# lv_touch_3_buttons # # Handles a simple case with 3 physical buttons below the screen, like in M5Stack # # LVGL must be already started to get the screen coordinates. # Touches are simulated as actual touch screen: # x: is spread at coordinates: 1/6, 1/2, 5/6 # y: 10 pixels from botton class lv_touch_3_buttons var gpios # (array) physical GPIO numbers for each button, -1 in not assigned var x_coords # (array) x coordinates for each button var y_coords # (array) y coordinates for each button var active_low # (bool) true if button is active low # prevous values var touched, x, y # previous values (bool, int, int) to be repeated when not touched static ACTIVE_HIGH = false static ACTIVE_LOW = true # Arguments: # Physical GPIOs, generally through `gpio.pin(gpio.GPIO_INPUT, 0), gpio.pin(gpio.GPIO_INPUT, 1), gpio.pin(gpio.GPIO_INPUT, 2)` # # Pre-condition: # LVGL must be already started def init(btn1, btn2, btn3, active_low) import global if !global.contains("lv") return end # abort if LVGL is not there lv.start() # make sure LVGL is started, or things can go really wrong # set current values self.x = 0 self.y = 0 self.touched = false # self.active_low = active_low self.gpios = [-1, -1, -1] # store only valid gpios btn1 = int(btn1) if btn1 >= 0 self.gpios[0] = btn1 end btn2 = int(btn2) if btn2 >= 0 self.gpios[1] = btn2 end btn3 = int(btn3) if btn3 >= 0 self.gpios[2] = btn3 end # compute coordinates var hres = lv.get_hor_res() var vres = lv.get_ver_res() # should be 240 self.x_coords = [ hres / 6, hres / 2, hres * 5 / 6] self.y_coords = [ vres - 10, vres - 10, vres - 10] # add self to drivers tasmota.add_driver(self) end # scan every 50ms def every_50ms() import display var i = 0 var x, y var touched = false # is there any button pressed while i < size(self.gpios) var gp = self.gpios[i] if gp >= 0 # skip invalid gpio var in = bool(gpio.digital_read(gp)) in = self.active_low ? !in : in # invert if active low if in && !touched # first button touched x = self.x_coords[i] y = self.y_coords[i] end touched = touched || in end i += 1 end # if touched, change x/y if touched self.x = x self.y = y end self.touched = touched # return values display.touch_update(self.touched ? 1 : 0, self.x, self.y, 0) end end return lv_touch_3_buttons(gpio.pin(gpio.GPIO_INPUT, 0), gpio.pin(gpio.GPIO_INPUT, 1), gpio.pin(gpio.GPIO_INPUT, 2), true) #- lv_btn3 = lv_touch_3_buttons(gpio.pin(gpio.GPIO_INPUT, 0), gpio.pin(gpio.GPIO_INPUT, 1), gpio.pin(gpio.GPIO_INPUT, 2), lv_touch_3_buttons.ACTIVE_LOW) tasmota.add_driver(lv_btn3) -#