/* xdrv_04_light_utils.ino - Converter functions for lights Copyright (C) 2020 Theo Arends This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ // This file is compiled even if `USE_LIGHT` is not defined and provides // general purpose converter fucntions // New version of Gamma correction compute // Instead of a table, we do a multi-linear approximation, which is close enough // At low levels, the slope is a bit higher than actual gamma, to make changes smoother // Internal resolution is 10 bits. typedef struct gamma_table_t { uint16_t to_src; uint16_t to_gamma; } gamma_table_t; const gamma_table_t gamma_table[] = { // don't put in PROGMEM for performance reasons { 1, 1 }, { 4, 1 }, { 209, 13 }, { 312, 41 }, { 457, 106 }, { 626, 261 }, { 762, 450 }, { 895, 703 }, { 1023, 1023 }, { 0xFFFF, 0xFFFF } // fail-safe if out of range }; // simplified Gamma table for Fade, cheating a little at low brightness const gamma_table_t gamma_table_fast[] = { { 384, 192 }, { 768, 576 }, { 1023, 1023 }, { 0xFFFF, 0xFFFF } // fail-safe if out of range }; // For reference, below are the computed gamma tables, via ledGamma() // for 8 bits output: // 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, // 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, // 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 6, // 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 11, // 11, 12, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 17, 18, // 18, 19, 19, 20, 20, 21, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, // 25, 26, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 36, 37, 38, // 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50, 51, 52, 53, // 54, 55, 56, 57, 58, 59, 60, 61, 61, 62, 63, 64, 65, 67, 68, 69, // 71, 72, 73, 75, 76, 78, 79, 80, 82, 83, 85, 86, 87, 89, 90, 91, // 93, 94, 95, 97, 98,100,101,102,104,105,107,108,109,111,112,114, // 116,118,120,122,124,125,127,129,131,133,135,137,139,141,143,144, // 146,148,150,152,154,156,158,160,162,164,166,168,170,171,173,175, // 178,180,183,185,188,190,193,195,198,200,203,205,208,210,213,215, // 218,220,223,225,228,230,233,235,238,240,243,245,248,250,253,255 // // and for 10 bits output: // 0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, // 5, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, // 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 12, 12, // 12, 12, 13, 13, 13, 14, 15, 16, 17, 18, 20, 21, 22, 23, 24, 25, // 26, 27, 28, 29, 30, 31, 33, 34, 35, 36, 37, 38, 39, 40, 41, 43, // 45, 47, 49, 50, 52, 54, 56, 58, 59, 61, 63, 65, 67, 68, 70, 72, // 74, 76, 77, 79, 81, 83, 84, 86, 88, 90, 92, 93, 95, 97, 99, 101, // 102, 104, 106, 110, 113, 117, 121, 124, 128, 132, 135, 139, 143, 146, 150, 154, // 158, 162, 166, 169, 173, 177, 180, 184, 188, 191, 195, 199, 202, 206, 210, 213, // 217, 221, 224, 228, 232, 235, 239, 243, 246, 250, 254, 257, 261, 267, 272, 278, // 283, 289, 294, 300, 305, 311, 317, 322, 328, 333, 339, 344, 350, 356, 361, 367, // 372, 378, 383, 389, 394, 400, 406, 411, 417, 422, 428, 433, 439, 444, 450, 458, // 465, 473, 480, 488, 496, 503, 511, 518, 526, 534, 541, 549, 557, 564, 572, 579, // 587, 595, 602, 610, 617, 627, 635, 642, 650, 657, 665, 673, 680, 688, 695, 703, // 713, 723, 733, 743, 753, 763, 773, 783, 793, 803, 813, 823, 833, 843, 853, 863, // 873, 883, 893, 903, 913, 923, 933, 943, 953, 963, 973, 983, 993,1003,1013,1023 // // Output for Dimmer 0..100 values // 0, 1, 2, 3, 3, 4, 4, 5, 5, 6, 7, 7, 8, 8, 9, // 10, 10, 11, 12, 12, 13, 15, 17, 21, 23, 26, 28, 31, 34, 37, // 40, 43, 49, 52, 58, 61, 67, 70, 76, 79, 84, 90, 93, 99,102, // 110,117,128,135,146,158,166,177,184,195,202,213,221,232,239, // 250,261,272,289,300,317,328,344,356,372,389,400,417,428,444, // 458,480,496,518,534,557,579,595,617,635,657,673,695,713,743, // 773,793,823,843,873,893,923,943,973,993,1023 /*********************************************************************************************\ * Color converters \*********************************************************************************************/ // new version with only integer computing // brightness is not needed, it is controlled via Dimmer void RgbToHsb(uint8_t ir, uint8_t ig, uint8_t ib, uint16_t *r_hue, uint8_t *r_sat, uint8_t *r_bri) { uint32_t r = ir; uint32_t g = ig; uint32_t b = ib; uint32_t max = (r > g && r > b) ? r : (g > b) ? g : b; // 0..255 uint32_t min = (r < g && r < b) ? r : (g < b) ? g : b; // 0..255 uint32_t d = max - min; // 0..255 uint16_t hue = 0; // hue value in degrees ranges from 0 to 359 uint8_t sat = 0; // 0..255 uint8_t bri = max; // 0..255 if (d != 0) { sat = changeUIntScale(d, 0, max, 0, 255); if (r == max) { hue = (g > b) ? changeUIntScale(g-b,0,d,0,60) : 360 - changeUIntScale(b-g,0,d,0,60); } else if (g == max) { hue = (b > r) ? 120 + changeUIntScale(b-r,0,d,0,60) : 120 - changeUIntScale(r-b,0,d,0,60); } else { hue = (r > g) ? 240 + changeUIntScale(r-g,0,d,0,60) : 240 - changeUIntScale(g-r,0,d,0,60); } hue = hue % 360; // 0..359 } if (r_hue) *r_hue = hue; if (r_sat) *r_sat = sat; if (r_bri) *r_bri = bri; //AddLog_P(LOG_LEVEL_DEBUG_MORE, "RgbToHsb rgb (%d %d %d) hsb (%d %d %d)", r, g, b, hue, sat, bri); } void HsToRgb(uint16_t hue, uint8_t sat, uint8_t *r_r, uint8_t *r_g, uint8_t *r_b) { uint32_t r = 255; // default to white uint32_t g = 255; uint32_t b = 255; // we take brightness at 100%, brightness should be set separately hue = hue % 360; // normalize to 0..359 if (sat > 0) { uint32_t i = hue / 60; // quadrant 0..5 uint32_t f = hue % 60; // 0..59 uint32_t q = 255 - changeUIntScale(f, 0, 60, 0, sat); // 0..59 uint32_t p = 255 - sat; uint32_t t = 255 - changeUIntScale(60 - f, 0, 60, 0, sat); switch (i) { case 0: //r = 255; g = t; b = p; break; case 1: r = q; //g = 255; b = p; break; case 2: r = p; //g = 255; b = t; break; case 3: r = p; g = q; //b = 255; break; case 4: r = t; g = p; //b = 255; break; default: //r = 255; g = p; b = q; break; } } if (r_r) *r_r = r; if (r_g) *r_g = g; if (r_b) *r_b = b; } #define POW FastPrecisePowf // // Matrix 3x3 multiplied to a 3 vector, result in a 3 vector // void mat3x3(const float *mat33, const float *vec3, float *res3) { for (uint32_t i = 0; i < 3; i++) { const float * v = vec3; *res3 = 0.0f; for (uint32_t j = 0; j < 3; j++) { *res3 += *mat33++ * *v++; } res3++; } } void RgbToXy(uint8_t i_r, uint8_t i_g, uint8_t i_b, float *r_x, float *r_y) { float x = 0.31271f; // default medium white float y = 0.32902f; if (i_r + i_b + i_g > 0) { float rgb[3] = { (float)i_r, (float)i_g, (float)i_b }; // https://gist.github.com/popcorn245/30afa0f98eea1c2fd34d // Gamma correction for (uint32_t i = 0; i < 3; i++) { rgb[i] = rgb[i] / 255.0f; rgb[i] = (rgb[i] > 0.04045f) ? POW((rgb[i] + 0.055f) / (1.0f + 0.055f), 2.4f) : (rgb[i] / 12.92f); } // conversion to X, Y, Z // Y is also the Luminance float XYZ[3]; static const float XYZ_factors[] = { 0.649926f, 0.103455f, 0.197109f, 0.234327f, 0.743075f, 0.022598f, 0.000000f, 0.053077f, 1.035763f }; mat3x3(XYZ_factors, rgb, XYZ); float XYZ_sum = XYZ[0] + XYZ[1] + XYZ[2]; x = XYZ[0] / XYZ_sum; y = XYZ[1] / XYZ_sum; // we keep the raw gamut, one nice thing could be to convert to a narrower gamut } if (r_x) *r_x = x; if (r_y) *r_y = y; } void XyToRgb(float x, float y, uint8_t *rr, uint8_t *rg, uint8_t *rb) { float XYZ[3], rgb[3]; x = (x > 0.99f ? 0.99f : (x < 0.01f ? 0.01f : x)); y = (y > 0.99f ? 0.99f : (y < 0.01f ? 0.01f : y)); float z = 1.0f - x - y; XYZ[0] = x / y; XYZ[1] = 1.0f; XYZ[2] = z / y; static const float rgb_factors[] = { 3.2406f, -1.5372f, -0.4986f, -0.9689f, 1.8758f, 0.0415f, 0.0557f, -0.2040f, 1.0570f }; mat3x3(rgb_factors, XYZ, rgb); float max = (rgb[0] > rgb[1] && rgb[0] > rgb[2]) ? rgb[0] : (rgb[1] > rgb[2]) ? rgb[1] : rgb[2]; for (uint32_t i = 0; i < 3; i++) { rgb[i] = rgb[i] / max; // normalize to max == 1.0 rgb[i] = (rgb[i] <= 0.0031308f) ? 12.92f * rgb[i] : 1.055f * POW(rgb[i], (1.0f / 2.4f)) - 0.055f; // gamma } int32_t irgb[3]; for (uint32_t i = 0; i < 3; i++) { irgb[i] = rgb[i] * 255.0f + 0.5f; } if (rr) { *rr = (irgb[0] > 255 ? 255: (irgb[0] < 0 ? 0 : irgb[0])); } if (rg) { *rg = (irgb[1] > 255 ? 255: (irgb[1] < 0 ? 0 : irgb[1])); } if (rb) { *rb = (irgb[2] > 255 ? 255: (irgb[2] < 0 ? 0 : irgb[2])); } } /*********************************************************************************************\ * Change scales from 8 bits to 10 bits and vice versa \*********************************************************************************************/ // 8 to 10 to 8 is guaranteed to give the same result uint16_t change8to10(uint8_t v) { return changeUIntScale(v, 0, 255, 0, 1023); } // change from 10 bits to 8 bits, but any non-zero input will be non-zero uint8_t change10to8(uint16_t v) { return (0 == v) ? 0 : changeUIntScale(v, 4, 1023, 1, 255); } /*********************************************************************************************\ * Gamma correction \*********************************************************************************************/ // Calculate the gamma corrected value for LEDS uint16_t ledGamma_internal(uint16_t v, const struct gamma_table_t *gt_ptr) { uint16_t from_src = 0; uint16_t from_gamma = 0; for (const gamma_table_t *gt = gt_ptr; ; gt++) { uint16_t to_src = gt->to_src; uint16_t to_gamma = gt->to_gamma; if (v <= to_src) { return changeUIntScale(v, from_src, to_src, from_gamma, to_gamma); } from_src = to_src; from_gamma = to_gamma; } } // Calculate the reverse gamma value for LEDS uint16_t ledGammaReverse_internal(uint16_t vg, const struct gamma_table_t *gt_ptr) { uint16_t from_src = 0; uint16_t from_gamma = 0; for (const gamma_table_t *gt = gt_ptr; ; gt++) { uint16_t to_src = gt->to_src; uint16_t to_gamma = gt->to_gamma; if (vg <= to_gamma) { return changeUIntScale(vg, from_gamma, to_gamma, from_src, to_src); } from_src = to_src; from_gamma = to_gamma; } } // 10 bits in, 10 bits out uint16_t ledGamma10_10(uint16_t v) { return ledGamma_internal(v, gamma_table); } // 10 bits resolution, 8 bits in uint16_t ledGamma10(uint8_t v) { return ledGamma10_10(change8to10(v)); } // Legacy function uint8_t ledGamma(uint8_t v) { return change10to8(ledGamma10(v)); } // Fast versions for Fading uint16_t ledGammaFast(uint16_t v) { return ledGamma_internal(v, gamma_table_fast); } uint16_t leddGammaReverseFast(uint16_t vg) { return ledGammaReverse_internal(vg, gamma_table_fast); }