cache_get(ctx, &key, sizeof(key), NULL); if(img_frag == NULL) { const lv_coord_t full_frag_size = radius * 2 + 3; img_frag = SDL_CreateTexture(ctx->renderer, LV_DRAW_SDL_TEXTURE_FORMAT, SDL_TEXTUREACCESS_TARGET, full_frag_size, full_frag_size); + SDL_assert(img_frag); SDL_SetTextureBlendMode(img_frag, SDL_BLENDMODE_BLEND); SDL_Texture * old_target = SDL_GetRenderTarget(ctx->renderer); SDL_SetRenderTarget(ctx->renderer, img_frag); @@ -395,7 +420,7 @@ static SDL_Texture * img_rounded_frag_obtain(lv_draw_sdl_ctx_t * ctx, SDL_Textur SDL_RenderFillRect(ctx->renderer, NULL); SDL_SetRenderDrawBlendMode(ctx->renderer, SDL_BLENDMODE_BLEND); - lv_area_t coords = {0, 0, w - 1, h - 1}, clip; + lv_area_t coords = {0, 0, w - 1, h - 1}; lv_area_t frag_coords = {0, 0, full_frag_size - 1, full_frag_size - 1}; lv_draw_sdl_rect_bg_frag_draw_corners(ctx, mask_frag, radius, &frag_coords, NULL, false); @@ -446,7 +471,14 @@ static SDL_Texture * img_rounded_frag_obtain(lv_draw_sdl_ctx_t * ctx, SDL_Textur SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); SDL_SetRenderTarget(ctx->renderer, old_target); - lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), img_frag); + *in_cache = lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), img_frag); + } + else { + *in_cache = true; + } + if(!mask_frag_in_cache) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(mask_frag); } return img_frag; } diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_img.h b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_img.h index 0e2702772..6233913d8 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_img.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_img.h @@ -35,6 +35,7 @@ extern "C" { typedef struct lv_draw_sdl_img_header_t { lv_img_header_t base; SDL_Rect rect; + bool managed; } lv_draw_sdl_img_header_t; /********************** @@ -56,9 +57,22 @@ typedef struct lv_draw_sdl_img_header_t { /*===================== * Other functions *====================*/ +/** + * + * @param ctx Drawing context + * @param key Texture cache key + * @param key_size Size of texture cache key + * @param src Image source pointer + * @param frame_id Frame ID for animated image + * @param texture Texture for render + * @param header Header also holds sdl image info + * @param texture_in_cache Whether the texture has been put in the cache. Please note for managed texture, + * this will be false too. So you'll need to check header.managed too. + * @return Whether the image has been loaded successfully + */ bool lv_draw_sdl_img_load_texture(lv_draw_sdl_ctx_t * ctx, lv_draw_sdl_cache_key_head_img_t * key, size_t key_size, const void * src, int32_t frame_id, SDL_Texture ** texture, - lv_draw_sdl_img_header_t ** header); + lv_draw_sdl_img_header_t ** header, bool * texture_in_cache); /********************** * MACROS **********************/ diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_label.c b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_label.c index b8c79ae4a..d043c510b 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_label.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_label.c @@ -54,7 +54,7 @@ static lv_font_glyph_key_t font_key_glyph_create(const lv_font_t * font_p, uint3 * GLOBAL FUNCTIONS **********************/ -void lv_draw_sdl_draw_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t * dsc, const lv_point_t * pos_p, +void lv_draw_sdl_draw_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t * dsc, const lv_point_t * pos_p, uint32_t letter) { const lv_area_t * clip_area = draw_ctx->clip_area; @@ -117,6 +117,7 @@ void lv_draw_sdl_draw_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t lv_font_glyph_key_t glyph_key = font_key_glyph_create(font_p, letter); bool glyph_found = false; SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &glyph_key, sizeof(glyph_key), &glyph_found); + bool in_cache = false; if(!glyph_found) { if(g.resolved_font) { font_p = g.resolved_font; @@ -128,7 +129,10 @@ void lv_draw_sdl_draw_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t texture = SDL_CreateTextureFromSurface(renderer, mask); SDL_FreeSurface(mask); lv_mem_free(buf); - lv_draw_sdl_texture_cache_put(ctx, &glyph_key, sizeof(glyph_key), texture); + in_cache = lv_draw_sdl_texture_cache_put(ctx, &glyph_key, sizeof(glyph_key), texture); + } + else { + in_cache = true; } if(!texture) { return; @@ -142,6 +146,10 @@ void lv_draw_sdl_draw_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t /*If the letter is completely out of mask don't draw it*/ if(!_lv_area_intersect(&draw_area, &t_letter, &t_clip)) { + if(!in_cache) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(texture); + } return; } SDL_Rect srcrect, dstrect; @@ -156,6 +164,11 @@ void lv_draw_sdl_draw_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t SDL_RenderCopy(renderer, texture, &srcrect, &dstrect); lv_draw_sdl_composite_end(ctx, &apply_area, dsc->blend_mode); + + if(!in_cache) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(texture); + } } /********************** diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_layer.c b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_layer.c index ae5c327ac..d517636d9 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_layer.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_layer.c @@ -58,7 +58,8 @@ lv_draw_layer_ctx_t * lv_draw_sdl_layer_init(lv_draw_ctx_t * draw_ctx, lv_draw_l enum lv_draw_sdl_composite_texture_id_t texture_id = LV_DRAW_SDL_COMPOSITE_TEXTURE_ID_TRANSFORM0 + ctx->internals->transform_count; - transform_ctx->target = lv_draw_sdl_composite_texture_obtain(ctx, texture_id, target_w, target_h); + transform_ctx->target = lv_draw_sdl_composite_texture_obtain(ctx, texture_id, target_w, target_h, + &transform_ctx->target_in_cache); transform_ctx->target_rect.x = 0; transform_ctx->target_rect.y = 0; transform_ctx->target_rect.w = target_w; @@ -117,6 +118,11 @@ void lv_draw_sdl_layer_blend(lv_draw_ctx_t * draw_ctx, lv_draw_layer_ctx_t * lay void lv_draw_sdl_layer_destroy(lv_draw_ctx_t * draw_ctx, lv_draw_layer_ctx_t * layer_ctx) { lv_draw_sdl_ctx_t * ctx = (lv_draw_sdl_ctx_t *) draw_ctx; + lv_draw_sdl_layer_ctx_t * transform_ctx = (lv_draw_sdl_layer_ctx_t *) layer_ctx; + if(!transform_ctx->target_in_cache && transform_ctx->target != NULL) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(transform_ctx->target); + } ctx->internals->transform_count -= 1; } diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_layer.h b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_layer.h index b60303c47..f6aa66867 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_layer.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_layer.h @@ -28,6 +28,7 @@ typedef struct _lv_draw_sdl_layer_ctx_t { SDL_Texture * orig_target; SDL_Texture * target; SDL_Rect target_rect; + bool target_in_cache; lv_draw_layer_flags_t flags; } lv_draw_sdl_layer_ctx_t; /********************** diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_line.c b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_line.c index 3a15d6d33..204e1a3d8 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_line.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_line.c @@ -53,7 +53,7 @@ static SDL_Texture * line_texture_create(lv_draw_sdl_ctx_t * sdl_ctx, const lv_d * GLOBAL FUNCTIONS **********************/ void lv_draw_sdl_draw_line(lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc_t * dsc, const lv_point_t * point1, - const lv_point_t * point2) + const lv_point_t * point2, bool * in_cache) { lv_draw_sdl_ctx_t * sdl_ctx = (lv_draw_sdl_ctx_t *) draw_ctx; SDL_Renderer * renderer = sdl_ctx->renderer; @@ -68,7 +68,7 @@ void lv_draw_sdl_draw_line(lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc_t * SDL_Texture * texture = lv_draw_sdl_texture_cache_get(sdl_ctx, &key, sizeof(key), NULL); if(!texture) { texture = line_texture_create(sdl_ctx, dsc, (lv_coord_t) length); - lv_draw_sdl_texture_cache_put(sdl_ctx, &key, sizeof(key), texture); + *in_cache = lv_draw_sdl_texture_cache_put(sdl_ctx, &key, sizeof(key), texture); } lv_area_t coords = {x1, y1, x2, y2}; diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_polygon.c b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_polygon.c index c5df50cb9..68305c7c8 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_polygon.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_polygon.c @@ -77,7 +77,9 @@ void lv_draw_sdl_polygon(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dr int16_t mask_id = lv_draw_mask_add(&polygon_param, NULL); lv_coord_t w = lv_area_get_width(&draw_area), h = lv_area_get_height(&draw_area); - SDL_Texture * texture = lv_draw_sdl_composite_texture_obtain(ctx, LV_DRAW_SDL_COMPOSITE_TEXTURE_ID_STREAM1, w, h); + bool texture_in_cache = false; + SDL_Texture * texture = lv_draw_sdl_composite_texture_obtain(ctx, LV_DRAW_SDL_COMPOSITE_TEXTURE_ID_STREAM1, w, h, + &texture_in_cache); SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); dump_masks(texture, &draw_area); @@ -91,6 +93,10 @@ void lv_draw_sdl_polygon(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dr SDL_SetTextureColorMod(texture, color.r, color.g, color.b); SDL_SetTextureAlphaMod(texture, draw_dsc->bg_opa); SDL_RenderCopy(ctx->renderer, texture, &srcrect, &dstrect); + if(!texture_in_cache) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(texture); + } } /********************** diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_priv.h b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_priv.h index 24a876218..ffc191b0a 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_priv.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_priv.h @@ -35,6 +35,7 @@ typedef struct lv_draw_sdl_context_internals_t { lv_lru_t * texture_cache; SDL_Texture * mask; SDL_Texture * composition; + bool composition_cached; SDL_Texture * target_backup; uint8_t transform_count; } lv_draw_sdl_context_internals_t; diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_rect.c b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_rect.c index 6418a0af6..149dcbf67 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_rect.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_rect.c @@ -175,7 +175,7 @@ void lv_draw_sdl_draw_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * lv_draw_sdl_composite_end(ctx, &apply_area, dsc->blend_mode); } -SDL_Texture * lv_draw_sdl_rect_bg_frag_obtain(lv_draw_sdl_ctx_t * ctx, lv_coord_t radius) +SDL_Texture * lv_draw_sdl_rect_bg_frag_obtain(lv_draw_sdl_ctx_t * ctx, lv_coord_t radius, bool * in_cache) { lv_draw_rect_bg_key_t key = rect_bg_key_create(radius, radius); SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &key, sizeof(key), NULL); @@ -188,13 +188,16 @@ SDL_Texture * lv_draw_sdl_rect_bg_frag_obtain(lv_draw_sdl_ctx_t * ctx, lv_coord_ texture = lv_draw_sdl_mask_dump_texture(ctx->renderer, &coords_frag, &mask_id, 1); SDL_assert(texture != NULL); lv_draw_mask_remove_id(mask_id); - lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); + *in_cache = lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); + } + else { + *in_cache = true; } return texture; } SDL_Texture * lv_draw_sdl_rect_grad_frag_obtain(lv_draw_sdl_ctx_t * ctx, const lv_grad_dsc_t * grad, lv_coord_t w, - lv_coord_t h, lv_coord_t radius) + lv_coord_t h, lv_coord_t radius, bool * in_cache) { lv_draw_rect_grad_frag_key_t key = rect_grad_frag_key_create(grad, w, h, radius); SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &key, sizeof(key), NULL); @@ -240,12 +243,15 @@ SDL_Texture * lv_draw_sdl_rect_grad_frag_obtain(lv_draw_sdl_ctx_t * ctx, const l draw_bg_grad_simple(ctx, &blend_coords, &draw_area, grad, true); SDL_SetRenderTarget(ctx->renderer, target_backup); - lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); + *in_cache = lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); + } + else { + *in_cache = true; } return texture; } -SDL_Texture * lv_draw_sdl_rect_grad_strip_obtain(lv_draw_sdl_ctx_t * ctx, const lv_grad_dsc_t * grad) +SDL_Texture * lv_draw_sdl_rect_grad_strip_obtain(lv_draw_sdl_ctx_t * ctx, const lv_grad_dsc_t * grad, bool * in_cache) { lv_draw_rect_grad_strip_key_t key = rect_grad_strip_key_create(grad); SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &key, sizeof(key), NULL); @@ -265,7 +271,10 @@ SDL_Texture * lv_draw_sdl_rect_grad_strip_obtain(lv_draw_sdl_ctx_t * ctx, const texture = SDL_CreateTextureFromSurface(ctx->renderer, surface); SDL_assert(texture != NULL); SDL_FreeSurface(surface); - lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); + *in_cache = lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); + } + else { + *in_cache = true; } return texture; } @@ -388,7 +397,8 @@ static void draw_bg_color(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coords, con /*A small texture with a quarter of the rect is enough*/ lv_coord_t bg_w = lv_area_get_width(coords), bg_h = lv_area_get_height(coords); lv_coord_t real_radius = LV_MIN3(bg_w / 2, bg_h / 2, radius); - SDL_Texture * texture = lv_draw_sdl_rect_bg_frag_obtain(ctx, real_radius); + bool texture_in_cache = false; + SDL_Texture * texture = lv_draw_sdl_rect_bg_frag_obtain(ctx, real_radius, &texture_in_cache); SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); SDL_SetTextureAlphaMod(texture, dsc->bg_opa); @@ -396,6 +406,11 @@ static void draw_bg_color(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coords, con lv_draw_sdl_rect_bg_frag_draw_corners(ctx, texture, real_radius, coords, draw_area, false); frag_render_borders(ctx->renderer, texture, real_radius, coords, draw_area, false); frag_render_center(ctx->renderer, texture, real_radius, coords, draw_area, false); + + if(!texture_in_cache) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(texture); + } } static void draw_bg_grad_simple(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coords, const lv_area_t * draw_area, @@ -427,7 +442,8 @@ static void draw_bg_grad_simple(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coord } } - SDL_Texture * grad_texture = lv_draw_sdl_rect_grad_strip_obtain(ctx, grad); + bool grad_texture_in_cache = false; + SDL_Texture * grad_texture = lv_draw_sdl_rect_grad_strip_obtain(ctx, grad, &grad_texture_in_cache); if(blend_mod) { SDL_SetTextureBlendMode(grad_texture, SDL_BLENDMODE_MOD); } @@ -436,6 +452,11 @@ static void draw_bg_grad_simple(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coord } SDL_RenderCopy(ctx->renderer, grad_texture, &srcrect, &dstrect); + + if(!grad_texture_in_cache) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(grad_texture); + } } static void draw_bg_grad_radius(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coords, const lv_area_t * draw_area, @@ -445,7 +466,9 @@ static void draw_bg_grad_radius(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coord /*A small texture with a quarter of the rect is enough*/ lv_coord_t bg_w = lv_area_get_width(coords), bg_h = lv_area_get_height(coords); lv_coord_t real_radius = LV_MIN3(bg_w / 2, bg_h / 2, radius); - SDL_Texture * grad_texture = lv_draw_sdl_rect_grad_frag_obtain(ctx, &dsc->bg_grad, bg_w, bg_h, radius); + bool grad_texture_in_cache = false; + SDL_Texture * grad_texture = lv_draw_sdl_rect_grad_frag_obtain(ctx, &dsc->bg_grad, bg_w, bg_h, radius, + &grad_texture_in_cache); SDL_SetTextureBlendMode(grad_texture, SDL_BLENDMODE_BLEND); lv_draw_sdl_rect_bg_frag_draw_corners(ctx, grad_texture, real_radius, coords, draw_area, true); @@ -497,6 +520,11 @@ static void draw_bg_grad_radius(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coord _lv_area_intersect(&part_area, &part_coords, draw_area); draw_bg_grad_simple(ctx, coords, &part_area, &dsc->bg_grad, false); } + + if(!grad_texture_in_cache) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(grad_texture); + } } static void draw_bg_img(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coords, const lv_area_t * draw_area, @@ -632,6 +660,7 @@ static void draw_shadow(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coords, const lv_draw_rect_shadow_key_t key = rect_shadow_key_create(radius, frag_size, sw); SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &key, sizeof(key), NULL); + bool texture_in_cache = false; if(texture == NULL) { lv_area_t mask_area = {blur_growth, blur_growth}, mask_area_blurred = {0, 0}; lv_area_set_width(&mask_area, frag_size * 2); @@ -650,7 +679,10 @@ static void draw_shadow(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coords, const lv_mem_buf_release(mask_buf); lv_draw_mask_remove_id(mask_id); SDL_assert(texture); - lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); + texture_in_cache = lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); + } + else { + texture_in_cache = true; } SDL_Color shadow_color; @@ -662,6 +694,11 @@ static void draw_shadow(lv_draw_sdl_ctx_t * ctx, const lv_area_t * coords, const lv_draw_sdl_rect_bg_frag_draw_corners(ctx, texture, blur_frag_size, &shadow_area, clip, false); frag_render_borders(ctx->renderer, texture, blur_frag_size, &shadow_area, clip, false); frag_render_center(ctx->renderer, texture, blur_frag_size, &shadow_area, clip, false); + + if(!texture_in_cache) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(texture); + } } @@ -743,6 +780,7 @@ static void draw_border_generic(lv_draw_sdl_ctx_t * ctx, const lv_area_t * outer lv_coord_t max_side = LV_MAX4(key.offsets.x1, key.offsets.y1, -key.offsets.x2, -key.offsets.y2); lv_coord_t frag_size = LV_MAX(radius, max_side); SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &key, sizeof(key), NULL); + bool texture_in_cache; if(texture == NULL) { /* Create a mask texture with size of (frag_size * 2 + FRAG_SPACING) */ const lv_area_t frag_area = {0, 0, frag_size * 2 + FRAG_SPACING - 1, frag_size * 2 + FRAG_SPACING - 1}; @@ -769,7 +807,10 @@ static void draw_border_generic(lv_draw_sdl_ctx_t * ctx, const lv_area_t * outer lv_draw_mask_remove_id(mask_ids[1]); lv_draw_mask_remove_id(mask_ids[0]); SDL_assert(texture); - lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); + texture_in_cache = lv_draw_sdl_texture_cache_put(ctx, &key, sizeof(key), texture); + } + else { + texture_in_cache = true; } SDL_Rect outer_rect; @@ -783,6 +824,11 @@ static void draw_border_generic(lv_draw_sdl_ctx_t * ctx, const lv_area_t * outer lv_draw_sdl_rect_bg_frag_draw_corners(ctx, texture, frag_size, outer_area, clip, true); frag_render_borders(renderer, texture, frag_size, outer_area, clip, true); + + if(!texture_in_cache) { + LV_LOG_WARN("Texture is not cached, this will impact performance."); + SDL_DestroyTexture(texture); + } } static void frag_render_borders(SDL_Renderer * renderer, SDL_Texture * frag, lv_coord_t frag_size, diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_rect.h b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_rect.h index 3472af31b..c3262d5f1 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_rect.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_rect.h @@ -57,12 +57,36 @@ typedef struct lv_draw_sdl_rect_header_t { * Other functions *====================*/ -SDL_Texture * lv_draw_sdl_rect_bg_frag_obtain(lv_draw_sdl_ctx_t * ctx, lv_coord_t radius); +/** + * + * @param ctx Drawing context + * @param radius Corner radius of the rectangle + * @param in_cache Whether the texture has been put in the cache + * @return Background fragment texture + */ +SDL_Texture * lv_draw_sdl_rect_bg_frag_obtain(lv_draw_sdl_ctx_t * ctx, lv_coord_t radius, bool * in_cache); +/** + * + * @param ctx Drawing context + * @param grad Gradient info + * @param w Width of the rectangle + * @param h Height of the rectangle + * @param radius Corner radius of the rectangle + * @param in_cache Whether the texture has been put in the cache + * @return Gradient fragment texture + */ SDL_Texture * lv_draw_sdl_rect_grad_frag_obtain(lv_draw_sdl_ctx_t * ctx, const lv_grad_dsc_t * grad, lv_coord_t w, - lv_coord_t h, lv_coord_t radius); + lv_coord_t h, lv_coord_t radius, bool * in_cache); -SDL_Texture * lv_draw_sdl_rect_grad_strip_obtain(lv_draw_sdl_ctx_t * ctx, const lv_grad_dsc_t * grad); +/** + * + * @param ctx Drawing context + * @param grad Gradient info + * @param in_cache Whether the texture has been put in the cache + * @return Gradient strip texture + */ +SDL_Texture * lv_draw_sdl_rect_grad_strip_obtain(lv_draw_sdl_ctx_t * ctx, const lv_grad_dsc_t * grad, bool * in_cache); void lv_draw_sdl_rect_bg_frag_draw_corners(lv_draw_sdl_ctx_t * ctx, SDL_Texture * frag, lv_coord_t frag_size, const lv_area_t * coords, const lv_area_t * clip, bool full); diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_texture_cache.c b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_texture_cache.c index 6845addf5..406741783 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_texture_cache.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_texture_cache.c @@ -81,12 +81,12 @@ SDL_Texture * lv_draw_sdl_texture_cache_get_with_userdata(lv_draw_sdl_ctx_t * ct return value->texture; } -void lv_draw_sdl_texture_cache_put(lv_draw_sdl_ctx_t * ctx, const void * key, size_t key_length, SDL_Texture * texture) +bool lv_draw_sdl_texture_cache_put(lv_draw_sdl_ctx_t * ctx, const void * key, size_t key_length, SDL_Texture * texture) { - lv_draw_sdl_texture_cache_put_advanced(ctx, key, key_length, texture, NULL, NULL, 0); + return lv_draw_sdl_texture_cache_put_advanced(ctx, key, key_length, texture, NULL, NULL, 0); } -void lv_draw_sdl_texture_cache_put_advanced(lv_draw_sdl_ctx_t * ctx, const void * key, size_t key_length, +bool lv_draw_sdl_texture_cache_put_advanced(lv_draw_sdl_ctx_t * ctx, const void * key, size_t key_length, SDL_Texture * texture, void * userdata, void userdata_free(void *), lv_draw_sdl_cache_flag_t flags) { @@ -97,22 +97,20 @@ void lv_draw_sdl_texture_cache_put_advanced(lv_draw_sdl_ctx_t * ctx, const void value->userdata_free = userdata_free; value->flags = flags; if(!texture) { - lv_lru_set(lru, key, key_length, value, 1); - return; + return lv_lru_set(lru, key, key_length, value, 1) == LV_LRU_OK; } if(flags & LV_DRAW_SDL_CACHE_FLAG_MANAGED) { /* Managed texture doesn't count into cache size */ LV_LOG_INFO("cache texture %p", texture); - lv_lru_set(lru, key, key_length, value, 1); - return; + return lv_lru_set(lru, key, key_length, value, 1) == LV_LRU_OK; } Uint32 format; int access, width, height; if(SDL_QueryTexture(texture, &format, &access, &width, &height) != 0) { - return; + return false; } LV_LOG_INFO("cache texture %p, %d*%d@%dbpp", texture, width, height, SDL_BITSPERPIXEL(format)); - lv_lru_set(lru, key, key_length, value, width * height * SDL_BITSPERPIXEL(format) / 8); + return lv_lru_set(lru, key, key_length, value, width * height * SDL_BITSPERPIXEL(format) / 8) == LV_LRU_OK; } lv_draw_sdl_cache_key_head_img_t * lv_draw_sdl_texture_img_key_create(const void * src, int32_t frame_id, size_t * size) diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_texture_cache.h b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_texture_cache.h index 1bbf17cd8..3a799f58b 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_texture_cache.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/sdl/lv_draw_sdl_texture_cache.h @@ -82,9 +82,15 @@ SDL_Texture * lv_draw_sdl_texture_cache_get(lv_draw_sdl_ctx_t * ctx, const void SDL_Texture * lv_draw_sdl_texture_cache_get_with_userdata(lv_draw_sdl_ctx_t * ctx, const void * key, size_t key_length, bool * found, void ** userdata); -void lv_draw_sdl_texture_cache_put(lv_draw_sdl_ctx_t * ctx, const void * key, size_t key_length, SDL_Texture * texture); +/** + * @return Whether the texture has been put in the cache + */ +bool lv_draw_sdl_texture_cache_put(lv_draw_sdl_ctx_t * ctx, const void * key, size_t key_length, SDL_Texture * texture); -void lv_draw_sdl_texture_cache_put_advanced(lv_draw_sdl_ctx_t * ctx, const void * key, size_t key_length, +/** + * @return Whether the texture has been put in the cache + */ +bool lv_draw_sdl_texture_cache_put_advanced(lv_draw_sdl_ctx_t * ctx, const void * key, size_t key_length, SDL_Texture * texture, void * userdata, void userdata_free(void *), lv_draw_sdl_cache_flag_t flags); diff --git a/lib/libesp32_lvgl/lvgl/src/draw/stm32_dma2d/lv_gpu_stm32_dma2d.c b/lib/libesp32_lvgl/lvgl/src/draw/stm32_dma2d/lv_gpu_stm32_dma2d.c index 908909df8..715cdd2c0 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/stm32_dma2d/lv_gpu_stm32_dma2d.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/stm32_dma2d/lv_gpu_stm32_dma2d.c @@ -34,6 +34,41 @@ #error "Cannot use DMA2D with LV_COLOR_DEPTH other than 16 or 32" #endif +/********************** + * STATIC PROTOTYPES + **********************/ +static void lv_draw_stm32_dma2d_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc); +static void lv_draw_stm32_dma2d_buffer_copy(lv_draw_ctx_t * draw_ctx, + void * dest_buf, lv_coord_t dest_stride, const lv_area_t * dest_area, + void * src_buf, lv_coord_t src_stride, const lv_area_t * src_area); +static void lv_draw_stm32_dma2d_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * img_dsc, + const lv_area_t * coords, const uint8_t * src_buf, lv_img_cf_t color_format); +static dma2d_color_format_t lv_color_format_to_dma2d_color_format(lv_img_cf_t color_format); +static lv_point_t lv_area_get_offset(const lv_area_t * area1, const lv_area_t * area2); + +LV_STM32_DMA2D_STATIC void lv_gpu_stm32_dma2d_wait_cb(lv_draw_ctx_t * draw_ctx); +LV_STM32_DMA2D_STATIC lv_res_t lv_draw_stm32_dma2d_img(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * img_dsc, + const lv_area_t * src_area, const void * src); +LV_STM32_DMA2D_STATIC void _lv_draw_stm32_dma2d_blend_fill(const lv_color_t * dst_buf, lv_coord_t dst_stride, + const lv_area_t * draw_area, lv_color_t color, lv_opa_t opa); +LV_STM32_DMA2D_STATIC void _lv_draw_stm32_dma2d_blend_map(const lv_color_t * dest_buf, lv_coord_t dest_stride, + const lv_area_t * draw_area, const void * src_buf, lv_coord_t src_stride, const lv_point_t * src_offset, lv_opa_t opa, + dma2d_color_format_t src_color_format, bool ignore_src_alpha); +LV_STM32_DMA2D_STATIC void _lv_draw_stm32_dma2d_blend_paint(const lv_color_t * dst_buf, lv_coord_t dst_stride, + const lv_area_t * draw_area, const lv_opa_t * mask_buf, lv_coord_t mask_stride, const lv_point_t * mask_offset, + lv_color_t color, lv_opa_t opa); +LV_STM32_DMA2D_STATIC void _lv_draw_stm32_dma2d_copy_buffer(const lv_color_t * dest_buf, lv_coord_t dest_stride, + const lv_area_t * draw_area, const lv_color_t * src_buf, lv_coord_t src_stride, const lv_point_t * src_offset); +LV_STM32_DMA2D_STATIC void _lv_gpu_stm32_dma2d_await_dma_transfer_finish(lv_disp_drv_t * disp_drv); +LV_STM32_DMA2D_STATIC void _lv_gpu_stm32_dma2d_start_dma_transfer(void); +LV_STM32_DMA2D_STATIC void _lv_gpu_stm32_dma2d_invalidate_cache(uint32_t address, lv_coord_t offset, + lv_coord_t width, lv_coord_t height, uint8_t pixel_size); +LV_STM32_DMA2D_STATIC void _lv_gpu_stm32_dma2d_clean_cache(uint32_t address, lv_coord_t offset, lv_coord_t width, + lv_coord_t height, uint8_t pixel_size); +LV_STM32_DMA2D_STATIC bool _lv_gpu_stm32_dwt_init(void); +LV_STM32_DMA2D_STATIC void _lv_gpu_stm32_dwt_reset(void); +LV_STM32_DMA2D_STATIC uint32_t _lv_gpu_stm32_dwt_get_us(void); + static bool isDma2dInProgess = false; // indicates whether DMA2D transfer *initiated here* is in progress /** @@ -276,9 +311,8 @@ static dma2d_color_format_t lv_color_format_to_dma2d_color_format(lv_img_cf_t co } } -static lv_res_t lv_draw_stm32_dma2d_img(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * img_dsc, - const lv_area_t * src_area, - const void * src) +LV_STM32_DMA2D_STATIC lv_res_t lv_draw_stm32_dma2d_img(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * img_dsc, + const lv_area_t * src_area, const void * src) { //if(lv_img_src_get_type(src) != LV_IMG_SRC_VARIABLE) return LV_RES_INV; return LV_RES_INV; @@ -315,7 +349,7 @@ static lv_res_t lv_draw_stm32_dma2d_img(lv_draw_ctx_t * draw_ctx, const lv_draw_ return LV_RES_OK; } -static void lv_gpu_stm32_dma2d_wait_cb(lv_draw_ctx_t * draw_ctx) +LV_STM32_DMA2D_STATIC void lv_gpu_stm32_dma2d_wait_cb(lv_draw_ctx_t * draw_ctx) { lv_disp_t * disp = _lv_refr_get_disp_refreshing(); _lv_gpu_stm32_dma2d_await_dma_transfer_finish(disp->driver); diff --git a/lib/libesp32_lvgl/lvgl/src/draw/stm32_dma2d/lv_gpu_stm32_dma2d.h b/lib/libesp32_lvgl/lvgl/src/draw/stm32_dma2d/lv_gpu_stm32_dma2d.h index 5ecce6deb..0a970426d 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/stm32_dma2d/lv_gpu_stm32_dma2d.h +++ b/lib/libesp32_lvgl/lvgl/src/draw/stm32_dma2d/lv_gpu_stm32_dma2d.h @@ -53,40 +53,6 @@ struct _lv_disp_drv_t; void lv_draw_stm32_dma2d_init(void); void lv_draw_stm32_dma2d_ctx_init(struct _lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx); void lv_draw_stm32_dma2d_ctx_deinit(struct _lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx); -static void lv_draw_stm32_dma2d_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc); -static void lv_draw_stm32_dma2d_buffer_copy(lv_draw_ctx_t * draw_ctx, - void * dest_buf, lv_coord_t dest_stride, const lv_area_t * dest_area, - void * src_buf, lv_coord_t src_stride, const lv_area_t * src_area); -static lv_res_t lv_draw_stm32_dma2d_img(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * img_dsc, - const lv_area_t * src_area, const void * src); -static void lv_gpu_stm32_dma2d_wait_cb(lv_draw_ctx_t * draw_ctx); -static void lv_draw_stm32_dma2d_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * img_dsc, - const lv_area_t * coords, const uint8_t * src_buf, lv_img_cf_t color_format); -static dma2d_color_format_t lv_color_format_to_dma2d_color_format(lv_img_cf_t color_format); -static lv_point_t lv_area_get_offset(const lv_area_t * area1, const lv_area_t * area2); - -/********************** - * STATIC PROTOTYPES - **********************/ -LV_STM32_DMA2D_STATIC void _lv_draw_stm32_dma2d_blend_fill(const lv_color_t * dst_buf, lv_coord_t dst_stride, - const lv_area_t * draw_area, lv_color_t color, lv_opa_t opa); -LV_STM32_DMA2D_STATIC void _lv_draw_stm32_dma2d_blend_map(const lv_color_t * dest_buf, lv_coord_t dest_stride, - const lv_area_t * draw_area, const void * src_buf, lv_coord_t src_stride, const lv_point_t * src_offset, lv_opa_t opa, - dma2d_color_format_t src_color_format, bool ignore_src_alpha); -LV_STM32_DMA2D_STATIC void _lv_draw_stm32_dma2d_blend_paint(const lv_color_t * dst_buf, lv_coord_t dst_stride, - const lv_area_t * draw_area, const lv_opa_t * mask_buf, lv_coord_t mask_stride, const lv_point_t * mask_offset, - lv_color_t color, lv_opa_t opa); -LV_STM32_DMA2D_STATIC void _lv_draw_stm32_dma2d_copy_buffer(const lv_color_t * dest_buf, lv_coord_t dest_stride, - const lv_area_t * draw_area, const lv_color_t * src_buf, lv_coord_t src_stride, const lv_point_t * src_offset); -LV_STM32_DMA2D_STATIC void _lv_gpu_stm32_dma2d_await_dma_transfer_finish(lv_disp_drv_t * disp_drv); -LV_STM32_DMA2D_STATIC void _lv_gpu_stm32_dma2d_start_dma_transfer(void); -LV_STM32_DMA2D_STATIC void _lv_gpu_stm32_dma2d_invalidate_cache(uint32_t address, lv_coord_t offset, - lv_coord_t width, lv_coord_t height, uint8_t pixel_size); -LV_STM32_DMA2D_STATIC void _lv_gpu_stm32_dma2d_clean_cache(uint32_t address, lv_coord_t offset, lv_coord_t width, - lv_coord_t height, uint8_t pixel_size); -LV_STM32_DMA2D_STATIC bool _lv_gpu_stm32_dwt_init(void); -LV_STM32_DMA2D_STATIC void _lv_gpu_stm32_dwt_reset(void); -LV_STM32_DMA2D_STATIC uint32_t _lv_gpu_stm32_dwt_get_us(void); /********************** * MACROS diff --git a/lib/libesp32_lvgl/lvgl/src/draw/sw/lv_draw_sw_blend.c b/lib/libesp32_lvgl/lvgl/src/draw/sw/lv_draw_sw_blend.c index bff0a8f19..a31d64a88 100644 --- a/lib/libesp32_lvgl/lvgl/src/draw/sw/lv_draw_sw_blend.c +++ b/lib/libesp32_lvgl/lvgl/src/draw/sw/lv_draw_sw_blend.c @@ -430,7 +430,7 @@ static inline void set_px_argb_blend(uint8_t * buf, lv_color_t color, lv_opa_t o /*Set the result color*/ #if LV_COLOR_DEPTH == 8 - buf[0] = res_color.full; + buf[0] = last_res_color.full; #elif LV_COLOR_DEPTH == 16 buf[0] = last_res_color.full & 0xff; buf[1] = last_res_color.full >> 8; diff --git a/lib/libesp32_lvgl/lvgl/src/extra/layouts/flex/lv_flex.c b/lib/libesp32_lvgl/lvgl/src/extra/layouts/flex/lv_flex.c index a53c95e88..8f0b4d290 100644 --- a/lib/libesp32_lvgl/lvgl/src/extra/layouts/flex/lv_flex.c +++ b/lib/libesp32_lvgl/lvgl/src/extra/layouts/flex/lv_flex.c @@ -97,6 +97,7 @@ void lv_flex_init(void) LV_STYLE_FLEX_MAIN_PLACE = lv_style_register_prop(LV_STYLE_PROP_LAYOUT_REFR); LV_STYLE_FLEX_CROSS_PLACE = lv_style_register_prop(LV_STYLE_PROP_LAYOUT_REFR); LV_STYLE_FLEX_TRACK_PLACE = lv_style_register_prop(LV_STYLE_PROP_LAYOUT_REFR); + LV_STYLE_FLEX_GROW = lv_style_register_prop(LV_STYLE_PROP_LAYOUT_REFR); } void lv_obj_set_flex_flow(lv_obj_t * obj, lv_flex_flow_t flow) diff --git a/lib/libesp32_lvgl/lvgl/src/extra/libs/png/lv_png.c b/lib/libesp32_lvgl/lvgl/src/extra/libs/png/lv_png.c index d067ef508..9228e29c8 100644 --- a/lib/libesp32_lvgl/lvgl/src/extra/libs/png/lv_png.c +++ b/lib/libesp32_lvgl/lvgl/src/extra/libs/png/lv_png.c @@ -103,13 +103,33 @@ static lv_res_t decoder_info(struct _lv_img_decoder_t * decoder, const void * sr else if(src_type == LV_IMG_SRC_VARIABLE) { const lv_img_dsc_t * img_dsc = src; const uint32_t data_size = img_dsc->data_size; + const uint32_t * size = ((uint32_t *)img_dsc->data) + 4; const uint8_t magic[] = {0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a}; if(data_size < sizeof(magic)) return LV_RES_INV; if(memcmp(magic, img_dsc->data, sizeof(magic))) return LV_RES_INV; header->always_zero = 0; - header->cf = img_dsc->header.cf; /*Save the color format*/ - header->w = img_dsc->header.w; /*Save the color width*/ - header->h = img_dsc->header.h; /*Save the color height*/ + + if(img_dsc->header.cf) { + header->cf = img_dsc->header.cf; /*Save the color format*/ + } + else { + header->cf = LV_IMG_CF_TRUE_COLOR_ALPHA; + } + + if(img_dsc->header.w) { + header->w = img_dsc->header.w; /*Save the image width*/ + } + else { + header->w = (lv_coord_t)((size[0] & 0xff000000) >> 24) + ((size[0] & 0x00ff0000) >> 8); + } + + if(img_dsc->header.h) { + header->h = img_dsc->header.h; /*Save the color height*/ + } + else { + header->h = (lv_coord_t)((size[1] & 0xff000000) >> 24) + ((size[1] & 0x00ff0000) >> 8); + } + return LV_RES_OK; } @@ -142,13 +162,13 @@ static lv_res_t decoder_open(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * error = lodepng_load_file(&png_data, &png_data_size, fn); /*Load the file*/ if(error) { - LV_LOG_WARN("error %u: %s\n", error, lodepng_error_text(error)); + LV_LOG_WARN("error %" LV_PRIu32 ": %s\n", error, lodepng_error_text(error)); return LV_RES_INV; } /*Decode the PNG image*/ - uint32_t png_width; /*Will be the width of the decoded image*/ - uint32_t png_height; /*Will be the width of the decoded image*/ + unsigned png_width; /*Will be the width of the decoded image*/ + unsigned png_height; /*Will be the width of the decoded image*/ /*Decode the loaded image in ARGB8888 */ error = lodepng_decode32(&img_data, &png_width, &png_height, png_data, png_data_size); @@ -157,7 +177,7 @@ static lv_res_t decoder_open(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * if(img_data != NULL) { lv_mem_free(img_data); } - LV_LOG_WARN("error %u: %s\n", error, lodepng_error_text(error)); + LV_LOG_WARN("error %" LV_PRIu32 ": %s\n", error, lodepng_error_text(error)); return LV_RES_INV; } @@ -170,8 +190,8 @@ static lv_res_t decoder_open(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * /*If it's a PNG file in a C array...*/ else if(dsc->src_type == LV_IMG_SRC_VARIABLE) { const lv_img_dsc_t * img_dsc = dsc->src; - uint32_t png_width; /*No used, just required by he decoder*/ - uint32_t png_height; /*No used, just required by he decoder*/ + unsigned png_width; /*No used, just required by he decoder*/ + unsigned png_height; /*No used, just required by he decoder*/ /*Decode the image in ARGB8888 */ error = lodepng_decode32(&img_data, &png_width, &png_height, img_dsc->data, img_dsc->data_size); diff --git a/lib/libesp32_lvgl/lvgl/src/extra/lv_extra.c b/lib/libesp32_lvgl/lvgl/src/extra/lv_extra.c index e7c604103..0b5000240 100644 --- a/lib/libesp32_lvgl/lvgl/src/extra/lv_extra.c +++ b/lib/libesp32_lvgl/lvgl/src/extra/lv_extra.c @@ -78,16 +78,14 @@ void lv_extra_init(void) lv_bmp_init(); #endif -// TASMOTA Specific, the initialization is done in Tasmota code to adjust with PSRAM - -// #if LV_USE_FREETYPE -// /*Init freetype library*/ -// # if LV_FREETYPE_CACHE_SIZE >= 0 -// lv_freetype_init(LV_FREETYPE_CACHE_FT_FACES, LV_FREETYPE_CACHE_FT_SIZES, LV_FREETYPE_CACHE_SIZE); -// # else -// lv_freetype_init(0, 0, 0); -// # endif -// #endif +#if LV_USE_FREETYPE + /*Init freetype library*/ +# if LV_FREETYPE_CACHE_SIZE >= 0 + lv_freetype_init(LV_FREETYPE_CACHE_FT_FACES, LV_FREETYPE_CACHE_FT_SIZES, LV_FREETYPE_CACHE_SIZE); +# else + lv_freetype_init(0, 0, 0); +# endif +#endif } /********************** diff --git a/lib/libesp32_lvgl/lvgl/src/extra/widgets/chart/lv_chart.c b/lib/libesp32_lvgl/lvgl/src/extra/widgets/chart/lv_chart.c index c5afb8b94..2d53adb20 100644 --- a/lib/libesp32_lvgl/lvgl/src/extra/widgets/chart/lv_chart.c +++ b/lib/libesp32_lvgl/lvgl/src/extra/widgets/chart/lv_chart.c @@ -1382,8 +1382,10 @@ static void draw_y_ticks(lv_obj_t * obj, lv_draw_ctx_t * draw_ctx, lv_chart_axis lv_chart_tick_dsc_t * t = get_tick_gsc(obj, axis); - if(t->major_cnt <= 1) return; if(!t->label_en && !t->major_len && !t->minor_len) return; + if(t->major_cnt <= 1) return; + uint32_t total_tick_num = (t->major_cnt - 1) * (t->minor_cnt); + if(total_tick_num == 0) return; uint8_t sec_axis = axis == LV_CHART_AXIS_PRIMARY_Y ? 0 : 1; @@ -1433,7 +1435,6 @@ static void draw_y_ticks(lv_obj_t * obj, lv_draw_ctx_t * draw_ctx, lv_chart_axis part_draw_dsc.line_dsc = &line_dsc; part_draw_dsc.label_dsc = &label_dsc; - uint32_t total_tick_num = (t->major_cnt - 1) * (t->minor_cnt); for(i = 0; i <= total_tick_num; i++) { /*draw a line at moving y position*/ p2.y = p1.y = y_ofs + (int32_t)((int32_t)(h - line_dsc.width) * i) / total_tick_num; @@ -1514,6 +1515,8 @@ static void draw_x_ticks(lv_obj_t * obj, lv_draw_ctx_t * draw_ctx, lv_chart_axis lv_chart_tick_dsc_t * t = get_tick_gsc(obj, axis); if(t->major_cnt <= 1) return; if(!t->label_en && !t->major_len && !t->minor_len) return; + uint32_t total_tick_num = (t->major_cnt - 1) * (t->minor_cnt); + if(total_tick_num == 0) return; uint32_t i; lv_point_t p1; @@ -1571,7 +1574,6 @@ static void draw_x_ticks(lv_obj_t * obj, lv_draw_ctx_t * draw_ctx, lv_chart_axis } p1.y = y_ofs; - uint32_t total_tick_num = (t->major_cnt - 1) * t->minor_cnt; for(i = 0; i <= total_tick_num; i++) { /*one extra loop - it may not exist in the list, empty label*/ bool major = false; if(i % t->minor_cnt == 0) major = true; diff --git a/lib/libesp32_lvgl/lvgl/src/extra/widgets/msgbox/lv_msgbox.c b/lib/libesp32_lvgl/lvgl/src/extra/widgets/msgbox/lv_msgbox.c index 8db5df7ee..54d65e353 100644 --- a/lib/libesp32_lvgl/lvgl/src/extra/widgets/msgbox/lv_msgbox.c +++ b/lib/libesp32_lvgl/lvgl/src/extra/widgets/msgbox/lv_msgbox.c @@ -106,6 +106,9 @@ lv_obj_t * lv_msgbox_create(lv_obj_t * parent, const char * title, const char * } mbox->content = lv_obj_class_create_obj(&lv_msgbox_content_class, obj); + LV_ASSERT_MALLOC(mbox->content); + if(mbox->content == NULL) return NULL; + lv_obj_class_init_obj(mbox->content); bool has_txt = txt && strlen(txt) > 0; if(has_txt) { diff --git a/lib/libesp32_lvgl/lvgl/src/extra/widgets/tabview/lv_tabview.c b/lib/libesp32_lvgl/lvgl/src/extra/widgets/tabview/lv_tabview.c index 81addc663..b77e0be3e 100755 --- a/lib/libesp32_lvgl/lvgl/src/extra/widgets/tabview/lv_tabview.c +++ b/lib/libesp32_lvgl/lvgl/src/extra/widgets/tabview/lv_tabview.c @@ -308,7 +308,7 @@ static void btns_value_changed_event_cb(lv_event_t * e) lv_obj_t * tv = lv_obj_get_parent(btns); uint32_t id = lv_btnmatrix_get_selected_btn(btns); - lv_tabview_set_act(tv, id, LV_ANIM_ON); + lv_tabview_set_act(tv, id, LV_ANIM_OFF); } static void cont_scroll_end_event_cb(lv_event_t * e) diff --git a/lib/libesp32_lvgl/lvgl/src/hal/lv_hal_disp.c b/lib/libesp32_lvgl/lvgl/src/hal/lv_hal_disp.c index 10640a28a..0cebc3354 100644 --- a/lib/libesp32_lvgl/lvgl/src/hal/lv_hal_disp.c +++ b/lib/libesp32_lvgl/lvgl/src/hal/lv_hal_disp.c @@ -25,6 +25,7 @@ #include "../draw/arm2d/lv_gpu_arm2d.h" #include "../draw/nxp/vglite/lv_draw_vglite.h" #include "../draw/nxp/pxp/lv_draw_pxp.h" +#include "../draw/renesas/lv_gpu_d2_ra6m3.h" #if LV_USE_THEME_DEFAULT #include "../extra/themes/default/lv_theme_default.h" @@ -95,8 +96,11 @@ void lv_disp_drv_init(lv_disp_drv_t * driver) driver->dpi = LV_DPI_DEF; driver->color_chroma_key = LV_COLOR_CHROMA_KEY; - -#if LV_USE_GPU_STM32_DMA2D +#if LV_USE_GPU_RA6M3_G2D + driver->draw_ctx_init = lv_draw_ra6m3_2d_ctx_init; + driver->draw_ctx_deinit = lv_draw_ra6m3_2d_ctx_init; + driver->draw_ctx_size = sizeof(lv_draw_ra6m3_dma2d_ctx_t); +#elif LV_USE_GPU_STM32_DMA2D driver->draw_ctx_init = lv_draw_stm32_dma2d_ctx_init; driver->draw_ctx_deinit = lv_draw_stm32_dma2d_ctx_init; driver->draw_ctx_size = sizeof(lv_draw_stm32_dma2d_ctx_t); diff --git a/lib/libesp32_lvgl/lvgl/src/lv_conf_internal.h b/lib/libesp32_lvgl/lvgl/src/lv_conf_internal.h index 4cd3895f2..a625ba960 100644 --- a/lib/libesp32_lvgl/lvgl/src/lv_conf_internal.h +++ b/lib/libesp32_lvgl/lvgl/src/lv_conf_internal.h @@ -445,6 +445,26 @@ #endif #endif +/*Enable RA6M3 G2D GPU*/ +#ifndef LV_USE_GPU_RA6M3_G2D + #ifdef CONFIG_LV_USE_GPU_RA6M3_G2D + #define LV_USE_GPU_RA6M3_G2D CONFIG_LV_USE_GPU_RA6M3_G2D + #else + #define LV_USE_GPU_RA6M3_G2D 0 + #endif +#endif +#if LV_USE_GPU_RA6M3_G2D + /*include path of target processor + e.g. "hal_data.h"*/ + #ifndef LV_GPU_RA6M3_G2D_INCLUDE + #ifdef CONFIG_LV_GPU_RA6M3_G2D_INCLUDE + #define LV_GPU_RA6M3_G2D_INCLUDE CONFIG_LV_GPU_RA6M3_G2D_INCLUDE + #else + #define LV_GPU_RA6M3_G2D_INCLUDE "hal_data.h" + #endif + #endif +#endif + /*Use SWM341's DMA2D GPU*/ #ifndef LV_USE_GPU_SWM341_DMA2D #ifdef CONFIG_LV_USE_GPU_SWM341_DMA2D diff --git a/lib/libesp32_lvgl/lvgl/src/misc/lv_bidi.c b/lib/libesp32_lvgl/lvgl/src/misc/lv_bidi.c index 3dc3ce7f1..70af1c4b4 100644 --- a/lib/libesp32_lvgl/lvgl/src/misc/lv_bidi.c +++ b/lib/libesp32_lvgl/lvgl/src/misc/lv_bidi.c @@ -376,7 +376,6 @@ static bool lv_bidi_letter_is_weak(uint32_t letter) */ static bool lv_bidi_letter_is_rtl(uint32_t letter) { - if(letter >= 0x5d0 && letter <= 0x5ea) return true; if(letter == 0x202E) return true; /*Unicode of LV_BIDI_RLO*/ /*Check for Persian and Arabic characters [https://en.wikipedia.org/wiki/Arabic_script_in_Unicode]*/ @@ -384,6 +383,10 @@ static bool lv_bidi_letter_is_rtl(uint32_t letter) if(letter >= 0xFB50 && letter <= 0xFDFF) return true; if(letter >= 0xFE70 && letter <= 0xFEFF) return true; + /*Check for Hebrew characters [https://en.wikipedia.org/wiki/Unicode_and_HTML_for_the_Hebrew_alphabet]*/ + if(letter >= 0x590 && letter <= 0x5FF) return true; + if(letter >= 0xFB1D && letter <= 0xFB4F) return true; + return false; } diff --git a/lib/libesp32_lvgl/lvgl/src/widgets/lv_btnmatrix.c b/lib/libesp32_lvgl/lvgl/src/widgets/lv_btnmatrix.c index 92a4d2fe3..923f19afb 100644 --- a/lib/libesp32_lvgl/lvgl/src/widgets/lv_btnmatrix.c +++ b/lib/libesp32_lvgl/lvgl/src/widgets/lv_btnmatrix.c @@ -23,7 +23,7 @@ #define MY_CLASS &lv_btnmatrix_class #define BTN_EXTRA_CLICK_AREA_MAX (LV_DPI_DEF / 10) -#define LV_BTNMATRIX_WIDTH_MASK 0x0007 +#define LV_BTNMATRIX_WIDTH_MASK 0x000F /********************** * TYPEDEFS @@ -520,6 +520,8 @@ static void lv_btnmatrix_event(const lv_obj_class_t * class_p, lv_event_t * e) btnm->btn_id_sel = LV_BTNMATRIX_BTN_NONE; } else if(code == LV_EVENT_FOCUSED) { + if(btnm->btn_cnt == 0) return; + lv_indev_t * indev = lv_event_get_param(e); lv_indev_type_t indev_type = lv_indev_get_type(indev); @@ -563,9 +565,15 @@ static void lv_btnmatrix_event(const lv_obj_class_t * class_p, lv_event_t * e) else btnm->btn_id_sel++; if(btnm->btn_id_sel >= btnm->btn_cnt) btnm->btn_id_sel = 0; + uint16_t btn_id_start = btnm->btn_id_sel; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { btnm->btn_id_sel++; if(btnm->btn_id_sel >= btnm->btn_cnt) btnm->btn_id_sel = 0; + + if(btnm->btn_id_sel == btn_id_start) { + btnm->btn_id_sel = LV_BTNMATRIX_BTN_NONE; + break; + } } } else if(c == LV_KEY_LEFT) { @@ -574,9 +582,15 @@ static void lv_btnmatrix_event(const lv_obj_class_t * class_p, lv_event_t * e) if(btnm->btn_id_sel == 0) btnm->btn_id_sel = btnm->btn_cnt - 1; else if(btnm->btn_id_sel > 0) btnm->btn_id_sel--; + uint16_t btn_id_start = btnm->btn_id_sel; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { if(btnm->btn_id_sel > 0) btnm->btn_id_sel--; else btnm->btn_id_sel = btnm->btn_cnt - 1; + + if(btnm->btn_id_sel == btn_id_start) { + btnm->btn_id_sel = LV_BTNMATRIX_BTN_NONE; + break; + } } } else if(c == LV_KEY_DOWN) { @@ -586,7 +600,10 @@ static void lv_btnmatrix_event(const lv_obj_class_t * class_p, lv_event_t * e) btnm->btn_id_sel = 0; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { btnm->btn_id_sel++; - if(btnm->btn_id_sel >= btnm->btn_cnt) btnm->btn_id_sel = 0; + if(btnm->btn_id_sel >= btnm->btn_cnt) { + btnm->btn_id_sel = LV_BTNMATRIX_BTN_NONE; + break; + } } } else { @@ -614,7 +631,10 @@ static void lv_btnmatrix_event(const lv_obj_class_t * class_p, lv_event_t * e) btnm->btn_id_sel = 0; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { btnm->btn_id_sel++; - if(btnm->btn_id_sel >= btnm->btn_cnt) btnm->btn_id_sel = 0; + if(btnm->btn_id_sel >= btnm->btn_cnt) { + btnm->btn_id_sel = LV_BTNMATRIX_BTN_NONE; + break; + } } } else {