/* AudioOutput Base class of an audio output player Copyright (C) 2017 Earle F. Philhower, III This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _AUDIOOUTPUTNULLSLOW_H #define _AUDIOOUTPUTNULLSLOW_H #include "AudioOutput.h" class AudioOutputNullSlow : public AudioOutput { public: AudioOutputNullSlow() { }; ~AudioOutputNullSlow() {}; virtual bool begin() { samples = 0; startms = millis(); return true; } virtual bool ConsumeSample(int16_t sample[2]) { // return false (= output buffer full) // sometimes to let the main loop running constexpr int everylog2 = 10; if ((++samples & ((1< 0) { // simulate real time delay(1000/(hertz >> everylog2)); } return false; } return true; } virtual bool stop() { endms = millis(); return true; }; unsigned long GetMilliseconds() { return endms - startms; } int GetSamples() { return samples; } int GetFrequency() { return hertz; } protected: unsigned long startms; unsigned long endms; int samples; }; #endif