/** * @file lv_conf.h * Configuration file for v9.1.0 */ /* * Copy this file as `lv_conf.h` * 1. simply next to the `lvgl` folder * 2. or any other places and * - define `LV_CONF_INCLUDE_SIMPLE` * - add the path as include path */ /* clang-format off */ #if 1 /*Set it to "1" to enable content*/ #ifndef LV_CONF_H #define LV_CONF_H /*If you need to include anything here, do it inside the `__ASSEMBLY__` guard */ #if 0 && defined(__ASSEMBLY__) #include "my_include.h" #endif /*==================== COLOR SETTINGS *====================*/ /*Color depth: 8 (A8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888)*/ #define LV_COLOR_DEPTH 16 /*========================= STDLIB WRAPPER SETTINGS *=========================*/ /* Possible values * - LV_STDLIB_BUILTIN: LVGL's built in implementation * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc * - LV_STDLIB_MICROPYTHON: MicroPython implementation * - LV_STDLIB_RTTHREAD: RT-Thread implementation * - LV_STDLIB_CUSTOM: Implement the functions externally */ #define LV_USE_STDLIB_MALLOC LV_STDLIB_CUSTOM // TASMOTA #define LV_USE_STDLIB_STRING LV_STDLIB_CLIB // TASMOTA #define LV_USE_STDLIB_SPRINTF LV_STDLIB_CLIB // TASMOTA #if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN /*Size of the memory available for `lv_malloc()` in bytes (>= 2kB)*/ #define LV_MEM_SIZE (64 * 1024U) /*[bytes]*/ /*Size of the memory expand for `lv_malloc()` in bytes*/ #define LV_MEM_POOL_EXPAND_SIZE 0 /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/ #define LV_MEM_ADR 0 /*0: unused*/ /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/ #if LV_MEM_ADR == 0 #undef LV_MEM_POOL_INCLUDE #undef LV_MEM_POOL_ALLOC #endif #endif /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/ /*==================== HAL SETTINGS *====================*/ /*Default display refresh, input device read and animation step period.*/ #define LV_DEF_REFR_PERIOD 33 /*[ms]*/ /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. *(Not so important, you can adjust it to modify default sizes and spaces)*/ #define LV_DPI_DEF 130 /*[px/inch]*/ /*================= * OPERATING SYSTEM *=================*/ /*Select an operating system to use. Possible options: * - LV_OS_NONE * - LV_OS_PTHREAD * - LV_OS_FREERTOS * - LV_OS_CMSIS_RTOS2 * - LV_OS_RTTHREAD * - LV_OS_WINDOWS * - LV_OS_CUSTOM */ #define LV_USE_OS LV_OS_NONE #if LV_USE_OS == LV_OS_CUSTOM #define LV_OS_CUSTOM_INCLUDE #endif /*======================== * RENDERING CONFIGURATION *========================*/ /*Align the stride of all layers and images to this bytes*/ #define LV_DRAW_BUF_STRIDE_ALIGN 1 /*Align the start address of draw_buf addresses to this bytes*/ #define LV_DRAW_BUF_ALIGN 4 /* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks. * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers * and can't be drawn in chunks. */ /*The target buffer size for simple layer chunks.*/ #define LV_DRAW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/ #define LV_USE_DRAW_SW 1 #if LV_USE_DRAW_SW == 1 /* Set the number of draw unit. * > 1 requires an operating system enabled in `LV_USE_OS` * > 1 means multiply threads will render the screen in parallel */ #define LV_DRAW_SW_DRAW_UNIT_CNT 1 /* Use Arm-2D to accelerate the sw render */ #define LV_USE_DRAW_ARM2D_SYNC 0 /* Enable native helium assembly to be compiled */ #define LV_USE_NATIVE_HELIUM_ASM 0 /* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only * 1: use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too */ #define LV_DRAW_SW_COMPLEX 1 #if LV_DRAW_SW_COMPLEX == 1 /*Allow buffering some shadow calculation. *LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` *Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/ #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0 /* Set number of maximally cached circle data. * The circumference of 1/4 circle are saved for anti-aliasing * radius * 4 bytes are used per circle (the most often used radiuses are saved) * 0: to disable caching */ #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4 #endif #define LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM #define LV_DRAW_SW_ASM_CUSTOM_INCLUDE "" #endif #endif /* Use NXP's VG-Lite GPU on iMX RTxxx platforms. */ #define LV_USE_DRAW_VGLITE 0 #if LV_USE_DRAW_VGLITE /* Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */ #define LV_USE_VGLITE_BLIT_SPLIT 0 #if LV_USE_OS /* Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */ #define LV_USE_VGLITE_DRAW_ASYNC 1 #endif /* Enable VGLite asserts. */ #define LV_USE_VGLITE_ASSERT 0 #endif /* Use NXP's PXP on iMX RTxxx platforms. */ #define LV_USE_DRAW_PXP 0 #if LV_USE_DRAW_PXP /* Enable PXP asserts. */ #define LV_USE_PXP_ASSERT 0 #endif /* Use Renesas Dave2D on RA platforms. */ #define LV_USE_DRAW_DAVE2D 0 /* Draw using cached SDL textures*/ #define LV_USE_DRAW_SDL 0 /* Use VG-Lite GPU. */ #define LV_USE_DRAW_VG_LITE 0 #if LV_USE_DRAW_VG_LITE /* Enable VG-Lite custom external 'gpu_init()' function */ #define LV_VG_LITE_USE_GPU_INIT 0 /* Enable VG-Lite assert. */ #define LV_VG_LITE_USE_ASSERT 0 /* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */ #define LV_VG_LITE_FLUSH_MAX_COUNT 8 /* Enable border to simulate shadow * NOTE: which usually improves performance, * but does not guarantee the same rendering quality as the software. */ #define LV_VG_LITE_USE_BOX_SHADOW 0 /* VG-Lite gradient image maximum cache number. * NOTE: The memory usage of a single gradient image is 4K bytes. */ #define LV_VG_LITE_GRAD_CACHE_SIZE 32 #endif /*======================= * FEATURE CONFIGURATION *=======================*/ /*------------- * Logging *-----------*/ /*Enable the log module*/ #define LV_USE_LOG 0 #if LV_USE_LOG /*How important log should be added: *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information *LV_LOG_LEVEL_INFO Log important events *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail *LV_LOG_LEVEL_USER Only logs added by the user *LV_LOG_LEVEL_NONE Do not log anything*/ #define LV_LOG_LEVEL LV_LOG_LEVEL_INFO /*1: Print the log with 'printf'; *0: User need to register a callback with `lv_log_register_print_cb()`*/ #define LV_LOG_PRINTF 0 /*1: Enable print timestamp; *0: Disable print timestamp*/ #define LV_LOG_USE_TIMESTAMP 1 /*1: Print file and line number of the log; *0: Do not print file and line number of the log*/ #define LV_LOG_USE_FILE_LINE 1 /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/ #define LV_LOG_TRACE_MEM 0 #define LV_LOG_TRACE_TIMER 0 #define LV_LOG_TRACE_INDEV 1 #define LV_LOG_TRACE_DISP_REFR 0 #define LV_LOG_TRACE_EVENT 1 #define LV_LOG_TRACE_OBJ_CREATE 0 #define LV_LOG_TRACE_LAYOUT 0 #define LV_LOG_TRACE_ANIM 0 #define LV_LOG_TRACE_CACHE 1 #endif /*LV_USE_LOG*/ /*------------- * Asserts *-----------*/ /*Enable asserts if an operation is failed or an invalid data is found. *If LV_USE_LOG is enabled an error message will be printed on failure*/ #define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/ #define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/ #define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/ #define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ #define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/ /*Add a custom handler when assert happens e.g. to restart the MCU*/ #define LV_ASSERT_HANDLER_INCLUDE #define LV_ASSERT_HANDLER while(1); /*Halt by default*/ /*------------- * Debug *-----------*/ /*1: Draw random colored rectangles over the redrawn areas*/ #define LV_USE_REFR_DEBUG 0 /*1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/ #define LV_USE_LAYER_DEBUG 0 /*1: Draw overlays with different colors for each draw_unit's tasks. *Also add the index number of the draw unit on white background. *For layers add the index number of the draw unit on black background.*/ #define LV_USE_PARALLEL_DRAW_DEBUG 0 /*------------- * Others *-----------*/ #define LV_ENABLE_GLOBAL_CUSTOM 0 #if LV_ENABLE_GLOBAL_CUSTOM /*Header to include for the custom 'lv_global' function"*/ #define LV_GLOBAL_CUSTOM_INCLUDE #endif /*Default cache size in bytes. *Used by image decoders such as `lv_lodepng` to keep the decoded image in the memory. *If size is not set to 0, the decoder will fail to decode when the cache is full. *If size is 0, the cache function is not enabled and the decoded mem will be released immediately after use.*/ #define LV_IMG_CACHE_DEF_SIZE_PSRAM (1024*1024) #define LV_IMG_CACHE_DEF_SIZE_NOPSRAM (32*1024) #define LV_CACHE_DEF_SIZE 1024 // TASMOTA very low value as a place-holder, the true value is adjusted later /*Default number of image header cache entries. The cache is used to store the headers of images *The main logic is like `LV_CACHE_DEF_SIZE` but for image headers.*/ #define LV_IMAGE_HEADER_CACHE_DEF_CNT 10 /*Number of stops allowed per gradient. Increase this to allow more stops. *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ #define LV_GRADIENT_MAX_STOPS 2 /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ #define LV_COLOR_MIX_ROUND_OFS 0 /* Add 2 x 32 bit variables to each lv_obj_t to speed up getting style properties */ #define LV_OBJ_STYLE_CACHE 0 /* Add `id` field to `lv_obj_t` */ #define LV_USE_OBJ_ID 1 // TASMOTA /* Use lvgl builtin method for obj ID */ #define LV_USE_OBJ_ID_BUILTIN 1 // TASMOTA /*Use obj property set/get API*/ #define LV_USE_OBJ_PROPERTY 0 /* VG-Lite Simulator */ /*Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */ #define LV_USE_VG_LITE_THORVG 0 #if LV_USE_VG_LITE_THORVG /*Enable LVGL's blend mode support*/ #define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0 /*Enable YUV color format support*/ #define LV_VG_LITE_THORVG_YUV_SUPPORT 0 /*Enable 16 pixels alignment*/ #define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1 /*Buffer address alignment*/ #define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64 /*Enable multi-thread render*/ #define LV_VG_LITE_THORVG_THREAD_RENDER 0 #endif /*===================== * COMPILER SETTINGS *====================*/ /*For big endian systems set to 1*/ #define LV_BIG_ENDIAN_SYSTEM 0 /*Define a custom attribute to `lv_tick_inc` function*/ #define LV_ATTRIBUTE_TICK_INC /*Define a custom attribute to `lv_timer_handler` function*/ #define LV_ATTRIBUTE_TIMER_HANDLER /*Define a custom attribute to `lv_display_flush_ready` function*/ #define LV_ATTRIBUTE_FLUSH_READY /*Required alignment size for buffers*/ #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1 /*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default). * E.g. __attribute__((aligned(4)))*/ #define LV_ATTRIBUTE_MEM_ALIGN /*Attribute to mark large constant arrays for example font's bitmaps*/ #define LV_ATTRIBUTE_LARGE_CONST /*Compiler prefix for a big array declaration in RAM*/ #define LV_ATTRIBUTE_LARGE_RAM_ARRAY /*Place performance critical functions into a faster memory (e.g RAM)*/ #define LV_ATTRIBUTE_FAST_MEM /*Export integer constant to binding. This macro is used with constants in the form of LV_ that *should also appear on LVGL binding API such as Micropython.*/ #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/ /*Prefix all global extern data with this*/ #define LV_ATTRIBUTE_EXTERN_DATA /* Use `float` as `lv_value_precise_t` */ #define LV_USE_FLOAT 0 /*================== * FONT USAGE *===================*/ /*Montserrat fonts with ASCII range and some symbols using bpp = 4 *https://fonts.google.com/specimen/Montserrat*/ #define LV_FONT_MONTSERRAT_8 0 #define LV_FONT_MONTSERRAT_10 0 #define LV_FONT_MONTSERRAT_TASMOTA_10 1 // TASMOTA #define LV_FONT_MONTSERRAT_12 0 #define LV_FONT_MONTSERRAT_14 0 #define LV_FONT_MONTSERRAT_TASMOTA_14 1 #define LV_FONT_MONTSERRAT_16 0 #define LV_FONT_MONTSERRAT_18 0 #define LV_FONT_MONTSERRAT_20 0 #define LV_FONT_MONTSERRAT_TASMOTA_20 1 // TASMOTA #define LV_FONT_MONTSERRAT_22 0 #define LV_FONT_MONTSERRAT_24 0 #define LV_FONT_MONTSERRAT_26 0 #define LV_FONT_MONTSERRAT_28 0 #define LV_FONT_MONTSERRAT_30 0 #define LV_FONT_MONTSERRAT_32 0 #define LV_FONT_MONTSERRAT_34 0 #define LV_FONT_MONTSERRAT_36 0 #define LV_FONT_MONTSERRAT_38 0 #define LV_FONT_MONTSERRAT_40 0 #define LV_FONT_MONTSERRAT_42 0 #define LV_FONT_MONTSERRAT_44 0 #define LV_FONT_MONTSERRAT_46 0 #define LV_FONT_MONTSERRAT_48 0 #define LV_FONT_ICONS_18 1 /*Demonstrate special features*/ #define LV_FONT_MONTSERRAT_28_COMPRESSED 1 // TASMOTA /*bpp = 3*/ #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/ #define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ /*Pixel perfect monospace fonts*/ #define LV_FONT_UNSCII_8 1 // TASMOTA #define LV_FONT_UNSCII_16 1 // TASMOTA /*Optionally declare custom fonts here. *You can use these fonts as default font too and they will be available globally. *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/ // TASMOTA specific #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(seg7_8) \ LV_FONT_DECLARE(seg7_10) \ LV_FONT_DECLARE(seg7_12) \ LV_FONT_DECLARE(seg7_14) \ LV_FONT_DECLARE(seg7_16) \ LV_FONT_DECLARE(seg7_18) \ LV_FONT_DECLARE(seg7_20) \ LV_FONT_DECLARE(seg7_24) \ LV_FONT_DECLARE(seg7_28) \ LV_FONT_DECLARE(seg7_36) \ LV_FONT_DECLARE(seg7_48) \ LV_FONT_DECLARE(robotocondensed_regular_12_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_14_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_16_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_20_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_22_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_24_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_28_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_32_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_36_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_38_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_40_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_44_latin1) \ LV_FONT_DECLARE(robotocondensed_regular_48_latin1) \ LV_FONT_DECLARE(lv_font_montserrat_tasmota_10) \ LV_FONT_DECLARE(lv_font_montserrat_tasmota_14) \ LV_FONT_DECLARE(lv_font_montserrat_tasmota_20) \ LV_FONT_DECLARE(lv_font_icons_10) \ LV_FONT_DECLARE(lv_font_icons_12) \ LV_FONT_DECLARE(lv_font_icons_14) \ LV_FONT_DECLARE(lv_font_icons_16) \ LV_FONT_DECLARE(lv_font_icons_18) \ LV_FONT_DECLARE(lv_font_icons_20) \ LV_FONT_DECLARE(lv_font_icons_22) \ LV_FONT_DECLARE(lv_font_icons_24) \ LV_FONT_DECLARE(lv_font_icons_28) \ // LV_FONT_DECLARE(montserrat_tasmota_14) \ // LV_FONT_DECLARE(montserrat_tasmota_20) \ #define FONT_ICONS_10 1 #define FONT_ICONS_12 1 #define FONT_ICONS_14 0 #define FONT_ICONS_16 0 #define FONT_ICONS_18 1 #define FONT_ICONS_20 0 #define FONT_ICONS_22 0 #define FONT_ICONS_24 1 #define FONT_ICONS_28 0 #define ROBOTOCONDENSED_REGULAR_12_LATIN1 1 #define ROBOTOCONDENSED_REGULAR_14_LATIN1 0 #define ROBOTOCONDENSED_REGULAR_16_LATIN1 1 #define ROBOTOCONDENSED_REGULAR_20_LATIN1 0 #define ROBOTOCONDENSED_REGULAR_22_LATIN1 0 #define ROBOTOCONDENSED_REGULAR_24_LATIN1 1 #define ROBOTOCONDENSED_REGULAR_36_LATIN1 0 #define ROBOTOCONDENSED_REGULAR_48_LATIN1 0 /*Always set a default font*/ #define LV_FONT_DEFAULT &lv_font_montserrat_tasmota_14 // #define LV_FONT_DEFAULT &lv_font_montserrat_14 /*Enable handling large font and/or fonts with a lot of characters. *The limit depends on the font size, font face and bpp. *Compiler error will be triggered if a font needs it.*/ #define LV_FONT_FMT_TXT_LARGE 0 /*Enables/disables support for compressed fonts.*/ #define LV_USE_FONT_COMPRESSED 1 // TASMOTA /*Enable drawing placeholders when glyph dsc is not found*/ #define LV_USE_FONT_PLACEHOLDER 1 /*================= * TEXT SETTINGS *=================*/ /** * Select a character encoding for strings. * Your IDE or editor should have the same character encoding * - LV_TXT_ENC_UTF8 * - LV_TXT_ENC_ASCII */ #define LV_TXT_ENC LV_TXT_ENC_UTF8 /*Can break (wrap) texts on these chars*/ #define LV_TXT_BREAK_CHARS " ,.;:-_)]}" /*If a word is at least this long, will break wherever "prettiest" *To disable, set to a value <= 0*/ #define LV_TXT_LINE_BREAK_LONG_LEN 0 /*Minimum number of characters in a long word to put on a line before a break. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /*Minimum number of characters in a long word to put on a line after a break. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts. *The direction will be processed according to the Unicode Bidirectional Algorithm: *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ #define LV_USE_BIDI 0 #if LV_USE_BIDI /*Set the default direction. Supported values: *`LV_BASE_DIR_LTR` Left-to-Right *`LV_BASE_DIR_RTL` Right-to-Left *`LV_BASE_DIR_AUTO` detect texts base direction*/ #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO #endif /*Enable Arabic/Persian processing *In these languages characters should be replaced with an other form based on their position in the text*/ #define LV_USE_ARABIC_PERSIAN_CHARS 0 /*================== * WIDGETS *================*/ /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/ #define LV_WIDGETS_HAS_DEFAULT_VALUE 1 #define LV_USE_ANIMIMG 1 #define LV_USE_ARC 1 #define LV_USE_BAR 1 #define LV_USE_BUTTON 1 #define LV_USE_BUTTONMATRIX 1 #define LV_USE_CALENDAR 1 #if LV_USE_CALENDAR #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 #if LV_CALENDAR_WEEK_STARTS_MONDAY #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} #else #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} #endif #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} #define LV_USE_CALENDAR_HEADER_ARROW 1 #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 #endif /*LV_USE_CALENDAR*/ #define LV_USE_CANVAS 1 #define LV_USE_CHART 1 #define LV_USE_CHECKBOX 1 #define LV_USE_DROPDOWN 1 /*Requires: lv_label*/ #define LV_USE_IMAGE 1 /*Requires: lv_label*/ #define LV_USE_IMAGEBUTTON 1 #define LV_USE_KEYBOARD 1 #define LV_USE_LABEL 1 #if LV_USE_LABEL #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/ #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/ #define LV_LABEL_WAIT_CHAR_COUNT 3 /*The count of wait chart*/ #endif #define LV_USE_LED 1 #define LV_USE_LINE 1 #define LV_USE_LIST 1 #define LV_USE_MENU 1 #define LV_USE_MSGBOX 1 #define LV_USE_ROLLER 1 /*Requires: lv_label*/ #define LV_USE_SCALE 1 #define LV_USE_SLIDER 1 /*Requires: lv_bar*/ #define LV_USE_SPAN 1 #if LV_USE_SPAN /*A line text can contain maximum num of span descriptor */ #define LV_SPAN_SNIPPET_STACK_SIZE 64 #endif #define LV_USE_SPINBOX 1 #define LV_USE_SPINNER 1 #define LV_USE_SWITCH 1 #define LV_USE_TEXTAREA 1 /*Requires: lv_label*/ #if LV_USE_TEXTAREA != 0 #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ #endif #define LV_USE_TABLE 1 #define LV_USE_TABVIEW 1 #define LV_USE_TILEVIEW 1 #define LV_USE_WIN 1 /*================== * THEMES *==================*/ /*A simple, impressive and very complete theme*/ #define LV_USE_THEME_DEFAULT 1 #if LV_USE_THEME_DEFAULT /*0: Light mode; 1: Dark mode*/ #define LV_THEME_DEFAULT_DARK 0 /*1: Enable grow on press*/ #define LV_THEME_DEFAULT_GROW 1 /*Default transition time in [ms]*/ #define LV_THEME_DEFAULT_TRANSITION_TIME 80 #endif /*LV_USE_THEME_DEFAULT*/ /*A very simple theme that is a good starting point for a custom theme*/ #define LV_USE_THEME_SIMPLE 1 /*A theme designed for monochrome displays*/ #define LV_USE_THEME_MONO 1 /*================== * LAYOUTS *==================*/ /*A layout similar to Flexbox in CSS.*/ #define LV_USE_FLEX 1 /*A layout similar to Grid in CSS.*/ #define LV_USE_GRID 1 /*==================== * 3RD PARTS LIBRARIES *====================*/ /*File system interfaces for common APIs */ /*API for fopen, fread, etc*/ #define LV_USE_FS_STDIO 0 #if LV_USE_FS_STDIO #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*API for open, read, etc*/ #define LV_USE_FS_POSIX 0 #if LV_USE_FS_POSIX #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*API for CreateFile, ReadFile, etc*/ #define LV_USE_FS_WIN32 0 #if LV_USE_FS_WIN32 #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/ #define LV_USE_FS_FATFS 0 #if LV_USE_FS_FATFS #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*API for memory-mapped file access. */ #define LV_USE_FS_MEMFS 0 #if LV_USE_FS_MEMFS #define LV_FS_MEMFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #endif /*API for LittleFs. */ #define LV_USE_FS_LITTLEFS 0 #if LV_USE_FS_LITTLEFS #define LV_FS_LITTLEFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #endif /*LODEPNG decoder library*/ #define LV_USE_LODEPNG 1 // TASMOTA /*PNG decoder(libpng) library*/ #define LV_USE_LIBPNG 0 /*BMP decoder library*/ #define LV_USE_BMP 0 /* JPG + split JPG decoder library. * Split JPG is a custom format optimized for embedded systems. */ #define LV_USE_TJPGD 0 /* libjpeg-turbo decoder library. * Supports complete JPEG specifications and high-performance JPEG decoding. */ #define LV_USE_LIBJPEG_TURBO 0 /*GIF decoder library*/ #define LV_USE_GIF 0 #if LV_USE_GIF /*GIF decoder accelerate*/ #define LV_GIF_CACHE_DECODE_DATA 0 #endif /*Decode bin images to RAM*/ #define LV_BIN_DECODER_RAM_LOAD 0 /*RLE decompress library*/ #define LV_USE_RLE 0 /*QR code library*/ #define LV_USE_QRCODE 1 // TASMOTA /*Barcode code library*/ #define LV_USE_BARCODE 0 /*FreeType library*/ #define LV_USE_FREETYPE 1 // TASMOTA #if LV_USE_FREETYPE /*Memory used by FreeType to cache characters in kilobytes*/ #define LV_FREETYPE_CACHE_SIZE 64 // TODO TASMOTA (only with PSRAM ?) /*Let FreeType to use LVGL memory and file porting*/ #define LV_FREETYPE_USE_LVGL_PORT 0 /*Cache count of the glyphs in FreeType. It means the number of glyphs that can be cached. *The higher the value, the more memory will be used.*/ #define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256 #endif /* Built-in TTF decoder */ #define LV_USE_TINY_TTF 0 #if LV_USE_TINY_TTF /* Enable loading TTF data from files */ #define LV_TINY_TTF_FILE_SUPPORT 0 #endif /*Rlottie library*/ #define LV_USE_RLOTTIE 0 /*Enable Vector Graphic APIs*/ #define LV_USE_VECTOR_GRAPHIC 1 // TASMOTA /* Enable ThorVG (vector graphics library) from the src/libs folder */ #define LV_USE_THORVG_INTERNAL 0 /* Enable ThorVG by assuming that its installed and linked to the project */ #define LV_USE_THORVG_EXTERNAL 0 /*Use lvgl built-in LZ4 lib*/ #define LV_USE_LZ4_INTERNAL 0 /*Use external LZ4 library*/ #define LV_USE_LZ4_EXTERNAL 0 /*FFmpeg library for image decoding and playing videos *Supports all major image formats so do not enable other image decoder with it*/ #define LV_USE_FFMPEG 0 #if LV_USE_FFMPEG /*Dump input information to stderr*/ #define LV_FFMPEG_DUMP_FORMAT 0 #endif /*================== * OTHERS *==================*/ /*1: Enable API to take snapshot for object*/ #define LV_USE_SNAPSHOT 0 /*1: Enable system monitor component*/ #define LV_USE_SYSMON 0 #if LV_USE_SYSMON /*Get the idle percentage. E.g. uint32_t my_get_idle(void);*/ #define LV_SYSMON_GET_IDLE lv_timer_get_idle /*1: Show CPU usage and FPS count * Requires `LV_USE_SYSMON = 1`*/ #define LV_USE_PERF_MONITOR 0 #if LV_USE_PERF_MONITOR #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT /*0: Displays performance data on the screen, 1: Prints performance data using log.*/ #define LV_USE_PERF_MONITOR_LOG_MODE 0 #endif /*1: Show the used memory and the memory fragmentation * Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN` * Requires `LV_USE_SYSMON = 1`*/ #define LV_USE_MEM_MONITOR 0 #if LV_USE_MEM_MONITOR #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT #endif #endif /*LV_USE_SYSMON*/ /*1: Enable the runtime performance profiler*/ #define LV_USE_PROFILER 0 #if LV_USE_PROFILER /*1: Enable the built-in profiler*/ #define LV_USE_PROFILER_BUILTIN 1 #if LV_USE_PROFILER_BUILTIN /*Default profiler trace buffer size*/ #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024) /*[bytes]*/ #endif /*Header to include for the profiler*/ #define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h" /*Profiler start point function*/ #define LV_PROFILER_BEGIN LV_PROFILER_BUILTIN_BEGIN /*Profiler end point function*/ #define LV_PROFILER_END LV_PROFILER_BUILTIN_END /*Profiler start point function with custom tag*/ #define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG /*Profiler end point function with custom tag*/ #define LV_PROFILER_END_TAG LV_PROFILER_BUILTIN_END_TAG #endif /*1: Enable Monkey test*/ #define LV_USE_MONKEY 0 /*1: Enable grid navigation*/ #define LV_USE_GRIDNAV 0 /*1: Enable lv_obj fragment*/ #define LV_USE_FRAGMENT 0 /*1: Support using images as font in label or span widgets */ #define LV_USE_IMGFONT 0 /*1: Enable an observer pattern implementation*/ #define LV_USE_OBSERVER 0 // TASMOTA /*1: Enable Pinyin input method*/ /*Requires: lv_keyboard*/ #define LV_USE_IME_PINYIN 0 #if LV_USE_IME_PINYIN /*1: Use default thesaurus*/ /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/ #define LV_IME_PINYIN_USE_DEFAULT_DICT 1 /*Set the maximum number of candidate panels that can be displayed*/ /*This needs to be adjusted according to the size of the screen*/ #define LV_IME_PINYIN_CAND_TEXT_NUM 6 /*Use 9 key input(k9)*/ #define LV_IME_PINYIN_USE_K9_MODE 1 #if LV_IME_PINYIN_USE_K9_MODE == 1 #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3 #endif /*LV_IME_PINYIN_USE_K9_MODE*/ #endif /*1: Enable file explorer*/ /*Requires: lv_table*/ #define LV_USE_FILE_EXPLORER 0 #if LV_USE_FILE_EXPLORER /*Maximum length of path*/ #define LV_FILE_EXPLORER_PATH_MAX_LEN (128) /*Quick access bar, 1:use, 0:not use*/ /*Requires: lv_list*/ #define LV_FILE_EXPLORER_QUICK_ACCESS 1 #endif /*================== * DEVICES *==================*/ /*Use SDL to open window on PC and handle mouse and keyboard*/ #define LV_USE_SDL 0 #if LV_USE_SDL #define LV_SDL_INCLUDE_PATH #define LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_DIRECT /*LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance*/ #define LV_SDL_BUF_COUNT 1 /*1 or 2*/ #define LV_SDL_FULLSCREEN 0 /*1: Make the window full screen by default*/ #define LV_SDL_DIRECT_EXIT 1 /*1: Exit the application when all SDL windows are closed*/ #define LV_SDL_MOUSEWHEEL_MODE LV_SDL_MOUSEWHEEL_MODE_ENCODER /*LV_SDL_MOUSEWHEEL_MODE_ENCODER/CROWN*/ #endif /*Use X11 to open window on Linux desktop and handle mouse and keyboard*/ #define LV_USE_X11 0 #if LV_USE_X11 #define LV_X11_DIRECT_EXIT 1 /*Exit the application when all X11 windows have been closed*/ #define LV_X11_DOUBLE_BUFFER 1 /*Use double buffers for endering*/ /*select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!)*/ #define LV_X11_RENDER_MODE_PARTIAL 1 /*Partial render mode (preferred)*/ #define LV_X11_RENDER_MODE_DIRECT 0 /*direct render mode*/ #define LV_X11_RENDER_MODE_FULL 0 /*Full render mode*/ #endif /*Driver for /dev/fb*/ #define LV_USE_LINUX_FBDEV 0 #if LV_USE_LINUX_FBDEV #define LV_LINUX_FBDEV_BSD 0 #define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL #define LV_LINUX_FBDEV_BUFFER_COUNT 0 #define LV_LINUX_FBDEV_BUFFER_SIZE 60 #endif /*Use Nuttx to open window and handle touchscreen*/ #define LV_USE_NUTTX 0 #if LV_USE_NUTTX #define LV_USE_NUTTX_LIBUV 0 /*Use Nuttx custom init API to open window and handle touchscreen*/ #define LV_USE_NUTTX_CUSTOM_INIT 0 /*Driver for /dev/lcd*/ #define LV_USE_NUTTX_LCD 0 #if LV_USE_NUTTX_LCD #define LV_NUTTX_LCD_BUFFER_COUNT 0 #define LV_NUTTX_LCD_BUFFER_SIZE 60 #endif /*Driver for /dev/input*/ #define LV_USE_NUTTX_TOUCHSCREEN 0 #endif /*Driver for /dev/dri/card*/ #define LV_USE_LINUX_DRM 0 /*Interface for TFT_eSPI*/ #define LV_USE_TFT_ESPI 0 /*Driver for evdev input devices*/ #define LV_USE_EVDEV 0 /*Driver for libinput input devices*/ #define LV_USE_LIBINPUT 0 #if LV_USE_LIBINPUT #define LV_LIBINPUT_BSD 0 /*Full keyboard support*/ #define LV_LIBINPUT_XKB 0 #if LV_LIBINPUT_XKB /*"setxkbmap -query" can help find the right values for your keyboard*/ #define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL } #endif #endif /*Drivers for LCD devices connected via SPI/parallel port*/ #define LV_USE_ST7735 0 #define LV_USE_ST7789 0 #define LV_USE_ST7796 0 #define LV_USE_ILI9341 0 #define LV_USE_GENERIC_MIPI (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341) /* LVGL Windows backend */ #define LV_USE_WINDOWS 0 /*================== * EXAMPLES *==================*/ /*Enable the examples to be built with the library*/ #define LV_BUILD_EXAMPLES 0 // TASMOTA /*=================== * DEMO USAGE ====================*/ /*Show some widget. It might be required to increase `LV_MEM_SIZE` */ #define LV_USE_DEMO_WIDGETS 0 /*Demonstrate the usage of encoder and keyboard*/ #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0 /*Benchmark your system*/ #define LV_USE_DEMO_BENCHMARK 0 /*Render test for each primitives. Requires at least 480x272 display*/ #define LV_USE_DEMO_RENDER 0 /*Stress test for LVGL*/ #define LV_USE_DEMO_STRESS 0 /*Music player demo*/ #define LV_USE_DEMO_MUSIC 0 #if LV_USE_DEMO_MUSIC #define LV_DEMO_MUSIC_SQUARE 0 #define LV_DEMO_MUSIC_LANDSCAPE 0 #define LV_DEMO_MUSIC_ROUND 0 #define LV_DEMO_MUSIC_LARGE 0 #define LV_DEMO_MUSIC_AUTO_PLAY 0 #endif /*Flex layout demo*/ #define LV_USE_DEMO_FLEX_LAYOUT 0 /*Smart-phone like multi-language demo*/ #define LV_USE_DEMO_MULTILANG 0 /*Widget transformation demo*/ #define LV_USE_DEMO_TRANSFORM 0 /*Demonstrate scroll settings*/ #define LV_USE_DEMO_SCROLL 0 /*Vector graphic demo*/ #define LV_USE_DEMO_VECTOR_GRAPHIC 0 /*--END OF LV_CONF_H--*/ #endif /*LV_CONF_H*/ #endif /*End of "Content enable"*/